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Engineering Manual

Erathia's Engineering Manual combines the Steam Power equipment of Avalon Fortress and Electric Age equipment of City of Steam with its own Aerospace improvements and a new fourth, customizable page for Ancient Technology.

MetallurgyEdit

All features on the Metallurgy page relate to the construction and improvement of the Steam Power equipment suit. Bonuses from this page are applied to their associated piece of equipment rather than directly to the gumball.

Interactive MapEdit

#Steam Gloves Manufacturing#Precise Clockwork Spring Manufacturing#Polymer Coating Technology#Burnishing and Polishing of Lens#Steam Helmet Manufacturing#Separating Condenser#Cauchynia Dynamic Movement#Franken Curve Gear#IIyich Torsional Spring#Oslov Steam Stove#High Alloy Smelting#Dashboard Structure Principle#Centrifugal Governor#Aufbau Principle of Screw Conveyor#Steam Belt Manufacturing#Steam Armor ManufacturingErathia Metallurgy
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Steam Gloves ManufacturingEdit

Manufacture Steam Power Gloves

  • Cost: 2 Metallurgy Component

Precise Clockwork Spring ManufacturingEdit

Chance to avoid enemy counterattack (Gloves)

  • Per Rank: 5%
  • Max Bonus: 15%
  • Cost: 5 Metallurgy Component per rank

Separating CondenserEdit

Attack bonus (Gloves)

  • Per Rank: Attack +3
  • Max Bonus: Attack +9
  • Cost per rank: 5 Metallurgy Component

Cauchynia Dynamic MovementEdit

Percentage Attack bonus, and bonus damage chance (Gloves)

  • Per Rank: Attack +4% and 4% chance for 3 extra damage
  • Max Bonus: Attack +?% and ?% chance for ? extra damage
  • Cost per rank: 8 Metallurgy Component and 1 Ancient Component

Steam Helmet ManufacturingEdit

Manufacture Steam Power Helmet

  • Cost: 2 Metallurgy Component

Burnishing and Polishing of LensEdit

Gain one random Engineering Component every so many floors (Helmet)

  • Rank 1: Every 5 floors
  • Rank 2: Every 3 floors
  • Rank 3: Every 2 floors
  • Cost per rank: 5 Metallurgy Component

Polymer Coating TechnologyEdit

HP bonus (Helmet)

  • Per Rank: HP +40
  • Max Bonus: HP +120
  • Cost per rank: 5 Metallurgy Component

Franken Curve GearEdit

Percentage Attack bonus, and bonus damage chance (Helmet)

  • Per Rank: Attack +4% and 4% chance for 3 extra damage
  • Max Bonus: Attack +?% and ?% chance for ? extra damage
  • Cost per rank: 8 Metallurgy Component and 1 Ancient Component

Steam Armor ManufacturingEdit

Manufacture 1 Steam Power Armor

  • Cost: 2 Metallurgy Component

Aufbau Principle of Screw ConveyorEdit

Decrease long-range damage (Armor)

  • Per Rank: Decrease by 10%
  • Max Bonus: Decrease by 30%
  • Cost per rank: 5 Metallurgy Component

High Alloy SmeltingEdit

Defense bonus (Armor)

  • Per Rank: Defense +2
  • Max Bonus: Defense +6
  • Cost per rank: 5 Metallurgy Component

Oslov Steam StoveEdit

Percentage Attack bonus, and bonus damage chance (Helmet)

  • Per Rank: Attack +4% and 4% chance for 3 extra damage
  • Max Bonus: Attack +?% and ?% chance for ? extra damage
  • Cost per rank: 8 Metallurgy Component and 1 Ancient Component

Steam Belt ManufacturingEdit

Manufacture Steam Power Belt

  • Cost: 2 Metallurgy Component

Centrifugal GovernorEdit

HP bonus (Belt)

  • Per Rank: HP +40
  • Max Bonus: HP +120
  • Cost per rank: 5 Metallurgy Component

Dashboard Structure PrincipleEdit

Recover HP each floor (Belt)

  • Per Rank: 2% HP recovered
  • Max Bonus: 6% HP recovered
  • Cost per rank: 5 Metallurgy Component

IIyich Torsional SpringEdit

Percentage Attack bonus, and bonus damage chance (Belt)

  • Per Rank: Attack +4% and 4% chance for 3 extra damage
  • Max Bonus: Attack +?% and ?% chance for ? extra damage
  • Cost per rank: 8 Metallurgy Component and 1 Ancient Component

Electrical ScienceEdit

All features on the Electrical Science page relate to the construction and improvement of the Electric Age equipment suit. Bonuses from this page are applied to their associated piece of equipment rather than directly to the gumball.

Interactive MapEdit

#Electric Cloak Manufacturing#Equivalent Circuit Model#Minicell Device#Transistor Manufacturing and Maintenance#Electric Pendant Manufacturing#Electromagnetic Induction Principle#Malcolm Superconducting Material#Diana Crystal Semiconductor#Field Miniature Capacitor#Kubrick Energy Coil#Electromagnetic Deflection Technology#High-voltage Shock Device#Substrate Circuit Structure#Magnetic Field Generator#Electric Ring Manufacturing#Electric Boots ManufacturingErathia Electrical
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Steam Gloves ManufacturingEdit

Manufacture Electric Cloak

  • Cost: 2 Electric Component

Equivalent Circuit ModelEdit

Boost MP every so many kills (Cloak)

  • Rank 1: MP +10 every 36 kills
  • Rank 2: MP +10 every ?? kills
  • Rank 3: MP +10 every ?? kills
  • Cost per rank: 5 Electric Component

Electromagnetic CondenserEdit

MP bonus (Cloak)

  • Per Rank: MP +40
  • Max Bonus: MP +120
  • Cost per rank: 5 Electric Component

Malcolm Superconducting MaterialEdit

Percentage Power bonus, and effect of all spells (Cloak)

  • Per Rank: Power +2% and 2% bonus to all spells
  • Max Bonus: Power +?% and ?% bonus to all spells
  • Cost per rank: 8 Electric Component and 1 Ancient Component

Electric Pendant ManufacturingEdit

Manufacture Electric Pendant

  • Cost: 2 Electric Component

Minicell DeviceEdit

MP bonus (Pendant)

  • Per Rank: MP +40
  • Max Bonus: MP +120
  • Cost per rank: 5 Electric Component

Transistor Manufacturing and MaintenanceEdit

Healing spell bonus (Pendant)

  • Per Rank: Healing spells +10%
  • Max Bonus: Healing spells +30%
  • Cost per rank: 5 Electric Component

Diana Crystal SemiconductorEdit

Percentage Power bonus, and effect of all spells (Pendant)

  • Per Rank: Power +2% and 2% bonus to all spells
  • Max Bonus: Power +?% and ?% bonus to all spells
  • Cost per rank: 8 Electric Component and 1 Ancient Component

Electric Boots ManufacturingEdit

Manufacture 1 Steam Power Armor

  • Cost: 2 Electric Component

Electromagnetic Deflection TechnologyEdit

Dodge bonus (Boots)

  • Per Rank: Dodge +6%
  • Max Bonus: Dodge +18%
  • Cost per rank: 5 Electric Component

Magnetic Field GeneratorEdit

Aid spell bonus (Boots)

  • Per Rank: Aid spells +10%
  • Max Bonus: Aid spells +30%
  • Cost per rank: 8 Electric Component and 1 Ancient Component

Kubrick Energy CoilEdit

Percentage Power bonus, and effect of all spells (Boots)

  • Per Rank: Power +2% and 2% bonus to all spells
  • Max Bonus: Power +?% and ?% bonus to all spells
  • Cost per rank: 8 Electric Component and 1 Ancient Component

Electric Ring ManufacturingEdit

Manufacture Electric Ring

  • Cost: 2 Electric Component

Substrate Circuit StructureEdit

Power bonus (Ring)

  • Per Rank: Power +3
  • Max Bonus: Power +9
  • Cost per rank: 5 Electric Component

High-voltage Shock DeviceEdit

Damage spell bonus (Ring)

  • Per Rank: Damage spells +10%
  • Max Bonus: Damage spells +30%
  • Cost per rank: 5 Electric Component

Field Miniature CapacitorEdit

Percentage Power bonus, and effect of all spells (Ring)

  • Per Rank: Power +2% and 2% bonus to all spells
  • Max Bonus: Power +?% and ?% bonus to all spells
  • Cost per rank: 8 Electric Component and 1 Ancient Component

AerospaceEdit

All features on the Aerospaace page relate to improving the airship or hampering satellites.

Interactive MapEdit

Aerospace Weapon SystemAerospace Support SystemAerospace Power SystemAerospace Control SystemInterphone Battery ManufacturingAerospace Synthetic SystemResearch on Law Hunter Orbit SatelliteSatellite InterferometerResearch on Annihilator SatelliteAirship's Energy SupplyGuardian Satellite ResearchAirship Trouble ShootingAnti-satellite MissileResearch on Tracker SatelliteErathia Aerospace
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Interphone Battery ManufacturingEdit

Manufacture an Intercom Battery

  • Cost: 2 Aviation Component

Airship's Energy SupplyEdit

Recover 10% Airship Energy

  • Cost: 1 Aviation Component

Aerospace Synthetic SystemEdit

Airship Energy bonus

  • Per Rank: Energy +100000
  • Max Bonus: Energy +300000
  • Cost per rank: 5 Aviation Component

Aerospace Weapon SystemEdit

Airship Fire bonus

  • Rank 1: Fire +10
  • Rank 2: Fire +15
  • Rank 3: Fire +20
  • Cost per rank: 5 Aviation Component

Aerospace Support SystemEdit

Airship Armor bonus

  • Rank 1: Armor +10
  • Rank 2: Armor +15
  • Rank 3: Armor +20
  • Cost per rank: 5 Aviation Component

Aerospace Power SystemEdit

Airship Speed bonus

  • Rank 1: Speed +10
  • Rank 2: Speed +15
  • Rank 3: Speed +20
  • Cost per rank: 5 Aviation Component

Aerospace Control SystemEdit

Airship Luck bonus

  • Rank 1: Luck +10
  • Rank 2: Luck +15
  • Rank 3: Luck +20
  • Cost per rank: 5 Aviation Component

Airship Trouble ShootingEdit

After-battle Airship Energy recovery

  • Per Rank: 3% recovery after battle
  • Max Bonus: 9% recovery after battle
  • Cost per rank: 5 Aviation Component

Anti-satellite MissileEdit

Reduce enemy satellite Energy

  • Per Rank: Satellite energy reduced by 10%
  • Max Bonus: Satellite energy reduced by 30%
  • Cost per rank: 5 Aviation Component

Satellite InterferometerEdit

Reduce enemy satellite stats

  • Per Rank: All satellite stats reduced by 3
  • Max Bonus: All satellite stats reduced by 9
  • Cost per rank: 5 Aviation Component

Research on Law Hunter Orbit SatelliteEdit

Chance to crash Law Hunter satellites after battle

Research on Annihilator SatelliteEdit

Chance to crash Annihilator satellites after battle

Guardian Satellite ResearchEdit

Chance to crash Guardian satellites after battle

Research on Tracker SatelliteEdit

Chance to crash Tracker satellites after battle

Ancient TechnologyEdit

Rather than giving predefined upgrades like other pages, Ancient Technology has "slots" that accept chips with varying effects. Four standard chips of each color (red, blue, green, and yellow) may be equipped, and once four standard chips of a color are equipped and advanced chip of that color may be equipped.

Once equipped, chips may not be removed or overwritten for that run. If extra chips are used, they will instead award 100 EP for standard and 200 EP for advanced.

Ancient Technology ChipsEdit

Chip Source Stats
Free Forging Arts Blue Satellite Free Forging Arts

Defense +1/2/3 for every steam power equipment worn.

Radial Forging Technology Shop Radial Forging Technology

Max Dodge +1/2/3% for every steam power equipment worn.

Rock Mineral Refining Technology Blue Satellite Rock Mineral Refining Technology

Damage reduction +1/2/3% for every steam power equipment worn.

Skeletal Analysis and Reinforcement Blue Satellite Skeletal Analysis and Reinforcement

Attack +1/2/3 for every steam power equipment worn.

Ultrasonic Quenching Technology Shop Ultrasonic Quenching Technology

For every steam power equipment worn, Engineering component drop probability +3/6/9%

Ultra-High Temperature Smelting Technology Blue Satellite Ultra-High Temperature Smelting Technology

For every steam power equipment worn, reduce long range Damage suffered by 1/2/3%

Abyss Forging Law Blue Satellite Abyss Forging Law

When wearing the full set of Steam Power Equipment, Attack+4/8/12/16/20%, ignore enemy's Physical Resistance +4/8/12/16/20%

Astana Electric Furnace Metallurgy Shop Astana Electric Furnace Metallurgy

When wearing the full set of steam power equipment, 2/4/6/8/10% chance of immunity against all Damage

Chip Source Stats
Efficient Energy Storage Gene Green Satellite Efficient Energy Storage

Attack and Power +2/4/6, HP and MP +10/20/30

Hardened Skeletal Gene Green Satellite Hardened Skeletal Gene

Attack +2/4/6 and Ignore Enemy Physical Resistance +3/6/9%.

Muscle Enhancement Gene Shop Muscle Enhancement Gene

Enhance Attack by 2/4/6 point and when attacking, chance to instantly kill the enemy by 2/4/6%

Neuron Enhancement Gene Shop Neuron Enhancement Gene

Dodge increased by 3%/6%/9% and decrease Interfere effect by 33/66/100%

Pain Control Gene Green Satellite Pain Control Gene

Defense +1/2/3 and reduce Reflect Damage by 25/50/75%

Vision Enhancement Gene Green Satellite Vision Enhancement Gene

HP +20/40/60 and +3/6/9% to detect location of key on each floor

High Elf Genome Shop High Elf Genome

Attack and Power +2/4/6/8/10% and when entering next floor, recover HP +1/2/3/4/5%

Mutated Devil Gene Green Satellite Mutated Devil Gene

For each 20% HP below Max HP you are, temporarily increase attack 1/2/3/4/5%. When attacking, 1/2/3/4/5% of not being counterattacked

T-01 Energy Core Defeat Unknown Creature T-01 Energy Core

Unlock rank 1/2/3/4/5 "Mechanical" Title.

Chip Source Stats
Controllable Fusion Energy Shop Controllable Fusion Energy

For every Electrical Science equipment worn, Damage of all advanced level spells +3/6/9%

High Power Energy Storage System Shop High Power Energy Storage System

For every Electrical Science equipment worn, Power +1/2/3

Magic Array Energy Structure Red Satellite Magic Array Energy Structure

For every Electrical Science equipment worn, effects of all Support Spells +2/4/6%

Mystique Crystal Structure Red Satellite Mystique Crystal Structure

For every Electrical Science equipment worn, effects of all Damage spells +2/4/6%

Research on Anti-Invisible Materials Red Satellite Research on Anti-Invisible Materials

For every Electrical Science equipment worn, ignore enemy's Dodge by +3/6/9%

Super Tough Plant Fiber Red Satellite Super Tough Plant Fiber

For every Electrical Science equipment worn, effects of all Healing Spells +2/4/6%

Holland Hereditary Algorithm Defeat Unknown Creature Holland Hereditary Algorithm

When Gumball dies, increase 3/6/9/12/15 points of attribute at random.

Phoenix Electronic Chip Shop Controllable Fusion Energy

When wearing any "Electrical Science equipment", effects of all spells +6/12/18/24/30%

Soul Material Extraction Red Satellite Soul Material Extraction

When wearing the full set of Electrical Science equipment, Power +4/8/12/16/20%, ignore enemy's Spell Resistance +4/8/12/16/20%

Chip Source Stats
Fire Elemental Energy Analysis Yellow Satellite Fire Elemental Energy Analysis

Attack +2/4/6/; Increase the effect of all Fire spells by 5/10/15%

Water Elemental Energy Analysis Yellow Satellite Water Elemental Energy Analysis

MP increase by 20/40/60 and Increase the effect of all Water spells by 5/10/15%

Air Elemental Energy Analysis Yellow Satellite Air Elemental Energy Analysis

Increase Power by 2/4/6 and Increase the effect of all Air spells by 5/10/15%

Earth Elemental Energy Analysis Yellow Satellite Earth Elemental Energy Analysis

Defense +2/4/6; Increase the effect of all Earth spells by 5/10/15%

Light Elemental Energy Analysis Yellow Satellite Light Elemental Energy Analysis

HP +20/40/60 and increase all light spells by 5/10/15%

Dark Elemental Energy Analysis Yellow Satellite Dark Elemental Energy Analysis

Ignore spell resistance 3/6/9% and increase all dark spells by 5/10/15%

Elemental Energy Conversion Shop Elemental Energy Conversion

All Gumball's Skills and energy accumulation speed +10/20/30/40/50% (Limited to ACTIVE skills)

Elemental Law Construction Yellow Satellite Elemental Law Construction

Effects of all spells +3%; When upgrading Magic Title, 10% chance to increase Power by 2 points

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