Difficulty or Maze Difficulty is a parameter of each maze and maze stage that impacts various elements in the maze such as the HP and Attack of the monsters.
Display[]
For Sky Mazes, Event Mazes and Stage runs of the "normal" Mazes, Difficulty can be seen before entering the maze. For Endless Mode runs, the difficulty is not displayed but can be inferred (see table below)
Effects[]
The various effects of the Difficulty aren't all known yet but here but here are some.
BOSS stats[]
BOSS' initial HP and Attack depends on the Floor, the Maze Difficulty and some constants unique to the boss.
Floor Range | Boss HP formula |
---|---|
Floor < 35 | 0.7 * Diff + khp * (Diff + 60) / 800 * Floor * Floor / 30 |
35 <= Floor < 55 | 0.7 * Diff + khp * (Diff + 60) / 800 * Floor * Floor / 30 * Floor / 35 |
55 <= Floor < 75 | 0.7 * Diff + khp * (Diff + 60) / 800 * Floor * Floor / 30 * Floor / 35 * Floor / 55 |
75 <= Floor | 0.7 * Diff + khp * (Diff + 60) / 800 * Floor * Floor / 30 * Floor / 35 * Floor / 55 * Floor / 75 |
Where "khp" is a constant that depends on the BOSS. Most bosses have khp at 150 or 200.
Special versions of the Bosses such as invoked via Divine Dragon Wishes can have a different constant but follow the same formula.
Eden's Land will differ as all bosses there have the same constant.
Regular Monsters stats[]
Regular mobs almost always come in three versions:
- Low: -20% Attack & HP
- Average
- High : +20% Attack & HP
As for the BOSS, the mobs initial HP and Attack depends on the Floor, the Maze Difficulty and some constants.
Floor Range | Mob HP formula |
---|---|
Floor < 30 | Unknown |
30 <= Floor < 40 | 0.7 * Diff * ( khp / 20 + 0.5)
+ khp * (Diff + 60) / 800 * Floor * Floor / 30 |
40 <= Floor < 50 | 0.7 * Diff * ( khp / 20 + 0.5)
+ khp * (Diff + 60) / 800 * Floor * Floor / 30 * Floor / 40 |
50 <= Floor < 65 | 0.7 * Diff * ( khp / 20 + 0.5)
+ khp * (Diff + 60) / 800 * Floor * Floor / 30 * Floor / 40 * Floor / 50 |
65 <= Floor | 0.7 * Diff * ( khp / 20 + 0.5)
+ khp * (Diff + 60) / 800 * Floor * Floor / 30 * Floor / 40 * Floor / 50 * Floor / 65 |
Where "khp" is a constant unique to each type of mob (+-20% for the low and high versions) and usually in a 4 to 20 range (not necessarily an integer). The final result is rounded up.
Floor Range | Mob Attack formula |
---|---|
Floor < 30 | Unknown |
30 <= Floor < 40 | 0.16 * Diff * ( katt / 20 + 0.5)
+ katt * (Diff + 60) / 3500 * Floor * Floor / 30 |
40 <= Floor < 60 | 0.16 * Diff * ( katt / 20 + 0.5)
+ katt * (Diff + 60) / 3500 * Floor * Floor / 30 * Floor / 40 |
60 <= Floor < 80 | 0.16 * Diff * ( katt / 20 + 0.5)
+ katt * (Diff + 60) / 3500 * Floor * Floor / 30 * Floor / 40 * Floor / 60 |
80 <= Floor | 0.16 * Diff * ( katt / 20 + 0.5)
+ katt * (Diff + 60) / 3500 * Floor * Floor / 30 * Floor / 40 * Floor / 60 * Floor / 80 |
Where "katt" is a constant unique to each type of mob (+-20% for the low and high versions) and usually in a 4 to 20 range (not necessarily an integer). The final result is rounded up.
Some Ally stats[]
Some allies will follow the rule described below for HP, this includes:
- Husky (khp=6) and Skeleton Drake (khp=7) in Borderland (Diff = 10)
- Genie (khp=16 + 2 * number of "Enhance your Energy!" wishes) in Desert Oasis (Diff = 30)
Floor Range | Ally HP formula |
---|---|
Floor < 30 | Unknown |
30 <= Floor < 40 | 0.7 * Diff * ( khp / 20 + 0.5)
+ khp * (Diff + 60) / 800 * Floor * Floor / 30 |
40 <= Floor < 50 | 0.7 * Diff * ( khp / 20 + 0.5)
+ khp * (Diff + 60) / 800 * Floor * Floor / 30 * Floor / 40 |
50 <= Floor < 65 | 0.7 * Diff * ( khp / 20 + 0.5)
+ khp * (Diff + 60) / 800 * Floor * Floor / 30 * Floor / 40 * Floor / 50 |
65 <= Floor < 80 | 0.7 * Diff * ( khp / 20 + 0.5)
+ khp * (Diff + 60) / 800 * Floor * Floor / 30 * Floor / 40 * Floor / 50 * Floor / 65 |
80 <= Floor | 0.7 * Diff * ( khp / 20 + 0.5)
+ khp * (Diff + 60) / 800 * FF * FF / 30 * FF / 40 * FF / 50 * FF / 65
|
Some allies will follow the rule described below for ATTACK, this includes:
- Husky (katt=5) and Skeleton Drake (katt=6) in Borderland (Diff = 10)
- Genie (katt=7 + 1 * number of "Enhance your Energy!" wishes) in Desert Oasis (Diff = 30)
Floor Range | Ally Attack formula |
---|---|
Floor < 30 | Unknown |
30 <= Floor < 40 | 0.16 * Diff * ( katt / 20 + 0.5)
+ katt * (Diff + 60) / 3500 * Floor * Floor / 30 |
40 <= Floor < 60 | 0.16 * Diff * ( katt / 20 + 0.5)
+ katt * (Diff + 60) / 3500 * Floor * Floor / 30 * Floor / 40 |
60 <= Floor < 80 | 0.16 * Diff * ( katt / 20 + 0.5)
+ katt * (Diff + 60) / 3500 * Floor * Floor / 30 * Floor / 40 * Floor / 60 |
80 <= Floor | 0.16 * Diff * ( katt / 20 + 0.5)
+ katt * (Diff + 60) / 3500 * FF * FF / 30 * FF / 40 * FF / 60 * FF / 80
|
Talents and other effects affecting allies (like the undead equipment in Borderland) will be applied on top of the results above.
It is assumed most of the allies that do not inherit a % of gumball's stats will follow the rules above.
Bomberman's Bombs[]
The damage done by Bomberman's bombs depends on the Maze Difficulty. See Bomberman#Time Bombs.
Endless Mode Difficulty[]
Maze | Difficulty |
---|---|
Adventurer's Forest | 1 |
Hero's Village | 3 |
Lost Temple | 7 |
Borderland | 10 |
Ancient Arena | 16 |
Forest of Whispers | 20 |
Saint's Tower | 25 |
Desert Oasis | 30 |
Bloody Fortress | 35 |
Dracula's Castle | 40 |
Hell Frontier | 46 |
Chaos Abyss | 50 |
Pirate's Port | 20 |
Skeleton Island | 25 |
City of Steam | 37 |
Avalon Fortress | 33 |
Spacecraft Ruins | 28 |
Erathia | 40 |
Cloud Island | 36 |
Gods' Chessboard | 33 |
Eden's Land | 38 |
Card Wonderland | 36 |
Bracada College | 32 |
Sdorica | 34 |
District 91 | 46 |
City of Oblivion | |
Wonderland of Nature | |
Promised Land of Forging | 41 |