Wonderland of Nature | |
---|---|
Type | Maze |
Source/Unlock | 50 in Shop, Need to clear Hell Frontier |
Normal reward | Talisman Taoist & Sword Immortal gumballs |
Raid boost | Sword Immortal |
Raid reward | 3 Adventure Relics |
Gumball Specific | Gumball specific infos |
Available in the Shop for 50 after clearing Hell Frontier
Complete maze to recruit Talisman Taoist
Hidden Gumball[]
To get Sword Immortal gumball,
SPOILER ALERT - Don't EXPAND if you prefer to get to it yourself |
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|
Stages[]
- Enter Wonderland of Nature - 2 Floors 30 (Difficulty 34)+1 Artisan
- Enter Cultivation World - 2 Floors 35 (Difficulty 35)
- Enlightenment of Origin - 2 Floors 35 (Difficulty 36)
- Kill Internal Demon! Cross Heavenly Tribunal! - 2 Floors 40 (Difficulty 37)
- Endless Mode - 3 (Difficulty 37)
Enemies[]
Usual Enemies[]
Enemy | Skill | Other info |
---|---|---|
Black-Wind Bear
Beast Class |
Fury: Attack doubles when HP drops below 50%
Body of Fierce Beast: Physical Resistance +25%, Spell Resistance +25% |
|
Evil Cultivator
Human |
Assassinated Incantation: Launches an attack every 2 rounds
Disposal of Corpses: When attacking, 50% chance to summon 2 Hanbas[notes 1] Murderous Hostility: Attack +25% per Hanba that exists |
|
Flame Wolf
Beast Class |
Abalze: When countering, Burning effect attached (loses HP each round, lasts for 3 rounds) | |
Hanba
Undead |
Reinvigoration of Corpses: Have Higher HP Attribute
Self-healing: Recover HP by 5% every round |
|
Mech Puppet
Machine |
Mechanism: Damage Taken -30% | |
Three-Tailed Fox
Beast Class |
WindSense: High Dodge (50%)
Mantra of Mind: Launch an attack per 4 rounds, inflicting Lose Heart effect (Decrease Attack by 50% and cannot cast spells, lasting for 3 rounds) |
To see more title or gumball-specific monster information, look at Wonderland of Nature/Specific.
Special Enemies[]
Enemy | Skill | Other info |
---|---|---|
Zhu Bajie
Beast Class |
The Nine-Toothed Rake: Launch an attack each round, inflicting Bleeding effect (Loses HP each round. Effect can be stacked. Lasts for 3 rounds)
Power of Canopy: Damage taken -50%
|
Boss (Internal Demon)[]
Floor | Attack | HP | Physical Resistance |
Spell Resistance |
---|---|---|---|---|
30 | 86 | 1,481 | 30 | 30 |
40 | 148 | 2,983 | 30 | 30 |
50 | 253 | 5,800 | 30 | 30 |
60 | 432 | 10,911 | 40 | 40 |
70 | 682 | 20,191 | 40 | 40 |
80 | 1,160 | 36,719 | 40 | 40 |
90 | 2,085 | 66,148 | 50 | 50 |
100 | 3,526 | 112,003 | 50 | 50 |
Skills:
- Soul Surge: Launches an attack every 3 rounds, dealing triple damage
- Considerations: When casting Soul Surge, it randomly triggers one of Considerations
- Covetousness: Attack +30% and activate Spell Forbidden status, each status that exists damage taken is equal to 3% max HP per round (Lasts for 5 rounds)[notes 2]
- Revery: When no summoned creature exists, Attack and Power -40% (Last 5 rounds)
- Obsession: Launch an Attack or cast a spell to activate 1 Obsession status within 3 rounds (Damage Taken +15%, valid on this floor)
- Status Obsession: Damage taken +15% (cumulative)
- Abomination: Attack and Power -15% (Lasts for 5 rounds)
- Void: Physical Resistance +30/40/50%, Spell Resistance +30/40/50%.
When damaged, 30/40/50 % chance to decrease Damage Taken by 30%.[notes 3]
Dragon Wish version of the Boss[]
The boss obtained when using the Divine Dragon wish seems identical to the normal boss
Maze Mechanics[]
Magic Treasures[]
Each Heaven Workshop allows you to create and refine (upgrade) magical treasures.
Refinements can fail, #Realm and #Spirit Root will affect the success rate of refinement.
Select one the following items into the workshop to forge/upgrade the item.
The "Base success rate" is the chance of successful forge/refinement before taking into account the Realm and Spirit Root buffs.
Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | |
---|---|---|---|---|---|---|---|
Crystal Grit cost for forging | 3 | 3 | 4 | 4 | 5 | 5 | 6 |
Base Success Rate | 100% | 85% | 70% | 55% | 30% | 0% | -30% |
BrightMoon Belt | HP+20, SP+5 | HP+40, SP+10 | HP+80, SP+20 Recover SP +20 each time you enter the next floor | HP+120, SP+30 Recover SP +20 each time you enter the next floor | HP+160, SP+40 Recover SP +20 each time you enter the next floor | HP+240, SP+60 Recover SP +20 each time you enter the next floor | HP+ 400 SP+100 Recover SP +20 enter floor HP+20% |
Cloak of Cloud | Receive 1 Cultivation when entering next floor. | Receive 2 Cultivation when entering next floor.
|
Receive 4 Cultivation when entering next floor.
When crossing heavenly tribunal, Thunder Tribulation Damage -20% |
Receive 6 Cultivation when entering next floor.
When crossing heavenly tribunal, Thunder Tribulation Damage -20% |
Receive 8 Cultivation when entering next floor.
When crossing heavenly tribunal, Thunder Tribulation Damage -20% |
Receive 12 Cultivation when entering the next floor.
When crossing heavenly tribunal, Thunder Tribulation Damage -20% |
Receive 20 Cultivation when entering the next floor.
When crossing heavenly tribunal, Thunder Tribulation Damage -20% Decrease burn damage by 50% |
Dragon Robe | Def +1 | Def +2 | Def +4, Dmg suffered -15% | Def +6, Dmg suffered -15% | Def +8, Dmg suffered -15% | Def +12, Dmg suffered -15% | Defense+20
Damage suffered Decrease15% 10% chance to Cast Dragon's Influence when under attacking |
Nine-Dragons Divine Shield | Attack+1, Power+1 | Attack+3, Power+3 | Attack +6, Power +6, Fire spells +30% | Attack +9, Power +9, Fire spells +30% | Attack +12, Power +12, Fire spells +30% | Attack +18, Power +18, Fire spells +30% | Attack +30 Power +30 Increase effect of all Fire spells, 30% Masters "Fiery Charizard" ACTIVE |
Ring of Cloud Light | Power+3 | Power+6 | Power+12, Ignores enemy Spell Resistance +15% | Power+18, Ignores enemy Spell Resistance +15% | Power+24, Ignores enemy Spell Resistance +15% | Power+36, Ignores enemy Spell Resistance +15% | Power+60, Ignore Enemy Spell Resistance +15%, Power +20% |
Seven-Star Gloves | Attack+3 | Attack+6 | Attack+12, Ignores enemy Physical Resistance +15% | Attack+18, Ignores enemy Physical Resistance +15% | Attack+24, Ignores enemy Physical Resistance +15% | Attack+36, Ignores enemy Physical Resistance +15% | Attack +60 Ignore Enemy Physical Resistance +15% Attack + 20% |
Star-Chasing Shoes | Dodge+1% | Dodge+2% | Dodge+4%, Max Dodge+10% | Dodge+6%, Max Dodge+10% | Dodge +8%, Max Dodge +10% | Dodge +12%, Max Dodge +10% | Dodge +20% Max Dodge +10% Counterattack to enemy when dodged |
Zhu Long's Necklace | MP+20, SP+5 | MP+40, SP+10 | MP+80, SP+20
When attacking the enemy with Burn Effect, deal extra damage +20% |
MP+120, SP+30
When attacking the enemy with Burn Effect, deal extra damage +20% |
MP+160, SP+40
When attacking the enemy with Burn Effect, deal extra damage +20% |
MP+240, SP+60
When attacking the enemy with Burn Effect, deal extra damage +20% |
MP +400 SP +100 When attacking the enemy with Burn Effect, deal extra damage +20% When casting Cultivation Method, Consumption of SP -20% |
Zi Yun's Crown | HP+20, Defense+1 | HP+40, Defense+1 | HP+80, Defense+2,
5% chance to recover 60 HP in each round |
HP+120, Defense+3,
5% chance to recover 60 HP in each round |
HP+160, Defense+4,
5% chance to recover 60 HP in each round |
HP+240, Defense+6,
5% chance to recover 60 HP in each round |
HP+400, Defense+10,
5% chance to recover 60 HP in each round Per 1 level of Cultivation method that upgraded, Attack and Power +1 |
Fiery Charizard (From Nine-Dragons Divine Shield):
- 75 SP to cast
- Cause X damage to a single enemy and burn it
- 25% chance to kill the target (invalid against Boss)
- X = 300% * Power
Realm[]
You gain 8+ cultivation points whenever an enemy is killed by any mean. Harder enemies give more points.
Once you have enough cultivation points, you can upgrade you realm/cultivation level.
The different levels of Realm impact a few other mechanisms in the maze, including the success rate upgrading Magic Treasures or the quality of Pills obtained when crafting.
Each realm level has 3 sub levels: Early-stage, Middle-stage and Late-stage Upgrade costs Cultivation points. When upgrading from a Late-stage sub-level, you also start a "Thunder Tribulation" trial that does massive damage to everyone (enemies, allies and yourself) for one or more rounds. At the end of the trial, you are healed completely.
See table for details about each Tribulation and below the table for tips.
Upon passing a trial, you are healed completely.
Level | Name | Cultivation upgrade cost |
Buffs | Tribulation Rounds Damage per Round |
---|---|---|---|---|
1.1 | Qi Refining Early-Stage |
300 | Attack & Power + 10, HP & MP + 50
Max SP = 100 |
n.a. |
1.2 | Qi Refining Middle-Stage |
360 | Attack & Power + 15, HP & MP + 75
Max SP = 105 |
n.a. |
1.3 | Qi Refining Late-Stage |
420 | Attack & Power + 20, HP & MP + 100
Max SP = 110 |
1 Round
Dmg = 500 + 6% * Max HP |
2.1 | Foundation Establishment Early-Stage |
480 | Attack & Power + 35, HP & MP + 175
Max SP = 120
|
n.a. |
2.2 | Foundation Establishment Middle-Stage |
540 | Attack & Power + 45, HP & MP + 225
Max SP = 125
|
n.a. |
2.3 | Foundation Establishment Late-Stage |
600 | Attack & Power + 55, HP & MP + 275
Max SP = 130
|
2 Rounds
Dmg = 550 + 9% * Max HP |
3.1 | Golden Core Early-Stage |
750 | Attack & Power + 75, HP & MP + 375
Max SP = 145
|
n.a. |
3.2 | Golden Core Middle-Stage |
900 | Attack & Power + 90, HP & MP + 450
Max SP = 155
|
n.a. |
3.3 | Golden Core Late-Stage |
1060 | Attack & Power + 105, HP & MP + 525
Max SP = 165
|
3 Rounds
Dmg = 700 + 12% * Max HP |
4.1 | Nascent Soul Early-Stage |
1300 | Attack & Power + 130, HP & MP + 650
Max SP = 180
|
n.a. |
4.2 | Nascent Soul Middle-Stage |
1620 | Attack & Power + 150, HP & MP + 750
Max SP = 190
|
n.a. |
4.3 | Nascent Soul Late-Stage |
2020 | Attack & Power + 170, HP & MP + 850
Max SP = 200
|
4 Rounds
Dmg = 950 + 15% * Max HP |
5.1 | Immortalization Early-Stage |
2500 | Attack & Power + 200, HP & MP + 1000
Max SP = 220
|
n.a. |
5.2 | Immortalization Middle-Stage |
3060 | Attack & Power + 225, HP & MP + 1125
Max SP = 235
|
n.a. |
5.3 | Immortalization Late-Stage |
3700 | Attack & Power + 250, HP & MP + 1250
Max SP = 250
|
5 Rounds
Dmg = 1300 + 18% * Max HP |
6.1 | Void Training Early-Stage |
4420 | Attack & Power + 285, HP & MP + 1425
Max SP = 270
|
n.a. |
6.2 | Void Training Middle-Stage |
5220 | Attack & Power + 315, HP & MP + 1575
Max SP = 285
|
n.a. |
6.3 | Void Training Late-Stage |
6100 | Attack & Power + 345, HP & MP + 1725
Max SP = 300
|
6 Rounds
Dmg = 1750 + 21% * Max HP |
7.1 | Body Unity Early-Stage |
7060 | Attack & Power + 390, HP & MP + 1950
Max SP = 330
|
n.a. |
7.2 | Body Unity Middle-Stage |
8100 | Attack & Power + 425, HP & MP + 2125
Max SP = 350
|
n.a. |
7.3 | Body Unity Late-Stage |
9220 | Attack & Power + 460, HP & MP + 2300
Max SP = 370
|
7 Rounds
Dmg = 2300 + 24% * Max HP |
8.1 | Mahayana Early-Stage |
10420 | Attack & Power + 515, HP & MP + 2575
Max SP = 400
|
n.a. |
8.2 | Mahayana Middle-Stage |
11700 | Attack & Power + 560, HP & MP + 2800
Max SP = 420
|
n.a. |
8.3 | Mahayana Late-Stage |
13060 | Attack & Power + 605, HP & MP + 3025
Max SP = 440
|
8 Rounds
Dmg = 2950 + 27% * Max HP |
9.1 | Heavenly Tribunal Early-Stage |
14500 | Attack & Power + 680, HP & MP + 3400
Max SP = 480
|
n.a. |
9.2 | Heavenly Tribunal Middle-Stage |
16020 | Attack & Power + 740, HP & MP + 3700
Max SP = 510
|
n.a. |
9.3 | Heavenly Tribunal Late-Stage |
17620 | Attack & Power + 800, HP & MP + 4000
Max SP = 540
|
9 Rounds
Dmg = 3700 + 30% Max HP |
10 | Real Immortal | n.a. | Attack & Power + 900, HP & MP + 4500
Max SP = 600
|
Note that the tribulation damage is increased by 10% for each visible creature present (including allies) at the start of the tribulation. This is not reevaluated between rounds. Ways to reduce tribulation damage and survive:
- Wearing Cloak of Cloud [notes 4]
- Use Pill of Ascension
- Reduce your Max HP (small effect and also reduces damage to enemies)
- Cast healing after each round
- Kill visible monsters before starting
- Cast Ice Shield or equivalent before starting or between rounds.
- Stoneskin however doesn't help
- Unique skills that block damage such as Netherspawn Shadow's don't seem to help
- Disrupting Ray and Dragon's Influence do not increase tribulation damage suffered by monsters.
Spirit Root[]
Spirit Root affects pills, artifacts and Cultivation Method.
Level | Name | #Qi required per type | Effects |
---|---|---|---|
1 | Low-Grade | 3 | All spell effects +5%, Speed of Cultivation +10%, Recover SP by 3 each time when entering the next floor
Refine Success Rate +0% |
2 | Medium-Grade | 5 | All spell effects +15%, Speed of Cultivation +30%, Recover SP by 6 each time when entering the next floor
Refine Success Rate +12% |
3 | Top-Grade | 8 | All spell effects +30%, Speed of Cultivation +60%, Recover SP by 10 each time when entering the next floor
Refine Success Rate +24% |
4 | Heavenly-Grade | 12 | All spell effects +50%, Speed of Cultivation +100%, Recover SP by 18 each time when entering the next floor
Refine Success Rate +36% |
5 | Immortal-Grade | n.a. | All spell effects +75%, Speed of Cultivation +150%, Recover SP by 30 each time when entering the next floor
Refine Success Rate +48% |
Pills[]
There are several type of pills, that are crafted using Stellar Herbs and the building "Pill Room". The result quality of the crafts is said to depend on the Realm, Spirit Root and Spiritual Herbs, you can put up to 9 Stellar Herbs per craft. The pills range from Tier1 to Tier6.
Pill | Tier | Effect | Text |
---|---|---|---|
Pill of Body Tempering | 1 | -Special pill for Body Temporing- | With its lustrous and bright color, this first-tier pill could temper the body, but it would cause the body to endure great pain!
|
Pill of Mind Fostering | 1 | Cultivation +100 | With its lustrous and bright color, this first-tier pill could enhance Cultivation!
|
Pill of Spirit | 2 | Recover 100 SP | With its lustrous and bright color, this second-tier pill can quickly recover spirit! It's a must-have elixir for traveling.
|
Pill of Origin | 2 | Recover 25% HP | With its lustrous and bright color, this second-tier pill is helpful to recover the injury. It is excellent healing medicine.
|
Pill of Requiem | 3 | Remove all debuffs | This third-tier pill with a faint medicinal fragrance can make you calm down, and it exerts unexpected effects in certain situations!
|
Pill of Qi Mingling | 3 | SP +10 | This third-tier pill with a faint medicinal fragrance can increase the maximum of spirit inside the body, so it is the favorite one of the cultivators!
|
Pill of Force | 4 | Attack+3, Enemy Attack-1 | This fourth-tier pill with a faint medicinal fragrance strengthens the body of the user without any side effects after eating!
|
Pill of Soul | 4 | Power+3, Recover MP by 150 | This fourth-tier pill with a faint medicinal fragrance enriches user's knowledge, and it can heal the broken heart!
|
Pill of Bodhi | 5 | Speed of cultivation +5% | This fifth-tier pill with a faint medicinal fragrance can increase the speed of cultivation! It is rare elixirs that make the world in turmoil.
|
Pill of Lifesaving | 5 | HP+60, Recover HP by 100% | This fifth-tier pill with a faint medicinal fragrance can instantly restore the user's injuries. No matter how badly he has suffered, as long as he has not died, he can recover in a short time after taking it.
|
Pill of Heavenly Spirit | 6 | Attack&Power+3, Heavenly Spirit Status (Attack and Power +100%, dmg dealt of all sword mutras +50%, last for 5 rnds) | This sixth-tier pill with a faint medicinal fragrance can enhance user's power with the spirit nearby. It is said that is can help you to fight back to win!
|
Pill of Ascension | 6 | Recover SP by 5 when entering next floor.
Defence-tribulation status (When crossing Heavenly Tribunal, Thunder Tribulation Damage -50%, valid on this floor) |
This sixth-tier pill with a faint medicinal fragrance is the best medicine to resist the Thunder Tribulation. It is easy to cross the tribulation. Other pills can't do this.
|
Pill of Revivifying | 7 | Can revivify the dead in the specific condition | This seventh-tier pill with faintly glowing is also known as the elixir of life. Its medicinal fragrance can cure wounds. If not strictly taken care of, it will take the opportunity to slip away. It has magical power and can bring the dead back to life.
|
Pill Room Refining[]
If you meet the requirement for the Pill of Revivifying, you have a 50% chance to get it and you get nothing else.
If you don't get the Pill of Revivifying:
There is a 40% chance to get only some Pill of Body Tempering
- Quantity = nbrHerbsUsed * 1.3 * ( 1 + Refine Bonus%)
- Rounding is randomized fairly so that 2.72 has 72% chance of giving 3 and 28% chance of giving 2.
Else you get a lesser amount of Pill of Body Tempering and one or more pills of a tier randomly chosen between the possibilities displayed in the table below.
Nbr of Herbs | Tiers Possible |
---|---|
1 | 1 |
2 | 1, 2 |
3 | 1, 2, 3 |
4 | 2, 3 |
5 | 2, 3, 4 |
6 | 3, 4 |
7 | 4, 5 |
8 | 4, 5, 6 |
9 | 5, 6 (,7) |
In this case:
- Lesser Amount of Pill of Body Tempering = nbrHerbsUsed * 0.35 * ( 1 + Refine Bonus%)
- Same rounding method as above with a minimum of 1.
- The amount for the other pill is usually 1 but it can be higher if the rank is rather low and your refine bonus rather high
- It seems that with a high refine bonus, your chance of getting the highest possible tier among the possible tiers listed increases.
Temper[]
One of the 3 mechanisms related to the maze. Temper can be upgraded with Pill of Body Tempering and has several body-related sections, each one with 3 upgrades (stages).
Body Section | Cost in pills | Effect | |
---|---|---|---|
Origin | 3 / 4 / 6 | Deal extra 10/20/30 dmg when attacking | |
Skin | 7 / 8 / 10 | Enemy Attack -5/-10/-15 | |
Blood | 11 / 12 / 14 | HP +80/+160/+240
Recover HP by 40/80/160 each time when entering the next floor |
|
Bony | 15 / 16 / 18 | When attacking, 8%/16%/24% chance to deal double dmg | |
Ossein | 20 / 22 / 27 | 8%/16%/24% chance to bleed the enemy when attacking (Lasts for 3 rounds) | |
Tendon | 33 / 35 / 36 | When damaged, 20% chance to recover HP by 120/240/360 | |
Pulse | 39 / 42 / 46 | Ranged damage taken -10%/-20%/-30% | |
Qi | 50 / 53 / 57 | When attacking, reflect the enemy Damage +12%/+24%/+36% | |
Dharma | 62 / 66 / 70 | Damage taken -10%/-20%/-30% | |
Body | 75 / 80 / X | Attack +15%/+30%/+45%. Ignore Physical Resistance +10%/+20%/+30% |
Methods[]
You can learn many methods from various sources. You can activate up to 6 of them at the same time. There is apparently no cost and no limit to activations and deactivations. (temporary way of displaying them)
Name | Grade & Icon | Cost | Effect |
---|---|---|---|
Atlas of Flames | Low Grade |
18 | Deal X(+Y) damage to the target and enemies nearby and burn them (Z damage, lasts for 3 rounds but 1 of the rounds is immediately applied)
X = 100% * Power
|
Manual of Wood | Low-Grade |
15 | Recover HP by X each round and decrease Damage taken by 60% (lasts for 3 rounds)[notes 6]
X = 60% x Power |
Nine-Turns Divine Skill | Immortal Grade Passive |
N/A | Attack and Power +15%, HP and MP +15%
Source: God of Thieves Items |
Akash Sword Mudra | Immortal Grade |
160 | Deal X damage all enemies and activate Light of Heart Sword status.
|
Gobbledegook | Immortal Grade |
150 | Attack + 200%, Damage Taken - 90%, Spurt 100% damage to all enemies
and target can't counter-attack (lasts for 4 rounds, uses standard buff slot) |
Manual of Timber | Immortal Grade Passive |
N/A | 50% chance to be immune to first fatal damage suffered on each floor
Recover 20% HP and activate Life-giving Rain (Damage taken -50%, Recover 10% HP each round, lasting 3 rounds) |
Scripture of True | Immortal Grade Passive |
N/A | 15% chance to remove all debuffs
Will not be affected by Internal Demon |
Esoterica of Swords | Low Grade Passive |
N/A | Damage dealt of all sword mudras +30%
Sword mudras damages become:
|
Manual of Earth | Low Grade Passive |
N/A | Enemy Attack -5 |
Burning Incantation (base) | Low Grade Passive |
N/A | The effect of all Fire spell +30% |
Burning Incantation (upgraded) | Heavenly Grade Passive |
N/A | The effect of all Fire spell +50%
When attacking burning enemies, deal an extra damage +50% |
Manual of Destiny | Medium Grade |
30 | All enemies' Attack and HP -70%
(Lasts for 6 rounds. Effects and duration halved against Boss) |
Manual of Heaven | Heavenly-Grade |
90 | Attack+100%
When attacking, spurt 100% damage to all enemies (Lasts for 10 rounds, uses standard buff slot) |
Prithvi Sword Mudra | Heavenly-Grade | 99 | Deal X damage to all enemies and stun the target (Lasts for 3 rounds)
X = 450% x Attack |
True Rules of Divine | Heavenly-Grade Passive |
N/A | Increase the extra damage by 30% when attacking the same enemy successively |
Scripture of Omniscience | Top-Grade |
55 | Gumball and all summoned units' Attack+150% (Lasts for 3 rounds, uses standard buff slot) |
Varun Sword Mudra | Top-Grade |
60 | Deal X damage to all enemies present each round (Lasts for 10 rounds, uses standard buff slot)[notes 8]
X = 36% x Attack |
Freezing Incantation | Top-Grade Passive |
N/A | When attacking, 30% chance to freeze the enemy (Lasts for 3 rounds)
Extra damage to the frozen enemy +30% |
Manual of Teasure | Medium-Grade Passive |
N/A | Obtain 20 Cultivation for each time entering the next floor |
Manual of Shadow | Medium-Grade Passive |
N/A | Attack+25%, Dodge+10%, Max dodge+5%
Lose HP by 10 each round |
Agni Sword Mudra | Medium-Grade |
36 | Deal X damage to target enemy and blind it (Lasts 3 rounds)[notes 9]
X = 280% x Attack |
Manual of Flame Dragon | Top-Grade Passive |
N/A | 20% chance to cast "Atlas of Flames" when attacking |
Manual of Milky Way | Heavenly-Grade Passive |
N/A | 35% chance to counterattack when suffering the ranged attack |
Maze Occurrences[]
Crystal Grits Vein[]
Exploit:
- 2/3x Crystal Grit + 2/3x Spiritual Stone
- 7x Crystal Grit
Depositary of Buddhist Texts[]
Read for a reward:
- Learn a cultivation method. (see #Methods above)
- Some Cultivation points
Demon's Cave[]
Enter to fight 5 random monsters ( Black-Wind Bear, Flame Wolf, ...).
Monster's Remains:
- 1x Demon's Crystal Core + chance of Demon's Egg
Storage Chest:
- 5 Stellar Herbs + 5? Spiritual Stone + 5? Crystal Grit
Cultivator's Remains:
- Herbs + ...
- 2x Spiritual Stone
- 2x Spiritual Stone + 6x Crystal Grit
Heaven Workshop[]
This is where you can forge Magic Treasures. See #Magic Treasures above.
Herb Garden[]
Pick herbs sometimes makes up to 5 random monsters appear
Rewards (with or without monsters to defeat):
- 3x to 8x Stellar Herbs
Immortal's Cave[]
If you have used Secret of Mountains and Seas, you can explore for:
- Chance to trigger a trap (Poison, Curse, or (Unknown) effect that lasts the entire floor). Can explore again.
- 2x random Qi + 2x Random Qi
- + chance of Demon's Crystal Core / 2x Pill of Origin / 2x Pill of Spirit / 5x Stellar Herbs
Pill Room[]
- Converts Spiritual Herbs into various Pills
- Can use 1 to 9 herbs per refinement
- Results based on Cultivation Realm, Spirit Root level and number of herbs refined.
- See details in #Pill Room Refining
Spiritual Spring[]
- Immerse: restore HP and MP
- Hatch Demon's Egg: Get a Demons ally
Demons
- Persistent Ally
- Inherits 60% of your max HP and current Attack (buffs included)
- Brute Force: When attacking, 50% chance to deal double damage
- Bloodthirstiness: When attacking, heals 10% of damage dealt as HP
Sword-shaped Stele[]
Select Enlighten Sword for an effect.
To see which effect, look below and take the first line that applies.
If you have not yet entered special dimension this run:
- Sword Immortal is your main: Enter special dimension
- Akash Sword Mudra or Prithvi Sword Mudra active & realm at Immortalization or better: Enter special dimension
- Akash Sword Mudra or Prithvi Sword Mudra active: Summon Swordwraith + 180 cultivation
- Varun Sword Mudra or Agni Sword Mudra active: +120 Cultivation
- No sword mudra active: Nothing
(+ bonus % from Spirit Root level and Pill of Bodhi)
If you have already entered special dimension this run:
- Sword Immortal is your main: Summon Swordwraith + 180 cultivation
- Akash Sword Mudra Or Prithvi Sword Mudra active : Summon Swordwraith + 180 Cultivation
- Varun Sword Mudra or Agni Sword Mudra active: +120 Cultivation
- No sword mudra active: Nothing
The cultivation amounts listed above are without the bonus % granted by your Spirit Root level and used Pill of Bodhi.
If you already have 2 persistent allies when summoning Swordwraith, one of your current allies will be removed.
Swordwraith persistent Ally:
- Qi of Sword: Attack each round and spurt 50% damage to all enemies
- Spirit: Damage taken -30%
- Spirit Gathering: Recover HP by 1% per round
- Inherits 90% of your current attack (buffs included) and 70% of your Max HP
Wunderkammer (Shop)[]
- Stellar Herbs×3: 200
- Crystal Grit×3: 200
- 2 offers for Qi (Qi of Yang Metal, Qi of Yang Earth, Qi of Yin Wood, Qi of Yin Water) :
- 1 offer for pill(s)
- Pill of Heavenly Spirit: 800
- Pill of Lifesaving: 600
- Pill of Soul: 400
- Pill of Requiem, Pill of Qi Mingling: 250
- Pill of Origin, Pill of Spirit: 150
- Pill of Mind Fostering ×2: 150
- Pill of Body Tempering ×5: 200
Zhu Bajie[]
Access via Elixir of Immortality. Requires Farplane's Lantern.
Fight Zhu Bajie for:
- 10x Spiritual Stone, 3 (limited), 2 of each Qi.
Special results possible with the following gumballs as main:
- Pigsy: Elixir fails, no rewards. You swallowed these pills even they didn't taste good...
- Sandy: no fight, 3 of a random Qi or 15x Spiritual Stone Brother Sha, what are you doing here? This is no place for you! Take these things and get out of my way!
- Tripitaka: 5 (1st time) or 500 , 15x Spiritual Stone, 3 of each Qi Master? Have you come to see Chang'e? Then I'll leave the two of you alone! Taking this thing, it might help you in the future!
- Monkey King: 5 (1st time) or 500 , 15x Spiritual Stone, 3 of each Qi Monkey...monkey...monkey brother, why are you here? These are yours now! I have some things to do, so I'll be off!
Corpses[]
Corpse | Regular Loot | Farplane's Lantern Soul |
---|---|---|
Cultivator's Remains (Multiple) | Search: Secret of Mountains and Seas, Spiritual Stone, Stellar Herbs, Formula for Clear Dewdrop, Formula for Potion of Flame | Complete Cultivator's Soul: Cast Blade of Ruin (last for 5 rounds)
|
Monster's Remains (Multiple) | Search: Demon's Egg, Demon's Crystal Core,... | Broken Beast's Soul
Complete Beast's Soul: Attack +1 |
Hou Yi's Remains | Search: Bow of Sunshot (+5% attack) | Hou Yi's Soul: Obtain Elixir of Immortality: Use for Unknown affect (Teleported to Special level with Enemy to fight, Qi of each type as reward) |
Yan Emperor's Remains | Search: Burning Incantation (Item) | Yan Emperor's Soul: Improves Burning Incantation
Effect of all fire spells +50%
|
Cold-Blooded Master's Remains | Search: Fire Stick | Cold-Blooded Master's Soul: Upgrades Fire Stick: Rank 6 gloves:
Attack +30
|
Men's Remains | Search: Heaven Wielding Bottle | Lord of Heaven's Soul: +3 Attack, +300 HP |
He Xiangu's Remains | Search: Water Lily (Treasure, Power +15, SP+30) | He Xiangu's Soul: Water Lily becomes Power +30, SP+60, 8% chance to enchant all enemies into asleep when attacking (lasts for 3 rounds) |
Loots[]
Potion Formula[]
- Clear DewdropUse: Attack and Power +1; When used in Wonderland of Nature, obtain 1000 Cultivation
- Potion of FlameUse: Power +2; Burned Damage Taken -30%
- Soul NutrientsUse: Power +3; All spell effects +10%
- Spring of MoonlightUse: Attack +3; Ranged Damage Taken -10%
Out-of-Maze Loot[]
Get these items in the maze and carry them away:
- Star Scrap as boss loot
- Adventure Relics as boss loot
- Any T3 Ingredient ( Evil Pumpkin, Tower Flower,...)
- Limited gems from some encounters (see above)
- And all the usual (Fruit of World Tree, Gumball Pot from boss, main and hidden Gumball fragments, coins, whatever you can get with your Compass, whatever you can get from your gumballs' exclusive skills, Rare Enemies and Divine Dragon Wishes ...)
For raid results, see here.
Title Loots[]
For items available here through the God of Thieves title, see here.
For souls available here using the Farplane's Bow and Farplane Arrow, see here.
Gumball Specific Loots[]
Check here
Quests / DP[]
Description | DP | Notes | |
---|---|---|---|
S | Obtain Fire Stick x3 | 2 | Found on Cold-Blooded Master's Remains |
S | Obtain Siyou x3 | 2 | Found on Bewitching's Remains |
S | Obtain Bow of Sunshot x3 | 2 | Found on Hou Yi's Remains |
S | Acquired Burning Incantation x3 | 2 | Found on Yan Emperor's Soul |
S | Obtain Heaven Wielding Bottle x3 | 2 | Found on Men's Remains |
S | Refine six-tier pill x10 | 2 | Use GoT to obtain Eight Trigrams Furnace (Effect of refining pills +20%) |
G | Refining Magic Treasures x100 | 3 | Use Heaven Workshop |
G | Eat pills x50 | 2 | |
G | Use Spiritual Stone x200 | 1 | Commonly found on Crystal Grits Vein and in caves |
G | Use Demon's Crystal Core x10 | 2 | Commonly found in caves |
G | Hatch Demon's Egg x5 | 2 | Use eggs from the cave in Spiritual Spring |
G | Use Cultivation Method x100 | 2 | |
G | Use Cultivation Method to kill monsters x100 | 2 | |
G | Use Cultivation Method to kill the BOSS x2 | 2 | |
G | Use Thunder Tribulation to kill Boss x2 | 2 | |
G | Kill Flame Wolf x200 | 2 | |
G | Kill Black-Wind Bear x200 | 1 | |
G | Kill Hanba x200 | 1 | |
G | Kill Mech Puppet x200 | 1 | |
G | Kill Three-Tailed Fox x200 | 1 | |
G | Kill Evil Cultivator x200 | 1 | |
G | First Kill BOSS | 3 | |
G | Kill BOSS ×5 | 3 | |
G | Purchase Items in Wunderkammer x100 | 2 | |
G | Clear Demon's Cave x20 | 2 | |
G | Cultivation reaches to Mahayana Realm | 3 | |
G | Body Tempering reaches to Qi Energy | 3 | |
G | Obtain Immortal-grade Spirit Root | 3 | Max your spirit root |
G | Acquired all immortal-grade cultivation method | 3 | Use GoT to obtain Nine-Turns Divine skill |
G | Refine all equipment to the max level | 3 | |
S | Reach Floor 60 | 1 | |
S | Reach Floor 70 | 2 | |
S | Reach Floor 80 | 3 | |
S | Reach Floor 30 without upgrading realm | 3 | ie, do not do any upgrades with Cultivation points.
you can upgrade Spirit Root, Temper, and use Pills and Methods. |
G | Obtain hidden Gumball | 5 | See: Hidden Gumball |
Boss Package Reward[]
Kill Boss on 100F to claim 20x Sword Immortal and 20x Dragon's Rib.
Tips[]
- Among popular gumballs are Bai Ze (for the ignore Dodge); Gang Cadre (because of the sheer amount stuff to buy)
- Monsters summoned by gumball skills (Chuchu, Dinosaur Tamer) do not give cultivation points when killed.
- Atlas of Flames is a not a fire spell, but it is a low-level spell nonetheless, and is therefore boosted by the Great Druid's Cloak.
- To get Demon's Eggs for the DP Quest - "Hatch Demon's Egg 0/5" do as follows:
- Step 1 - Find a floor that has a cave with a monster corpse. Enter and kill all the mobs inside, search the corpse and if you get the egg, you are done. Otherwise, please proceed to the next step.
- Step 2 - S/L the game (NOT S/L 30). Re-enter the room, DO NOT kill the mobs inside and EXIT.
- Step 3 - PAUSE the game. (Be careful not to pause the game if you already kill the mobs inside, otherwise this trick will not work)
- Step 4 - When you continue, re-enter the room and kill the mobs inside, if you get an egg then you are done. Otherwise, repeat step 2 -4.
Notes[]
- ↑ Summoned Hanbas can only appear on already opened empty slates. They will not appear if there is no valid place to appear in. Each Evil Cultivator can summon Hanbas 2 times (for a maximum of 4 Hanbas per Cultivator). Failed attempts do not count but attempts with only 1 Hanba summoned do.
- ↑ Covetousness: To be clear, the damage as well as the attack increase are both for you. The attack +30% is relative to your base Attack (buffs excluded). The status that count are all effects placed on you: both good ones and bad ones, including Covetousness itself. It is unknown whether some special room effects placed by specific gumball skills might escape this count or not.
- ↑ The 30/40/50% chance of damage reduction is checked separately for each source of damage and is multiplicative with Physical and Spell Resistance where applicable.
- ↑ Wearing Cloak of Cloud specifically reduces the tribulation damage you receive by 20%: it does not reduce the damage suffered by enemies
- ↑ Atlas of Flames is not a Fire spell. It does get the bonuses that are applicable to Damage Spells or All Spells or low-level spells (Great Druid's Cloak).
- ↑ Manual of Wood is apparently not considered a healing spell and will not proc Paladin's Halo "Devotion Halo"
- ↑ Actual in-game text states "at the-above mentioned status" rather that just "in that status". The discrepancy between that 20% and 100% is there in the in-game description as well. Note also that outright killing the creature from the direct damage cannot increase attack.
- ↑ Status Varun Sword Mudra uses your standard buff slot to damage the mobs and does not show up on the mobs themselves. It removes any standard buff like Bless before computing the damage per round that is to be applied.
- ↑ Description in the methods tab for Agni Sword says "all enemies" but upon casting the description switches to the singular. The actual effect is that only the targeted monster gets damages and Blind.
External links[]
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