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This is the research area opened in Space/M06 soon after defeating Lord of Hell. Within the Tech Hall, the actual name for this tab is Space Exploration but it is often referred to as Mas Research.

Mas Research Tree

1 Fleet Exploration

In Space, all fleets' Exploration Efficiency +1/2/3/4/5%

Fleet Expropriation

In Space, all fleets' Expropriation Efficiency +1/2/3/4/5%

Fleet Collection

In Space, all fleets' Collection Efficiency +1/2/3/4/5%

2

Energy Plant I
[Requires all the above at level V]

In Energy Hall, unit-time output of all energy sources +1/2/3/4/5

maximum storage of all energy +9k/18k/27k/36k/45k

3

Agares Enhancement I
[Requires the Above at same level]

In Space, all fleets deal extra Damages by +500/1000/1500/2000/2500

In Space, all fleets reduce Damages sustained by +500/1000/1500/2000/2500

Satellite Agares max level +1/1/1/1/1

4

Aoluwei Fleet Enhancement [Requires the Above at same level]

In Sky and Space, Aoluwei's Blade Fleet improves ability

(Energy +5000/10000/15000 /20000/25000, all abilities +1/2/3/4/5)

Canas Fleet Enhancement [Requires the Above at same level]

In Sky and Space, Canas' Enlightenment Fleet improves ability

(Energy +5000/10000/15000 /20000/25000, all abilities +1/2/3/4/5)

Ranger Fleet Enhancement [Requires the Above at same level]

In Sky and Space, Ranger's Song Fleet improves ability

(Energy +5000/10000/ 15000/20000/25000, all abilities +1/2/3/4/5)

Abyss Fleet Enhancement [Requires the Above at same level]

In Sky and Space, Abyss' Roar Fleet improves ability

(Energy +5000/10000/ 15000/20000/25000, all abilities +1/2/3/4/5)

5

Chaos Drive
[Requires all the above at level V] In the Chaos Field, extra credits obtained +1/2/3/4/5%

6

Power Enhancement
[Require the above at same level]

In the Chaos Field, fleet movement speed +2/4/6/8/10%

Artillery enhancement
[Require the above at same level]

In the Chaos Field, attack giant creatures and deal Damage by +1/2/3/4/5%

7 Primary Aoluwei Fleet Capacity

[Require the above at same level]

Aoluwei Fleet Lower Clone Capacity +3/6/9/12/15

Primary Canas Fleet Capacity

[Require the above at same level]

Canas Fleet Lower Clone Capacity +3/6/9/12/15

Primary Ranger Fleet Capacity

[Require the above at same level]

Ranger Fleet Lower Clone Capacity +3/6/9/12/15

Primary Abyss Fleet Capacity

[Require the above at same level]

Abyss Fleet Lower Clone Capacity +3/6/9/12/15

8 Energy Plant II

[Requires all the above at level V]

In Energy Hall, unit-time output of all energy sources +2/4/6/8/10

maximum storage of all energy +18000/36000/54000/72000/90000

9

Agares Enhancement II
[Requires the Above at same level]

In Space, all fleets deal extra Damages by +1000/2000/3000/4000/5000

In Space, all fleets reduce Damages sustained by +1000/2000/3000/4000/5000

Satellite "Agares" max level +1/1/1/1/1

10 Aoluwei Fleet Higher Clone Capacity +1/3/5/7/9 Canas Fleet Higher Clone Capacity +1/3/5/7/9 Ranger Fleet Higher Clone Capacity +1/3/5/7/9 Abyss Fleet Higher Clone Capacity +1/3/5/7/9
11

All selected fleets improve ability in Air War

(Leadership +2/?/?/?/?)

12

All selected fleets improve ability in Air War

(Energy +5000/?/?/?/?, all attributes +1/?/?/?/?)

In Space, all fleets improve ability.

(Energy +5000/?/?/?/?, all attributes +1/?/?/?/?)

13 Aoluwei Fleet Super Clone Capacity +1/?/?/?/? Canas Fleet Super Clone Capacity +1/?/?/?/? Ranger Fleet Super Clone Capacity +1/?/?/?/? Abyss Fleet Super Clone Capacity +1/?/?/?/?
14 In the Chaos Field, extra credits obtained +2/?/?/?/?%
15 In the Chaos Field, fleet movement speed +4/?/?/?/?% In the Chaos Field, attack giant creatures and deal Damage by +2/?/?/?/?%
16 Aoluwei Fleet, the max number of airships in group +1/?/?/?/? Canas Fleet, the max number of airships in group +1/?/?/?/? Ranger Fleet, the max number of airships in group +1/?/?/?/? Abyss Fleet, the max number of airships in group +1/?/?/?/?
17 In Space, all fleets' Energy +1/?/?/?/?%

Mas Research Costs

Tier 1 - Fleet Exploration, Fleet Expropriation, Fleet Collection

  1. 300 Gas + 300 Uranium Ore + 300 Electricity; 2h
  2. 1,500 Gas + 1,500 Uranium Ore + 1,500 Electricity; 7h30
  3. 6k Gas + 6k Uranium Ore + 6k Electricity; 22h30
  4. 18k Gas + 18k Uranium Ore + 18k Electricity; 2d12h
  5. 45k Gas + 45k Uranium Ore + 45k Electricity; 5d

Total for tier I: 212.4k Gas + 212.4k Uranium Ore + 212.4k Electricity; 636hours (=26d12h)

Tier 2 - Energy Plant I

  1. 350 Gas + 350 Uranium Ore + 350 Electricity; 2h40
  2. 1,750 Gas + 1,750 Uranium Ore + 1,750 Electricity; 10h
  3. 7k Gas + 7k Uranium Ore + 7k Electricity; 1d6h
  4. 21k Gas + 21k Uranium Ore + 21k Electricity; 3d8h
  5. 52.5k Gas + 52.5k Uranium Ore + 52.5k Electricity; 6d16h

Tier 3 - Agares Enhancement I

  1. 400 Gas + 400 Uranium Ore + 400 Electricity; 3h45
  2. 2,000 Gas + 2,000 Uranium Ore + 2,000 Electricity; 15h
  3. 8k Gas + 8k Uranium Ore + 8k Electricity; 45h (?)
  4. 24k Gas + 24k Uranium Ore + 24k Electricity; 5d
  5. 60k Gas + 60k Uranium Ore + 60k Electricity; 10d

Tier 4 - Aoluwei Fleet Enhancement, Canas Fleet Enhancement, Ranger Fleet Enhancement, Abyss Fleet Enhancement

  1. 600 Gas + 600 Uranium Ore + 600 Electricity; 5h20
  2. 3,000 Gas + 3,000 Uranium Ore + 3,000 Electricity; 20h
  3. 12k Gas + 12k Uranium Ore + 12k Electricity; 2d12h (=60h)
  4. 36k Gas + 36k Uranium Ore + 36k Electricity; 6d16h (=160h)
  5. 90k Gas + 90k Uranium Ore + 90k Electricity; 13d8h (=320h)

Tier 5 - Chaos Drive

  1. 700 Gas + 700 Uranium Ore + 700 Electricity; ?

Tier 6 - Power Enhancement, Artillery Enhancement

  1. 800 Gas + 800 Uranium Ore + 800 Electricity; ?

Notes

  • Remember that everything with research is cumulative. So, for instance, the total gain from Fleet Expropriation is 1+2+3+4+5=15%.
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