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This page list all the monster teams you can find in Monster Islands and explains a bit how their stats works.

Combo SkillsEdit

Each Monster Island apparently has a single Combo Skill that can proc. The conditions and chance of proc are unknown and very hard to assert. Precise effect can usually be found by analysis but that process is not fail-safe and it is, in particular, difficult to spot secondary effects applied by those combos (effects like weaken, seal, ...).
Note: The combat animation of Buffs and Debuffs is often slow enough that it gets merged into the animation of the next combat move. It is a purely cosmetic bug but it can make analyzing a combat tricky.

Exhaustive ListEdit

The stats are given in the usual order: Fire, Armor, Speed, Luck, Max Energy. They are the stats such as shown in the details page. That means they are the stats before any title or other effect reduces them.

When possible, the stats are listed for a few different levels. As you can see, the proportion between the stats (except Energy) for any given team are always the same.

The # column, is just there for easier referencing.
In combo descriptions, "You" means the human player and "it" means the monsters.

# Name Pictures Info
1 Boar, Spider, Monkey, Blue bat
  • lv212:69/9/13/36//379276
  • lv313:129/17/25/69//872775
  • lv478:228/30/45/121//2147620

Combo: Animal Dance

  • Attack for 30% of normal damage, Heal 25% of current energy
2 Boars
  • lv571:56/284/37/0//2568432

Combo: Hum

  • Replaces attack, 119% of normal damage
3 Blue bat
4 Spider
5 Monkeys
  • lv241:34/0/28/80//462479
  • lv327:55/0/46/128//899904
  • lv516:100/0/83/234//2323548

Combo : Crazy Banana

  • After Attack
  • Deals damage (40% of main cannon's damage)
6 Boars and Orc pirates
  • lv458:231/115/0/43//1923856
  • lv585:312/156/0/58//3075462

Combo:Animal Tamer

  • Extra attack after his attack. Deals damage as if unhurt (?)
7 Orc pirates
  • lv223:80/40/0/10//401239
  • lv637:345/172/0/43/3554727
8 Little Fairies
  • lv584:0/97/272/155//3094820

Combo:Elven Song

  • Frequent, Attack after his attack.
  • Deals damage (20% of your Emax) and increases luck (~+20)
9 Crystal Turtles, Explosive Pumpkins
  • lv244:58/58/17/23/493816
  • lv399:120/120/36/48//1478502
10 Crystal Turtles
11 Explosive Pumpkin
  • lv655:401/0/66/66//3641046

Combo: Eviscerate

  • Deals damage, Decreases player's Armor
  • Details unknown
12 Crabs, Jellyfish, Lizards
  • lv505:0/195/81/195//2430236
  • lv622:0/252/105/252//3627870
13 Jellyfish
  • lv215:23/0/18/75/368503
  • lv342:49/0/39/156/1005863
  • lv607:102/0/81/326/3206969

Combo:Contaminate

14 Crabs
  • lv224:15/71/0/35//392958
  • lv423:39/182/0/91//1574156

Combo:Scissorhands

  • Replace Attack
  • 140% of normal damage. Fire +15
15 Lizards
16 Skeleton hounds, blue skeletons, green skeletons
  • lv217:86/0/24/24//397741
  • lv476:272/0/75/75//2130485
  • lv516:302/0/84/84//2495440

Combo: Tentacle of Death

  • After suffering damage
  • Debuff: Fire -20%, Armor -20 (flat)
17 Skeleton hounds
  • lv685:329/94/94/0/3770034

Combo: Bite

  • After Attacking
  • Heal self for 30% of your current Energy
18 Blue skeletons
19 Green skeletons
20 Cactus, Sand worm, Scorpion
  • lv439:177/68/0/123//1791712
  • lv518:218/84/0/151//2457884

Combo : Passionate Desert

  • Attack after Attack
  • Deals 40% of main cannon's damage, Armor Piercing.
21 Cactus
  • lv613:0/371/0/123//3203666

Combo: Pricking

  • Procs rather frequently after suffering damage
  • Seems to cause a "Paralyze" for about 1 round. (Damage done by player -30%)[combo 1]
22 Sand worms
  • lv212:32/0/9/55//326106
23 Scorpion
24 Arcane snail, Granite golem, Sand golem
  • lv221:14/89/0/34//409252
  • lv321:26/162/0/62//914959
  • lv514:50/300/0/116//2444697

Combo : Ice World

  • Details unknown
25 Arcane snail
26 Granite golem
  • lv239:22/102/0/11//445486
27 Sand golem
  • lv280:95/0/36/21//593451
  • lv515:217/0/83/50//2152880

Combo: Snowball Fight

  • Replace Attack, rather frequent
  • Deal damage (60% of your current Energy)
28 Rock golem, Mole miner
29 Rock golem
30 Mole miner
  • lev234:65/27/49/0//443467
31 Elementals
32 Water Elemental
33 Fire Elemental
34 Air Elemental
35 Earth Elemental
36 Light Elemental
  • lv324:54/136/27/0//837216
  • lv512:99/249/49/0//2174694
  • lv615:124/310/62/0//3093603

Combo : Dazzling Light

  • Replace Attack
  • Damage 40% of his total Energy
37 Dark Elemental
  • lv519:101/0/50/253//2232037

Combo : Dark Force

  • Replaces Attack
  • deals 150% of main cannon damage
38 Pea shooters, Corpse plants, Nuts
  • lv:229/26/84/42/0//448885
  • lv:520/84/270/135/0//2546856

Combo: Back Garden

  • After Attack (very frequent)
  • Buff: Armor +20; Debuff: Fire -25
39 Pea shooters
40 Corpse plants
  • lv656:134/134/313/0//3799348

Combo : Devour:

  • Deals damage and heal self
  • Details unknown
41 Nuts
42 Desert spirit
  • lv581:96/96/251/0//2830812

Combo : Soul Draw

  • procs after attack
  • Attack at 45%, Debuff luck (-18)
43 Necromancer
44 Alien Dragon
  • lv513:249/83/0/0//2090931

Combo : Ram

  • After suffering damage
  • Damage equals to 75% of its current energy

Combo Notes:

  1. Pricking: It might be a bit more complex than that as this effect seems to stack a bit weirdly with other buffs and debuffs

Some MathsEdit

Max EnergyEdit

For levels above 400, a team's energy is computed like this:
$ MaxEnergy = f(level) = K * ( 0.08 * Level² + 3.75 * Level ) $


And other equivalent formulas like :
$ MaxEnergy = K * Level * 0.08 * ( Level + 46.875) $

K is an integer unique to each team and ranges apparently between 91 and 109 The above formulas are exact within a margin of 1 Energy.


For levels below 400, the Max Energy is a fraction of the above computation. The closer the level gets to 400, the closer the amount gets to f(x).

For levels between 200 and 400, the Max energy is close to but not exactly equal to the following:
$ MaxEnergy[200;400] =~ f(level) * ( 0.6 + level / 1000) $
And a plethora of other formulas that more or less accurately model the Max Energy for those levels.


For levels below 200, the formula is unknown.

Scaling of statsEdit

For levels > 200, each stat follow a linear formula:
$ Stat = Round.up( Si * Level / 100 - Si) + Sicor $
Where Si is an Integer unique for each stat (armor, fire, luck, speed) and monster team.
SiCor is 0 or 1 depending on the stat and Team.

For levels below 200:

  • the formula is unknown, stats are above what you would get if you used the formula for levels > 200
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