Gumballs & Dungeons Wikia
Gumballs & Dungeons Wikia
No edit summary
Tag: rte-source
No edit summary
Tag: apiedit
Line 3: Line 3:
 
|description=This very special deep blue crystal is much lighter than ordinary crystals. It is said that every Ghost Crystal detains the soul of a victim. The soul will be relieved when you break the crystal.
 
|description=This very special deep blue crystal is much lighter than ordinary crystals. It is said that every Ghost Crystal detains the soul of a victim. The soul will be relieved when you break the crystal.
 
|stat=Use: Receives EP x100-200. Use to get 1 Gem in certain circumstances.
 
|stat=Use: Receives EP x100-200. Use to get 1 Gem in certain circumstances.
(Getting a gem is tied to the round number (number of moves made). Collect a bunch of crystals then use the s/l method to determine when you get a gem, this is the start of the pattern. Continue to count rounds and you should get another gem after about 14 moves. Max 1 gem per floor, 5 per maze run.)
+
(Getting a gem is tied to the round number (number of moves made). Collect a bunch of crystals, then, after the 14th turn start using them one per turn until you get a gem. Note which turn you got the gem and s/l the game, then use the crystal on that turn to get a gem. Repeat this process on another floor and keep in mind you don't always get to the turn needed to produce a gem with the floor elements (you may pass more turns by casting spells) Max 1 gem per floor, 5 per maze run.)
 
|source=Found in [[Skeleton Island]] maze
 
|source=Found in [[Skeleton Island]] maze
 
}}
 
}}

Revision as of 22:11, 16 April 2017

Ghost Crystal Ghost Crystal
Type: Consumable
This very special deep blue crystal is much lighter than ordinary crystals. It is said that every Ghost Crystal detains the soul of a victim. The soul will be relieved when you break the crystal.
Use: Receives EP x100-200. Use to get 1 Gem in certain circumstances.

(Getting a gem is tied to the round number (number of moves made). Collect a bunch of crystals, then, after the 14th turn start using them one per turn until you get a gem. Note which turn you got the gem and s/l the game, then use the crystal on that turn to get a gem. Repeat this process on another floor and keep in mind you don't always get to the turn needed to produce a gem with the floor elements (you may pass more turns by casting spells) Max 1 gem per floor, 5 per maze run.)

Source(s): Found in Skeleton Island maze