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Gumballs & Dungeons Wikia

This is the research area opened in Space/M06 soon after defeating Lord of Hell. Within the Tech Hall, the actual name for this tab is Space Exploration but it is often referred to as Mas Research.

Mas Research Tree

1 Fleet ExplorationIn Space, all fleets' Exploration Efficiency +1/2/3/4/5% Fleet ExpropriationIn Space, all fleets' Expropriation Efficiency +1/2/3/4/5% Fleet CollectionIn Space, all fleets' Collection Efficiency +1/2/3/4/5%
2

Energy Plant I
[Requires all the above at level V]

In Energy Hall, unit-time output of all energy sources +1/2/3/4/5

maximum storage of all energy +9k/18k/27k/36k/45k

3

Agares Enhancement I
[Requires the Above at same level]

In Space, all fleets deal extra Damages by +500/1000/1500/2000/2500

In Space, all fleets reduce Damages sustained by +500/1000/1500/2000/2500

Satellite Agares max level +1/1/1/1/1

4

Aoluwei Fleet Enhancement [Requires the Above at same level]

In Sky and Space, Aoluwei's Blade Fleet improves ability

(Energy +5000/10000/15000 /20000/25000, all abilities +1/2/3/4/5)

Canas Fleet Enhancement [Requires the Above at same level]

In Sky and Space, Canas' Enlightenment Fleet improves ability

(Energy +5000/10000/15000 /20000/25000, all abilities +1/2/3/4/5)

Ranger Fleet Enhancement [Requires the Above at same level]

In Sky and Space, Ranger's Song Fleet improves ability

(Energy +5000/10000/ 15000/20000/25000, all abilities +1/2/3/4/5)

Abyss Fleet Enhancement [Requires the Above at same level]

In Sky and Space, Abyss' Roar Fleet improves ability

(Energy +5000/10000/ 15000/20000/25000, all abilities +1/2/3/4/5)

5

Chaos Drive I
[Requires all the above at level V] In the Chaos Field, extra credits obtained +1/2/3/4/5%

6

Power Enhancement I
[Require the above at same level]

In the Chaos Field, fleet movement speed +2/4/6/8/10%

Artillery enhancement I
[Require the above at same level]

In the Chaos Field, attack giant creatures and deal Damage by +1/2/3/4/5%

7 Primary Aoluwei Fleet Capacity
[Require the above at same level]

Aoluwei Fleet Lower Clone Capacity +3/6/9/12/15

Primary Canas Fleet Capacity
[Require the above at same level]

Canas Fleet Lower Clone Capacity +3/6/9/12/15

Primary Ranger Fleet Capacity
[Require the above at same level]

Ranger Fleet Lower Clone Capacity +3/6/9/12/15

Primary Abyss Fleet Capacity
[Require the above at same level]

Abyss Fleet Lower Clone Capacity +3/6/9/12/15

8 Energy Plant II
[Requires all the above at level V]

In Energy Hall, unit-time output of all energy sources +2/4/6/8/10

maximum storage of all energy +18000/36000/54000/72000/90000

9

Agares Enhancement II
[Requires the Above at same level]

In Space, all fleets deal extra Damages by +1000/2000/3000/4000/5000

In Space, all fleets reduce Damages sustained by +1000/2000/3000/4000/5000

Satellite "Agares" max level +1/1/1/1/1

10 Advanced Aoluwei Fleet Capacity
[Require the above at same level]

Aoluwei Fleet Higher Clone Capacity +1/3/5/7/9

Advanced Canas Fleet Capacity
[Require the above at same level]

Canas Fleet Higher Clone Capacity +1/3/5/7/9

Advanced Ranger Fleet Capacity
[Require the above at same level]

Ranger Fleet Higher Clone Capacity +1/3/5/7/9

Advanced Abyss Fleet Capacity
[Require the above at same level]

Abyss Fleet Higher Clone Capacity +1/3/5/7/9

11 Leadership Enhancement II
[Requires all the above at level V]

All selected fleets improve ability in Air War

Leadership +2/2/2/2/2[notes 1]

12 Aeronautics system enhancement
[Requires the above at same level]

All selected fleets improve ability in Air War

Energy +5000/10000/15000/20000/25000, all attributes +1/2/3/4/5[notes 2]

Astronautics system enhancement
[Requires the Above at same level]

In Space, all fleets improve ability.

Energy +5000/10000/15000/20000/25000, all attributes +1/2/3/4/5[notes 2]

13 Super Aoluwei Fleet Capacity
[Requires the above at same level]

Aoluwei Fleet Super Clone Capacity +1/1/2/2/3 (total:9)

Super Canas Fleet Capacity
[Requires the above at same level]

Canas Fleet Super Clone Capacity +1/1/2/2/3 (total:9)

Super Ranger Fleet Capacity
[Requires the above at same level]

Ranger Fleet Super Clone Capacity +1/1/2/2/3 (total:9)

Super Abyss Fleet Capacity
[Requires the above at same level]

Abyss Fleet Super Clone Capacity +1/1/2/2/3 (total:9)

14 Chaos Drive II

[Requires all the above at level V]

In the Chaos Field, extra credits obtained +2/4/6/8/10% (total: 30%)

15 Power Enhancement II
[Require the above at same level]

In the Chaos Field, fleet movement speed +4/8/12/?/?%

Artillery enhancement II
[Require the above at same level]

In the Chaos Field, attack giant creatures and deal Damage by +2/4/6/8/10% (total: 30%)

16 Aoluwei Fleet Group IV
[Requires the above at same level]

Aoluwei Fleet, the max number of airships in group +1/1/1/1/1 (total: 5)

Canas Fleet Group IV
[Requires the above at same level]

Canas Fleet, the max number of airships in group +1/1/1/1/1 (total: 5)

Ranger Fleet Group IV
[Requires the above at same level]

Ranger Fleet, the max number of airships in group +1/1/1/1/1 (total: 5)

Abyss Fleet Group IV
[Requires the above at same level]

Abyss Fleet, the max number of airships in group +1/1/1/1/1 (total: 5)

17 Cosmic Survival
[Requires the above at level V]

In Space, all fleets' Energy +1/?/?/?/?%

Mas Research Costs

Tier 1 - Fleet Exploration, Fleet Expropriation, Fleet Collection

  1. 300 Gas + 300 Uranium Ore + 300 Electricity; 2h
  2. 1,500 Gas + 1,500 Uranium Ore + 1,500 Electricity; 7h30
  3. 6k Gas + 6k Uranium Ore + 6k Electricity; 22h30
  4. 18k Gas + 18k Uranium Ore + 18k Electricity; 2d12h
  5. 45k Gas + 45k Uranium Ore + 45k Electricity; 5d

Total for tier 1: 212.4k Gas + 212.4k Uranium Ore + 212.4k Electricity; 636hours (=26d12h)

Tier 2 - Energy Plant I

  1. 350 Gas + 350 Uranium Ore + 350 Electricity; 2h40
  2. 1,750 Gas + 1,750 Uranium Ore + 1,750 Electricity; 10h
  3. 7k Gas + 7k Uranium Ore + 7k Electricity; 1d6h
  4. 21k Gas + 21k Uranium Ore + 21k Electricity; 3d8h
  5. 52.5k Gas + 52.5k Uranium Ore + 52.5k Electricity; 6d16h

Total for tier 2: 282h40min

Tier 3 - Agares Enhancement I

  1. 400 Gas + 400 Uranium Ore + 400 Electricity; 3h45
  2. 2,000 Gas + 2,000 Uranium Ore + 2,000 Electricity; 15h
  3. 8k Gas + 8k Uranium Ore + 8k Electricity; 45h (?)
  4. 24k Gas + 24k Uranium Ore + 24k Electricity; 5d
  5. 60k Gas + 60k Uranium Ore + 60k Electricity; 10d

Total for tier 3: 397h30min

Tier 4 - Aoluwei Fleet Enhancement, Canas Fleet Enhancement, Ranger Fleet Enhancement, Abyss Fleet Enhancement

  1. 600 Gas + 600 Uranium Ore + 600 Electricity; 5h20
  2. 3,000 Gas + 3,000 Uranium Ore + 3,000 Electricity; 20h
  3. 12k Gas + 12k Uranium Ore + 12k Electricity; 2d12h (=60h)
  4. 36k Gas + 36k Uranium Ore + 36k Electricity; 6d16h (=160h)
  5. 90k Gas + 90k Uranium Ore + 90k Electricity; 13d8h (=320h)

Total for tier 3: 2261h20min

Tier 5 - Chaos Drive

  1. 700 Gas + 700 Uranium Ore + 700 Electricity; 6h
  2. 3,500 Gas + 3,500 Uranium Ore + 3,500 Electricity; 22h30
  3. 14k Gas + 14k Uranium Ore + 14k Electricity; 2d19h (=67h)
  4. 42k Gas + 42k Uranium Ore + 42k Electricity; 7d12h (=180h)
  5. 105k Gas + 105k Uranium Ore + 105k Electricity; 15d (=360h)

Total for tier 5: 636h

Tier 6 - Power Enhancement I, Artillery Enhancement I

  1. 800 Gas + 800 Uranium Ore + 800 Electricity; 6h15
  2. 4,000 Gas + 4,000 Uranium Ore + 4,000 Electricity; 1d1h (=25h)
  3. 16k Gas + 16k Uranium Ore + 16k Electricity; 3d3h (=75h)
  4. 48k Gas + 48k Uranium Ore + 48k Electricity; 8d8h (=200h)
  5. 120k Gas + 120k Uranium Ore + 120k Electricity; 16d16h (=400h)

Total for tier 6: 1325h

Tier 7 - Primary Aoluwei Fleet Capacity, Primary Canas Fleet Capacity, Primary Ranger Fleet Capacity, Primary Abyss Fleet Capacity

  1. 1,200 Gas + 1,200 Uranium Ore + 1,200 Electricity; 10h
  2. 6k Gas + 6k Uranium Ore + 6k Electricity; 1d13h30m (=37h30m)
  3. 24k Gas + 24k Uranium Ore + 24k Electricity; 4d16h (=112h30m)
  4. 72k Gas + 72k Uranium Ore + 72k Electricity; 12d12h (=300h)
  5. 180k Gas + 180k Uranium Ore + 180k Electricity;

Total for tier 6: 4240h

Tier 8 - Energy Plant II

  1. 2,400 Gas + 2,400 Uranium Ore + 2,400 Electricity;
  2. 12k Gas + 12k Uranium Ore + 12k Electricity; 2d2h (=50h)
  3. 48k Gas + 48k Uranium Ore + 48k Electricity; 6d6h (=150h)
  4. 144k Gas + 144k Uranium Ore + 144k Electricity; 16d16h (=400h)
  5. 360k Gas + 360k Uranium Ore + 360k Electricity;

Tier 9 -Agares Enhancement II

  1. 3,200 Gas + 3,200 Uranium Ore + 3,200 Electricity; 15h
  2. 16k Gas + 16k Uranium Ore + 16k Electricity; 2d8h (=56h)
  3. 64k Gas + 64k Uranium Ore + 64k Electricity; 7d (=168h)
  4. 192k Gas + 192k Uranium Ore + 192k Electricity; 18d18h (=450h)
  5. 480k Gas + 480k Uranium Ore + 480k Electricity;

Tier 10 - Advanced Aoluwei Fleet Capacity, Advanced Canas Fleet Capacity, Advanced Ranger Fleet Capacity, Advanced Abyss Fleet Capacity

  1. 4,000 Gas + 4,000 Uranium Ore + 4,000 Electricity; 20h
  2. 20k Gas + 20k Uranium Ore + 20k Electricity; 3d3h
  3. 80k Gas + 80k Uranium Ore + 80k Electricity; 9d8h
  4. 240k Gas + 240k Uranium Ore + 240k Electricity;
  5. 600k Gas + 600k Uranium Ore + 600k Electricity;


Tier 11 - Leadership Enhancement II

  1. 4,800 Gas + 4,800 Uranium Ore + 4,800 Electricity; 22h30m
  2. 24k Gas + 24k Uranium Ore + 24k Electricity; 3d12h (=84h22m30sec)
  3. 96k Gas + 96k Uranium Ore + 96k Electricity; 10d12h (=252h)
  4. 288k Gas + 288k Uranium Ore + 288k Electricity; 28d3h (=675h)
  5. 720k Gas + 720k Uranium Ore + 720k Electricity; 45d (=1080h)

Tier 12 - Aeronautics system enhancement, Astronautics system enhancement

  1. 6,000 Gas + 6,000 Uranium Ore + 6,000 Electricity; 1d1h (=25h)
  2. 30k Gas + 30k Uranium Ore + 30k Electricity; 3d21h (=93h)
  3. 112,500 Gas + 112,500 Uranium Ore + 112,500 Electricity; 11d16h (=280h)
  4. 337,500 Gas + 337,500 Uranium Ore + 337,500 Electricity;
  5. 900k Gas + 900k Uranium Ore + 900k Electricity;

Tier 13 - Super Aoluwei Fleet Capacity, Super Canas Fleet Capacity, Super Ranger Fleet Capacity, Super Abyss Fleet Capacity

  1. 7,200 Gas + 7,200 Uranium Ore + 7,200 Electricity; 1d6h (=30h)
  2. 36k Gas + 36k Uranium Ore + 36k Electricity; 4d16h (=112h)
  3. 135k Gas + 135k Uranium Ore + 135k Electricity;
  4. 432k Gas + 432k Uranium Ore + 432k Electricity; 37d12h (=900h)
  5. 1080k Gas + 1080k Uranium Ore + 1080k Electricity;

Tier 14 - Chaos Drive II

  1. 8,400 Gas + 8,400 Uranium Ore + 8,400 Electricity;
  2. 40,200 Gas + 40,200 Uranium Ore + 40,200 Electricity;

Tier 15 - Power Enhancement I, Artillery Enhancement I

  1. 9,000 Gas + 9,000 Uranium Ore + 9,000 Electricity;
  2. 540,000 Gas + 540,000 Uranium Ore + 540,000 Electricity; 46d21h (=1,125h)

Tier 16 - Aoluwei Fleet Group IV, Canas Fleet Group IV, Ranger Fleet Group IV, Abyss Fleet Group IV

  1. 10,800 Gas + 10,800 Uranium Ore + 10,800 Electricity;
  2. 54,000 Gas + 54,000 Uranium Ore + 54,000 Electricity
  3. 202,500 Gas + 202,500 Uranium Ore + 202,500 Electricity; 21d (=504h)
  4. 1,620,000 Gas + 1,620,000 Uranium Ore + 1,620,000 Electricity;

Tier 17 - Cosmic Survival

  1. 12,000 Gas + 12,000 Uranium Ore + 12,000 Electricity;

Notes

  • Remember that everything with research is cumulative. So, for instance, the total gain from Fleet

Expropriation is 1+2+3+4+5=15%.

  • Amounts displayed between parenthesis in blue are total amount. Some of those total relate only to the research being viewed but others are a total that includes other researches or even completely different sources.
  1. Displayed in game only as 2/4/6/8/10 in blue which is actually the total gain. Written here as 2/2... in order to respect the convention used almost everywhere in game for research
  2. 2.0 2.1 Displayed in game in blue between parenthesis so it should be a total but the values displayed are actually increments.
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