Gumballs & Dungeons Wikia
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Gumballs & Dungeons Wikia

This page list all the monster teams you can find in Monster Islands and explains a bit how their stats works.

Combo Skills

Each Monster Island apparently has a single Combo Skill that can proc. The conditions and chance of proc are unknown and very hard to assert. Precise effect can usually be found by analysis but that process is not fail-safe and it is, in particular, difficult to spot secondary effects applied by those combos (effects like weaken, Seal, ...).
Note: The combat animation of Buffs and Debuffs is often slow enough that it gets merged into the animation of the next combat move. It is a purely cosmetic bug but it can make analyzing a combat tricky.

Exhaustive List

The stats are given in the usual order: Fire, Armor, Speed, Luck, Max Energy. They are the stats such as shown in the details page. That means they are the stats before any title or other effect reduces them.

When stats are given with icons like F15 A2 S3 L8 /E107, those are the actual parameters that you can inject in the formulas below to get the stats at any level.

The # column, is just there for easier referencing.
In combo descriptions, "You" means the human player and "it" means the monsters.

# Name Pictures Info
1 Boar, Spider, Monkey, Blue bat F15 A2 S3 L8 /E107

Combo: Animal Dance

  • After Attack (infrequently)
  • Deals 30% of main cannon's damage, Heal self for 25% of its current energy
2 Boars F3 A15 S2 L0 /E91

Combo: Hum

  • Replaces attack, (medium frequency)
  • Deal 140% of main cannon's damage
3 Blue bat F5 A0 S15 L2 /E94

Combo: Blood-leech

  • Replaces Attack (infrequently)
  • Deal 120% of main cannon's damage, Heal self for 20% of its current energy
4 Spider F16 A4 S3 L0 /E97

Combo: Poisonous Bite

  • Replaces Attack (infrequently)
  • Deal 125% of main cannon's damage, Debuff: Poison you for 1 round for 20% of your current energy (?)
5 Monkeys F6 A0 S5 L14 /E100

Combo : Crazy Banana

  • After Attack (medium frequency)
  • Deals 40% of main cannon's damage
6 Boars and Orc Boatman F16 A8 S0 L3 /E104

Combo:Animal Trainer

  • After Attack (infrequently)
  • Deals 50% of main cannon's damage, Armor Piercing.
7 Orc Boatman F16 A8 S0 L2 /E102

Combo: Cranium Basher

  • After suffering damage (medium frequency)
  • Deals 40% of main cannon's damage, Debuff Armor -20
8 Little Fairies F0 A5 S14 L8 /E105

Combo:Elven Song

  • After attack (very frequently)
  • Deals damage for 20% of your max energy and Buff luck +20
9 Crystal Turtles, Explosive Pumpkins F10 A10 S3 L4 /E104

Combo: Ice Crystal

  • Replaces Attack (medium frequency)
  • Deal damage for 60% of its current energy, Debuff: Slow you for 1 round
10 Crystal Turtles F0 A16 S0 L5 /E93

Combo: Hole up

  • After suffering damage (infrequently)
  • Heal self for 40% of its current energy
11 Explosive Pumpkin F18 A0 S3 L3 /E99

Combo: Eviscerate

  • Replaces Attack (infrequently)
  • Deals 150% of main cannon's damage
  • Debuff: -24 Armor
12 Crabs, Jellyfish, Lizards F0 A12 S5 L12 /E109

Combo: Aquarium

  • After attack (infrequently)
  • Deals 27% of your max energy as damage (cannot exceed 54% of his own max energy)
13 Jellyfish F5 A0 S4 L16 /E101

Combo: Contaminate

  • After suffering damage (infrequently)
  • Damage you for 15% of your max energy, Debuff Paralyze
14 Crabs F3 A14 S0 L7 /E99

Combo: Scissorhands

  • Replace Attack (infrequently)
  • Deal 140% of main cannon's damage, Buff Fire +15
15 Lizards F0 A6 S12 L4 /E94

Combo: Leapfrog

  • After Suffering Damage (medium frequency)
  • Buff: Speed +50
16 Skeleton hounds, blue skeletons, green skeletons F18 A0 S5 L5 /E107

Combo: Tentacle of Death

  • After suffering damage (medium frequency)
  • Debuff: Fire -32, Armor -20
17 Skeleton hounds F14 A4 S4 L0 /E94

Combo: Bite

  • After Attack (infrequently)
  • Heal self for 30% of your current Energy (Cannot exceed 60% of his own current Energy)
18 Blue skeletons F13 A4 S6 L0 /E97

Combo: Thrash

  • After Attack (rare to infrequently)
  • Deals damage for 22% of its total energy
19 Green skeletons F5 A0 S8 L12 /E101

Combo: Slow Spell

  • Replaces Attack (medium frequency)
  • Deals 120% of main cannon's damage, Debuff: Speed -20
20 Cactus, Sandworm, Scorpion F13 A5 S0 L9 /E105

Combo: Passionate Desert

  • Attack after Attack (infrequently)
  • Deals 40% of main cannon's damage, Armor Piercing.
  • Debuff: Fire -25
21 Cactus F0 A18 S0 L6 /E99

Combo: Pricking

  • After suffering damage (medium frequency)
  • Seems to cause a "Paralyze" for about 1 round. (Damage done by player -30%)[combo 1]
22 Sandworms F7 A0 S2 L12 /E92

Combo: Death Squirm

  • Replaces attack (infrequently)
  • Deals 115% of Main cannon's damage and heal self for 25% of its current energy
23 Scorpion F20 A0 S4 L0 /E98

Combo: Scorpion's Tail

  • Replaces Attack (medium frequency)
  • Deals 115% of main cannon's damage, Debuff: 20% Poison (?)
24 Arcane snail, Granite golem, Snow golem F3 A18 S0 L7 /E106

Combo : Ice World

  • After Suffering Damage
  • Deals 40% of main cannon's damage
  • Buff: Armor +20
25 Arcane snail F3 A16 S0 L4 /E96

Combo: Magic Scatter

  • After attacking (infrequent)
  • Deals damage for 15% of your max energy (Cannot exceed 30% of his max energy)
  • Apply some sort of debuff on you
26 Granite golem F4 A18 S0 L2 /E98

Combo: Earthshake

  • After attack (infrequently)
  • Deals 40% of Main cannon's damage, Debuff Speed -20
27 Snow golem F13 A0 S5 L3 /E93

Combo: Snowball Fight

  • Replace Attack (medium frequency)
  • Deal damage for 60% of your current Energy (cannot exceed 120% of its current energy)
28 Rock golem, Mole miner F13 A13 S3 L0 /E108

Combo: Diggers

  • Replaces Attack (infrequently)
  • Deals 150% of main cannon's damage
  • Buff: Armor +30
29 Rock golem F4 A16 S0 L3 /E96

Combo: Smash

  • Replaces Attack (infrequently)
  • Deals 120% of main cannon's damage, Debuff Armor -24
30 Mole miner F12 A5 S9 L0 /E102

Combo: Poaching

  • Replaces attack (medium frequency)
  • Deals 150% of main cannon's damage
31 Elementals F8 A5 S5 L8 /E103

Combo: Elemental Storm

  • After Attack (infrequently)
  • Deals 45% of main cannon's damage
  • Buff: Fire +20
32 Water Elemental F0 A2 S10 L10 /E95

Combo: Fountain of Life

  • Replaces Attack (infrequently)
  • Deals 110% of main cannon's damage
  • Heal self for 15% of total Energy
33 Fire Elemental F14 A0 S2 L6 /E95

Combo: Ignite

  • After Attack
  • Deal damage equals to 75% of its current energy
  • Burn the player for 1 or 2 rounds for 12% of its total energy (?)
34 Air Elemental F5 A0 S15 L2 /E95

Combo: Air Swirl

  • After suffering damage (high frequency)
  • Debuff: Seal the player for 1 round (?)
35 Earth Elemental F3 A19 S0 L0 /E95

Combo: Firm

  • After Suffering Damage (medium frequency)
  • Buff: Armor +25; Debuff: Fire -20
36 Light Elemental F6 A15 S3 L0 /E95

Combo : Dazzling Light

  • Replace Attack (infrequently)
  • Damage 40% of his total Energy
37 Dark Elemental F6 A0 S3 L15 /E95

Combo : Dark Force

  • Replaces Attack (medium frequency)
  • Deals 150% of main cannon damage
38 Pea shooters, Corpse plants, Nuts F5 A16 S8 L0 /E108

Combo: Back Garden

  • After Attack (frequently)
  • Buff: Armor +20; Debuff: Fire -25
39 Pea shooters F16 A0 S0 L5 /E92

Combo: Fire Suppress:

  • Replaces attack (medium frequency)
  • Deals damage for 54% of his current energy
  • Debuff: Fire -20
40 Corpse plants F6 A6 S14 L0 /E103

Combo : Devour:

  • Replace Attack (infrequently)
  • Damages you for 55% of its current energy + Heal self for 18% of its max energy
41 Nuts F0 A20 S0 L4 /E98

Combo: Natural Guardian

  • After suffering damage (medium frequency)
  • Armor +36
42 Desert spirit F5 A5 S13 L0 /E97

Combo : Soul Draw

  • After attack (infrequently)
  • Deals 45% of main cannon's damage, Debuff Luck -18
43 Necromancer F8 A0 S15 L4 /E104

Combo: Soul Seal

  • After Attack (infrequently)
  • Deals damage for 15% of its total energy (?)
  • Seal the player for 1 or 2 (?) rounds
44 Alien Dragon F15 A5 S0 L0 /E91

Combo : Ram

  • Replace Attack (infrequently)
  • Deal damage equals to 75% of its current energy

Combo Notes:

  1. Pricking: It might be a bit more complex than that as this effect seems to stack a bit weirdly with other buffs and debuffs

Proc Probabilities

Exact probability of any combo happening is unknown and usually difficult to assess. Vagues terms are used in the table above in order not to create a false sense knowledge. The guidelines are as follow:

  • Rare : Believed to have less than 20% chance to proc
  • Infrequently: Believed to be in the 21~39% range
  • Medium frequency: Believed to be in the 40-60% range
  • Frequent: believed to be in the 61-80% range
  • High Frequency: believed to be in the 81-100% range

Some Maths

Max Energy

For levels above 400, a team's energy is computed like this:
Failed to parse (syntax error): {\displaystyle MaxEnergy = f(level) = K * ( 0.08 * Level² + 3.75 * Level )}


And other equivalent formulas like :

K is an integer unique to each team and ranges apparently between 91 and 109 The above formulas are exact within a margin of 1 Energy.


For levels below 400, the Max Energy is a fraction of the above computation. The closer the level gets to 400, the closer the amount gets to f(x).

For levels between 200 and 400, the Max energy is close to but not exactly equal to the following:

And a plethora of other formulas that more or less accurately model the Max Energy for those levels.


For levels below 200, the formula is unknown.

Scaling of stats

For levels > 200, each stat follow a similar formula:

Where Si is an Integer unique for each stat (armor, fire, luck, speed) and monster team.

For levels below 200:

  • the formula is unknown, stats are above what you would get if you used the formula for levels > 200
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