|Main Effect||Summon a Dark Soul after killing an enemy (Dark Soul's damage is equivalent to 20/30/40% of Gumball's attack).
You need to be credited with the kill for this to happen. Kills by allies or damage over time do not count.
|Bonus Effect||Attack +1/2/3, Power +1/2/3, HP +40/60/80|
- HP: 1
- Attack: see Above
- Dodge: 10 + Gumball's dodge
- Attacks every round including immediately after being invoked[notes 1] or upon opening a slate revealing a new monster.
- Does not follow your Gumball in or out of caves
- Killing the last enemy of a floor or cave does not generate a Dark Soul
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