Space storm rages through the Time Field occasionally, raining down destruction and opportunities. Creatures of different races always explore Time Field and build fortification before the coming of space storm.
When clearing the space junks from the starfield map, certain events will appear. Those can be classified as Merchants/Traders, Battles, and Exploration. Check the tables below for more details.
There is a mysterious zone in the vast space, which was named as "Spacetime Singularity". Even the most erudite physicist cannot explain its origin. (Touch singularity and marvelous things will happen)
These will randomly appear after the battles/special interactions. Touching a singularity will open up a random count of Dimensional Rift which is found in Sky. The rifts will not be limited by the number of remaining available radar spots upon interaction (can exceed the maximum radar spots) with a total of 7/8 instances with a random set of rewards each instance.
Dimensional Rift
88-141 70-88 53-106 70-141 /7.98M (5 Rounds)
Reward
Set 1
Set 2
Set 3
Set 4
18k , 20, 500
18k , 20, 50k
18k , 20, 1
18k , 20, 100
Dimensional Stowaway
Stats
Reward
1225 1127 1310 1258 /7.92M
24k , 24k , 24k
1204 1088 1287 1261 /8.01M
120k , 2 , 3
1201 1099 1271 1188 /8.13M
6 , 6 , 6 ,
1172 1065 1253 1190 /8.24M
24k , 2 , 360
Twisted Space
The violent space turbulence generated a twisted space in Time Field, and the quantum mirage of this twisted space is destroying the stabilization of Time Field...
This is the same across all Time Fields, for more details check here
Time Pedlar
"Hello, traveler! I am Time Pedlar on Time Field. I have rare supplies. Are you interested?"
This is the same across all Time Fields, for more details check here
Tech Buildings
These buildings will appear after a set progress of exploration on the asteroids they are located into.
Research time for all items are 36h at 100% efficiency.
The main planet of the starfield. Alliance is tasked to build/repair the buildings to get specific bonuses. The first building to focus on is the central station. One of the buildings will be the shop that offers certain items.
Buildings
Planet Central Station
Level
Upgrade Cost ()
Effect
1
7200
Allows Building of Shop and Haloed Buildings to Level 1
2
14400
Allows Building of Shop and Haloed Buildings to Level 2
3
21600
Allows Building of Shop and Haloed Buildings to Level 3
Allows Building of Institute, Refineries and Matrix Arsenal
Shop
Items can be exchanged for but items being offered are dependent on the building level itself. Each level requires to have the Central Station be upgraded on that level first.
Specific buildings provide bonuses depending on level and also unlocks an asteroid event. Each level requires to have the Central Station be upgraded on that level first.
Pirate Ship
Level
Upgrade Cost ()
Effect
1
9000
In Time Field S02, all fleets enhanced: When sustaining an attack, reflect 25,000
2
18000
In Time Field S02, all fleets enhanced: When sustaining an attack, reflect 50,000
3
27000
In Time Field S02, all fleets enhanced: When sustaining an attack, reflect 75,000
Roller Coaster
Level
Upgrade Cost ()
Effect
1
9000
In Time Field S02, all fleets enhanced: Exploration Efficiency+ 10%
2
18000
In Time Field S02, all fleets enhanced: Exploration Efficiency+ 20%
3
27000
In Time Field S02, all fleets enhanced: Exploration Efficiency+ 30%
The Lego Manufactory can extract new material from Beech!
Name
Upgrade Cost ()
Effect
Lego Manufactory-α
32400
Refine into , ,
Lego Manufactory-β
32400
Refine into , ,
Lego Manufactory-γ
32400
Refine into , ,
Refinement Rate per Beech
For every 10 pieces of refine into 20, 100//, 1
Institute
Alliance R4 or R5 can consume alliance resources to activate an alliance-wide buff.
Can set the duration of the effect: 1d, 3d, 7d(Cost table below)
Level
Upgrade Cost ()
Effect
1
37800
Attack and Power +5% in Endless Mode
Required mats per Duration
Enlighten Bricks is from Refineries after refining Beech.
1d
3d
7d
40k, 30k, 1.5k
120k, 90k, 4.5k
280k, 210k, 10.5k
Matrix Arsenal
A variety of matrix weapons data is stored here. Using this data to develop matrix weapons can enhance the fleet's ability! (Can exploit the following matrix arsenal after construction)
Each Fleet will have it's own set of weapon and enhancements (Check sample image and the following section for more details) that requires matrix particle. Other sources of Matrix Particle will be from mining spots on Asteroids and certain events.
Level
Upgrade Cost ()
Effect
1
37800
Enable exploitation of matrix weapons Refine 10 // into 1
Rules
(fill in later)
Matrix Weapons
Aoluwei
Name
Level/Max
Effect
Cost
,,
Detector-α Production
1/1
Manufacture Matrix Weapon "Detector-α" In Time Field, Exploration and Collection Efficiency +10%
200
200k
Defensive Force Field Module
1/3
"Detector-α's" ability is enhanced after exploiting! Energy +30000 and Armor +5
80
88k
2/3
"Detector-α's" ability is enhanced after exploiting! Energy +60000 and Armor +10
120
132k
3/3
"Detector-α's" ability is enhanced after exploiting! Energy +90000 and Armor +15
160
176k
Firepower Control Module
1/3
"Detector-α's" ability is enhanced after exploiting! Energy +30000 and Fire +5
80
88k
2/3
"Detector-α's" ability is enhanced after exploiting! Energy +60000 and Fire +10
120
132k
3/3
"Detector-α's" ability is enhanced after exploiting! Energy +90000 and Fire +15
160
176k
Vernier Thruster Module
1/3
"Detector-α's" ability is enhanced after exploiting! Energy +30000 and Speed +5
80
88k
2/3
"Detector-α's" ability is enhanced after exploiting! Energy +60000 and Speed +10
120
132k
3/3
"Detector-α's" ability is enhanced after exploiting! Energy +90000 and Speed +15
160
176k
Gravity Ejection Module
1/3
"Detector-α's" ability is enhanced after exploiting! Energy +30000 and Luck +5
80
88k
2/3
"Detector-α's" ability is enhanced after exploiting! Energy +60000 and Luck +10
120
132k
3/3
"Detector-α's" ability is enhanced after exploiting! Energy +90000 and Luck +15
160
176k
Energy Transmission Module
1/5
"Detector-α's" ability is enhanced after exploiting! In Time Field, Exploration and Collection Efficiency +20%
100
120k
2/5
"Detector-α's" ability is enhanced after exploiting! In Time Field, Exploration and Collection Efficiency +30%
125
150k
3/5
"Detector-α's" ability is enhanced after exploiting! In Time Field, Exploration and Collection Efficiency +40%
150
180k
4/5
"Detector-α's" ability is enhanced after exploiting! In Time Field, Exploration and Collection Efficiency +50%
175
210k
5/5
"Detector-α's" ability is enhanced after exploiting! In Time Field, Exploration and Collection Efficiency +60%
200
240k
Sensing Fiber Module
1/3
"Detector-α's" ability is enhanced after exploiting! Energy +40000, Armor +4, and Fire +4
120
156k
2/3
"Detector-α's" ability is enhanced after exploiting! Energy +80000, Armor +8, and Fire +8
180
234k
3/3
"Detector-α's" ability is enhanced after exploiting! Energy +120000, Armor +12, and Fire +12
240
312k
Cloaking Field Module
1/3
"Detector-α's" ability is enhanced after exploiting! Energy +40000, Armor +4, and Speed +4
120
156k
2/3
"Detector-α's" ability is enhanced after exploiting! Energy +80000, Armor +8, and Speed +8
180
234k
3/3
"Detector-α's" ability is enhanced after exploiting! Energy +120000, Armor +12, and Speed +12
240
312k
Traction Greenhouse Module
1/2
"Detector-α's" ability is enhanced after exploiting! Lower Clone Capacity +16
160
224k
2/2
"Detector-α's" ability is enhanced after exploiting! Lower Clone Capacity +32
320
448k
Central Supply Module
1/2
"Detector-α's" ability is enhanced after exploiting! Higher Clone Capacity +6
160
224k
2/2
"Detector-α's" ability is enhanced after exploiting! Higher Clone Capacity +12
320
448k
Smart Command Module
1/2
"Detector-α's" ability is enhanced after exploiting! Super Clone Capacity +1
160
224k
2/2
"Detector-α's" ability is enhanced after exploiting! Super Clone Capacity +2
320
448k
Space-Time Version Module
1/5
"Detector-α's" ability is enhanced after exploiting! In Space, fleet expropriation efficiency +12%
200
300k
2/5
"Detector-α's" ability is enhanced after exploiting! In Space, fleet expropriation efficiency +24%
250
375k
3/5
"Detector-α's" ability is enhanced after exploiting! In Space, fleet expropriation efficiency +36%
300
450k
4/5
"Detector-α's" ability is enhanced after exploiting! In Space, fleet expropriation efficiency +48%
350
525k
5/5
"Detector-α's" ability is enhanced after exploiting! In Space, fleet expropriation efficiency +60%
400
600k
Canas
Name
Level/Max
Effect
Cost
,,
Detector-β Production
1/1
Manufacture Matrix Weapon "Detector-β" In Time Field, Exploration and Collection Efficiency +10%
200
200k
Defensive Force Field Module
1/3
"Detector-β's" ability is enhanced after exploiting! Energy +30000 and Armor +5
80
88k
2/3
"Detector-β's" ability is enhanced after exploiting! Energy +60000 and Armor +10
120
132k
3/3
"Detector-β's" ability is enhanced after exploiting! Energy +90000 and Armor +15
160
176k
Firepower Control Module
1/3
"Detector-β's" ability is enhanced after exploiting! Energy +30000 and Fire +5
80
88k
2/3
"Detector-β's" ability is enhanced after exploiting! Energy +60000 and Fire +10
120
132k
3/3
"Detector-β's" ability is enhanced after exploiting! Energy +90000 and Fire +15
160
176k
Vernier Thruster Module
1/3
"Detector-β's" ability is enhanced after exploiting! Energy +30000 and Speed +5
80
88k
2/3
"Detector-β's" ability is enhanced after exploiting! Energy +60000 and Speed +10
120
132k
3/3
"Detector-β's" ability is enhanced after exploiting! Energy +90000 and Speed +15
160
176k
Gravity Ejection Module
1/3
"Detector-β's" ability is enhanced after exploiting! Energy +30000 and Luck +5
80
88k
2/3
"Detector-β's" ability is enhanced after exploiting! Energy +60000 and Luck +10
120
132k
3/3
"Detector-β's" ability is enhanced after exploiting! Energy +90000 and Luck +15
160
176k
Energy Transmission Module
1/5
"Detector-β's" ability is enhanced after exploiting! In Time Field, Exploration and Collection Efficiency +20%
100
120k
2/5
"Detector-β's" ability is enhanced after exploiting! In Time Field, Exploration and Collection Efficiency +30%
125
150k
3/5
"Detector-β's" ability is enhanced after exploiting! In Time Field, Exploration and Collection Efficiency +40%
150
180k
4/5
"Detector-β's" ability is enhanced after exploiting! In Time Field, Exploration and Collection Efficiency +50%
175
210k
5/5
"Detector-β's" ability is enhanced after exploiting! In Time Field, Exploration and Collection Efficiency +60%
200
240k
Photon Charge Module
1/3
"Detector-β's" ability is enhanced after exploiting! Energy +40000, Luck +4, and Armor +4
120
156k
2/3
"Detector-β's" ability is enhanced after exploiting! Energy +80000, Luck +8, and Armor +8
180
234k
3/3
"Detector-β's" ability is enhanced after exploiting! Energy +120000, Luck +12, and Armor +12
240
312k
Anion Energy Module
1/3
"Detector-β's" ability is enhanced after exploiting! Energy +40000, Luck +4, and Fire +4
120
156k
2/3
"Detector-β's" ability is enhanced after exploiting! Energy +80000, Luck +8, and Fire +8
180
234k
3/3
"Detector-β's" ability is enhanced after exploiting! Energy +120000, Luck +12, and Fire +12
240
312k
Traction Greenhouse Module
1/2
"Detector-β's" ability is enhanced after exploiting! Lower Clone Capacity +16
160
224k
2/2
"Detector-β's" ability is enhanced after exploiting! Lower Clone Capacity +32
320
448k
Central Supply Module
1/2
"Detector-β's" ability is enhanced after exploiting! Higher Clone Capacity +6
160
224k
2/2
"Detector-β's" ability is enhanced after exploiting! Higher Clone Capacity +12
320
448k
Smart Command Module
1/2
"Detector-β's" ability is enhanced after exploiting! Super Clone Capacity +1
160
224k
2/2
"Detector-β's" ability is enhanced after exploiting! Super Clone Capacity +2
320
448k
Space-Time Version Module
1/5
"Detector-β's" ability is enhanced after exploiting! In Space, fleet expropriation efficiency +12%
200
300k
2/5
"Detector-β's" ability is enhanced after exploiting! In Space, fleet expropriation efficiency +24%
250
375k
3/5
"Detector-β's" ability is enhanced after exploiting! In Space, fleet expropriation efficiency +36%
300
450k
4/5
"Detector-β's" ability is enhanced after exploiting! In Space, fleet expropriation efficiency +48%
350
525k
5/5
"Detector-β's" ability is enhanced after exploiting! In Space, fleet expropriation efficiency +60%
400
600k
Rangers
Name
Level/Max
Effect
Cost
,,
Detector-γ Production
1/1
Manufacture Matrix Weapon "Detector-γ" In Time Field, Exploration and Collection Efficiency +10%
200
200k
Defensive Force Field Module
1/3
"Detector-γ's" ability is enhanced after exploiting! Energy +30000 and Armor +5
80
88k
2/3
"Detector-γ's" ability is enhanced after exploiting! Energy +60000 and Armor +10
120
132k
3/3
"Detector-γ's" ability is enhanced after exploiting! Energy +90000 and Armor +15
160
176k
Firepower Control Module
1/3
"Detector-γ's" ability is enhanced after exploiting! Energy +30000 and Fire +5
80
88k
2/3
"Detector-γ's" ability is enhanced after exploiting! Energy +60000 and Fire +10
120
132k
3/3
"Detector-γ's" ability is enhanced after exploiting! Energy +90000 and Fire +15
160
176k
Vernier Thruster Module
1/3
"Detector-γ's" ability is enhanced after exploiting! Energy +30000 and Speed +5
80
88k
2/3
"Detector-γ's" ability is enhanced after exploiting! Energy +60000 and Speed +10
120
132k
3/3
"Detector-γ's" ability is enhanced after exploiting! Energy +90000 and Speed +15
160
176k
Gravity Ejection Module
1/3
"Detector-γ's" ability is enhanced after exploiting! Energy +30000 and Luck +5
80
88k
2/3
"Detector-γ's" ability is enhanced after exploiting! Energy +60000 and Luck +10
120
132k
3/3
"Detector-γ's" ability is enhanced after exploiting! Energy +90000 and Luck +15
160
176k
Energy Transmission Module
1/5
"Detector-γ's" ability is enhanced after exploiting! In Time Field, Exploration and Collection Efficiency +20%
100
120k
2/5
"Detector-γ's" ability is enhanced after exploiting! In Time Field, Exploration and Collection Efficiency +30%
125
150k
3/5
"Detector-γ's" ability is enhanced after exploiting! In Time Field, Exploration and Collection Efficiency +40%
150
180k
4/5
"Detector-γ's" ability is enhanced after exploiting! In Time Field, Exploration and Collection Efficiency +50%
175
210k
5/5
"Detector-γ's" ability is enhanced after exploiting! In Time Field, Exploration and Collection Efficiency +60%
200
240k
Space Leap Module
1/3
"Detector-γ's" ability is enhanced after exploiting! Energy +40000, Speed +4, and Luck +4
120
156k
2/3
"Detector-γ's" ability is enhanced after exploiting! Energy +80000, Speed +8, and Luck +8
180
234k
3/3
"Detector-γ's" ability is enhanced after exploiting! Energy +120000, Speed +12, and Luck +12
240
312k
Antigravity Cascade Module
1/3
"Detector-γ's" ability is enhanced after exploiting! Energy +40000, Speed +4, and Armor +4
120
156k
2/3
"Detector-γ's" ability is enhanced after exploiting! Energy +80000, Speed +8, and Armor +8
180
234k
3/3
"Detector-γ's" ability is enhanced after exploiting! Energy +120000, Speed +12, and Armor +12
240
312k
Traction Greenhouse Module
1/2
"Detector-γ's" ability is enhanced after exploiting! Lower Clone Capacity +16
160
224k
2/2
"Detector-γ's" ability is enhanced after exploiting! Lower Clone Capacity +32
320
448k
Central Supply Module
1/2
"Detector-γ's" ability is enhanced after exploiting! Higher Clone Capacity +6
160
224k
2/2
"Detector-γ's" ability is enhanced after exploiting! Higher Clone Capacity +12
320
448k
Smart Command Module
1/2
"Detector-γ's" ability is enhanced after exploiting! Super Clone Capacity +1
160
224k
2/2
"Detector-γ's" ability is enhanced after exploiting! Super Clone Capacity +2
320
448k
Space-Time Version Module
1/5
"Detector-γ's" ability is enhanced after exploiting! In Space, fleet expropriation efficiency +12%
200
300k
2/5
"Detector-γ's" ability is enhanced after exploiting! In Space, fleet expropriation efficiency +24%
250
375k
3/5
"Detector-γ's" ability is enhanced after exploiting! In Space, fleet expropriation efficiency +36%
300
450k
4/5
"Detector-γ's" ability is enhanced after exploiting! In Space, fleet expropriation efficiency +48%
350
525k
5/5
"Detector-γ's" ability is enhanced after exploiting! In Space, fleet expropriation efficiency +60%
400
600k
Abyss
Name
Level/Max
Effect
Cost
,,
Detector-δ Production
1/1
Manufacture Matrix Weapon "Detector-δ" In Time Field, Exploration and Collection Efficiency +10%
200
200k
Defensive Force Field Module
1/3
"Detector-δ's" ability is enhanced after exploiting! Energy +30000 and Armor +5
80
88k
2/3
"Detector-δ's" ability is enhanced after exploiting! Energy +60000 and Armor +10
120
132k
3/3
"Detector-δ's" ability is enhanced after exploiting! Energy +90000 and Armor +15
160
176k
Firepower Control Module
1/3
"Detector-δ's" ability is enhanced after exploiting! Energy +30000 and Fire +5
80
88k
2/3
"Detector-δ's" ability is enhanced after exploiting! Energy +60000 and Fire +10
120
132k
3/3
"Detector-δ's" ability is enhanced after exploiting! Energy +90000 and Fire +15
160
176k
Vernier Thruster Module
1/3
"Detector-δ's" ability is enhanced after exploiting! Energy +30000 and Speed +5
80
88k
2/3
"Detector-δ's" ability is enhanced after exploiting! Energy +60000 and Speed +10
120
132k
3/3
"Detector-δ's" ability is enhanced after exploiting! Energy +90000 and Speed +15
160
176k
Gravity Ejection Module
1/3
"Detector-δ's" ability is enhanced after exploiting! Energy +30000 and Luck +5
80
88k
2/3
"Detector-δ's" ability is enhanced after exploiting! Energy +60000 and Luck +10
120
132k
3/3
"Detector-δ's" ability is enhanced after exploiting! Energy +90000 and Luck +15
160
176k
Energy Transmission Module
1/5
"Detector-δ's" ability is enhanced after exploiting! In Time Field, Exploration and Collection Efficiency +20%
100
120k
2/5
"Detector-δ's" ability is enhanced after exploiting! In Time Field, Exploration and Collection Efficiency +30%
125
150k
3/5
"Detector-δ's" ability is enhanced after exploiting! In Time Field, Exploration and Collection Efficiency +40%
150
180k
4/5
"Detector-δ's" ability is enhanced after exploiting! In Time Field, Exploration and Collection Efficiency +50%
175
210k
5/5
"Detector-δ's" ability is enhanced after exploiting! In Time Field, Exploration and Collection Efficiency +60%
200
240k
Energy Gathering Module
1/3
"Detector-δ's" ability is enhanced after exploiting! Energy +40000, Fire +4, and Speed +4
120
156k
2/3
"Detector-δ's" ability is enhanced after exploiting! Energy +80000, Fire +8, and Speed +8
180
234k
3/3
"Detector-δ's" ability is enhanced after exploiting! Energy +120000, Fire +12, and Speed +12
240
312k
Energy Projection Module
1/3
"Detector-δ's" ability is enhanced after exploiting! Energy +40000, Fire +4, and Luck +4
120
156k
2/3
"Detector-δ's" ability is enhanced after exploiting! Energy +80000, Fire +8, and Luck +8
180
234k
3/3
"Detector-δ's" ability is enhanced after exploiting! Energy +120000, Fire +12, and Luck +12
240
312k
Traction Greenhouse Module
1/2
"Detector-δ's" ability is enhanced after exploiting! Lower Clone Capacity +16
160
224k
2/2
"Detector-δ's" ability is enhanced after exploiting! Lower Clone Capacity +32
320
448k
Central Supply Module
1/2
"Detector-δ's" ability is enhanced after exploiting! Higher Clone Capacity +6
160
224k
2/2
"Detector-δ's" ability is enhanced after exploiting! Higher Clone Capacity +12
320
448k
Smart Command Module
1/2
"Detector-δ's" ability is enhanced after exploiting! Super Clone Capacity +1
160
224k
2/2
"Detector-δ's" ability is enhanced after exploiting! Super Clone Capacity +2
320
448k
Space-Time Version Module
1/5
"Detector-δ's" ability is enhanced after exploiting! In Space, fleet expropriation efficiency +12%
200
300k
2/5
"Detector-δ's" ability is enhanced after exploiting! In Space, fleet expropriation efficiency +24%
250
375k
3/5
"Detector-δ's" ability is enhanced after exploiting! In Space, fleet expropriation efficiency +36%
300
450k
4/5
"Detector-δ's" ability is enhanced after exploiting! In Space, fleet expropriation efficiency +48%
350
525k
5/5
"Detector-δ's" ability is enhanced after exploiting! In Space, fleet expropriation efficiency +60%
400
600k
Asteroids
Each asteroid will have it's own exploration point and building to repair to provide certain bonuses as well as hire special clones. The building repair time can be shorten by using Maintenance Accelerators. As the progress of exploration increases until completion, there are different events appearing exclusively on the asteroids being explored on. These events can be a battle, a mine pit, building, or special interactions that will give different rewards.
Dreiss
Exploration and Buildings
Name
Type
Duration/Option
Reward/Notes
Flower Field
Exploration
129.6h at 100% efficiency
2350 , 110 , 90 , 10
Puppet Arena
Repair Building
43.2h
In Time Field S02, all fleets enhanced: Energy +100,000, All attributes +20