FANDOM


Engineering Manual

Erathia's Engineering Manual combines the Steam Power equipment of Avalon Fortress and Electric Age equipment of City of Steam with its own Aerospace improvements and a new fourth, customizable page for Ancient Technology.

MetallurgyEdit

All features on the Metallurgy page relate to the construction and improvement of the Steam Power equipment suit. Bonuses from this page are applied to their associated piece of equipment rather than directly to the gumball.

Interactive MapEdit

#Steam Gloves Manufacturing#Precise Clockwork Spring Manufacturing#Polymer Coating Technology#Burnishing and Polishing of Lens#Steam Helmet Manufacturing#Separating Condenser#Cauchynia Dynamic Movement#Franken Curve Gear#IIyich Torsional Spring#Oslov Steam Stove#High Alloy Smelting#Dashboard Structure Principle#Centrifugal Governor#Aufbau Principle of Screw Conveyor#Steam Belt Manufacturing#Steam Armor ManufacturingErathia Metallurgy
About this image

Steam Gloves ManufacturingEdit

Manufacture Steam Power Gloves

  • Cost: 2 MeCo

Precise Clockwork Spring ManufacturingEdit

Chance to avoid enemy counterattack (Gloves)

  • Per Rank: 5%
  • Max Bonus: 15%
  • Cost: 5 MeCo per rank

Separating CondenserEdit

Attack bonus (Gloves)

  • Per Rank: Attack +3
  • Max Bonus: Attack +9
  • Cost per rank: 5 MeCo

Cauchynia Dynamic MovementEdit

Percentage Attack bonus, and bonus damage chance (Gloves)

  • Per Rank: Attack +4% and 4% chance for 3 extra damage
  • Max Bonus: Attack +?% and ?% chance for ? extra damage
  • Cost per rank: 8 MeCo and 1 AnCo

Steam Helmet ManufacturingEdit

Manufacture Steam Power Helmet

  • Cost: 2 MeCo

Burnishing and Polishing of LensEdit

Gain one random Engineering Component every so many floors (Helmet)

  • Rank 1: Every 5 floors
  • Rank 2: Every 3 floors
  • Rank 3: Every 2 floors
  • Cost per rank: 5 MeCo

Polymer Coating TechnologyEdit

HP bonus (Helmet)

  • Per Rank: HP +40
  • Max Bonus: HP +120
  • Cost per rank: 5 MeCo

Franken Curve GearEdit

Percentage Attack bonus, and bonus damage chance (Helmet)

  • Per Rank: Attack +4% and 4% chance for 3 extra damage
  • Max Bonus: Attack +?% and ?% chance for ? extra damage
  • Cost per rank: 8 MeCo and 1 AnCo

Steam Armor ManufacturingEdit

Manufacture 1 Steam Power Armor

  • Cost: 2 MeCo

Aufbau Principle of Screw ConveyorEdit

Decrease long-range damage (Armor)

  • Per Rank: Decrease by 10%
  • Max Bonus: Decrease by 30%
  • Cost per rank: 5 MeCo

High Alloy SmeltingEdit

Defense bonus (Armor)

  • Per Rank: Defense +2
  • Max Bonus: Defense +6
  • Cost per rank: 5 MeCo

Oslov Steam StoveEdit

Percentage Attack bonus, and bonus damage chance (Helmet)

  • Per Rank: Attack +4% and 4% chance for 3 extra damage
  • Max Bonus: Attack +?% and ?% chance for ? extra damage
  • Cost per rank: 8 MeCo and 1 AnCo

Steam Belt ManufacturingEdit

Manufacture Steam Power Belt

  • Cost: 2 MeCo

Centrifugal GovernorEdit

HP bonus (Belt)

  • Per Rank: HP +40
  • Max Bonus: HP +120
  • Cost per rank: 5 MeCo

Dashboard Structure PrincipleEdit

Recover HP each floor (Belt)

  • Per Rank: 2% HP recovered
  • Max Bonus: 6% HP recovered
  • Cost per rank: 5 MeCo

IIyich Torsional SpringEdit

Percentage Attack bonus, and bonus damage chance (Belt)

  • Per Rank: Attack +4% and 4% chance for 3 extra damage
  • Max Bonus: Attack +?% and ?% chance for ? extra damage
  • Cost per rank: 8 MeCo and 1 AnCo

Electrical ScienceEdit

All features on the Electrical Science page relate to the construction and improvement of the Electric Age equipment suit. Bonuses from this page are applied to their associated piece of equipment rather than directly to the gumball.

Interactive MapEdit

#Electric Cloak Manufacturing#Equivalent Circuit Model#Minicell Device#Transistor Manufacturing and Maintenance#Electric Pendant Manufacturing#Electromagnetic Induction Principle#Malcolm Superconducting Material#Diana Crystal Semiconductor#Field Miniature Capacitor#Kubrick Energy Coil#Electromagnetic Deflection Technology#High-voltage Shock Device#Substrate Circuit Structure#Magnetic Field Generator#Electric Ring Manufacturing#Electric Boots ManufacturingErathia Electrical
About this image

Steam Gloves ManufacturingEdit

Manufacture Electric Cloak

  • Cost: 2 EleCo

Equivalent Circuit ModelEdit

Boost MP every so many kills (Cloak)

  • Rank 1: MP +10 every 36 kills
  • Rank 2: MP +10 every ?? kills
  • Rank 3: MP +10 every ?? kills
  • Cost per rank: 5 EleCo

Electromagnetic CondenserEdit

MP bonus (Cloak)

  • Per Rank: MP +40
  • Max Bonus: MP +120
  • Cost per rank: 5 EleCo

Malcolm Superconducting MaterialEdit

Percentage Power bonus, and effect of all spells (Cloak)

  • Per Rank: Power +2% and 2% bonus to all spells
  • Max Bonus: Power +?% and ?% bonus to all spells
  • Cost per rank: 8 EleCo and 1 AnCo

Electric Pendant ManufacturingEdit

Manufacture Electric Pendant

  • Cost: 2 EleCo

Minicell DeviceEdit

MP bonus (Pendant)

  • Per Rank: MP +40
  • Max Bonus: MP +120
  • Cost per rank: 5 EleCo

Transistor Manufacturing and MaintenanceEdit

Healing spell bonus (Pendant)

  • Per Rank: Healing spells +10%
  • Max Bonus: Healing spells +30%
  • Cost per rank: 5 EleCo

Diana Crystal SemiconductorEdit

Percentage Power bonus, and effect of all spells (Pendant)

  • Per Rank: Power +2% and 2% bonus to all spells
  • Max Bonus: Power +?% and ?% bonus to all spells
  • Cost per rank: 8 EleCo and 1 AnCo

Electric Boots ManufacturingEdit

Manufacture 1 Steam Power Armor

  • Cost: 2 EleCo

Electromagnetic Deflection TechnologyEdit

Dodge bonus (Boots)

  • Per Rank: Dodge +6%
  • Max Bonus: Dodge +18%
  • Cost per rank: 5 EleCo

Magnetic Field GeneratorEdit

Aid spell bonus (Boots)

  • Per Rank: Aid spells +10%
  • Max Bonus: Aid spells +30%
  • Cost per rank: 8 EleCo and 1 AnCo

Kubrick Energy CoilEdit

Percentage Power bonus, and effect of all spells (Boots)

  • Per Rank: Power +2% and 2% bonus to all spells
  • Max Bonus: Power +?% and ?% bonus to all spells
  • Cost per rank: 8 EleCo and 1 AnCo

Electric Ring ManufacturingEdit

Manufacture Electric Ring

  • Cost: 2 EleCo

Substrate Circuit StructureEdit

Power bonus (Ring)

  • Per Rank: Power +3
  • Max Bonus: Power +9
  • Cost per rank: 5 EleCo

High-voltage Shock DeviceEdit

Damage spell bonus (Ring)

  • Per Rank: Damage spells +10%
  • Max Bonus: Damage spells +30%
  • Cost per rank: 5 EleCo

Field Miniature CapacitorEdit

Percentage Power bonus, and effect of all spells (Ring)

  • Per Rank: Power +2% and 2% bonus to all spells
  • Max Bonus: Power +?% and ?% bonus to all spells
  • Cost per rank: 8 EleCo and 1 AnCo

AerospaceEdit

All features on the Aerospaace page relate to improving the airship or hampering satellites.

Interactive MapEdit

Aerospace Weapon SystemAerospace Support SystemAerospace Power SystemAerospace Control SystemInterphone Battery ManufacturingAerospace Synthetic SystemResearch on Law Hunter Orbit SatelliteSatellite InterferometerResearch on Annihilator SatelliteAirship's Energy SupplyGuardian Satellite ResearchAirship Trouble ShootingAnti-satellite MissileResearch on Tracker SatelliteErathia Aerospace
About this image

Interphone Battery ManufacturingEdit

Manufacture an Intercom Battery

  • Cost: 2 AviCoE

Airship's Energy SupplyEdit

Recover 10% Airship Energy

  • Cost: 1 AviCoE

Aerospace Synthetic SystemEdit

Airship Energy bonus

  • Per Rank: Energy +100000
  • Max Bonus: Energy +300000
  • Cost per rank: 5 AviCoE

Aerospace Weapon SystemEdit

Airship Fire bonus

  • Rank 1: Fire +10
  • Rank 2: Fire +15
  • Rank 3: Fire +20
  • Cost per rank: 5 AviCoE

Aerospace Support SystemEdit

Airship Armor bonus

  • Rank 1: Armor +10
  • Rank 2: Armor +15
  • Rank 3: Armor +20
  • Cost per rank: 5 AviCoE

Aerospace Power SystemEdit

Airship Speed bonus

  • Rank 1: Speed +10
  • Rank 2: Speed +15
  • Rank 3: Speed +20
  • Cost per rank: 5 AviCoE

Aerospace Control SystemEdit

Airship Luck bonus

  • Rank 1: Luck +10
  • Rank 2: Luck +15
  • Rank 3: Luck +20
  • Cost per rank: 5 AviCoE

Airship Trouble ShootingEdit

After-battle Airship Energy recovery

  • Per Rank: 3% recovery after battle
  • Max Bonus: 9% recovery after battle
  • Cost per rank: 5 AviCoE

Anti-satellite MissileEdit

Reduce enemy satellite Energy

  • Per Rank: Satellite energy reduced by 10%
  • Max Bonus: Satellite energy reduced by 30%
  • Cost per rank: 5 AviCoE

Satellite InterferometerEdit

Reduce enemy satellite stats

  • Per Rank: All satellite stats reduced by 3
  • Max Bonus: All satellite stats reduced by 9
  • Cost per rank: 5 AviCoE

Research on Law Hunter Orbit SatelliteEdit

Chance to crash Law Hunter satellites after battle

Research on Annihilator SatelliteEdit

Chance to crash Annihilator satellites after battle

Guardian Satellite ResearchEdit

Chance to crash Guardian satellites after battle

Research on Tracker SatelliteEdit

Chance to crash Tracker satellites after battle

Ancient TechnologyEdit

Rather than giving predefined upgrades like other pages, Ancient Technology has "slots" that accept chips with varying effects. Four standard chips of each color (red, blue, green, and yellow) may be equipped, and once four standard chips of a color are equipped and advanced chip of that color may be equipped.

Once equipped, chips may not be removed or overwritten for that run. If extra chips are used, they will instead award 100 EP for standard and 200 EP for advanced.

Ancient Technology ChipsEdit

Blue Chips

Green Chips

  • Efficient Energy Storage Gene: Attack and power +2/4/6 and HP/MP +10/20/30
  • Hardened Skeletal Gene: Attack +2/4/6 and Ignore Enemy Physical Resistance +3/6/9%.
  • Muscle Enhancement Gene: Enhance Attack by 2/4/6 point; When attacking, chance to instantly kill the enemy by 2/4/6%
  • Neuron Enhancement Gene: Dodge increased by 3%/6%/9% and decrease interfere (the chip states jamming but it's really interfere) effect by 33/66/100%
  • Pain Control Gene: Decrease enemy's Attack by 1/2/3 point; Reduce Reflect Damage by 25/50/75%
  • Vision Enhancement Gene: HP +20/40/60 and key location +3/6/9%
  • High Elf Genome (Advanced): Attack and Power +2/4/6/8/10% and recover HP by 1/2/3/4/5% on next floor
  • Mutated Devil Gene (Advanced): For each 20% HP below Max HP you are, temporarily increase attack 1/2/3/4/5%. independently, chance to Ignore counterattack by 1/2/3/4/5%
  • T-01 Energy Core (Advanced): Unlock rank 1/2/3/4/5 "Mechanical" Title. From energy core in level 10 satellite (must defeat "Unknown creature")

Red Chips

Yellow Chips

Community content is available under CC-BY-SA unless otherwise noted.