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==Notes== |
==Notes== |
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*Special title mortifications can be selected even if there is no way to gain that title on the current run. As such, it is wise to take Machine and Demon motifications immediately in most situations. |
*Special title mortifications can be selected even if there is no way to gain that title on the current run. As such, it is wise to take Machine and Demon motifications immediately in most situations. |
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− | *The restriction only prevents you from learning new titles, as mortification will not affect learnt/upgraded titles. Hence, there is no penalty for mortificating a title once it is fully maxed |
+ | *The restriction only prevents you from learning new titles, as mortification will not affect learnt/upgraded titles. Hence, there is no penalty for mortificating a title once it is fully maxed. |
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Revision as of 07:34, 21 April 2019
The Flagellant's Diary is the key item for Flagellant's exclusive talent. Through it, Flagellant can select "paths of mortification" - that is, he can restrict certain game elements, losing access to them but gaining new benefits in the process.
All selections are permanent for the current run. In the case of mortifying equipment slots, you retain the effect of the items currently equipped - make sure you're wearing what you want before mortifying a slot, because you won't be able to change it later.
In the case of the diary used during Flagellant's trial, some options and pages are not available for use.
Flagellant's Diary
Choose your path of mortification
Restriction | Effect | |
---|---|---|
After mortification, Attack is halved, in exchange: | When attacking, 30% chance of casting Lightning Bolt | |
After mortification, Power is halved, in exchange: | During attack, inflicts additional damage by 30% | |
After mortification, HP is halved, in exchange: | Attack and Power increases 5% | |
After mortification, MP is halved, in exchange: | All spells consumption +2
Effects of all damage spells +10% | |
After mortification, Dodge is halved, in exchange: | Reduces damage suffered by 5% | |
After mortification, Reduces enemy's Attack by halve, in exchange: | Ignores enemy's Dodge +10% |
Notes
- All effects on this page reduce or increase both current and future stats. For example, if you mortify HP then gain a rank of Explorer, you will only gain 10 HP.
- If attack has been mortified, the lightning bolt will strike a random enemy if the triggering attack kills the attack target.
- The last mortification on this page is incorrectly described in-game. It does not reduce enemy attack - it halves your defense, which is the intended effect.
Restriction | Effect | |
---|---|---|
After mortification, Unable to cast Fire Spells, in exchange: | Receives "Hex" by 3
Receives "Timestill" by 1 | |
After mortification, Unable to cast Water Spells, in exchange: | Recover 100% HP | |
After mortification, Unable to cast Earth Spells, in exchange: | Summon's Rock Golem | |
After mortification, Unable to cast Air Spells, in exchange: | Duration rounds of all spells +2 | |
After mortification, Unable to cast Light Spells, in exchange: | Receives "Recovering" by 5
All effects of Healing spells +10% | |
After mortification, Unable to cast Dark Spells, in exchange: | Casts Holy Rebirth |
Restriction | Effect | |
---|---|---|
After mortification, Cannot learn Venture Title, in exchange: | Receives 1~2 Dragon Balls at random | |
After mortification, Cannot learn Melee Title, in exchange: | When attacking, 10% chance of causing double damage | |
After mortification, Cannot learn Magic Title, in exchange: | When casting, 10% chance of not consuming spell scroll | |
After mortification, Cannot learn Dragon Title, in exchange: | Receives 5 souls | |
After mortification, Cannot learn Demon Title, in exchange: | Effect of all Light Spells +10% | |
After mortification, Cannot learn Mechanical Title, in exchange: | When attacking mechanical creature, deal extra damage +10% |
Notes
- Special title mortifications can be selected even if there is no way to gain that title on the current run. As such, it is wise to take Machine and Demon motifications immediately in most situations.
- The restriction only prevents you from learning new titles, as mortification will not affect learnt/upgraded titles. Hence, there is no penalty for mortificating a title once it is fully maxed.
Restriction | Effect | |
---|---|---|
After mortification, Unable to change belt type equipment, in exchange: | EP consumption reduced by 3% | |
After mortification, Unable to change gloves type equipment, in exchange: | Ignores enemy's Physical Resistence +10% | |
After mortification, Unable to change armor type equipment, in exchange: | Receives 3 Swordsmanship Scrolls at random | |
After mortification, Unable to change helmet type equipment, in exchange: | Detection of enemies' location +1 on each floor | |
After mortification, Unable to change necklace type equipment, in exchange: | Receives "Burnt Parchment" by 1
Receives "Shaman's Ear" by 1 | |
After mortification, Unable to change ring type equipment, in exchange: | Ignores enemy's Spell Resistance +10% | |
After mortification, Unable to change cloak type equipment, in exchange: | Effects of all aid spells +10% | |
After mortification, Unable to change boot type equipment, in exchange: | Immediately regress 10 floors of the maze (invalid in special floor) | |
After mortification, Unable to change treasure type equipment, in exchange: | Attack and Power +3.
When attacking Boss, causes extra damage +15% |
Restriction | Effect | |
---|---|---|
After mortification, Unable to receive effect from HP Potion, in exchange: | Receives "Magic Toffee" by 3 | |
After mortification, Unable to receive effect from MP Potion, in exchange: | Receives "Origin of Calamity" Suit | |
After mortification, Unable to use items, in exchange: | Tenacious Status (can completely block off damage for 5 times) | |
After mortification, Unable to obtain summoned creature, in exchange: | 5% chance of detecting the key's location on each floor | |
After mortification, Unable to cast Special Skills, in exchange: | When an enemy is killed, 2% chance of detaining their soul |