Metal Storm is a mecha suit that replaces the Eden Maze firearm mechanic in the Hall of Overseeing maze and is a major feature of Eden's Land. It features three unique upgrade trees that function similarly to Titles, requiring Smart Chips to upgrade. It also features a beam cannon as an active skill, which changes functionality depending on the upgrade path selected in the Cannon Tree.
The following items that are related to the Metal Storm:
- Energy Cube: Metal Storm recovers energy by 1
- Nanoscale Repair Kit: Metal Storm recovers HP by 35%
- Miniature Power Furnace: Metal Storm HP+100, When Metal Storm casts skills, 10% chance not to consume energy
- Alloy Piercing Blade: Metal Storm's Attack +30, HP +300
- Composite Armor Piece: Metal Storm decreases enemy's Attack by 5
- Nerve Sensor: Metal Storm's Power +10, MP +30
- Driver (Suit): Suit that increase Metal Storm's HP and Attack by 15%
- Mechanical Arm: When enhancing Metal Storm, decreases the consumption of the intelligent chip +2
- Secondary Weapon Platform found using God of Thieves title, Modify Metal Storm to launch rockets every 5 rounds
Active Skills[]
The Metal Storm comes with an Active Skill, the Energy Cannon, which can be upgraded into either the Beam Cannon or the Gravity Wave. Each cast of the Active Skill consumes 1 Energy. The Metal Storm has a capacity of 3 Energy, and Energy recovers after ascending 4/3/2 floors, based on the level of Energy Storage Program.
Energy Cannon, Active Skill:
- Costs 1 energy to cast
- Deals "Attack * 1.4 damage" to a single target
Upon learning Beam Cannon Program, replace Energy Cannon with:
Beam Cannon, Active skill, by default:
- Costs 1 energy to cast
- Deals "Attack * 2.8 damage" to a single target
Upon learning Gravity Wave Program, replace Energy Cannon with:
Gravity Wave, Active skill by default:
- Costs 1 energy to cast
- Deals "Attack * 1.6 damage" to a all visible enemies
What impacts and doesn't impact the cannon's damage :
- Cannon's damage ignores both Physical and Spell Resistance
- Effects boosting Spell Damage or Physical Damage are ignored
- Effects boosting your attack (like Bless or BoR) will boost the cannon's damage
- Effects boosting damage against Boss or monsters of type xxx do not apply
Weapon Enhancement[]
This enhancement tree lets you recover cannon energy, transform the Energy Cannon into either a Beam Cannon or Gravity Wave and enhance its effects.
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Title | Rank | Main effect / Branch | Bonus effect |
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1 | Recover Energy Value +1 for advancing every 4/3/2 floors
Requires 10/15/20 Smart Chips |
HP +200/400/600 | |
2 | "Energy Cannon" is converted into "Beam Cannon"
Beam Cannon's base damage is twice that of "Energy Cannon" Requires 20/25/30 Smart Chips |
Attack +30/60/90 "Beam Cannon" Power +0%/25%/50% | |
3 | "Beam Cannon" bring the Burning effect (for 3 rounds).
Burning damage is Attack * 50%/75%/100% Requires 30/35/40 Smart Chips |
Attack +30/60/90 HP +300/600/900 | |
4 | "Beam Cannon" 20%/35%/50% chance to deal double damage
Requires 40/45/50 Smart Chips |
Attack +50/100/150 HP +500/1000/1500 | |
5 | "Beam Cannon" 25% chance to bring Distortion effect: Makes the enemy unable to take any action and increase the damage suffered by 60%, lasts for 2 rounds, halved duration against BOSS.
Requires 50 Smart Chips to learn and 50 Smart Chips per upgrade |
Attack +100/200/300, "Beam Cannon" Rounds of Distortion +1/2/3 Attack +100/200/300, "Beam Cannon" Distortion effect +25%/50%/75%. HP +1000/2000/3000, Triggering probability of Distortion +25%/50%/75% | |
5 | "Beam Cannon" Power +30%
Requires 50 Smart Chips to learn and 50 Smart Chips per upgrade |
Attack +100/200/300, "Beam Cannon" Power +10%/20%/30% Attack +100/200/300, "Beam Cannon" Power +10%/20%/30% HP +1000/2000/3000, "Beam Cannon" Power +10%/20%/30% |
Title | Rank | Main effect / Branch | Bonus effect |
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1 | Recover Energy Value +1 for advancing every 4/3/2 floors
Requires 10/15/20 Smart Chips |
HP +200/400/600 | |
2 | "Energy Cannon" is converted to "Gravity Wave"
Gravity Wave's base damage is 8/7 times that of "Energy Cannon" Requires 20/25/30 Smart Chips |
Attack +30/60/90 "Gravity Wave" Power + 0/25%/50% | |
3 | "Gravity Wave" Bring the Blind effect (for 3 rounds).
"Gravity Wave" Blind effect + 0%/60%/80% Requires 30/35/40 Smart Chips |
Attack +30/60/90 HP +300/600/900 | |
4 | "Gravity Wave" 60% chance to deal 1000/2000/3000 extra damage
Requires 40/45/50 Smart Chips |
Attack +50/100/150 HP +500/1000/1500 | |
5 | Gravity Wave" 12% chance to bring the Instant Death Effect killing all enemies (invalid to BOSS)
Requires 50 Smart Chips to learn and 50 Smart Chips per upgrade |
Attack +100/200/300, Triggering probability of Instant Death +2/4/6% Attack +100/200/300, Triggering probability of Instant Death +2/4/6% HP +1000/2000/3000, Triggering probability of Instant Death +2/4/6% | |
5 | When casting "Gravity Wave", 50% chance to cast once again
Requires 50 Smart Chips to learn and 50 Smart Chips per upgrade |
Attack +100/200/300, "Gravity Wave" Power +10/20/30% Attack +100/200/300, "Gravity Wave" Power +10/20/30% HP +1000/2000/3000, "Gravity Wave" Power +10/20/30% |
Body Enhancement[]
The first skill add a Spurting effect to normal attacks. The Assault Program side of the tree will help you deal more damage. The Protection Program side will help you resist damage and heal HP.
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Title | Rank | Main effect / Branch | Bonus effect |
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1 | While attacking, spurt 50%/75%/100% Damage on all enemies around, and turn over the slate within the scope of the Damage
Requires 10/15/20 Smart Chips |
Attack +20/40/60 | |
2 | Metal Storm's Attack increase by 5%/10%/15%
Requires 20/25/30 Smart Chips |
Attack +30/60/90 | |
3 | Recover 100/200/300HP for every enemy killed
Requires 30/35/40 Smart Chips |
Attack +30/60/90 HP +300/600/900 | |
4 | When attacking the enemy, 10%/20%/30% chance to deal double damage
Requires 40/45/50 Smart Chips |
Attack +50/100/150 HP +500/1000/1500 | |
5 | When attacking BOSS, deals an extra Damage +50%
Requires 50 Smart Chips to learn and 50 Smart Chips per upgrade |
Attack +100/200/300, When attacking BOSS, deals an extra Damage +15%/30%/45% Attack +100/200/300, When attacking BOSS, deals an extra Damage +15%/30%/45% HP +1000/2000/3000, When attacking BOSS, deals an extra Damage +15%/30%/45% | |
5 | Increase Attack by 30% of current value
Requires 50 Smart Chips to learn and 50 Smart Chips per upgrade |
Attack +100/200/300, Ignore enemy's Physical Resistance +25%/50%/75% Attack +100/200/300, Ignore enemy's Dodge +10%/20%/30% HP +1000/2000/3000, While attacking, kill enemies whose HP is lower than 10%/15%/20% |
Title | Rank | Main effect / Branch | Bonus effect |
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1 | While attacking, spurt 50%/75%/100% Damage on all enemies around, and turn over the slate within the scope of the Damage
Requires 10/15/20 Smart Chips |
Attack +20/40/60 | |
2 | Metal Storm's Defense +10/20/30
Requires 20/25/30 Smart Chips |
HP +300/600/900 | |
3 | Recover HP +500/1000/1500 when entering next floor
Requires 30/35/40 Smart Chips |
Attack +30/60/90 HP +300/600/900 | |
4 | Dodge +5%/10%/15%, Max Dodge +2%/4%/6%
Requires 40/45/50 Smart Chips |
Attack +50/100/150 HP +500/1000/1500 | |
5 | While attacking, reflect the enemy's Damage +60%
Requires 50 Smart Chips to learn and 50 Smart Chips per upgrade |
Attack +100/200/300, While attacking, reflect the enemy's damage +10%/20%/30% Attack +100/200/300, While attacking, reflect the enemy's damage +10%/20%/30% HP +1000/2000/3000, While attacking, reflect the enemy's damage +10%/20%/30% | |
5 | Decrease the Damage suffered by 20%
Requires 50 Smart Chips to learn and 50 Smart Chips per upgrade |
Attack +100/200/300, Decrease the reflected damage by 30%/60%/90% HP +1000/2000/3000, Decrease the long-range Damage suffered by 10%/20%/30% HP +1000/2000/3000, 15%/30%/45% chance to be immune to all abnormal states |
Perceptual System Enhancement[]
This tree helps you do more spell damage, recover MP and increase effects of all spells.
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Title | Rank | Main effect / Branch | Bonus effect |
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1 | Power increase by 5%/10%/15%
Requires 10/15/20 Smart Chips |
Power +5/10/15 | |
2 | Recover MP +5/10/15 when entering next floor
Requires 20/25/30 Smart Chips |
Power +10/20/30 | |
3 | Ignore the enemy's Spell Resistance +10/20/30%
Requires 30/35/40 Smart Chips |
Power +10/20/30 MP +30/60/90 | |
4 | When casting Damage spells, 10%/20%/30% chance to deal double Damage
Requires 40/45/50 Smart Chips |
Power +15/30/35 MP +50/100/150 | |
5 | Effects of all Damage spells +50%
Requires 50 Smart Chips to learn and 50 Smart Chips per upgrade |
Power +30/60/90, Effects of all Damage spells +25%/50%/75% Power +30/60/90, Effects of all Damage spells +25%/50%/75% MP +100/200/300, Effects of all Damage spells +25%/50%/75% | |
5 | Effects of all spells +20%
Requires 50 Smart Chips to learn and 50 Smart Chips per upgrade |
Power +30/60/90, Effects of all spells +10%/20%/30% Power +30/60/90, Effects of all spells +10%/20%/30% MP +100/200/300, Effects of all spells +10%/20%/30% |