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When possible, the stats are listed for a few different levels. As you can see, the proportion between the stats (except Energy) for any given team are always the same. |
When possible, the stats are listed for a few different levels. As you can see, the proportion between the stats (except Energy) for any given team are always the same. |
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+ | |||
+ | When stats are given with icons like {{Skystats|15|2|3|8|107}}, those are the actual parameters that you can inject in the [[#Some Maths|formulas below]] to get the stats at any level. |
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The # column, is just there for easier referencing. |
The # column, is just there for easier referencing. |
Revision as of 00:20, 11 October 2019
This page list all the monster teams you can find in Monster Islands and explains a bit how their stats works.
Combo Skills
Each Monster Island apparently has a single Combo Skill that can proc. The conditions and chance of proc are unknown and very hard to assert. Precise effect can usually be found by analysis but that process is not fail-safe and it is, in particular, difficult to spot secondary effects applied by those combos (effects like weaken, seal, ...).
Note: The combat animation of Buffs and Debuffs is often slow enough that it gets merged into the animation of the next combat move. It is a purely cosmetic bug but it can make analyzing a combat tricky.
Exhaustive List
The stats are given in the usual order: Fire, Armor, Speed, Luck, Max Energy. They are the stats such as shown in the details page. That means they are the stats before any title or other effect reduces them.
When possible, the stats are listed for a few different levels. As you can see, the proportion between the stats (except Energy) for any given team are always the same.
When stats are given with icons like 15 2 3 8 /107, those are the actual parameters that you can inject in the formulas below to get the stats at any level.
The # column, is just there for easier referencing.
In combo descriptions, "You" means the human player and "it" means the monsters.
# | Name | Pictures | Info | |
---|---|---|---|---|
1 | Boar, Spider, Monkey, Blue bat | 15 2 3 8 /107
Exemples:
Combo: Animal Dance
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2 | Boars |
Combo: Hum
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3 | Blue bat |
Combo: Blood-leech
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4 | Spider |
Combo: Poisonous Bite
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5 | Monkeys |
Combo : Crazy Banana
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6 | Boars and Orc pirates |
Combo:Animal Tamer
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7 | Orc pirates |
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8 | Little Fairies |
Combo:Elven Song
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9 | Crystal Turtles, Explosive Pumpkins |
Combo: Ice Crystal
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10 | Crystal Turtles |
Combo: Hole up
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11 | Explosive Pumpkin |
Combo: Eviscerate
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12 | Crabs, Jellyfish, Lizards |
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13 | Jellyfish |
Combo:Contaminate | ||
14 | Crabs |
Combo:Scissorhands
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15 | Lizards | |||
16 | Skeleton hounds, blue skeletons, green skeletons |
Combo: Tentacle of Death
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17 | Skeleton hounds |
Combo: Bite
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18 | Blue skeletons | |||
19 | Green skeletons | |||
20 | Cactus, Sand worm, Scorpion |
Combo : Passionate Desert
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21 | Cactus |
Combo: Pricking
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22 | Sand worms |
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23 | Scorpion | |||
24 | Arcane snail, Granite golem, Sand golem |
Combo : Ice World
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25 | Arcane snail | |||
26 | Granite golem |
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27 | Sand golem |
Combo: Snowball Fight
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28 | Rock golem, Mole miner |
Combo: Diggers
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29 | Rock golem | |||
30 | Mole miner |
Combo: Poaching
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31 | Elementals | |||
32 | Water Elemental | |||
33 | Fire Elemental | |||
34 | Air Elemental | |||
35 | Earth Elemental | |||
36 | Light Elemental |
Combo : Dazzling Light
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37 | Dark Elemental |
Combo : Dark Force
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38 | Pea shooters, Corpse plants, Nuts |
Combo: Back Garden
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39 | Pea shooters | |||
40 | Corpse plants |
Combo : Devour:
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41 | Nuts | |||
42 | Desert spirit |
Combo : Soul Draw
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43 | Necromancer | |||
44 | Alien Dragon |
Combo : Ram
|
Combo Notes:
- ↑ Pricking: It might be a bit more complex than that as this effect seems to stack a bit weirdly with other buffs and debuffs
Some Maths
Max Energy
For levels above 400, a team's energy is computed like this:
Failed to parse (syntax error): {\displaystyle MaxEnergy = f(level) = K * ( 0.08 * Level² + 3.75 * Level )}
And other equivalent formulas like :
K is an integer unique to each team and ranges apparently between 91 and 109 The above formulas are exact within a margin of 1 Energy.
For levels below 400, the Max Energy is a fraction of the above computation. The closer the level gets to 400, the closer the amount gets to f(x).
For levels between 200 and 400, the Max energy is close to but not exactly equal to the following:
And a plethora of other formulas that more or less accurately model the Max Energy for those levels.
For levels below 200, the formula is unknown.
Scaling of stats
For levels > 200, each stat follow a similar formula:
Where Si is an Integer unique for each stat (armor, fire, luck, speed) and monster team.
For levels below 200:
- the formula is unknown, stats are above what you would get if you used the formula for levels > 200