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Difficulty or Maze Difficulty is a parameter of each maze and maze stage that impacts various elements in the maze such as the HP and Attack of the monsters.

Display Edit

Sky Difficulty 1

For Sky Mazes, Event Mazes and Stage runs of the "normal" Mazes, Difficulty can be seen before entering the maze. For Endless Mode runs, the difficulty is not displayed but can be inferred (see table below)

Effects Edit

The various effects of the Difficulty aren't all known yet but here but here are some.

BOSS stats Edit

BOSS' initial HP and Attack depends on the Floor, the Maze Difficulty and some constants unique to the boss.

Floor Range Boss HP formula
Floor < 35 0.7 * Diff + khp * (Diff + 60) / 800 * Floor * Floor / 30
35 <= Floor < 55 0.7 * Diff + khp * (Diff + 60) / 800 * Floor * Floor / 30 * Floor / 35
55 <= Floor < 75 0.7 * Diff + khp * (Diff + 60) / 800 * Floor * Floor / 30 * Floor / 35 * Floor / 55
75 <= Floor 0.7 * Diff + khp * (Diff + 60) / 800 * Floor * Floor / 30 * Floor / 35 * Floor / 55 * Floor / 75

Where "khp" is a constant that depends on the BOSS. Most bosses have khp at 150 or 200.
Special versions of the Bosses such as invoked via Divine Dragon Wishes can have a different constant but follow the same formula.
Eden's Land will differ as all bosses there have the same constant.


Regular Monsters stats Edit

Regular mobs almost always come in three versions:

  • Low: -20% Attack & HP
  • Average
  • High : +20% Attack & HP

As for the BOSS, the mobs initial HP and Attack depends on the Floor, the Maze Difficulty and some constants.

Floor Range Mob HP formula
Floor < 30 Unknown
30 <= Floor < 40 0.7 * Diff * ( khp / 20 + 0.5)

+ khp * (Diff + 60) / 800 * Floor * Floor / 30

40 <= Floor < 50 0.7 * Diff * ( khp / 20 + 0.5)

+ khp * (Diff + 60) / 800 * Floor * Floor / 30 * Floor / 40

50 <= Floor < 65 0.7 * Diff * ( khp / 20 + 0.5)

+ khp * (Diff + 60) / 800 * Floor * Floor / 30 * Floor / 40 * Floor / 50

65 <= Floor 0.7 * Diff * ( khp / 20 + 0.5)

+ khp * (Diff + 60) / 800 * Floor * Floor / 30 * Floor / 40 * Floor / 50 * Floor / 65

Where "khp" is a constant unique to each type of mob (+-20% for the low and high versions) and usually in a 4 to 20 range (not necessarily an integer). The final result is rounded up.

Floor Range Mob Attack formula
Floor < 30 Unknown
30 <= Floor < 40 0.16 * Diff * ( katt / 20 + 0.5)

+ katt * (Diff + 60) / 3500 * Floor * Floor / 30

40 <= Floor < 60 0.16 * Diff * ( katt / 20 + 0.5)

+ katt * (Diff + 60) / 3500 * Floor * Floor / 30 * Floor / 40

60 <= Floor < 80 0.16 * Diff * ( katt / 20 + 0.5)

+ katt * (Diff + 60) / 3500 * Floor * Floor / 30 * Floor / 40 * Floor / 60

80 <= Floor 0.16 * Diff * ( katt / 20 + 0.5)

+ katt * (Diff + 60) / 3500 * Floor * Floor / 30 * Floor / 40 * Floor / 60 * Floor / 80

Where "katt" is a constant unique to each type of mob (+-20% for the low and high versions) and usually in a 4 to 20 range (not necessarily an integer). The final result is rounded up.

Some Ally stats Edit

Some allies will follow the rule described below for HP, this includes:

  • Husky (khp=6) and Skeleton Drake (khp=7) in Borderland (Diff = 10)
  • Genie (khp=16 + 2 * number of "Enhance your Energy!" wishes) in Desert Oasis (Diff = 30)
Floor Range Ally HP formula
Floor < 30 Unknown
30 <= Floor < 40 0.7 * Diff * ( khp / 20 + 0.5)

+ khp * (Diff + 60) / 800 * Floor * Floor / 30

40 <= Floor < 50 0.7 * Diff * ( khp / 20 + 0.5)

+ khp * (Diff + 60) / 800 * Floor * Floor / 30 * Floor / 40

50 <= Floor < 65 0.7 * Diff * ( khp / 20 + 0.5)

+ khp * (Diff + 60) / 800 * Floor * Floor / 30 * Floor / 40 * Floor / 50

65 <= Floor < 80 0.7 * Diff * ( khp / 20 + 0.5)

+ khp * (Diff + 60) / 800 * Floor * Floor / 30 * Floor / 40 * Floor / 50 * Floor / 65

80 <= Floor 0.7 * Diff * ( khp / 20 + 0.5)

+ khp * (Diff + 60) / 800 * FF * FF / 30 * FF / 40 * FF / 50 * FF / 65
Where FF = Round.Down( 0,85 * Floor ) + 12

Some allies will follow the rule described below for ATTACK, this includes:

  • Husky (katt=5) and Skeleton Drake (katt=6) in Borderland (Diff = 10)
  • Genie (katt=7 + 1 * number of "Enhance your Energy!" wishes) in Desert Oasis (Diff = 30)
Floor Range Ally Attack formula
Floor < 30 Unknown
30 <= Floor < 40 0.16 * Diff * ( katt / 20 + 0.5)

+ katt * (Diff + 60) / 3500 * Floor * Floor / 30

40 <= Floor < 60 0.16 * Diff * ( katt / 20 + 0.5)

+ katt * (Diff + 60) / 3500 * Floor * Floor / 30 * Floor / 40

60 <= Floor < 80 0.16 * Diff * ( katt / 20 + 0.5)

+ katt * (Diff + 60) / 3500 * Floor * Floor / 30 * Floor / 40 * Floor / 60

80 <= Floor 0.16 * Diff * ( katt / 20 + 0.5)

+ katt * (Diff + 60) / 3500 * FF * FF / 30 * FF / 40 * FF / 60 * FF / 80
Where FF = Round.Down( 0,85 * Floor ) + 12

Talents and other effects affecting allies (like the undead equipment in Borderland) will be applied on top of the results above.


It is assumed most of the allies that do not inherit a % of gumball's stats will follow the rules above.

Bomberman's Bombs Edit

The damage done by Bomberman's bombs depends on the Maze Difficulty. See Bomberman#Time Bombs.

Endless Mode Difficulty Edit

Maze Difficulty
Adventurer's Forest 1
Hero's Village 3
Lost Temple 7
Borderland 10
Ancient Arena 16
Forest of Whispers 20
Saint's Tower 25
Desert Oasis 30
Bloody Fortress 35
Dracula's Castle 40
Hell Frontier 46
Chaos Abyss 50
Pirate's Port 20
Skeleton Island 25
City of Steam 37
Avalon Fortress 33
Spacecraft Ruins 28
Erathia 40
Cloud Island 36
Gods' Chessboard 33
Eden's Land 38
Card Wonderland 36
Bracada College 32
Sdorica 34
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