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m (Undo revision 65857 by 67.188.95.188 (talk) Bad spacing)
 
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{{Stub}}This page list all the monster teams you can find in [[Monster Island]]s and explains a bit how their stats works.
+
{{Stub}}
  +
This page list all the monster teams you can find in [[Monster Island]]s and explains a bit how their stats works.
   
 
==Combo Skills==
 
==Combo Skills==
 
Each [[Monster Island]] apparently has a single [[Combo Skills|Combo Skill]] that can proc. The conditions and chance of proc are unknown and very hard to assert. Precise effect can usually be found by analysis but that process is not fail-safe and it is, in particular, difficult to spot secondary effects applied by those combos (effects like weaken, [[Seal]], ...).
 
Each [[Monster Island]] apparently has a single [[Combo Skills|Combo Skill]] that can proc. The conditions and chance of proc are unknown and very hard to assert. Precise effect can usually be found by analysis but that process is not fail-safe and it is, in particular, difficult to spot secondary effects applied by those combos (effects like weaken, [[Seal]], ...).
<br />Note: The combat animation of Buffs and Debuffs is often slow enough that it gets merged into the animation of the next combat move. It is a purely cosmetic bug but it can make analyzing a combat tricky.
+
<br />Note: The combat animation of Buffs and Debuffs is often slow enough that it gets merged into the animation of the next combat move. It is a purely cosmetic bug but it can make analyzing a combat tricky.
   
 
==Exhaustive List==
 
==Exhaustive List==
 
The stats are given in the usual order: Fire, Armor, Speed, Luck, Max Energy.
 
The stats are given in the usual order: Fire, Armor, Speed, Luck, Max Energy.
They are the stats such as shown in the ''details'' page. That means they are the stats before any title or other effect reduces them.
+
They are the stats such as shown in the ''details'' page. That means they are the stats before any title or other effect reduces them.
   
When stats are given with icons like {{Skystats|15|2|3|8|107}}, those are the actual parameters that you can inject in the [[#Some Maths|formulas below]] to get the stats at any level.
+
When stats are given with icons like {{Skystats|15|2|3|8|107}}, those are the actual parameters that you can inject in the [[#Some Maths|formulas below]] to get the stats at any level.
   
 
The # column, is just there for easier referencing.
 
The # column, is just there for easier referencing.
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猴子.png
 
猴子.png
 
</gallery>
 
</gallery>
| {{Skystats|15|2|3|8|107}}Combo: '''Animal Dance'''
+
| {{Skystats|15|2|3|8|107}}
  +
  +
Combo: '''Animal Dance'''
 
* After Attack (infrequently)
 
* After Attack (infrequently)
 
* Deals 30% of main cannon's damage, Heal self for 25% of its current energy
 
* Deals 30% of main cannon's damage, Heal self for 25% of its current energy
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|<gallery widths="50" orientation="none" columns="2" spacing="small" hideaddbutton="true" position="center">
 
|<gallery widths="50" orientation="none" columns="2" spacing="small" hideaddbutton="true" position="center">
 
野猪.png</gallery>
 
野猪.png</gallery>
| {{Skystats|3|15|2|0|91}}Combo: '''Hum'''
+
| {{Skystats|3|15|2|0|91}}
  +
  +
Combo: '''Hum'''
 
* Replaces attack, (medium frequency)
 
* Replaces attack, (medium frequency)
 
* Deal 140% of main cannon's damage
 
* Deal 140% of main cannon's damage
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蝙蝠.png
 
蝙蝠.png
 
</gallery>
 
</gallery>
| {{Skystats|5|0|15|2|94}}Combo: <b>Blood-leech</b>
+
| {{Skystats|5|0|15|2|94}}
  +
  +
Combo: <b>Blood-leech</b>
 
* Replaces Attack (infrequently)
 
* Replaces Attack (infrequently)
 
* Deal 120% of main cannon's damage, Heal self for 20% of its current energy
 
* Deal 120% of main cannon's damage, Heal self for 20% of its current energy
  +
 
|-
 
|-
 
|4
 
|4
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蜘蛛.png
 
蜘蛛.png
 
</gallery>
 
</gallery>
| {{Skystats|16|4|3|0|97}}Combo: <b>Poisonous Bite</b>
+
| {{Skystats|16|4|3|0|97}}
  +
  +
Combo: <b>Poisonous Bite</b>
 
* Replaces Attack (infrequently)
 
* Replaces Attack (infrequently)
 
* Deal 125% of main cannon's damage, Debuff: Poison you for 1 round for 20% of your current energy (?)
 
* Deal 125% of main cannon's damage, Debuff: Poison you for 1 round for 20% of your current energy (?)
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猴子.png
 
猴子.png
 
</gallery>
 
</gallery>
| {{Skystats|6|0|5|14|100}}Combo : <b>Crazy Banana</b>
+
| {{Skystats|6|0|5|14|100}}
  +
  +
Combo : <b>Crazy Banana</b>
 
* After Attack (medium frequency)
 
* After Attack (medium frequency)
 
* Deals 40% of main cannon's damage
 
* Deals 40% of main cannon's damage
  +
 
|-
 
|-
 
|6
 
|6
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兽人船工.png
 
兽人船工.png
 
</gallery>
 
</gallery>
| {{Skystats|16|8|0|3|104}}Combo:'''Animal Trainer'''
+
| {{Skystats|16|8|0|3|104}}
  +
  +
Combo:'''Animal Trainer'''
 
* After Attack (infrequently)
 
* After Attack (infrequently)
 
* Deals 50% of main cannon's damage, Armor Piercing.
 
* Deals 50% of main cannon's damage, Armor Piercing.
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兽人船工.png
 
兽人船工.png
 
</gallery>
 
</gallery>
| {{Skystats|16|8|0|2|102}}Combo: <b>Cranium Basher</b>
+
| {{Skystats|16|8|0|2|102}}
  +
  +
Combo: <b>Cranium Basher</b>
 
* After suffering damage (medium frequency)
 
* After suffering damage (medium frequency)
 
* Deals 40% of main cannon's damage, Debuff Armor -20
 
* Deals 40% of main cannon's damage, Debuff Armor -20
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Litte_Fairy.png
 
Litte_Fairy.png
 
</gallery>
 
</gallery>
| {{Skystats|0|5|14|8|105}}Combo:'''Elven Song'''
+
| {{Skystats|0|5|14|8|105}}
  +
  +
Combo:'''Elven Song'''
 
* After attack (very frequently)
 
* After attack (very frequently)
 
* Deals damage for 20% of your max energy and Buff luck +20
 
* Deals damage for 20% of your max energy and Buff luck +20
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瘟疫南瓜.png
 
瘟疫南瓜.png
 
</gallery>
 
</gallery>
| {{Skystats|10|10|3|4|104}}Combo: <b>Ice Crystal</b>
+
| {{Skystats|10|10|3|4|104}}
  +
  +
Combo: <b>Ice Crystal</b>
 
* Replaces Attack (medium frequency)
 
* Replaces Attack (medium frequency)
 
* Deal damage for 60% of its current energy, Debuff: [[Slow]] you for 1 round
 
* Deal damage for 60% of its current energy, Debuff: [[Slow]] you for 1 round
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Crystal Turtle.png
 
Crystal Turtle.png
 
</gallery>
 
</gallery>
| {{Skystats|0|16|0|5|93}}Combo: <b>Hole up</b>
+
| {{Skystats|0|16|0|5|93}}
  +
  +
Combo: <b>Hole up</b>
 
* After suffering damage (infrequently)
 
* After suffering damage (infrequently)
 
* Heal self for 40% of its current energy
 
* Heal self for 40% of its current energy
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瘟疫南瓜.png
 
瘟疫南瓜.png
 
</gallery>
 
</gallery>
| {{Skystats|18|0|3|3|99}}Combo: <b>Eviscerate</b>
+
| {{Skystats|18|0|3|3|99}}
  +
  +
Combo: <b>Eviscerate</b>
 
* Replaces Attack (infrequently)
 
* Replaces Attack (infrequently)
 
* Deals 150% of main cannon's damage
 
* Deals 150% of main cannon's damage
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蜥蜴.png
 
蜥蜴.png
 
</gallery>
 
</gallery>
| {{Skystats|0|12|5|12|109}}Combo: <b>Aquarium</b>
+
| {{Skystats|0|12|5|12|109}}
  +
  +
Combo: <b>Aquarium</b>
 
* After attack (infrequently)
 
* After attack (infrequently)
 
* Deals 27% of your max energy as damage (cannot exceed 54% of his own max energy)
 
* Deals 27% of your max energy as damage (cannot exceed 54% of his own max energy)
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Jellyfish.png
 
Jellyfish.png
 
</gallery>
 
</gallery>
| {{Skystats|5|0|4|16|101}}Combo: '''Contaminate'''
+
| {{Skystats|5|0|4|16|101}}
  +
  +
Combo: '''Contaminate'''
 
* After suffering damage (infrequently)
 
* After suffering damage (infrequently)
 
* Damage you for 15% of your max energy, Debuff Paralyze
 
* Damage you for 15% of your max energy, Debuff Paralyze
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潮汐蟹.png
 
潮汐蟹.png
 
</gallery>
 
</gallery>
| {{Skystats|3|14|0|7|99}}Combo: '''Scissorhands'''
+
| {{Skystats|3|14|0|7|99}}
  +
  +
Combo: '''Scissorhands'''
 
* Replace Attack (infrequently)
 
* Replace Attack (infrequently)
 
* Deal 140% of main cannon's damage, Buff Fire +15
 
* Deal 140% of main cannon's damage, Buff Fire +15
  +
 
|-
 
|-
 
|15
 
|15
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蜥蜴.png
 
蜥蜴.png
 
</gallery>
 
</gallery>
| {{Skystats|0|6|12|4|94}}Combo: <b>Leapfrog</b>
+
| {{Skystats|0|6|12|4|94}}
  +
  +
Combo: <b>Leapfrog</b>
 
* After Suffering Damage (medium frequency)
 
* After Suffering Damage (medium frequency)
 
* Buff: Speed +50
 
* Buff: Speed +50
|-
+
|-
 
|16
 
|16
 
|Skeleton hounds, blue skeletons, green skeletons
 
|Skeleton hounds, blue skeletons, green skeletons
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骷髅术士.png
 
骷髅术士.png
 
</gallery>
 
</gallery>
| {{Skystats|18|0|5|5|107}}Combo: <b>Tentacle of Death</b>
+
| {{Skystats|18|0|5|5|107}}
  +
  +
Combo: <b>Tentacle of Death</b>
 
* After suffering damage (medium frequency)
 
* After suffering damage (medium frequency)
 
* Debuff: Fire -32, Armor -20
 
* Debuff: Fire -32, Armor -20
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骷髅犬.png
 
骷髅犬.png
 
</gallery>
 
</gallery>
| {{Skystats|14|4|4|0|94}}Combo: <b>Bite</b>
+
| {{Skystats|14|4|4|0|94}}
  +
  +
Combo: <b>Bite</b>
 
* After Attack (infrequently)
 
* After Attack (infrequently)
 
* Heal self for 30% of your current Energy (Cannot exceed 60% of his own current Energy)
 
* Heal self for 30% of your current Energy (Cannot exceed 60% of his own current Energy)
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骷髅剑士.png
 
骷髅剑士.png
 
</gallery>
 
</gallery>
| {{Skystats|13|4|6|0|97}}Combo: <b>Thrash</b>
+
| {{Skystats|13|4|6|0|97}}
  +
  +
Combo: <b>Thrash</b>
 
* After Attack (rare to infrequently)
 
* After Attack (rare to infrequently)
 
* Deals damage for 22% of its total energy
 
* Deals damage for 22% of its total energy
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骷髅术士.png
 
骷髅术士.png
 
</gallery>
 
</gallery>
| {{Skystats|5|0|8|12|101}}Combo: <b>Slow Spell</b>
+
| {{Skystats|5|0|8|12|101}}
  +
  +
Combo: <b>Slow Spell</b>
 
* Replaces Attack (medium frequency)
 
* Replaces Attack (medium frequency)
 
* Deals 120% of main cannon's damage, Debuff: Speed -20
 
* Deals 120% of main cannon's damage, Debuff: Speed -20
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沙漠蝎.png
 
沙漠蝎.png
 
</gallery>
 
</gallery>
| {{Skystats|13|5|0|9|105}}Combo: <b>Passionate Desert</b>
+
| {{Skystats|13|5|0|9|105}}
  +
  +
Combo: <b>Passionate Desert</b>
 
* Attack after Attack (infrequently)
 
* Attack after Attack (infrequently)
 
* Deals 40% of main cannon's damage, Armor Piercing.
 
* Deals 40% of main cannon's damage, Armor Piercing.
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仙人掌.png
 
仙人掌.png
 
</gallery>
 
</gallery>
| {{Skystats|0|18|0|6|99}}Combo: <b>Pricking</b>
+
| {{Skystats|0|18|0|6|99}}
  +
  +
Combo: <b>Pricking</b>
 
* After suffering damage (medium frequency)
 
* After suffering damage (medium frequency)
 
* Seems to cause a "Paralyze" for about 1 round. (Damage done by player -30%)<ref group=combo>'''Pricking''': It might be a bit more complex than that as this effect seems to stack a bit weirdly with other buffs and debuffs</ref>
 
* Seems to cause a "Paralyze" for about 1 round. (Damage done by player -30%)<ref group=combo>'''Pricking''': It might be a bit more complex than that as this effect seems to stack a bit weirdly with other buffs and debuffs</ref>
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沙虫.png
 
沙虫.png
 
</gallery>
 
</gallery>
| {{Skystats|7|0|2|12|92}}Combo: <b>Death Squirm</b>
+
| {{Skystats|7|0|2|12|92}}
  +
  +
Combo: <b>Death Squirm</b>
 
* Replaces attack (infrequently)
 
* Replaces attack (infrequently)
 
* Deals 115% of Main cannon's damage and heal self for 25% of its current energy
 
* Deals 115% of Main cannon's damage and heal self for 25% of its current energy
  +
 
|-
 
|-
 
|23
 
|23
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沙漠蝎.png
 
沙漠蝎.png
 
</gallery>
 
</gallery>
| {{Skystats|20|0|4|0|98}}Combo: <b>Scorpion's Tail</b>
+
| {{Skystats|20|0|4|0|98}}
  +
  +
Combo: <b>Scorpion's Tail</b>
 
* Replaces Attack (medium frequency)
 
* Replaces Attack (medium frequency)
 
* Deals 115% of main cannon's damage, Debuff: 20% Poison (?)
 
* Deals 115% of main cannon's damage, Debuff: 20% Poison (?)
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Sand Golem.png
 
Sand Golem.png
 
</gallery>
 
</gallery>
| {{Skystats|3|18|0|7|106}}Combo : <b>Ice World</b>
+
| {{Skystats|3|18|0|7|106}}
  +
  +
Combo : <b>Ice World</b>
 
* After Suffering Damage
 
* After Suffering Damage
 
* Deals 40% of main cannon's damage
 
* Deals 40% of main cannon's damage
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秘法蜗牛.png
 
秘法蜗牛.png
 
</gallery>
 
</gallery>
| {{Skystats|3|16|0|4|96}}Combo: <b>Magic Scatter</b>
+
| {{Skystats|3|16|0|4|96}}
  +
  +
Combo: <b>Magic Scatter</b>
 
* After attacking (infrequent)
 
* After attacking (infrequent)
 
* Deals damage for 15% of your max energy (Cannot exceed 30% of his max energy)
 
* Deals damage for 15% of your max energy (Cannot exceed 30% of his max energy)
* Apply some sort of Heal Forbidden on you (May last longer than 1 round)
+
* Apply some sort of debuff on you
  +
 
|-
 
|-
 
|26
 
|26
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花岗岩傀儡.png
 
花岗岩傀儡.png
 
</gallery>
 
</gallery>
| {{Skystats|4|18|0|2|98}}Combo: <b>Earthshake</b>
+
| {{Skystats|4|18|0|2|98}}
  +
  +
Combo: <b>Earthshake</b>
 
* After attack (infrequently)
 
* After attack (infrequently)
 
* Deals 40% of Main cannon's damage, Debuff Speed -20
 
* Deals 40% of Main cannon's damage, Debuff Speed -20
  +
 
|-
 
|-
 
|27
 
|27
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Sand Golem.png
 
Sand Golem.png
 
</gallery>
 
</gallery>
| {{Skystats|13|0|5|3|93}}Combo: <b>Snowball Fight</b>
+
| {{Skystats|13|0|5|3|93}}
  +
  +
Combo: <b>Snowball Fight</b>
 
* Replace Attack (medium frequency)
 
* Replace Attack (medium frequency)
 
* Deal damage for 60% of your current Energy (cannot exceed 120% of its current energy)
 
* Deal damage for 60% of your current Energy (cannot exceed 120% of its current energy)
  +
 
|-
 
|-
 
|28
 
|28
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Mole Miner.png
 
Mole Miner.png
 
</gallery>
 
</gallery>
| {{Skystats|13|13|3|0|108}}Combo: <b>Diggers</b>
+
| {{Skystats|13|13|3|0|108}}
  +
  +
Combo: <b>Diggers</b>
 
* Replaces Attack (infrequently)
 
* Replaces Attack (infrequently)
 
* Deals 150% of main cannon's damage
 
* Deals 150% of main cannon's damage
Line 295: Line 301:
 
岩石傀儡.png
 
岩石傀儡.png
 
</gallery>
 
</gallery>
| {{Skystats|4|16|0|3|96}}Combo: <b>Smash</b>
+
| {{Skystats|4|16|0|3|96}}
  +
  +
Combo: <b>Smash</b>
 
* Replaces Attack (infrequently)
 
* Replaces Attack (infrequently)
 
* Deals 120% of main cannon's damage, Debuff Armor -24
 
* Deals 120% of main cannon's damage, Debuff Armor -24
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Mole Miner.png
 
Mole Miner.png
 
</gallery>
 
</gallery>
| {{Skystats|12|5|9|0|102}}Combo: <b>Poaching</b>
+
| {{Skystats|12|5|9|0|102}}
  +
  +
Combo: <b>Poaching</b>
 
* Replaces attack (medium frequency)
 
* Replaces attack (medium frequency)
 
* Deals 150% of main cannon's damage
 
* Deals 150% of main cannon's damage
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...
 
...
 
</gallery>
 
</gallery>
| {{Skystats|8|5|5|8|103}}Combo: <b>Elemental Storm</b>
+
| {{Skystats|8|5|5|8|103}}
  +
  +
Combo: <b>Elemental Storm</b>
 
* After Attack (infrequently)
 
* After Attack (infrequently)
 
* Deals 45% of main cannon's damage
 
* Deals 45% of main cannon's damage
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水元素.png
 
水元素.png
 
</gallery>
 
</gallery>
| {{Skystats|0|2|10|10|95}}Combo: <b>Fountain of Life</b>
+
| {{Skystats|0|2|10|10|95}}
  +
  +
Combo: <b>Fountain of Life</b>
 
* Replaces Attack (infrequently)
 
* Replaces Attack (infrequently)
 
* Deals 110% of main cannon's damage
 
* Deals 110% of main cannon's damage
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火元素.png
 
火元素.png
 
</gallery>
 
</gallery>
| {{Skystats|14|0|2|6|95}}Combo: <b>Ignite</b>
+
| {{Skystats|14|0|2|6|95}}
  +
  +
Combo: <b>Ignite</b>
 
* After Attack
 
* After Attack
 
* Deal damage equals to 75% of its current energy
 
* Deal damage equals to 75% of its current energy
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气元素.png
 
气元素.png
 
</gallery>
 
</gallery>
| {{Skystats|5|0|15|2|95}}Combo: <b>Air Swirl</b>
+
| {{Skystats|5|0|15|2|95}}
  +
  +
Combo: <b>Air Swirl</b>
 
* After suffering damage (high frequency)
 
* After suffering damage (high frequency)
 
* Debuff: [[Seal]] the player for 1 round (?)
 
* Debuff: [[Seal]] the player for 1 round (?)
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土元素.png
 
土元素.png
 
</gallery>
 
</gallery>
| {{Skystats|3|19|0|0|95}}Combo: <b>Firm</b>
+
| {{Skystats|3|19|0|0|95}}
  +
  +
Combo: <b>Firm</b>
 
* After Suffering Damage (medium frequency)
 
* After Suffering Damage (medium frequency)
 
* Buff: Armor +25; Debuff: Fire -20
 
* Buff: Armor +25; Debuff: Fire -20
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光元素.png
 
光元素.png
 
</gallery>
 
</gallery>
| {{Skystats|6|15|3|0|95}}Combo : <b>Dazzling Light</b>
+
| {{Skystats|6|15|3|0|95}}
  +
  +
Combo : <b>Dazzling Light</b>
 
* Replace Attack (infrequently)
 
* Replace Attack (infrequently)
 
* Damage 40% of his total Energy
 
* Damage 40% of his total Energy
 
|-
 
|-
|37
+
|37
 
|Dark Elemental
 
|Dark Elemental
 
|<gallery widths="50" orientation="none" columns="2" spacing="small" hideaddbutton="true" position="center">
 
|<gallery widths="50" orientation="none" columns="2" spacing="small" hideaddbutton="true" position="center">
 
暗元素.png
 
暗元素.png
 
</gallery>
 
</gallery>
| {{Skystats|6|0|3|15|95}}Combo : '''Dark Force'''
+
| {{Skystats|6|0|3|15|95}}
  +
  +
Combo : '''Dark Force'''
 
* Replaces Attack (medium frequency)
 
* Replaces Attack (medium frequency)
 
* Deals 150% of main cannon damage
 
* Deals 150% of main cannon damage
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坚果墙.png
 
坚果墙.png
 
</gallery>
 
</gallery>
| {{Skystats|5|16|8|0|108}}Combo: <b>Back Garden</b>
+
| {{Skystats|5|16|8|0|108}}
  +
  +
Combo: <b>Back Garden</b>
 
* After Attack (frequently)
 
* After Attack (frequently)
 
* Buff: Armor +20; Debuff: Fire -25
 
* Buff: Armor +20; Debuff: Fire -25
  +
 
|-
 
|-
 
|39
 
|39
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豌豆炮.png
 
豌豆炮.png
 
</gallery>
 
</gallery>
| {{Skystats|16|0|0|5|92}}Combo: <b>Fire Suppress</b>:
+
| {{Skystats|16|0|0|5|92}}
  +
  +
Combo: <b>Fire Suppress</b>:
 
* Replaces attack (medium frequency)
 
* Replaces attack (medium frequency)
 
* Deals damage for 54% of his current energy
 
* Deals damage for 54% of his current energy
Line 405: Line 412:
 
食人花.png
 
食人花.png
 
</gallery>
 
</gallery>
| {{Skystats|6|6|14|0|103}}Combo : '''Devour''':
+
| {{Skystats|6|6|14|0|103}}
  +
  +
Combo : '''Devour''':
 
* Replace Attack (infrequently)
 
* Replace Attack (infrequently)
* Damages you for 55% of its current energy + Heal self for 18% of its max energy
+
* Damages you for 55% of its current energy + Heal self for 18% of its max energy
 
|-
 
|-
 
|41
 
|41
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坚果墙.png
 
坚果墙.png
 
</gallery>
 
</gallery>
| {{Skystats|0|20|0|4|98}}Combo: <b>Natural Guardian</b>
+
| {{Skystats|0|20|0|4|98}}
  +
  +
Combo: <b>Natural Guardian</b>
 
* After suffering damage (medium frequency)
 
* After suffering damage (medium frequency)
 
* Armor +36
 
* Armor +36
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荒漠之灵.png
 
荒漠之灵.png
 
</gallery>
 
</gallery>
| {{Skystats|5|5|13|0|97}}Combo : '''Soul Draw'''
+
| {{Skystats|5|5|13|0|97}}
  +
  +
Combo : '''Soul Draw'''
 
* After attack (infrequently)
 
* After attack (infrequently)
 
* Deals 45% of main cannon's damage, Debuff Luck -18
 
* Deals 45% of main cannon's damage, Debuff Luck -18
 
|-
 
|-
|43
+
|43
 
| Necromancer
 
| Necromancer
 
| <gallery widths="50" orientation="none" columns="2" spacing="small" hideaddbutton="true" position="center">
 
| <gallery widths="50" orientation="none" columns="2" spacing="small" hideaddbutton="true" position="center">
 
死灵法师.png
 
死灵法师.png
 
</gallery>
 
</gallery>
| {{Skystats|8|0|15|4|104}}Combo: <b>Soul Seal</b>
+
| {{Skystats|8|0|15|4|104}}
  +
  +
Combo: <b>Soul Seal</b>
 
* After Attack (infrequently)
 
* After Attack (infrequently)
 
* Deals damage for 15% of its total energy (?)
 
* Deals damage for 15% of its total energy (?)
* [[Seal]] the player for 1 or 2 (?) rounds
+
* [[Seal]] the player for 1 or 2 (?) rounds
 
|-
 
|-
|44
+
|44
 
| Alien Dragon
 
| Alien Dragon
 
| <gallery widths="50" orientation="none" columns="2" spacing="small" hideaddbutton="true" position="center">
 
| <gallery widths="50" orientation="none" columns="2" spacing="small" hideaddbutton="true" position="center">
 
Alien Dragon.png
 
Alien Dragon.png
 
</gallery>
 
</gallery>
| {{Skystats|15|5|0|0|91}}Combo : '''Ram'''
+
| {{Skystats|15|5|0|0|91}}
  +
  +
Combo : '''Ram'''
 
* Replace Attack (infrequently)
 
* Replace Attack (infrequently)
 
* Deal damage equals to 75% of its current energy
 
* Deal damage equals to 75% of its current energy
Line 448: Line 455:
   
 
Combo Notes:
 
Combo Notes:
 
 
<references group="combo"/>
 
<references group="combo"/>
   
Line 457: Line 463:
 
* Medium frequency: Believed to be in the 40-60% range
 
* Medium frequency: Believed to be in the 40-60% range
 
* Frequent: believed to be in the 61-80% range
 
* Frequent: believed to be in the 61-80% range
* High Frequency: believed to be in the 81-100% range
+
* High Frequency: believed to be in the 81-100% range
   
 
==Some Maths==
 
==Some Maths==
Line 463: Line 469:
   
 
For levels above 400, a team's energy is computed like this:
 
For levels above 400, a team's energy is computed like this:
+
<br /><math>MaxEnergy = f(level) = K * ( 0.08 * Level² + 3.75 * Level )</math>
 
 
 
 
<math>MaxEnergy = f(level) = K * ( 0.08 * Level² + 3.75 * Level )</math>
 
 
 
   
 
<br />And other equivalent formulas like :
 
<br />And other equivalent formulas like :
+
<br /><math>MaxEnergy = K * Level * 0.08 * ( Level + 46.875)</math>
 
 
 
 
<math>MaxEnergy = K * Level * 0.08 * ( Level + 46.875)</math>
 
 
 
   
 
K is an integer unique to each team and ranges apparently between 91 and 109
 
K is an integer unique to each team and ranges apparently between 91 and 109
Line 475: Line 481:
   
 
For levels between 200 and 400, the Max energy is close to but not exactly equal to the following:
 
For levels between 200 and 400, the Max energy is close to but not exactly equal to the following:
+
<br /><math>MaxEnergy[200;400] =~ f(level) * ( 0.6 + level / 1000) </math>
+
<br /> And a plethora of other formulas that more or less accurately model the Max Energy for those levels.
 
 
 
<math>MaxEnergy[200;400] =~ f(level) * ( 0.6 + level / 1000) </math>
 
 
 
<br />And a plethora of other formulas that more or less accurately model the Max Energy for those levels.
 
   
   
Line 484: Line 490:
   
 
For levels > 200, each stat follow a similar formula:
 
For levels > 200, each stat follow a similar formula:
+
<br /><math>Stat = (Si * Level *8 - Si * 775)/200</math>
 
 
 
 
<math>Stat = (Si * Level *8 - Si * 775)/200</math>
 
 
 
 
<br />Where Si is an Integer unique for each stat (armor, fire, luck, speed) and monster team.
 
<br />Where Si is an Integer unique for each stat (armor, fire, luck, speed) and monster team.
   

Latest revision as of 12:57, June 30, 2020

This page list all the monster teams you can find in Monster Islands and explains a bit how their stats works.

Combo SkillsEdit

Each Monster Island apparently has a single Combo Skill that can proc. The conditions and chance of proc are unknown and very hard to assert. Precise effect can usually be found by analysis but that process is not fail-safe and it is, in particular, difficult to spot secondary effects applied by those combos (effects like weaken, Seal, ...).
Note: The combat animation of Buffs and Debuffs is often slow enough that it gets merged into the animation of the next combat move. It is a purely cosmetic bug but it can make analyzing a combat tricky.

Exhaustive ListEdit

The stats are given in the usual order: Fire, Armor, Speed, Luck, Max Energy. They are the stats such as shown in the details page. That means they are the stats before any title or other effect reduces them.

When stats are given with icons like F15 A2 S3 L8 /E107, those are the actual parameters that you can inject in the formulas below to get the stats at any level.

The # column, is just there for easier referencing.
In combo descriptions, "You" means the human player and "it" means the monsters.

# Name Pictures Info
1 Boar, Spider, Monkey, Blue bat F15 A2 S3 L8 /E107

Combo: Animal Dance

  • After Attack (infrequently)
  • Deals 30% of main cannon's damage, Heal self for 25% of its current energy
2 Boars F3 A15 S2 L0 /E91

Combo: Hum

  • Replaces attack, (medium frequency)
  • Deal 140% of main cannon's damage
3 Blue bat F5 A0 S15 L2 /E94

Combo: Blood-leech

  • Replaces Attack (infrequently)
  • Deal 120% of main cannon's damage, Heal self for 20% of its current energy
4 Spider F16 A4 S3 L0 /E97

Combo: Poisonous Bite

  • Replaces Attack (infrequently)
  • Deal 125% of main cannon's damage, Debuff: Poison you for 1 round for 20% of your current energy (?)
5 Monkeys F6 A0 S5 L14 /E100

Combo : Crazy Banana

  • After Attack (medium frequency)
  • Deals 40% of main cannon's damage
6 Boars and Orc Boatman F16 A8 S0 L3 /E104

Combo:Animal Trainer

  • After Attack (infrequently)
  • Deals 50% of main cannon's damage, Armor Piercing.
7 Orc Boatman F16 A8 S0 L2 /E102

Combo: Cranium Basher

  • After suffering damage (medium frequency)
  • Deals 40% of main cannon's damage, Debuff Armor -20
8 Little Fairies F0 A5 S14 L8 /E105

Combo:Elven Song

  • After attack (very frequently)
  • Deals damage for 20% of your max energy and Buff luck +20
9 Crystal Turtles, Explosive Pumpkins F10 A10 S3 L4 /E104

Combo: Ice Crystal

  • Replaces Attack (medium frequency)
  • Deal damage for 60% of its current energy, Debuff: Slow you for 1 round
10 Crystal Turtles F0 A16 S0 L5 /E93

Combo: Hole up

  • After suffering damage (infrequently)
  • Heal self for 40% of its current energy
11 Explosive Pumpkin F18 A0 S3 L3 /E99

Combo: Eviscerate

  • Replaces Attack (infrequently)
  • Deals 150% of main cannon's damage
  • Debuff: -24 Armor
12 Crabs, Jellyfish, Lizards F0 A12 S5 L12 /E109

Combo: Aquarium

  • After attack (infrequently)
  • Deals 27% of your max energy as damage (cannot exceed 54% of his own max energy)
13 Jellyfish F5 A0 S4 L16 /E101

Combo: Contaminate

  • After suffering damage (infrequently)
  • Damage you for 15% of your max energy, Debuff Paralyze
14 Crabs F3 A14 S0 L7 /E99

Combo: Scissorhands

  • Replace Attack (infrequently)
  • Deal 140% of main cannon's damage, Buff Fire +15
15 Lizards F0 A6 S12 L4 /E94

Combo: Leapfrog

  • After Suffering Damage (medium frequency)
  • Buff: Speed +50
16 Skeleton hounds, blue skeletons, green skeletons F18 A0 S5 L5 /E107

Combo: Tentacle of Death

  • After suffering damage (medium frequency)
  • Debuff: Fire -32, Armor -20
17 Skeleton hounds F14 A4 S4 L0 /E94

Combo: Bite

  • After Attack (infrequently)
  • Heal self for 30% of your current Energy (Cannot exceed 60% of his own current Energy)
18 Blue skeletons F13 A4 S6 L0 /E97

Combo: Thrash

  • After Attack (rare to infrequently)
  • Deals damage for 22% of its total energy
19 Green skeletons F5 A0 S8 L12 /E101

Combo: Slow Spell

  • Replaces Attack (medium frequency)
  • Deals 120% of main cannon's damage, Debuff: Speed -20
20 Cactus, Sandworm, Scorpion F13 A5 S0 L9 /E105

Combo: Passionate Desert

  • Attack after Attack (infrequently)
  • Deals 40% of main cannon's damage, Armor Piercing.
  • Debuff: Fire -25
21 Cactus F0 A18 S0 L6 /E99

Combo: Pricking

  • After suffering damage (medium frequency)
  • Seems to cause a "Paralyze" for about 1 round. (Damage done by player -30%)[combo 1]
22 Sandworms F7 A0 S2 L12 /E92

Combo: Death Squirm

  • Replaces attack (infrequently)
  • Deals 115% of Main cannon's damage and heal self for 25% of its current energy
23 Scorpion F20 A0 S4 L0 /E98

Combo: Scorpion's Tail

  • Replaces Attack (medium frequency)
  • Deals 115% of main cannon's damage, Debuff: 20% Poison (?)
24 Arcane snail, Granite golem, Snow golem F3 A18 S0 L7 /E106

Combo : Ice World

  • After Suffering Damage
  • Deals 40% of main cannon's damage
  • Buff: Armor +20
25 Arcane snail F3 A16 S0 L4 /E96

Combo: Magic Scatter

  • After attacking (infrequent)
  • Deals damage for 15% of your max energy (Cannot exceed 30% of his max energy)
  • Apply some sort of debuff on you
26 Granite golem F4 A18 S0 L2 /E98

Combo: Earthshake

  • After attack (infrequently)
  • Deals 40% of Main cannon's damage, Debuff Speed -20
27 Snow golem F13 A0 S5 L3 /E93

Combo: Snowball Fight

  • Replace Attack (medium frequency)
  • Deal damage for 60% of your current Energy (cannot exceed 120% of its current energy)
28 Rock golem, Mole miner F13 A13 S3 L0 /E108

Combo: Diggers

  • Replaces Attack (infrequently)
  • Deals 150% of main cannon's damage
  • Buff: Armor +30
29 Rock golem F4 A16 S0 L3 /E96

Combo: Smash

  • Replaces Attack (infrequently)
  • Deals 120% of main cannon's damage, Debuff Armor -24
30 Mole miner F12 A5 S9 L0 /E102

Combo: Poaching

  • Replaces attack (medium frequency)
  • Deals 150% of main cannon's damage
31 Elementals F8 A5 S5 L8 /E103

Combo: Elemental Storm

  • After Attack (infrequently)
  • Deals 45% of main cannon's damage
  • Buff: Fire +20
32 Water Elemental F0 A2 S10 L10 /E95

Combo: Fountain of Life

  • Replaces Attack (infrequently)
  • Deals 110% of main cannon's damage
  • Heal self for 15% of total Energy
33 Fire Elemental F14 A0 S2 L6 /E95

Combo: Ignite

  • After Attack
  • Deal damage equals to 75% of its current energy
  • Burn the player for 1 or 2 rounds for 12% of its total energy (?)
34 Air Elemental F5 A0 S15 L2 /E95

Combo: Air Swirl

  • After suffering damage (high frequency)
  • Debuff: Seal the player for 1 round (?)
35 Earth Elemental F3 A19 S0 L0 /E95

Combo: Firm

  • After Suffering Damage (medium frequency)
  • Buff: Armor +25; Debuff: Fire -20
36 Light Elemental F6 A15 S3 L0 /E95

Combo : Dazzling Light

  • Replace Attack (infrequently)
  • Damage 40% of his total Energy
37 Dark Elemental F6 A0 S3 L15 /E95

Combo : Dark Force

  • Replaces Attack (medium frequency)
  • Deals 150% of main cannon damage
38 Pea shooters, Corpse plants, Nuts F5 A16 S8 L0 /E108

Combo: Back Garden

  • After Attack (frequently)
  • Buff: Armor +20; Debuff: Fire -25
39 Pea shooters F16 A0 S0 L5 /E92

Combo: Fire Suppress:

  • Replaces attack (medium frequency)
  • Deals damage for 54% of his current energy
  • Debuff: Fire -20
40 Corpse plants F6 A6 S14 L0 /E103

Combo : Devour:

  • Replace Attack (infrequently)
  • Damages you for 55% of its current energy + Heal self for 18% of its max energy
41 Nuts F0 A20 S0 L4 /E98

Combo: Natural Guardian

  • After suffering damage (medium frequency)
  • Armor +36
42 Desert spirit F5 A5 S13 L0 /E97

Combo : Soul Draw

  • After attack (infrequently)
  • Deals 45% of main cannon's damage, Debuff Luck -18
43 Necromancer F8 A0 S15 L4 /E104

Combo: Soul Seal

  • After Attack (infrequently)
  • Deals damage for 15% of its total energy (?)
  • Seal the player for 1 or 2 (?) rounds
44 Alien Dragon F15 A5 S0 L0 /E91

Combo : Ram

  • Replace Attack (infrequently)
  • Deal damage equals to 75% of its current energy

Combo Notes:

  1. Pricking: It might be a bit more complex than that as this effect seems to stack a bit weirdly with other buffs and debuffs

Proc Probabilities Edit

Exact probability of any combo happening is unknown and usually difficult to assess. Vagues terms are used in the table above in order not to create a false sense knowledge. The guidelines are as follow:

  • Rare : Believed to have less than 20% chance to proc
  • Infrequently: Believed to be in the 21~39% range
  • Medium frequency: Believed to be in the 40-60% range
  • Frequent: believed to be in the 61-80% range
  • High Frequency: believed to be in the 81-100% range

Some MathsEdit

Max EnergyEdit

For levels above 400, a team's energy is computed like this:
$ MaxEnergy = f(level) = K * ( 0.08 * Level² + 3.75 * Level ) $


And other equivalent formulas like :
$ MaxEnergy = K * Level * 0.08 * ( Level + 46.875) $

K is an integer unique to each team and ranges apparently between 91 and 109 The above formulas are exact within a margin of 1 Energy.


For levels below 400, the Max Energy is a fraction of the above computation. The closer the level gets to 400, the closer the amount gets to f(x).

For levels between 200 and 400, the Max energy is close to but not exactly equal to the following:
$ MaxEnergy[200;400] =~ f(level) * ( 0.6 + level / 1000) $
And a plethora of other formulas that more or less accurately model the Max Energy for those levels.


For levels below 200, the formula is unknown.

Scaling of statsEdit

For levels > 200, each stat follow a similar formula:
$ Stat = (Si * Level *8 - Si * 775)/200 $
Where Si is an Integer unique for each stat (armor, fire, luck, speed) and monster team.

For levels below 200:

  • the formula is unknown, stats are above what you would get if you used the formula for levels > 200
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