Gumballs & Dungeons Wikia
Gumballs & Dungeons Wikia
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Clones are created once you've unlocked and repaired [[Eden]]. They may be assigned as part of the special crew in [[Sky]], and they play a major role in [[Space]]. You'll want to complete their [[Research]] to get deep into space.
 
   
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<span style="display:none">
Clones are separated into three categories:
 
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The clone page does not currently view properly on mobile view. Meanwhile, please use the [https://gdmaze.wikia.com/wiki/Clones?useskin=oasis desktop view] to be able to view images.
* Lower (Bronze)
 
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</span>
* Higher (Silver)
 
* Super (Gold
 
   
  +
{{SkyEventsNav}}
Initially only a limited amount of clones for each category may be assigned to your team. This can be increased by research.
 
 
[[File:CloneDefault.png|32px]]Clones are creatures that can be assigned as part of the special crew in [[Sky]]. They also play a major role in [[Space]]. You'll want to complete their [[Research]] to get deep into space.
   
 
== Access ==
{{Stub}}
 
  +
Clones can be cultivated in the [[Cultivation Hall]]. To be able to do this, you need research the <b>Clone Cultivation I</b> in the [[Tech Hall]]. That particular technology requires to have fully repaired the 3 [[Energy Hall]]s. This will both unlock the production of [[Clones]] and the ability to use them in the [[Sky]].
  +
  +
==Clones Sky Team==
  +
Upon unlocking clones, a new clone button appears in the [[Sky]] interface. There, you can add up to 8 clones in the Clones Sky Team (CST). You can also freely activate and deactivate the use of clones in [[Sky Combat]] through that interface. You can also destroy your assigned clones but you <b>cannot</b> remove them from the team without killing them.
  +
  +
[[Image:Airship_in_Combat_with_Wingman_and_Clones.png|thumb|right|x160px|Sky combat with wingman and clones]]
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During [[Sky Combat]], the clones in the team can get damaged if you win the fight but your [[Airship]] leaves battle damaged:
  +
* [[File:CloneLower.png|32px]]Lower: May suffer damage, if Remaining Energy < 75%
  +
* [[File:CloneHigher.png|32px]]Higher: May suffer damage, if Remaining Energy < 50%
  +
* [[File:CloneSuper.png|32px]]Super: May suffer damage, if Remaining Energy < 25%
  +
  +
You do <b>not</b> lose clones if you lose the fight. If you lose some clones in a fight, you'll be informed of the lost clones in a screen and you can choose to forfeit the win in exchange for their safe return. If you suffer losses and accept them, you'll recover part of the clones creation cost in the loot as well as a small accelerator.
  +
  +
The Clones Sky Team (CST) size is limited to 8 and it is currently not possible to increase it. In that team, you are limited to 1 Super Clone initially. It is later possible through research to increase the number of Super Clones usable in the team.
  +
  +
To be clear, the CST is never used alone, it supplements your regular teams without counting towards leadership.
  +
  +
During combat animation, the clones are displayed on an upper deck if the CST is activated.
  +
  +
==Clones in Space==
  +
Upon unlocking [[space]], clones will be usable in space fights. Unlike for [[Sky]], each of your 4 [[Space]] fleets will have its own contingent of clones.
  +
  +
Once marshaled in a contingent, a clone cannot be withdrawn and cannot be moved to another fleet. You can, however, assign other identical or different clones to other teams if you have them.
  +
  +
The number of clones you can assign to any fleet depends on multiple factors:
  +
* Airship Ranks : Each of the Airships assigned to each fleet allows 2 Clones per Rank of the Airship (up to 12 each)
  +
* Research ...
  +
  +
When a ship is said to increase clone capacity by '''Y''', the following actually occurs:
  +
* [[File:CloneLower.png|32px]]Lower clones capacity increases by '''Y'''
  +
* [[File:CloneHigher.png|32px]]Higher clones capacity increases by '''6/16 * Y'''
  +
* [[File:CloneSuper.png|32px]]Super clones capacity increases by '''1/16 * Y'''
  +
  +
All deployed fleets must always be able to support assigned clones. This means you cannot remove a ship from a fleet if it would reduce your clone capacity below the current amount in the fleet. When a fleet is not deployed and sitting at Eden, you CAN remove ships from the fleet that would cause the clone capacity to be below current amount in the fleet. You will not be able to launch the fleet until the capacity is high enough again to support the current clones. You can use this feature to shuffle airships around to meet certain stat requirements.
  +
  +
During [[Space]] Combat, the clones in the team can get damaged if you end the fight with less than full Energy:
  +
* [[File:CloneLower.png|32px]]Lower: May suffer damage, if Remaining Energy < 95%
  +
* [[File:CloneHigher.png|32px]]Higher: May suffer damage, if Remaining Energy < 65%
  +
* [[File:CloneSuper.png|32px]]Super: May suffer damage, if Remaining Energy < 35%
  +
  +
== Improving Clones ==
 
Initially only a limited amount of clones for each category may be assigned to your [[Space]] team. This can be increased by research.
  +
<br /><br />Research will also allow your clones to take less damage, and be upgraded from rank 1 to rank 5 - which will increase their energy and special skills significantly. Clones do however also cost significantly more to produce at higher ranks. New clones created at the [[Cultivation Hall]] must always be of the highest rank you can produce. Clones created before learning a new rank can be upgraded at a cost (less than the production cost). [[File:CloneUpgrade1.png|32px]][[File:CloneUpgrade2.png|32px]]
  +
  +
Aside research, Clones may be improved though rare special items such as [[Muscle Intensifier]], [[Void Dust of Emptiness]] and others which will further improve specific clones with extra effects and stats. These items will generally be found in [[Space]].
   
 
== Clones ==
 
== Clones ==
  +
For detailed info, enhancing and where to get each clone gene see their individual pages. Clones with Green backgrounds are temporary clones from [[Space Analysis|Space Analsysis]].
=== Lower ===
 
  +
* Defective Variant Type A
 
  +
=== Lower [[File:CloneLower.png|32px]] ===
* Defective Variant Type B
 
  +
See [[Lower Clones]].
* Poison Gas Mushroom
 
  +
* Electromagnetic Mushroom
 
  +
=== Higher [[File:CloneHigher.png|32px]]===
* Springtail
 
  +
See [[Higher Clones]]
* Hydralisk
 
  +
* Lizard
 
  +
=== Super [[File:CloneSuper.png|32px]]===
* Baby Dragon
 
  +
See [[Super Clones]].
  +
  +
== Main Skills ==
  +
{| class="mw-collapsible mw-collapsed article-table" style="width: 100%;" cellspacing="1" cellpadding="1" border="0"
  +
!Name
  +
!Stat Bonus
  +
!Damage Bonus
  +
|-
  +
|Primary Fire Enhancement
  +
|Fire +1/2/3/4/5
  +
|
  +
|-
  +
|Primary Armor Enhancement
  +
|Armor +1/2/3/4/5
  +
|
  +
|-
  +
|Primary Speed Enhancement
  +
|Speed +1/2/3/4/5
  +
|
  +
|-
  +
|Primary Luck Enhancement
  +
|Luck +1/2/3/4/5
  +
|
  +
|-
  +
|Intermediate Fire Enhancement
  +
|Fire +1/2/3/4/5
  +
|Deal extra damage +1000/2000/3000/4000/5000
  +
|-
  +
|Intermediate Armor Enhancement
  +
|Armor +1/2/3/4/5
  +
|Decrease damage 1000/2000/3000/4000/5000
  +
|-
  +
|Medium Speed Enhancement
  +
|Speed +1/2/3/4/5
  +
|Reflect damage +1000/2000/3000/4000/5000
  +
|-
  +
|Intermediate Luck Enhancement
  +
|Luck +1/2/3/4/5
  +
|Crit damage +1200/2400/3600/4800/6000
  +
|-
  +
|Advanced Fire Enhancement
  +
|Fire +2/4/6/8/10
  +
|Deal extra damage +1000/2000/3000/4000/5000
  +
|-
  +
|Advanced Armor Enhancement
  +
|Armor +2/4/6/8/10
  +
|Decrease damage 1000/2000/3000/4000/5000
  +
|-
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|Advanced/Senior Speed Enhancement
  +
|Speed +2/4/6/8/10
  +
|Reflect damage +1000/2000/3000/4000/5000
  +
|-
  +
|Advanced/Senior Luck Enhancement
  +
|Luck +2/4/6/8/10
  +
|Crit damage +1200/2400/3600/4800/6000
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|}
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  +
== Generic Improvements ==
  +
===Cultivation Cost Reductions===
  +
  +
From [[Talents]]:
  +
* [[Darkin]] reduces the cost of <b>Lower Clones</b> by up to 6%
  +
* [[War Giant Creature]] reduces the cost of <b>Higher Clones</b> by up to 6%
  +
  +
From [[Research]]:
  +
* <b>Production Line Enhancement I</b> and <b>Production Line Enhancement II</b> for a total reduction up to 24%
   
=== Higher ===
+
=== Destruction Improvements===
  +
From [[Space Analysis]]:
* Defective Variant Type C
 
  +
* When in [[Space/M11]], you can increase the resources received when destroying clones (in combat or manually) by up to +15% with [[Space Analysis/M11|Refinery Analysis]]. This can be useful when upgrading your fleets from rank IV clones to rank V clones.
* Pterosaur
 
* Alien
 
   
=== Super ===
+
== Also see ==
  +
* [[Robots]]
* Angel
 
  +
* [[Sky]]
* Queen Zerg
 
  +
* [[Space]]
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[[Category:Clones]]
  +
[[Category:Sky]]
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[[Category:Space]]

Revision as of 23:25, 9 May 2020

The clone page does not currently view properly on mobile view. Meanwhile, please use the desktop view to be able to view images.

Sky Navigation
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Combo Skills Robots Medals
Events
Mazes Remains Quiz
Sky Sundries Events Notable Events
Great Statue Diverging Cavern

CloneDefaultClones are creatures that can be assigned as part of the special crew in Sky. They also play a major role in Space. You'll want to complete their Research to get deep into space.

Access

Clones can be cultivated in the Cultivation Hall. To be able to do this, you need research the Clone Cultivation I in the Tech Hall. That particular technology requires to have fully repaired the 3 Energy Halls. This will both unlock the production of Clones and the ability to use them in the Sky.

Clones Sky Team

Upon unlocking clones, a new clone button appears in the Sky interface. There, you can add up to 8 clones in the Clones Sky Team (CST). You can also freely activate and deactivate the use of clones in Sky Combat through that interface. You can also destroy your assigned clones but you cannot remove them from the team without killing them.

Airship in Combat with Wingman and Clones

Sky combat with wingman and clones

During Sky Combat, the clones in the team can get damaged if you win the fight but your Airship leaves battle damaged:

  • CloneLowerLower: May suffer damage, if Remaining Energy < 75%
  • CloneHigherHigher: May suffer damage, if Remaining Energy < 50%
  • CloneSuperSuper: May suffer damage, if Remaining Energy < 25%

You do not lose clones if you lose the fight. If you lose some clones in a fight, you'll be informed of the lost clones in a screen and you can choose to forfeit the win in exchange for their safe return. If you suffer losses and accept them, you'll recover part of the clones creation cost in the loot as well as a small accelerator.

The Clones Sky Team (CST) size is limited to 8 and it is currently not possible to increase it. In that team, you are limited to 1 Super Clone initially. It is later possible through research to increase the number of Super Clones usable in the team.

To be clear, the CST is never used alone, it supplements your regular teams without counting towards leadership.

During combat animation, the clones are displayed on an upper deck if the CST is activated.

Clones in Space

Upon unlocking space, clones will be usable in space fights. Unlike for Sky, each of your 4 Space fleets will have its own contingent of clones.

Once marshaled in a contingent, a clone cannot be withdrawn and cannot be moved to another fleet. You can, however, assign other identical or different clones to other teams if you have them.

The number of clones you can assign to any fleet depends on multiple factors:

  • Airship Ranks : Each of the Airships assigned to each fleet allows 2 Clones per Rank of the Airship (up to 12 each)
  • Research ...

When a ship is said to increase clone capacity by Y, the following actually occurs:

  • CloneLowerLower clones capacity increases by Y
  • CloneHigherHigher clones capacity increases by 6/16 * Y
  • CloneSuperSuper clones capacity increases by 1/16 * Y

All deployed fleets must always be able to support assigned clones. This means you cannot remove a ship from a fleet if it would reduce your clone capacity below the current amount in the fleet. When a fleet is not deployed and sitting at Eden, you CAN remove ships from the fleet that would cause the clone capacity to be below current amount in the fleet. You will not be able to launch the fleet until the capacity is high enough again to support the current clones. You can use this feature to shuffle airships around to meet certain stat requirements.

During Space Combat, the clones in the team can get damaged if you end the fight with less than full Energy:

  • CloneLowerLower: May suffer damage, if Remaining Energy < 95%
  • CloneHigherHigher: May suffer damage, if Remaining Energy < 65%
  • CloneSuperSuper: May suffer damage, if Remaining Energy < 35%

Improving Clones

Initially only a limited amount of clones for each category may be assigned to your Space team. This can be increased by research.

Research will also allow your clones to take less damage, and be upgraded from rank 1 to rank 5 - which will increase their energy and special skills significantly. Clones do however also cost significantly more to produce at higher ranks. New clones created at the Cultivation Hall must always be of the highest rank you can produce. Clones created before learning a new rank can be upgraded at a cost (less than the production cost). CloneUpgrade1CloneUpgrade2

Aside research, Clones may be improved though rare special items such as Muscle Intensifier, Void Dust of Emptiness and others which will further improve specific clones with extra effects and stats. These items will generally be found in Space.

Clones

For detailed info, enhancing and where to get each clone gene see their individual pages. Clones with Green backgrounds are temporary clones from Space Analsysis.

Lower CloneLower

See Lower Clones.

Higher CloneHigher

See Higher Clones

Super CloneSuper

See Super Clones.

Main Skills

Name Stat Bonus Damage Bonus
Primary Fire Enhancement Fire +1/2/3/4/5
Primary Armor Enhancement Armor +1/2/3/4/5
Primary Speed Enhancement Speed +1/2/3/4/5
Primary Luck Enhancement Luck +1/2/3/4/5
Intermediate Fire Enhancement Fire +1/2/3/4/5 Deal extra damage +1000/2000/3000/4000/5000
Intermediate Armor Enhancement Armor +1/2/3/4/5 Decrease damage 1000/2000/3000/4000/5000
Medium Speed Enhancement Speed +1/2/3/4/5 Reflect damage +1000/2000/3000/4000/5000
Intermediate Luck Enhancement Luck +1/2/3/4/5 Crit damage +1200/2400/3600/4800/6000
Advanced Fire Enhancement Fire +2/4/6/8/10 Deal extra damage +1000/2000/3000/4000/5000
Advanced Armor Enhancement Armor +2/4/6/8/10 Decrease damage 1000/2000/3000/4000/5000
Advanced/Senior Speed Enhancement Speed +2/4/6/8/10 Reflect damage +1000/2000/3000/4000/5000
Advanced/Senior Luck Enhancement Luck +2/4/6/8/10 Crit damage +1200/2400/3600/4800/6000

Generic Improvements

Cultivation Cost Reductions

From Talents:

From Research:

  • Production Line Enhancement I and Production Line Enhancement II for a total reduction up to 24%

Destruction Improvements

From Space Analysis:

  • When in Space/M11, you can increase the resources received when destroying clones (in combat or manually) by up to +15% with Refinery Analysis. This can be useful when upgrading your fleets from rank IV clones to rank V clones.

Also see