Halos are the ability of the Paladin Gumball. They are persistent spells that use the new Halo slot and will overwrite each other. Each Halo has an effect for you, and an effect for any Summons you may have.
Name | MP Cost | Effect | |
---|---|---|---|
Guard Halo | ?/?/?/?/10% of max MP | When attack, 2/4/6/8/10% chance to summon Anger the Guardian
Summoned Creatures: Recover 3/6/9/12/15% HP each time when entering the next floor | |
Devotion Halo | ?/?/?/?/10% of max MP | When cast a Healing Spell, additionally recover some HP for summoned creatures.
Summoned Creatures: Withstand Damage for Gumball by 6/12/18/24/30% | |
Piety Halo | ?/?/?/?/10% of max MP | Decreases the Damage Suffered by 4/8/12/16/20%
Summoned Creatures: 4/8/12/16/20% chance to be free from all Damage | |
Penalty Halo | ?/?/?/?/10% of max MP | When attack, 5/10/15/20/25% chance to deal double damage (Effect is doubled to undead or demon enemies)
Summoned Creatures: When attack, 5/10/15/20/25% chance to spurt and attack the enemies within 2 slots | |
Revenge Halo | ?/?/?/?/10% of max MP | Deal Damage to all enemies by X per 5 rounds. Damage varies with Attack: 10/15/20/25/30% of Attack[notes 1]
Summoned Creatures: Attack increased by 10/15/20/25/30% |
Learned via Paladin
Anger the Guardian
This is a floor limited summoned creature that looks like an angel and inherits about 60% of the Gumball's base Attack and HP (at skill level 5). It does not inherit the gumball's dodge.
It has 1 skill (plus whichever halo you are using):
- Arbitrament: When attack, 20% chance to cast Fist of Heaven
Notes
- ↑ Revenge Halo: The amount of damage displayed in the effect icon doesn't change when your attack score is modified but the actual amount of damage done by the Halo *is* modified accordingly.