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<span style="display:none">
 
<span style="display:none">
 
The clone page does not currently view properly on mobile view. Meanwhile, please use the [https://gdmaze.wikia.com/wiki/Clones?useskin=oasis desktop view] to be able to view images.
 
The clone page does not currently view properly on mobile view. Meanwhile, please use the [https://gdmaze.wikia.com/wiki/Clones?useskin=oasis desktop view] to be able to view images.
 
</span>
 
</span>
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{{SkyEventsNav}}
 
{{SkyEventsNav}}
 
[[File:CloneDefault.png|32px]]Clones are creatures that can be assigned as part of the special crew in [[Sky]]. They also play a major role in [[Space]]. You'll want to complete their [[Research]] to get deep into space.
 
[[File:CloneDefault.png|32px]]Clones are creatures that can be assigned as part of the special crew in [[Sky]]. They also play a major role in [[Space]]. You'll want to complete their [[Research]] to get deep into space.
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The Clones Sky Team (CST) size is limited to 8 and it is currently not possible to increase it. In that team, you are limited to 1 Super Clone initially. It is later possible through research to increase the number of Super Clones usable in the team.
 
The Clones Sky Team (CST) size is limited to 8 and it is currently not possible to increase it. In that team, you are limited to 1 Super Clone initially. It is later possible through research to increase the number of Super Clones usable in the team.
   
To be clear, the CST is never used alone, it supplements your regular teams without counting towards leadership.
+
To be clear, the CST is never used alone, it supplements your regular teams without counting towards leadership.
   
 
During combat animation, the clones are displayed on an upper deck if the CST is activated.
 
During combat animation, the clones are displayed on an upper deck if the CST is activated.
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* [[File:CloneSuper.png|32px]]Super clones capacity increases by '''1/16 * Y'''
 
* [[File:CloneSuper.png|32px]]Super clones capacity increases by '''1/16 * Y'''
   
All deployed fleets must always be able to support assigned clones. This means you cannot remove a ship from a fleet if it would reduce your clone capacity below the current amount in the fleet. When a fleet is not deployed and sitting at Eden, you CAN remove ships from the fleet that would cause the clone capacity to be below current amount in the fleet. You will not be able to launch the fleet until the capacity is high enough again to support the current clones. You can use this feature to shuffle airships around to meet certain stat requirements.
+
All deployed fleets must always be able to support assigned clones. This means you cannot remove a ship from a fleet if it would reduce your clone capacity below the current amount in the fleet. When a fleet is not deployed and sitting at Eden, you CAN remove ships from the fleet that would cause the clone capacity to be below current amount in the fleet. You will not be able to launch the fleet until the capacity is high enough again to support the current clones. You can use this feature to shuffle airships around to meet certain stat requirements.
   
 
During [[Space]] Combat, the clones in the team can get damaged if you end the fight with less than full Energy:
 
During [[Space]] Combat, the clones in the team can get damaged if you end the fight with less than full Energy:
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== Improving Clones ==
 
== Improving Clones ==
 
Initially only a limited amount of clones for each category may be assigned to your [[Space]] team. This can be increased by research.
 
Initially only a limited amount of clones for each category may be assigned to your [[Space]] team. This can be increased by research.
<br /><br />Research will also allow your clones to take less damage, and be upgraded from rank 1 to rank 5 - which will increase their energy and special skills significantly. Clones do however also cost significantly more to produce at higher ranks. New clones created at the [[Cultivation Hall]] must always be of the highest rank you can produce. Clones created before learning a new rank can be upgraded at a cost (less than the production cost). [[File:CloneUpgrade1.png|32px]][[File:CloneUpgrade2.png|32px]]
+
<br /><br />Research will also allow your clones to take less damage, and be upgraded from rank 1 to rank 5 - which will increase their energy and special skills significantly. Clones do however also cost significantly more to produce at higher ranks. New clones created at the [[Cultivation Hall]] must always be of the highest rank you can produce. Clones created before learning a new rank can be upgraded at a cost (less than the production cost). [[File:CloneUpgrade1.png|32px]][[File:CloneUpgrade2.png|32px]]
   
 
Aside research, Clones may be improved though rare special items such as [[Muscle Intensifier]], [[Void Dust of Emptiness]] and others which will further improve specific clones with extra effects and stats. These items will generally be found in [[Space]].
 
Aside research, Clones may be improved though rare special items such as [[Muscle Intensifier]], [[Void Dust of Emptiness]] and others which will further improve specific clones with extra effects and stats. These items will generally be found in [[Space]].
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== Clones ==
 
== Clones ==
 
For detailed info, enhancing and where to get each clone gene see their individual pages. Clones with Green backgrounds are temporary clones from [[Space Analysis|Space Analsysis]].
 
For detailed info, enhancing and where to get each clone gene see their individual pages. Clones with Green backgrounds are temporary clones from [[Space Analysis|Space Analsysis]].
  +
 
=== Lower [[File:CloneLower.png|32px]] ===
 
=== Lower [[File:CloneLower.png|32px]] ===
{|
+
See [[Lower Clones]].
|{{User:Cylet/TestTemplateIcon2|Name=Defective Variant Type A|Type=Armor}}
 
|{{User:Cylet/TestTemplateIcon2|Name=Defective Variant Type B|Type=Luck}}
 
|{{User:Cylet/TestTemplateIcon2|Name=Poison Gas Mushroom|Type=Luck}}
 
|{{User:Cylet/TestTemplateIcon2|Name=Electromagnetic Mushroom|Type=Speed}}
 
|-
 
|{{IconClone|Name=Flame Mushroom|Type=Fire}}
 
|{{IconClone|Name=Steel Mushroom|Type=Armor}}
 
|{{IconClone|Name=Lizard|Type=Armor}}
 
|{{IconClone|Name=Springtail|Type=Speed|Sector=M01}}
 
|-
 
| {{IconClone|Name=Hydralisk|Type=Fire|Sector=M01}}
 
| {{IconClone|Name=Explosive Mosquito|Type=Fire|Sector=M01|Temp=yes}}
 
| {{IconClone|Name=Baby Dragon (Clone)|Type=Armor|Sector=M02}}
 
| {{IconClone|Name=Rock Beast|Type=Armor|Sector=M02}}
 
|-
 
| {{IconClone|Name=Gerlos (Clone)|Type=Speed|Sector=M02}}
 
| {{IconClone|Name=Laser Bird|Type=Fire|Sector=M03}}
 
| {{IconClone|Name=Giant Bee|Type=Speed|Sector=M03}}
 
| {{IconClone|Name=Demon Monster|Type=UNKNOWN|Sector=M03|Temp=yes}}
 
|-
 
| {{IconClone|Name=Water Elemental (Clone)|Type=Luck|Sector=M04}}
 
| {{IconClone|Name=Fire Elemental (Clone)|Type=Fire|Sector=M03}}
 
| {{IconClone|Name=Earth Elemental (Clone)|Type=Armor|Sector=M03}}
 
| {{IconClone|Name=Air Elemental (Clone)|Type=Speed|Sector=M03}}
 
|-
 
| {{IconClone|Name=Elf|Type=Speed|Sector=M04|Temp=yes}}
 
| {{IconClone|Name=Deep Diver|Type=Armor|Sector=M05}}
 
| {{IconClone|Name=Ghoul|Type=Fire|Sector=M05}}
 
| {{IconClone|Name=Shattuck Bird|Type=Speed|Sector=M05}}
 
|-
 
| {{IconClone|Name=Mi-Go|Type=Luck|Sector=M05}}
 
| {{IconClone|Name=Night Gaunt|Type=Luck|Sector=M05|Temp=yes}}
 
| {{IconClone|Name=Little Devil|Type=Fire}}
 
| {{IconClone|Name=Cavalry|Type=Armor|Sector=M06}}
 
|-
 
| {{IconClone|Name=Digmon|Type=Speed|Sector=M06}}
 
| {{IconClone|Name=Phages|Type=Armor|Sector=M06}}
 
| {{IconClone|Name=Cacodemon|Type=Luck|Sector=M06}}
 
| {{IconClone|Name=Imperial Soldier|Type=Fire|Sector=M06|Temp=yes}}
 
|-
 
| {{IconClone|Name=Florist Fairy|Type=Luck|Sector=M07}}
 
| {{IconClone|Name=Tree Pixie|Type=Armor|Sector=M07}}
 
| {{IconClone|Name=Pea Cannon|Type=Fire|Sector=M07}}
 
| {{IconClone|Name=Windsnake|Type=Speed|Sector=M08}}
 
|-
 
| {{IconClone|Name=Falcon|Type=Luck|Sector=M08}}
 
| {{IconClone|Name=Unicorn Rhino|Type=Armor|Sector=M08}}
 
| {{IconClone|Name=Bloody Bat|Type=UNKNOWN|Sector=M08|Temp=yes}}
 
| {{IconClone|Name=Stone Statue Sentry|Type=Armor|Sector=C01}}
 
|-
 
| {{IconClone|Name=Poison Eye|Type=|Sector=C01}}
 
| {{IconClone|Name=Shadow Attendant|Type=|Sector=C01}}
 
|}
 
   
 
=== Higher [[File:CloneHigher.png|32px]]===
 
=== Higher [[File:CloneHigher.png|32px]]===
{|
+
See [[Higher Clones]]
| {{IconClone|Name=Defective Variant Type C|Type=Armor}}
 
| {{IconClone|Name=Alien (Clone)|Type=Fire}}
 
| {{IconClone|Name=Pterosaur|Type=Speed|Sector=M01}}
 
| {{IconClone|Name=Brood Lord|Type=Armor|Sector=M01}}
 
|-
 
| {{IconClone|Name=Viper Armor Soldier|Type=Fire|Sector=M02}}
 
| {{IconClone|Name=Storm Beast|Type=Speed|Sector=M02}}
 
| {{IconClone|Name=Azure Dragon Forces|Type=Luck|Sector=M02|Temp=yes}}
 
| {{IconClone|Name=Rosefinch Forces|Type=Speed|Sector=M02|Temp=yes}}
 
|-
 
| {{IconClone|Name=Radiation Burst|Type=Luck|Sector=M03}}
 
| {{IconClone|Name=Fiery Dragon|Type=Fire|Sector=M03}}
 
| {{IconClone|Name=Thunderjaw|Type=Armor|Sector=M03}}
 
| {{IconClone|Name=Light Elemental (Clone)|Type=Luck|Sector=M04}}
 
|-
 
| {{IconClone|Name=Dark Elemental (Clone)|Type=Speed|Sector=M04}}
 
| {{IconClone|Name=Gug|Type=Armor|Sector=M05}}
 
| {{IconClone|Name=Variant Ape|Type=Luck|Sector=M06}}
 
| {{IconClone|Name=Devil of Destruction|Type=Fire|Sector=M06}}
 
|-
 
| {{IconClone|Name=Hellhound (Clone)|Type=UNKNOWN}}
 
| {{IconClone|Name=Giant Toad|Type=Armor}}
 
| {{IconClone|Name=Demon of Abyss (Clone)|Type=Speed|Sector=M07}}
 
| {{IconClone|Name=Ancient Tree Guard|Type=Armor|Sector=M07}}
 
|-
 
| {{IconClone|Name=Death Adder|Type=Luck|Sector=M08}}
 
| {{IconClone|Name=Hexed Wolf|Type=Speed|Sector=M08}}
 
| {{IconClone|Name=Stone Statue Guard|Type=Armor|Sector=C01}}
 
| {{IconClone|Name=Evil Eye|Type=|Sector=C01}}
 
|-
 
| {{IconClone|Name=Nightmare War Horse|Type=|Sector=C01}}
 
|}
 
   
 
=== Super [[File:CloneSuper.png|32px]]===
 
=== Super [[File:CloneSuper.png|32px]]===
{|
+
See [[Super Clones]].
| {{IconClone|Name=Angel|Type=Fire}}
 
| {{IconClone|Name=Queen Zerg|Type=Luck|Sector=M01}}
 
| {{IconClone|Name=Mutant|Type=Fire|Sector=M02}}
 
| {{IconClone|Name=Nano Scout|Type=Speed|Sector=M02}}
 
|-
 
| {{IconClone|Name=Rancor Beast|Type=Armor}}
 
| {{IconClone|Name=Empty Dragon|Type=Luck}}
 
| {{IconClone|Name=Hurricane Eagle|Type=Speed|Sector=M03}}
 
| {{IconClone|Name=Sky Executioner|Type=Luck|Sector=M03}}
 
|-
 
| {{IconClone|Name=Necro-Knight (Clone)|Type=Fire|Sector=M04}}
 
| {{IconClone|Name=Phoenix (Clone)|Type=Speed|Sector=M04}}
 
| {{IconClone|Name=Dhole|Type=Armor|Sector=M05}}
 
| {{IconClone|Name=Black Goat Cub|Type=Luck|Sector=M05}}
 
|-
 
| {{IconClone|Name=Mixture Type A|Type=Luck}}
 
| {{IconClone|Name=Mixture Type B|Type=Armor}}
 
| {{IconClone|Name=P87|Type=Armor|Sector=M06}}
 
| {{IconClone|Name=Giant Zombie (Clone)|Type=Fire|Sector=M07}}
 
|-
 
| {{IconClone|Name=Spirit of Holytree|Type=Luck|Sector=M07}}
 
| {{IconClone|Name=Great Lich|Type=Fire|Sector=M07}}
 
| {{IconClone|Name=Archfiend|Type=Fire}}
 
| {{IconClone|Name=Holy Spirit Priest|Type=Luck|Sector=M07|Temp=yes}}
 
|-
 
| {{IconClone|Name=Elephant|Type=Armor|Sector=M08}}
 
| {{IconClone|Name=Gargoyle King|Type=Armor|Sector=C01}}
 
| {{IconClone|Name=Depraved Eye|Type=|Sector=C01}}
 
|}
 
   
 
== Main Skills ==
 
== Main Skills ==
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|Crit damage +1200/2400/3600/4800/6000
 
|Crit damage +1200/2400/3600/4800/6000
 
|}
 
|}
  +
  +
== Generic Improvements ==
  +
===Cultivation Cost Reductions===
  +
  +
From [[Talents]]:
  +
* [[Darkin]] reduces the cost of <b>Lower Clones</b> by up to 6%
  +
* [[War Giant Creature]] reduces the cost of <b>Higher Clones</b> by up to 6%
  +
  +
From [[Research]]:
  +
* <b>Production Line Enhancement I</b> and <b>Production Line Enhancement II</b> for a total reduction up to 24%
  +
  +
=== Destruction Improvements===
  +
From [[Space Analysis]]:
  +
* When in [[Space/M11]], you can increase the resources received when destroying clones (in combat or manually) by up to +15% with [[Space Analysis/M11|Refinery Analysis]]. This can be useful when upgrading your fleets from rank IV clones to rank V clones.
   
 
== Also see ==
 
== Also see ==
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* [[Space]]
 
* [[Space]]
 
[[Category:Clones]]
 
[[Category:Clones]]
  +
[[Category:Sky]]
  +
[[Category:Space]]

Latest revision as of 23:25, May 9, 2020

The clone page does not currently view properly on mobile view. Meanwhile, please use the desktop view to be able to view images.

Sky Navigation
Airships Celestial Titles Clones
Combo Skills Robots Medals
Events
Mazes Remains Quiz
Sky Sundries Events Notable Events
Great Statue Diverging Cavern

CloneDefaultClones are creatures that can be assigned as part of the special crew in Sky. They also play a major role in Space. You'll want to complete their Research to get deep into space.

Access Edit

Clones can be cultivated in the Cultivation Hall. To be able to do this, you need research the Clone Cultivation I in the Tech Hall. That particular technology requires to have fully repaired the 3 Energy Halls. This will both unlock the production of Clones and the ability to use them in the Sky.

Clones Sky TeamEdit

Upon unlocking clones, a new clone button appears in the Sky interface. There, you can add up to 8 clones in the Clones Sky Team (CST). You can also freely activate and deactivate the use of clones in Sky Combat through that interface. You can also destroy your assigned clones but you cannot remove them from the team without killing them.

Airship in Combat with Wingman and Clones

Sky combat with wingman and clones

During Sky Combat, the clones in the team can get damaged if you win the fight but your Airship leaves battle damaged:

  • CloneLowerLower: May suffer damage, if Remaining Energy < 75%
  • CloneHigherHigher: May suffer damage, if Remaining Energy < 50%
  • CloneSuperSuper: May suffer damage, if Remaining Energy < 25%

You do not lose clones if you lose the fight. If you lose some clones in a fight, you'll be informed of the lost clones in a screen and you can choose to forfeit the win in exchange for their safe return. If you suffer losses and accept them, you'll recover part of the clones creation cost in the loot as well as a small accelerator.

The Clones Sky Team (CST) size is limited to 8 and it is currently not possible to increase it. In that team, you are limited to 1 Super Clone initially. It is later possible through research to increase the number of Super Clones usable in the team.

To be clear, the CST is never used alone, it supplements your regular teams without counting towards leadership.

During combat animation, the clones are displayed on an upper deck if the CST is activated.

Clones in SpaceEdit

Upon unlocking space, clones will be usable in space fights. Unlike for Sky, each of your 4 Space fleets will have its own contingent of clones.

Once marshaled in a contingent, a clone cannot be withdrawn and cannot be moved to another fleet. You can, however, assign other identical or different clones to other teams if you have them.

The number of clones you can assign to any fleet depends on multiple factors:

  • Airship Ranks : Each of the Airships assigned to each fleet allows 2 Clones per Rank of the Airship (up to 12 each)
  • Research ...

When a ship is said to increase clone capacity by Y, the following actually occurs:

  • CloneLowerLower clones capacity increases by Y
  • CloneHigherHigher clones capacity increases by 6/16 * Y
  • CloneSuperSuper clones capacity increases by 1/16 * Y

All deployed fleets must always be able to support assigned clones. This means you cannot remove a ship from a fleet if it would reduce your clone capacity below the current amount in the fleet. When a fleet is not deployed and sitting at Eden, you CAN remove ships from the fleet that would cause the clone capacity to be below current amount in the fleet. You will not be able to launch the fleet until the capacity is high enough again to support the current clones. You can use this feature to shuffle airships around to meet certain stat requirements.

During Space Combat, the clones in the team can get damaged if you end the fight with less than full Energy:

  • CloneLowerLower: May suffer damage, if Remaining Energy < 95%
  • CloneHigherHigher: May suffer damage, if Remaining Energy < 65%
  • CloneSuperSuper: May suffer damage, if Remaining Energy < 35%

Improving Clones Edit

Initially only a limited amount of clones for each category may be assigned to your Space team. This can be increased by research.

Research will also allow your clones to take less damage, and be upgraded from rank 1 to rank 5 - which will increase their energy and special skills significantly. Clones do however also cost significantly more to produce at higher ranks. New clones created at the Cultivation Hall must always be of the highest rank you can produce. Clones created before learning a new rank can be upgraded at a cost (less than the production cost). CloneUpgrade1CloneUpgrade2

Aside research, Clones may be improved though rare special items such as Muscle Intensifier, Void Dust of Emptiness and others which will further improve specific clones with extra effects and stats. These items will generally be found in Space.

Clones Edit

For detailed info, enhancing and where to get each clone gene see their individual pages. Clones with Green backgrounds are temporary clones from Space Analsysis.

Lower CloneLower Edit

See Lower Clones.

Higher CloneHigherEdit

See Higher Clones

Super CloneSuperEdit

See Super Clones.

Main Skills Edit

Name Stat Bonus Damage Bonus
Primary Fire Enhancement Fire +1/2/3/4/5
Primary Armor Enhancement Armor +1/2/3/4/5
Primary Speed Enhancement Speed +1/2/3/4/5
Primary Luck Enhancement Luck +1/2/3/4/5
Intermediate Fire Enhancement Fire +1/2/3/4/5 Deal extra damage +1000/2000/3000/4000/5000
Intermediate Armor Enhancement Armor +1/2/3/4/5 Decrease damage 1000/2000/3000/4000/5000
Medium Speed Enhancement Speed +1/2/3/4/5 Reflect damage +1000/2000/3000/4000/5000
Intermediate Luck Enhancement Luck +1/2/3/4/5 Crit damage +1200/2400/3600/4800/6000
Advanced Fire Enhancement Fire +2/4/6/8/10 Deal extra damage +1000/2000/3000/4000/5000
Advanced Armor Enhancement Armor +2/4/6/8/10 Decrease damage 1000/2000/3000/4000/5000
Advanced/Senior Speed Enhancement Speed +2/4/6/8/10 Reflect damage +1000/2000/3000/4000/5000
Advanced/Senior Luck Enhancement Luck +2/4/6/8/10 Crit damage +1200/2400/3600/4800/6000

Generic Improvements Edit

Cultivation Cost ReductionsEdit

From Talents:

From Research:

  • Production Line Enhancement I and Production Line Enhancement II for a total reduction up to 24%

Destruction ImprovementsEdit

From Space Analysis:

  • When in Space/M11, you can increase the resources received when destroying clones (in combat or manually) by up to +15% with Refinery Analysis. This can be useful when upgrading your fleets from rank IV clones to rank V clones.

Also see Edit

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