Access to Sector M10 is unlocked through the Universe Beacon found in sector Space/M09, as such you'll need around ?M+ energy on at least one fleet to be able to reach this sector
Also see: Space Analysis/M10 for details on the Space Analysis for this sector.
Points of Interest
Name | Type | Sector | Specials |
---|---|---|---|
Joseph | Main Planet | F8 | |
Mini-Maze | |||
Donald | Planet | ||
Marcus | Planet | ||
Kara | Planet | ||
Clark | Planet | ||
Mechanical Fortress | Space boss | 1340 1405 1080 1188 /10.4m
100x Detector frags, 5x Nuclear Chip I, 5x Gas Storage Device, 5x Electricity Storage Device, 5x Uranium Ore Storage Device | |
E | Resource Planet |
Expropriation: | |
G | Resource Planet |
Expropriation: | |
U | Resource Planet |
Expropriation: | |
X | Resource Planet |
Expropriation: Note: This is enough to buy 100 or 0.833 Rare wonder material | |
High-space Projection | High-space Projection |
Sector Completion rewards
- 2000 / / Volcanic III / / Nuclear Chip IV / 3x Space Transitioner / Combat Enhancement Chip (Hella's trial item)
Homeworld and Named Asteroids:
Joseph
- Starts protected with 2132 2045 1880 1943 /87M. Defeat to get access to Joseph. Use interplanetary missiles from asteroids for this.
- Once the protection is down, you can access the planet. There is a scripted fight upon arrival (defeat but no clones loss).
- Explore for 185x Wave Antenna I, 160x Vacuum Triode I, 225x Liquid Metal I, 55x Nuclear Chip I, 48000
- Mine for 260x Wave Antenna I, 290x Vacuum Triode I, 230x Liquid Metal I, 105x Nuclear Chip I, 1m
- 0% explore - Survivor Camp
- 0% explore - Galton Line
- 0% explore - Underground Market
- Detector Fragments - 2000 Joseph coins for 20 fragments
- Smart Chip combo skill - 2000 Joseph coins
- Nuclear Chip I x 5 - 6000 Joseph Coins
- Liquid Metal I x 10 - 1200 Joseph coins
- Vacuum triode I x 10 - 1200 Joseph coins
- Gravitational Wave Antenna I x 10 - 1200 Joseph coins
- Competent Cell x 100 - 1000 Joseph coins
- Coalition Military Supplies - (1 time) - ($11.99)
- Gem x 100
- Joseph Coin X 15,000
- Competent Cells x 1,500
- Gas Storage Device x 30
- Uranium Storage Device x 30
- Electricity Storage Device x 30
- 10% explore - Tower of Truth
- 30% explore - Production base
- 60% explore - Supply Transfer Stop
- 100% Explore - Sapient - War at the Base - mini dungeon walk-through.
- First floor, turn number:
- Use Origin Bullet item to load it in M25 Sniper.
- Use M25 Sniper item on center robot, Smart Protector. This removes it's -30% damage buff from all robots.
- Use one Grenade Launcher MM1 item on upper right robot, Smart Helper.
- Use one Frag Grenade M67 item on upper right robot, Smart Helper, to destroy it - which removes it's +100% HP buff from all robots - and the splash damage from the grenade then will also destroy the Smart Destroyer robot below.
- Use one Frag Grenade M67 item on lower left robot, Smart Destroyer, to kill it and damage remaining robots.
- - 8. Use Grenade Launcher MM1 item three times to destroy the remaining two robots.
- You should finish the floor with two uses left on the Grenade Launcher MM1 item, one EMP Bullet item, and the M25 Sniper item.
- First floor, turn number:
- Second floor, turn number:
- Use the EMP Bullet item to load it in the M25 Sniper.
- Use the M25 Sniper on the boss, stunning it.
- - 4. Use Grenade Launcher MM1 item two times on boss to defeat it.
- Second floor, turn number:
- Trade
- 200 Adventure Relics
- 750 Tesla Circuit
- 100 Gumball Pots
- 10 Blue Shark Pearls
- 600 Arcane Crystals
- 5,000,000 coins
- 200 Laser UFO Chips
- 2,000,000 Relic Fragments
- 250 Fifth Element
- 750 Holy Blood
- 5 Cytus pearls
- 0/0 Gems
- Tech
- Bloody Wolf Enhancement (Atk +3, HP +30, Fire +2)
- Avalon Enhancement (Atk +3, HP +30, Armor+2)
- Detector Enhancement (Power+3, MP +30, Luck+2)
- Mech Commando Enhancement (Max Assignment +6)
- Mech Punisher Enhancement (Max Assignment +6)
- Mech Defender Enhancement (Max Assignment +6)
- Steel Guard Captain Enhancement (Max Assignment +3)
- Steel Inquisitor Enhancement (Max Assignment +3)
- Kate Enhancement (Fire +5)
- Trade
Donald
- Occupy, fight robot 1170 1145 1101 995 /8.2M, then "Occupy" for 6 hours to open up the planet.
- Explore for 305x Wave Antenna I, 395x Vacuum Triode I, 320x Liquid Metal I, 225x Master Alloy, 50500
- 0% Open SPace -> Anti-Aircraft Tower
- Build Anti-Aircraft Tower: 60k , 20 High Frequency Fiber N+, 30 Master Alloy, takes 3 hours.
- In Space, all fleets Fire +1, Decreases the enemy Energy by 20% when being attacked
- Upgrade 1: 90k , 20x S-level Inverse Phase Alloy, 45x Master Alloy, takes 6 hours
- In Space, All fleets Fire +2, Decreases the enemy Energy by 50% when being attacked
- Build Anti-Aircraft Tower: 60k , 20 High Frequency Fiber N+, 30 Master Alloy, takes 3 hours.
- 0% Damaged Factory -> War Factory
- Repair: 60k , 20x Super-particle Battery M, 30x Master Alloy, 3 hours
- In Space, all fleets Energy +5k, Produces an interplanetary missile every 8 hours, each missile deals damage to the Planet Line of defense by 2M.
- Upgrade 1: 90k , 20x Energy Furnace Shard, 45x Master Alloy, 6 hours
- In Space, all fleets Energy +10k, Produces an interplanetary missile every 8 hours, each missile deals damage to the Planet Line of defense by 4M.
- Upgrade 2: 120k , 20x Energy Matrix RC, 60x Master Alloy, 9 hours
- In Space, all fleets Energy +15k, Produces an interplanetary missile every 8 hours, each missile deals damage to the Planet Line of defense by 6M.
- Develop Mech Commando, costs: 6k , 75x Master Alloy, 30x Dimensional Space Module
- Mech Commando Smart Core ( Mech Commando's gene)
- Repair: 60k , 20x Super-particle Battery M, 30x Master Alloy, 3 hours
- 10% - Electronic Virtual Crowds
- Observe - Gain 6x Electricity Storage Device
- Demolish Equipment - Gain 5x Battery, 30x Vacuum Triode I
- Observe - Gain 6x Electricity Storage Device
- 50% - Challenge
- 100% - Derelict Motorcycle
- Investigate - Gain 8x Electricity Storage Device, 3x Primary Propellant, 2x Advanced Propellant
- Drive - Night Knight Gumball: Attack +2, HP +20
Marcus
- Occupy, fight robot 1170 1145 1101 995 /8.2M, then "Occupy" for 6 hours to open up the planet.
- Explore for 60x Nuclear Chip I, 210x Master Alloy, 54,000 , 4.5m , 360x
- 0% Open SPace -> Anti-Aircraft Tower
- Build Anti-Aircraft Tower: 60k , 20 High Frequency Fiber N+, 30 Master Alloy, takes 3 hours.
- In Space, all fleets Armor +1, Decreases the enemy Energy by 20% when being attacked
- Upgrade 1: 90k , 20x S-level Inverse Phase Alloy, 45x Master Alloy, takes 6 hours
- In Space, All fleets Armor +2, Decreases the enemy Energy by 50% when being attacked
- Upgrade 2: 120k , 20x Universe Alloy MAC, 60x Master Alloy
- In Space, All fleets Armor +3,...
- Build Anti-Aircraft Tower: 60k , 20 High Frequency Fiber N+, 30 Master Alloy, takes 3 hours.
- 0% Damaged Factory -> War Factory
- Repair: 60k , 20x Super-particle Battery M, 30x Master Alloy, 3 hours
- In Space, all fleets Energy +5k, Produces an interplanetary missile every 8 hours, each missile deals damage to the Planet Line of defense by 2M.
- Upgrade 1: 90k , 20x Energy Furnace Shard, 45x Master Alloy, 6 hours
- In Space, all fleets Energy +10k, Produces an interplanetary missile every 8 hours, each missile deals damage to the Planet Line of defense by 4M.
- Upgrade 2: 120k , 20x Energy Matrix RC, 60x Master Alloy, 9 hours
- In Space, all fleets Energy +15k, Produces an interplanetary missile every 8 hours, each missile deals damage to the Planet Line of defense by 6M.
- Develop Mech Defender (req 6000 , 75x Master Alloy, 30x The Fifth Element) - Gain Mech Defender Smart Core : gene for Mech Defender
- Repair: 60k , 20x Super-particle Battery M, 30x Master Alloy, 3 hours
- 10% - Space Capsule Remains
- 30% - Cosmic Merchant (Shop)
- 2000 - Refined Flour (Quest Item)
- 4000 - - limit 10
- 4000 - - limit 10
- 4000 - - limit 10
- 2000 - 2x Primary Propellant - limit 10
- 2400 - Advanced Propellant - limit 10
- 4800 - Super Propellant - limit 5
- 3000 - Space Transitioner - limit 5
- $17.99 - 200x Gem, 30,000x Joseph Coin, 80x Nuclear Chip I, 80x Liquid Metal I, 80x Vacuum Triode I, 80x Gravitational Wave Antenna I - limit 1
- ?% - Elder's Body
- 100% - Strange Slate
Kara
- Occupy, fight robot 1170 1145 1101 995 /8.2M, then "Occupy" for 6 hours to open up the planet.
- Explore for 450x Wave Antenna I, 345x Vacuum Triode, 255x Master Alloy, 48,000 , 360x
- 0% Open SPace -> Anti-Aircraft Tower
- Build Anti-Aircraft Tower: 60k , 20 High Frequency Fiber N+, 30 Master Alloy, takes 3 hours.
- In Space, All fleets Speed +1, Decreases the enemy Energy by 20% when being attacked
- Upgrade 1: 90k , 20x S-level Inverse Phase Alloy, 45x Master Alloy, takes 6 hours
- In Space, All fleets Speed +2, Decreases the enemy Energy by 50% when being attacked
- Upgrade 2: 120k , 20x Universe Alloy MAC, 60x Master Alloy
- In Space, All fleets Speed +3, ???
- Build Anti-Aircraft Tower: 60k , 20 High Frequency Fiber N+, 30 Master Alloy, takes 3 hours.
- War Factory
- Repair: 60k , 20x Super-particle Battery M, 30x Master Alloy, 3 hours
- In Space, all fleets Energy +5k, Produces an interplanetary missile every 8 hours, each missile deals damage to the Planet Line of defense by 2M.
- Upgrade 1: 90k , 20x Energy Furnace Shard, 45x Master Alloy, 6 hours
- In Space, all fleets Energy +10k, Produces an interplanetary missile every 8 hours, each missile deals damage to the Planet Line of defense by 4M.
- Upgrade 2: 120k , 20x Energy Matrix RC, 60x Master Alloy, 9 hours
- In Space, all fleets Energy +15k, Produces an interplanetary missile every 8 hours, each missile deals damage to the Planet Line of defense by 6M.
- Develop Steel Captain (req 90x Master Alloy, 60x Dimensional Space Module, Micro Force Field Shield )
- Gain Steel Captain's gene (Steel Captain Smart Core)
- Repair: 60k , 20x Super-particle Battery M, 30x Master Alloy, 3 hours
- 10% - Large Hydraulic Press
- 50% - Time Machine
- 100% - Steel Melting Pool
Clark
- Occupy, fight robot 1170 1145 1101 995 /8.2M, then "Occupy" for 6 hours to open up the planet.
- Explore for 425x Liquid Metal I, 275x Master Alloy, 56,000 , 120x , 50x Battery
- 0% Open Space -> Anti-Aircraft Tower
- Build Anti-Aircraft Tower: 60k , 20 High Frequency Fiber N+, 30 Master Alloy, takes 3 hours.
- In Space, all fleets Luck +1, Decreases the enemy Energy by 20% when being attacked
- Upgrade Costs: 120k , 20x Universe Alloy MAC, 60x Master Alloy
- In Space, All fleets Luck +1/2/3
- Build Anti-Aircraft Tower: 60k , 20 High Frequency Fiber N+, 30 Master Alloy, takes 3 hours.
- 0% Damaged Factory -> War Factory
- Repair: 60k , 20x Super-particle Battery M, 30x Master Alloy, 3 hours
- In Space, all fleets Energy +5k, Produces an interplanetary missile every 8 hours, each missile deals damage to the Planet Line of defense by 2M.
- Upgrade 1: 90k , 20x Energy Furnace Shard, 45x Master Alloy, 6 hours
- In Space, all fleets Energy +10k, Produces an interplanetary missile every 8 hours, each missile deals damage to the Planet Line of defense by 4M.
- Upgrade 2: 120k , 20x Energy Matrix RC, 60x Master Alloy, 9 hours
- In Space, all fleets Energy +15k, Produces an interplanetary missile every 8 hours, each missile deals damage to the Planet Line of defense by 6M.
- Produce Detector, costs: 90x Master Alloy, 60x The Fifth Element, Virtual Personality Chip (obtained on Joseph)
- Gain Detector Gumball
- Repair: 60k , 20x Super-particle Battery M, 30x Master Alloy, 3 hours
- 10% - Robot Grave
- 50% - Integrated Lab
- 100% - Blue Fairy
- Investigate - Gain 5x Marble II, 5x Limestone II, 2x Volcanic II
Resource Worlds
E-Planet-E42
- Mine for 2.488M , 660x Marble I, 2500x Limestone I, 930x Sandstone I
E-Planet-G88
- Mine for 2.488M , 1840x Marble I, 1390x Granite I, 170x Volcanic I
E-Planet-U06
- Mine for 2.488M , 1570x Sandstone I, 1110x Granite I, 280x Volcanic I
Eco Planet-X91
- Combat to open colonization: 1103 1150 1042 1090 /8.2M
- Colonize for 67.5k , 1680x , 1120x , 1120x
- 100%: Colonial Station
Encounters
Combat
High-space Projection
Visiting this High-space Projection will modify all existing projections. Each projection will contain all four factions. In addition, each faction has a Lvl 11 battle now, and the battle will not cause any Battle Damage. Does not require the fleet to be sent here either.
- Aoluwei Blade - 1562 1383 1428 1495 /13.8m
- Canas' Enlightenment - 1450 1395 1488 1587 /14.0m
- Ranger's Song - 1521 1456 1605 1411 /14.3m
- Abyss' Roar - 1543 1603 1422 1499 /14.6m
Special Mechanisms
Whenever one of you fleets start exploring a planet in Space/M10, it will get attacked.
- 1st attack comes after ? minutes
- 2nd comes after 4 hours
- 3rd comes after 8 hours
Attacks on Marcus, Kara, Donald & Clark is evictor 1132 1211 1020 1073 /8,328,550. As you build and upgrade the Anti-Aircraft Towers on any of those planets, the energy of future attacks on that planet are reduced.