Gumballs & Dungeons Wikia
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Gumballs & Dungeons Wikia
EdenSpaceController.png

To unlock space you must have repaired Eden, reached Civilization level 2 (built 20 levels worth of wonders) and built all 3 Eden Airships. You need to research the tech that allows you to "Activate Eden" (In the Tech Hall - the 4th resource tab), once you've done that you will be able to enter the initial sector in space.

To be able to explore the first sector, you will need to set up your Airships for each of the four Factions worth of Gumballs at the same time. You can also add Robots and Clones to improve your total energy. Your energy will be significantly lower than in the Sky until you've done sufficient research. The 5th research tab gives you the ability to go into space when you activate the device (displayed on the far right) and it makes this possible is unlocked in the first space sector, M01.

Eden will be shown on your map as a blue crosshair dot EdenSpace.png.

Travel between different sectors can be done once you have obtained the sky map, and a space transitioner device, which are given for completion of quests and random reward from the Space Trader. All your fleets travel together with Eden, so you will not be able to leave any fleets behind to "farm" in M01, while your main fleet is exploring M02.

Sectors[]

An example of the space map interface showing 12 fully-explored ordered fields and the central chaos field

Each sector is divided into a 9x9 grid with subsectors, which must be cleared of their Fog of War. You can only clear one every few minutes, but you will find items in space to reduce this cooldown. The fifth Research tab will also reduce the fog of war cooldown timer. you can get some more information on sectors at Space Sectors.


Chaos Field[]

Chaos Field is full of unknowns and opportunities, but the turbulence of time and space in this place makes it impossible to get closer! Thus, powerful alliances will unite at regular intervals to stabilize the turbulence by various means, and project quantities of fleets into Chaos Field for exploration!

Found at the center of the map. Opens once every two weeks with a 12-hr long period of exploration.

See Chaos for more details.


Order Field[]

The Starfield is an Order Field, and the environment is suitable for the growth and habitation of living things. Few wars broke out here, so that the civilization of the universe was able to develop peacefully and gradually. Because of the rule and guardianship of higher civilizations, there will be no attacks from other adventurer fleets in the Order Field.

Found at the outer area of the map. Each having their own civilization and can be explored anytime after opening their respective Universe Beacon with their respective rewards as seen on the table below. Check each sector for more details.

Sector Home planet Home planet rare pearl

Sector gumball

Sector 100% reward Special notes
M01 Sabnock Zerg Queen Cerebrate Essence of Life Can get Research Tab: Space Fleet Command
M02 Birthigin Hella Sugar Hell Bat Armor
M03 Elula Pharaoh Wilderness Hunter Skull Wine Glass
M04 Lamour Frost Queen Spiritual Elemental Hell Soul Stone
M05 Fanlu Exorcist Hastur R'lyeh Text
M06 Chom Armor Darkin Electric Energy Amplifier Can get Research Tab: Space Exploration
M07 Sallin Cactus Bloodthirst Vine Holytree's Fruit Special Task: Tartarus Gate
M08 Ryan Orc Elemental Shaman Lava Core
M09 Starry Red Hood Mad Hatter Honorable Rapier
M10 Joseph Cytus Detector Combat Enhancement Chip
M11 Hazel Puppeteer Builder Crystal Pigeon Can get Research Tab: Research/Robot Army
M12 Aura /Abedah Dimension Walker Wood Elf Future Technology Special Task: Eternal Volcano
M13 Muse Geisha Musician Honorable Police Badge
M14 Minen Autobots Divider/Dinosaur Tamer Nano Energy Shoes Released hand-in-hand with M15, will follow a trailing quest to get to M15; New Research Tab: Space Laws
M15 Atayim Franken Divider/Dinosaur Tamer Giant's Digestive Sac Released hand-in-hand with M14, need to complete specific set of quests in M14
M16 Alpegi Dragonblood Warrior Chi-Kung Master/General Zack Saint Scepter Dragon Balls Quests; Zack's Soul to be turned into General Zack Gumball; Opens special place Dragon Palace (new tactical hall item)

Time Field[]

Space storm rages through the Time Field occasionally, raining down destruction and opportunities. Creatures of different races always explore Time Field and build fortification before the coming of space storm.

Found at the inner area of the map. Can only be accessed through a wormhole that opens once every two weeks. Wormhole can be opened after killing Divine Dragon Projection on Order Field M01's Beta and using the item Wormhole Generator it drops. Only one Time Field can be accessed at a single time by using their respective Time Stone dropped as well by a particular giant creature on a particular Order Field for each Time Field (Check table below)

Sector Home planet Currency Sector 100% reward Time Stone from Special notes
S01 Astaroth Astaroth Coin Demon-Hunting Arrow Divine Dragon Projection on Order Field M01 Get Asmodeus Ship; Matrix Weapon: Melee
S02 Ellcia Ellcia Coin Furious Totem Tyrannical Behemoth on Order Field M03 Get Candy Witch Gumball; Matrix Weapon: Exploratory
S03 Nameless King on Order Field M05
S04 Giant Zombie on Order Field M07
S05 Baal on Order Field M09
S06 Boaworm on Order Field M11
S07 General on Order Field M13
S08 Tyrannosaur on Order Field M15


Twisted Space[]

Twisted Space.png

The violent space turbulence generated a twisted space in Time Field, and the quantum mirage of this twisted space is destroying the stabilization of Time Field...


Available in all Time Field but only accessible once wormhole is open and appear on the map of the selected Time Field. This is a continuous fight by level that all alliance members can participate in. Everyone will have a limited number of attacks that can be exhausted. As the level increases, so does the enemy energy and attributes making it scale harder. The enemy per level has their own unique skill and is different per enemy. Also can use exclusive runes that can be exchanged using Competent Cells Check the next sections for more information.


Rule

  1. All alliance members can attack the twisted space that appears in Time Field during each Time Field event.
  2. Send idle fleet to attack twisted space. The fight will be ended in 5 rounds, and will not cause clone battle damage.
  3. Obtain a certain amount of alliance coins and starfield coins for each attack. Gain scores for alliance based on monster difficulty and damage dealt.
  4. Consume coins or gems to restore attack attempts.
  5. Rewards will be delivered after each Time Field event based on the attack attempts and alliance scores.
  6. Twisted space and attack attempt will be reset after each Time Field event.
  7. Twisted Space will be settled about 5 minutes before the reset of Time Field (23:55 Game Time). Adventurers cannot challenge Twisted Space after that.
Attack Attempts Cost
1 2 3 4 5 6 7 8 9 10
10k Coins 20k Coins 50k Coins Gem Gem Gem 10 Gem 15 Gem 20 Gem 30 Gem

Waves/Levels

Level F Fire / A Armor / S Speed / L Luck /E Energy Damage Reduction Boss Skill
1 F480 A470 S553 L536 /E18.16M 90% Piercing Wail

Launches a quick attack at the beginning of each round: Fire +50

2 F590 A522 S551 L611 /E21.96M Fire Sprayer

Launches a quick attack at the beginning of the 1st round: Deals damage (10% of enemy max energy) to enemy

3 F683 A577 S634 L614 /E25.88M Holy Body

Be immune to Poison and Paralysis

4 F732 A697 S636 L675 /E29.92M Dragon Warhammer

When attacking, enemy Armor -60

5 F761 A809 S716 L682 /E34.1M Lights of Evil

When damaged, reflect 50% damage

6 F788 A726 S828 L853 /E38.4M Elemental Twist

Launches a quick attack at the beginning of the 3rd round: Paralyzes enemy (damage taken -20%. Valid in this round)

7 F915 A829 S789 L884 /E42.84M Mutation

Launches a quick attack at the beginning of each round: All Attributes +15

8 F861 A845 S979 L953 /E47.4M Piercing Wail

Launches a quick attack at the beginning of each round: Fire +80

9 F998 A892 S937 L1030 /E52.08M Fire Sprayer

Launches a quick attack at the beginning of the 1st round: Deals damage (10% of enemy max energy) to enemy

10 F1102 A943 S1029 L999 /E56.9M Holy Body

Be immune to Poison and Paralysis

11 F1138 A1088 S1002 L1056 /E61.84M Dragon Warhammer

When attacking, enemy Armor -90

12 F1150 A1216 S1088 L1041 /E66.92M Lights of Evil

When damaged, reflect 50% damage

13 F1161 A1078 S1215 L1249 /E72.12M Elemental Twist

Launches a quick attack at the beginning of the 3rd round: Paralyzes enemy (damage taken -20%. Valid in this round)

14 F1308 A1194 S1142 L1266 /E77.44M Mutation

Launches a quick attack at the beginning of each round: All Attributes +22

15 F1215 A1195 S1369 L1334 /E82.9M 91% Piercing Wail

Launches a quick attack at the beginning of each round: Fire +110

16 F1371 A1237 S1293 L1412 /E89.1M Fire Sprayer

Launches a quick attack at the beginning of the 1st round: Deals damage (10% of enemy max energy) to enemy

17 F1482 A1284 S1391 L1353 /E95.68M Holy Body

Be immune to Poison and Paralysis

18 F1509 A1447 S1341 L1408 /E102.66M Dragon Warhammer

When attacking, enemy Armor -120

19 F1506 A1586 S1432 L1374 /E110.04M Lights of Evil

When damaged, reflect 50% damage

20 F1504 A1405 S1569 L1610 /E117.8M Elemental Twist

Launches a quick attack at the beginning of the 3rd round: Paralyzes enemy (damage taken -20%. Valid in this round)

21 F1664 A1529 S1468 L1615 /E125.96M Mutation

Launches a quick attack at the beginning of each round: All Attributes +30

22 F1543 A1521 S1718 L1678 /E134.5M 92% Piercing Wail

Launches a quick attack at the beginning of each round: Fire +140

23 F1708 A1558 S1622 L1755 /E143.44M Fire Sprayer

Launches a quick attack at the beginning of the 1st round: Deals damage (10% of enemy max energy) to enemy

24 F1821 A1602 S1721 L1679 /E152.78M Holy Body

Be immune to Poison and Paralysis

25 F1840 A1773 S1656 L1730 /E162.5M Dragon Warhammer

When attacking, enemy Armor -150

26 F1828 A1915 S1747 L1684 /E172.62M Lights of Evil

When damaged, reflect 50% damage

27 F1818 A1710 S1887 L1932 /E183.12M Elemental Twist

Launches a quick attack at the beginning of the 3rd round: Paralyzes enemy (damage taken -20%. Valid in this round)

28 F1981 A1836 S1771 L1928 /E194.02M Mutation

Launches a quick attack at the beginning of each round: All Attributes +37

29 F1844 A1819 S2032 L1989 /E205.32M 93% Piercing Wail

Launches a quick attack at the beginning of each round: Fire +170

30 F2013 A1852 S1920 L2062 /E217.M Fire Sprayer

Launches a quick attack at the beginning of the 1st round: Deals damage (10% of enemy max energy) to enemy

31 F2125 A1892 S2018 L1974 /E229.08M Holy Body

Be immune to Poison and Paralysis

32 F2138 A2067 S1944 L2021 /E241.54M Dragon Warhammer

When attacking, enemy Armor -180

33 F2118 A2209 S2032 L1967 /E254.4M Lights of Evil

When damaged, reflect 50% damage

34 F2100 A1988 S2173 L2219 /E267.66M Elemental Twist

Launches a quick attack at the beginning of the 3rd round: Paralyzes enemy (damage taken -20%. Valid in this round)

35 F2264 A2114 S2045 L2209 /E281.3M Mutation

Launches a quick attack at the beginning of each round: All Attributes +45

36 F2115 A2089 S2311 L2267 /E295.34M 94% Piercing Wail

Launches a quick attack at the beginning of each round: Fire +200

37 F2285 A2118 S2189 L2336 /E309.76M Fire Sprayer

Launches a quick attack at the beginning of the 1st round: Deals damage (10% of enemy max energy) to enemy

38 F2395 A2154 S2284 L2239 /E324.58M Holy Body

Be immune to Poison and Paralysis

39 F2402 A2328 S2202 L2282 /E339.8M Dragon Warhammer

When attacking, enemy Armor -210

40 F2375 A2469 S2288 L2220 /E355.4M Lights of Evil

When damaged, reflect 50% damage

41 F2352 A2237 S2426 L2474 /E371.4M Elemental Twist

Launches a quick attack at the beginning of the 3rd round: Paralyzes enemy (damage taken -20%. Valid in this round)

42 F2513 A2360 S2291 L2458 /E387.78M Mutation

Launches a quick attack at the beginning of each round: All Attributes +52

43 F2354 A2327 S2560 L2513 /E404.56M 95% Piercing Wail

Launches a quick attack at the beginning of each round: Fire +230

44 F2526 A2351 S2425 L2580 /E421.74M Fire Sprayer

Launches a quick attack at the beginning of the 1st round: Deals damage (10% of enemy max energy) to enemy

45 F2635 A2383 S2519 L2471 /E439.3M Holy Body

Be immune to Poison and Paralysis

46 F2635 A2559 S2427 L2510 /E457.26M Dragon Warhammer

When attacking, enemy Armor -240

47 F2601 A2699 S2511 L2441 /E475.6M Lights of Evil

When damaged, reflect 50% damage

48 F2572 A2453 S2649 L2698 /E494.34M Elemental Twist

Launches a quick attack at the beginning of the 3rd round: Paralyzes enemy (damage taken -20%. Valid in this round)

49 F2733 A2575 S2504 L2675 /E513.48M Mutation

Launches a quick attack at the beginning of each round: All Attributes +60

50 F2565 A2538 S2772 L2725 /E533.M Piercing Wail

Launches a quick attack at the beginning of each round: Fire +260

51 F2733 A2558 S2632 L2787 /E552.92M Fire Sprayer

Launches a quick attack at the beginning of the 1st round: Deals damage (10% of enemy max energy) to enemy

52 F2837 A2586 S2722 L2674 /E573.22M Holy Body

Be immune to Poison and Paralysis

53 F2833 A2757 S2626 L2709 /E593.92M Dragon Warhammer

When attacking, enemy Armor -270

54 F2795 A2892 S2705 L2636 /E615.02M Lights of Evil

When damaged, reflect 50% damage

55 F2761 A2643 S2838 L2886 /E636.5M Elemental Twist

Launches a quick attack at the beginning of the 3rd round: Paralyzes enemy (damage taken -20%. Valid in this round)

56 F2916 A2760 S2690 L2860 /E658.38M Mutation

Launches a quick attack at the beginning of each round: All Attributes +67


Runes

Name Competent Cells Cost Details
Balance 500 All attributes +100
Blast Luck +100, Crit Damage +30%
Combat Extra damage dealt +10%, Damage taken -10%
Void All attributes +50, Damage taken -20%
Sanctity Energy +1000,000, Be immune to all debuffs
Sudden Attack Damage ignores enemy Armor, Battle round -2


Time Pedlar[]

"Hello, traveler! I am Time Pedlar on Time Field. I have rare supplies. Are you interested?"

Available in all Time Field but only accessible once wormhole is open and appear on the map of the selected Time Field. All items are the same across all Time Fields, the difference will be the their own exclusive currency and resources. The limit count of each item resets when the wormhole resets.

Name Cost Purchase Limit
200× Competent Cells 1000 (Time Field Currency) 5
Primary Propellant ×1 1000 (Time Field Currency) 5
Volcanic II ×1 3000 (Time Field Currency) 2
Cosmic Army Box $2.99 1
Contains: 30 Gem, Eden Accelerator (60m) ×10, All 3 Time Field Resources ×500, Matrix Particle ×200
Cosmic Capsule $17.99 1
Contains: 200 Gem, Time Field Currency ×5000, All 3 Time Field Resources ×1500, Matrix Particle ×600
Cosmic Spaceship $59.99 1
Contains: 780 Gem, Large Energy Storage Device ×30, Eden Accelerator (60m) ×150, Eden Accelerator (3h) ×50, Eden Accelerator (8h) ×10, Matrix Particle ×1200

Satellite[]

SpaceAgares.png

You'll find your Satellite in sector M01, it's called Agares and can be upgraded using the Eden resources, as seen in the Energy Hall. It can be upgraded with no cooldown, but increasing resource costs.

The satellite page is also where you'll be able to find your Space Analysis skills.

Planets[]

Each sector can feature one or more of the following:

Encounters[]

Each sector features one or more of the following:

Cosmic Trader[]

Universe Trader.png

Shows up in current Sector every Friday for three days. Can trade extra gumball frags and eden resources for other resources. Can also purchase eden accelerators for real money.

See Cosmic Trader for more details.

Kars Camp[]

See Kars Camp for more details.