Kars Camp | ||||||||
---|---|---|---|---|---|---|---|---|
Primary Information Missions (Levels 1-6)[]
Name | Type | Min Level
Cost |
Rewards |
---|---|---|---|
Exploration Intelligence | |||
Abandoned Jail | 1 300 |
Search Remains:
Recycle: Dismantle Device:
| |
Broken Device | 1 300 |
Energy Extraction:
Repairing Device:
Dismantle Device: | |
Damaged Instrument | 1 300 |
Investigate
Repair:
| |
Demon Fortress | 1 300 |
Investigate the fort
Destroy the Fortress:
| |
Demon Gate | 1 300 |
Energy Extraction
Go through the Demon Gate
Destroy the Demon Gate
| |
Haunted House | 1 300 |
Go in the Haunted House
Wipeout ghosts: | |
Ice Castle | 1 300 |
Pray
Sneak into the castle:
| |
Land of War | 1 300 |
Clean the battlefield
Sacrifice the Dead
| |
Mech Smelter | 1 300 |
Smelting Accelerator:
Smelting Device:
Smelting Wonder Material:
| |
Power Plant | 1 300 |
Produce Gas
Produce Uranium Ore
Produce Electricity
| |
Crashed Satellite | 2 350 |
Dismantle
Investigate
| |
Forgotten Device | 2 300 |
Contact with the trader
Study
Demolish Equipment
| |
Army Base | 3 400 |
Purchase Supplies Sneak into the base
-->Fail: | |
Technology Research Center | 3 350 |
Pay 5k and pick an option:
Exchange for biology technology
Exchange for space technology
Exchange for fleet technology
| |
Evil Altar | 4 450 |
Activate Altar
Destroy the Altar (req. 1000+ Fire)
| |
Underground Warehouse | 4 400 |
Threaten
Sneak in Camouflage
| |
Pool of Blood | 5 500 |
Participate Ceremony
Destruction Rite
| |
Mech Platform | 5 500 |
Spend 5x Battery Pack and choose:
Activate Module A
Activate Module B
Activate Module C:
| |
Ancient Shrine | 6 550 |
Pray to God of Time
Pray to God of Space
Pray to God of Fate
| |
Biological Research Base | 6 550 |
Presenting clone (requires the sacrifice of one level 5 higher clone)
Grab scientific achievements |
Medium Information (Levels 7-12)[]
Name | Type | Min Level
Cost |
Rewards |
---|---|---|---|
Blue Crystal | 7 600 |
Analyze Crystal
Touch
Cut Crystal
| |
Damaged Satellite | 7 600 |
Dismantle
Repair
| |
Magic Academy | 7 600 |
Magic DebateFight 1006 1098 1165 1054 /9M for
Communicate Spell
Share Magic
| |
Mushroom Garden | 7 600 |
Pick Mushroom
Destroy Mushroom Garden
| |
Quicksand Trap | 7 600 |
Investigate Either no Battle: Or fight 912 803 950 888 /5,608,675 for
Bombing
| |
Strange Tower | 7 600 |
Get in from Front Door
Get in from Back Door
Get in from Side Door | |
Big Tree | 8 650 |
Rest
Pick Fruit Cut
| |
Damaged Evolution Chamber | 8 650 |
Destroy Eggs
Gene Extraction
| |
Military Training Base | 8 650 |
Challenge Astral Officer
Challenge Astral Lieutenant
Challenge Astral Colonel
| |
Prayer Room | 8 650 |
Read the Words at the Statue Base
Chant the Prayer in Parchment
| |
Abnormal Hive | 9 700 |
Observation
Assault
| |
Giant Radar | 9 700 |
Search
Transform
Demolish | |
Sleeping Mixture | 9 700 |
Steal
Assault
| |
Tree of Ancestor | 9 700 |
Power
Knowledge Life
| |
Deep Sea Palace | 10 750 |
Worship
Communicate
| |
Flesh Altar | 10 750 |
Sacrifice Higher Clone
Sacrifice Super Clone
Burn the Altar | |
Goblin Tribe | 10 750 |
Assist Construction
Trade
Assault
| |
Order Clock | 10 750 |
Clockwise
Anti-clockwise
| |
Another World Passage | 11 800 |
Destroy the Passage
Activate the Passage
| |
Snuggly Duckling | 11 800 |
Have a Drink
Roulette Bilk
|
High-Level Information (Levels 13-20)[]
Name | Type | Min Level
Cost |
Rewards |
---|---|---|---|
Dark Cave | 13 900 |
Help Dwarfs
Help Trogs
Steal Treasure
| |
Energy Refiner | 13 900 |
Refine Gas
Refine Uranium Ore Refine Electricity | |
Injured Overlord | 13 900 |
Rescue
Kill | |
Ravagers' Base | 13 900 |
Pay a visit
Sneak In
If you get the fight result, you can run away and pick "Pay a Visit". (If you pick "Sneak in" again, you'll get the fight again without an option to run away.) | |
Beast Altar | 14 950 |
Participate Ceremony
Take the offerings
| |
Monster's Remains | 14 950 |
Investigate
Study | |
Moving Magical Store | 14 950 |
Purchase Propellant
Frighten the Elder
Assault | |
Stronghold | 14 950 |
Pay a visit
Sneak In Assault
| |
Energy Grabber | 15 1000 |
Activate
Energy Extraction | |
Underground Jail | 15 1000 |
Consume 60,000 to release a prisoner:
Release Merchant on Bail Release Engineer on Bail
Release Geologist on Bail
| |
Endless Vortex | 16 1050 |
Dive Into The Vortex
Construct Power Station Cast The Net
| |
Institute of Biology | 16 1050 |
Offer Higher Clone
Offer Super Clone
Sneak In
| |
Miracle Fountain | 16 1050 |
Drag Coins
Toss A Coin
| |
Mysterious Gate | 16 1050 |
Demolish
Open The Gate
| |
Damaged Mast | 17 1100 |
Send Message
Destroy | |
Unknown Device | 17 1100 |
Activate
Search
Knock
| |
Secret Space Station | 18 1150 |
Search
Study
Activate
| |
Damaged Fleet | 18 1150 |
Demolish
Repair
| |
Fantastic Port | 19 1200 |
Grab Crystal
Seize the Ship Overseas Exploration
| |
Machine Research Institute | 19 1200 |
Purchase Robot
Communicate Technology | |
Space Currencies Note: For the sake of brevity, many of the space currency amounts are expressed in Sabnocks () which is the currency of M01. It must be understood that currency received in truth is that of the sector you are in and that the amount received is the one stated in the table in Sabnocks multiplied by a conversion factor that depends solely on your sector (see #Space Currency Conversion).
Missions Occurrences Rate[]
Any monster mission is slightly less frequent than an exploration mission of the same rarity. As there are also less unique monster missions than explorations (at least at low levels), we end up with way fewer monster missions being offered on average.
When available, any given rare mission is about twice less likely than any given common mission.
Any given super rare mission is 5 to 10 times less likely than any given common mission. The most likely super rare missions are the ones that have to be obtained many times to get the complete special rewards.
Space Currency Conversion[]
It is assumed that for all sources of space coins, there is a conversion factor depending on the sector.
- M01 , M05 , M09 , M13 : x1.0
- M02 , M06 , M10 , M14+15 : x2.0
- M03 , M07 , M11 : x1.2
- M04 , M08 , M12 , M16 : x3.0
Top Secret Explore[]
Notes[]
- ↑ 1.0 1.1 Apparently, the clone lost is always the owned clone that is the lowest according to the ordering shown in the Super Clones page. Temporary clones are ignored. For a short while, those from Space/S01 were an exception but this is no longer the case.