Chaos Field is full of unknowns and opportunities, but the turbulence of time and space in this place making it impossible to get closer! Thus, powerful alliances will unite at regular intervals to stabilize the turbulence by various means, and project quantities of fleets into Chaos Field for exploration!

Overview Edit

An alliance event-style Space sector set to open every 2 weeks. Starts with a 24-hr registration period, then opens for 24 hours after for exploration.[notes 1]


  • There are different Universes an alliance can belong to.
  • Each Universe can have 30-100 alliances in it, then split into groups. (Number of alliances varies per Universe, the higher the Universe, the more alliances are)
  • Each Universe have different counts of rewards. Only Universe 1 have an extra ranking rewards. (The higher the Universe, the lower the count of rewards there is; 20% lower than the previous Universe)
  • Overall space score of the participating members of an alliance determines the Universe they'll belong to. (The first run had bugs that caused the Universe grouping different from the intended)
Chaos map-overview

Planets and Cosmic Core Edit

In the Chaos Field, some ancient planets remained. These planets were originally occupied by some advanced civilizations. But due to the harsh living environment of Chaos Field, some civilizations chose to migrate, and others were extinct!
  • Planets have 66 spots for fleets to station and generates 40 credits per minute
  • Cosmic Core have 76 spots for fleets to station and generates 80 credits per minute
  • Can only station fleets if the alliance own the rights to occupy (See Planet Rules for additional details)
  • Energy Shields cannot be used by the fleets that are stationed
  • Fortifications can be built provided that the required Fleet Analysis is learned
# Name Occupation Bonus (limited to Chaos Field)
1 Satoguya Fleet movement speed +20%
2 Ellas Aoluwei Fleet's Energy +50000, all attributes +10
3 Berea Fleet maintenance speed +25%, clone recovery speed +25%
4 Roman Abyss Fleet's Energy +50000, all attributes +10
5 Cosmic Core All fleets' Energy +50000, all attributes +10
6 Clenda Canas Fleet's Energy +50000, all attributes +10
7 Harmer Credit acquisition speed +15%
8 Babylon Ranger Fleet's Energy +50000, all attributes +10
9 Ers Attack giant creature and deal Damage +15%

Asteroids Edit

  • Asteroids are free-for-all spots to have fleets stationed that are scattered all throughout the Universe.
  • Asteroids have 59 spots for fleets to station and generate 10 credits per minute
  • Energy Shields can be used by the fleets that are stationed. Shield Duration is stackable per Energy Shield used.
  • Fortifications can be built provided that the required Fleet Analysis is learned

Giant Creatures Edit

In this space, there came a deafening roar, and the entire fleet trembled for that. It seems to be a powerful enemy settling in the depths of this space. After winning the battle, you can get a bountiful reward.
  • These are Order Field space bosses scattered all throughout the Universe.
  • Each can have multiple levels of it on different points. The higher the level, the higher the Energy and Attributes and thus yields more credits and rewards. (Levels: I, II, III, IV and V)
  • Rewards are found in Alliance > Alliance Gift Package > Space Package (Accelerators, Competent Cells, Order Field coins (depends on the giant creature) and Order Field Wonder mats (depends on the giant creature)
  • Relic Fragments are required to attack; Only one fleet can attack and only one giant creature can be attacked at a time; Fleet doesn't get battle damaged
  • Check the Giant Creature Rules

Rules Edit

Participation Rules Edit

  1. The alliance reaches level 20 can register within 24h to participate in the Chaos Field Exploration before its open.
  2. After the Chaos Field enters the preparation period, alliance members registered for the Chaos Field may not quit or be evicted from the alliance.
  3. The Chaos Field will be officially opened after the preparation period. Registered players can explore in the Chaos Field after that.
  4. Eden will be projected into the Chaos Field. Exploration in the Chaos Field will not conflict with that in the Order Field. Fleet grouping will not be allowed in the Chaos Field!
  5. There are multiple universes in the Chaos Field, and several groups in each universe. Lesser groups and more bountiful rewards for the higher rank universe. An extra ranking reward will be issued for the 1st Universe!
  6. You will only encounter the players of the same group while exploring the Chaos Field.
  7. After the Chaos Field ends, Universe Rank will be adjusted for promotion or demotion based on the alliance performance during the exploration.

Planet Rules Edit

  1. There are two kinds of planets: main planet and asteroid. Players can dispatch fleet to station on the asteroid directly, but need to occupy the main planet first before stationing.
  2. The planet center can be attacked after all the monsters and fleets on this main planet are defeated (planet center will not deal damage, and the fight will be passively ended after three rounds).
  3. The alliance of highest total damages will occupy the main planet after the center is broken. The main planet will enter the protection period after that.
  4. Monsters of the main planet will restore Energy gradually after the fight. Monsters defeated in the fights will show up again after 3h.
  5. The original station base will fell into ruin after the stationed fleet is defeated or withdrawn. The ruin will exist for 3h, and no fleet will be allowed to station there during this period.
  6. While the fleet is stationed, the Energy Shield can be turned on and the fleet will not be attacked. Withdraw the fleet will free the Energy Shield directly. Energy Shield cannot be turned on while the fleet is stationed on the main planet or space station.

Giant Creature Rules Edit

  1. Giant creatures in the Chaos Field have relatively higher Energy, but will not restore Energy after the fight. Each fight will be passively ended after three rounds.
  2. Clones on the fleet will not suffer battle damage when fighting with the giant creature in the Chaos Field, but the fleet will still suffer damage while losing the fight.
  3. Consume Relics Fragments to attack giant creatures in the Chaos Field. Consumption grows as the fight restarts every time. Consumption will be reset every time when the Chaos Field opens.
  4. Players can dispatch only one fleet to attack the giant creatures in the Chaos Field each time.
  5. Players that killed the giant creature will benefit their alliance members with Space Packages.

Credit Obtaining Rules Edit

  1. Obtaining credits every minute when the fleet is stationed on the planet. This credits will be calculated directly based on the stationing duration, and no need to withdraw the fleet.
  2. When attacking or under attacking, the credits obtained will be calculated based on the enemy clones battle damage.
  3. Obtaining credits each time when attacking the giant creature. Credits will be calculated based on the damages dealt by the fleet.
  4. Credits obtained from the main planet will be higher than that obtained from the Asteroid (stationing, fighting and so on).
  5. Alliance credits will be calculated based on the total Chaos Field credits obtain by alliance members.
  6. When the Chaos Field ends, alliance will obtain extra alliance credits for each main planet that occupied. (50,000 extra credits for each main planet that occupied, and 100,000 extra credits for the cosmic core that occupied).

Fleet Analysis Rules Edit

  1. All fleets in the Chaos Field will receive 1 Fleet Analysis for each rank 6 airship you have (60 points at most).
  2. The Analysis of each fleet will be calculated independently and will not conflict with each other. Consume 1 Analysis each time to operate the fleet analysis.
  3. Some fleet analysis can unlock special fleet instruction and fortification construction! When launching an attack, can choose the special fleet instruction; When stationing on a planet, can conduct fortification construction to enable the fleet with special ability.
  4. Consume 5 gems to reset the fleet analysis. All fleets can be reset once freely each time when the Chaos Field opens (Free reset will be counted for each fleet separately).

Rewards Edit

Exchange Shop Edit

Exchange Explorer Medal to the corresponding items. Accessible via Space > Space Map > Exchange Store

Gumballs and FragmentsEdit

Name Cost Cost
to 5 stars
with certif
Goodwill Ambassador 24 EM Unlocks the gumball
Goodwill Ambassador Fragments x5 12 EM 984 EM Talent: Diplomacy on main planets : Coin Cost -5/10/15/20/25/30%, and extra +1/1/2/2/3/3 Friendliness
Mechanical Apostle 120 EM Unlocks the gumball; Need to purchase all Goodwill Ambassador Fragments first
Mechanical Apostle Fragments x5 20 EM 1,560 EM Unlocks after getting the gumball

Talent: Satellite max level + -/1/2/3/4

Cosmic Police 168 EM Unlocks the gumball; Need to purchase all Mechanical Apostle Fragments first
Cosmic Police Fragments x5 28 EM 2,128 EM Unlocks after getting the gumball

Talent: Space Energy + -/2000/6000/15000/30000 and Speed + -/2/3/4/5

Omega 216 EM Unlocks the gumball; Need to purchase all Cosmic Police Fragments first
Omega Fragments x5 36 EM 2808 EM Unlocks after getting the gumball

Talent: Cultivation consumption for lower clones reduced by -/2/3/4/5%

Airship ChipsEdit

Name Cost Cost to Max Notes
Phoenix (Airship) Chip X5 12 EM 1,008 EM Unlocks the airship

Halo: Planet Expropriation Efficiency + 4/8/12/16/20/24%

Heimdall Chip x5 20 EM 1,680 EM Unlocks the airship; Need to purchase all Phoenix Chip first

Halo: In Chaos, Decrease the battle damage of Super Clone by 1/2/3/4/5/6%

Snake of Emptiness Chip x5 28 EM 2,350 EM Unlocks the airship; Need to purchase all Heimdall Chip first

Halo: In Chaos, when attacking giant creatures:
Energy +4k/8k/12k/16k/20k/24k, all attributes +1/2/3/4/5/6

Dark Titan Chip x5 36 EM 3,192 EM Unlocks the airship; Need to purchase all Snake of Emptiness Chip first

Halo: In Sky and Space, Energy +2k/4k/6k/8k/10k/12k and all attributes +1/2/3/4/5/6

Wonder Blueprints and MaterialsEdit

Name Cost Total
for level V
Steel Fortress Blueprint 60 EM Unlocks the wonder
Rand Alloy I 12 EM 4092 EM Tech Hall Research speed +2/4/8/15/25%
Ancestor Blood Pool Blueprint 100 EM Unlocks the wonder; Need to purchase all Rand Alloy I first
Blood Crystal I 20 EM 6820 EM Unlocks the after getting the Ancestor Blood Pool Blueprint

Clones Cultivation Speed speed +2/4/8/15/25%

Poseidon Statue Blueprint 140 EM Unlocks the wonder; Need to purchase all Blood Crystal I first
Cobalt Blue Mine I 28 EM 9,548 Unlocks the after getting the Poseidon Statue Blueprint

Increase Clone Capacity by: +4/8/16/30/50

Astrology Platform Blueprint 180 EM Unlocks the wonder; Need to purchase all Cobalt Blue Mine I first
Moonstone I 36 EM Unlocks the after getting the Astrology Platform Blueprint

Increase All Fleet Energy by: 40k/80k/160k/300k/500k
Increase All Fleet Stats by: +4/8/16/30/50


Gene Segments - Lower Clones
(Each requires 60 Segments to obtain the gene, Segments sold by lots of 5)

Name Cost
/ lot
/ Clone
Stone Statue Sentry Gene Segments 12 EM 144 EM
Poison Eye Gene Segments 18 EM 216 EM Need to purchase all Stone Statue Sentry Gene Segments first
Shadow Attendant Gene Segments 24 EM 288 EM Need to purchase all Poison Eye Gene Segments first
Predator (Clone) Gene Segments 30 EM 360 EM Need to purchase all Shadow Attendant Gene Segments first
Ripper Gene Segments 36 EM 432 EM Need to purchase all Predator Gene Segments first
Plague Spore Gene Segments 42 EM 504 EM Need to purchase all Ripper Gene Segments first

Gene Segments - Higher Clones
(Each requires 120 Segments to obtain the gene, Segments sold by lots of 5)

Name Cost
/ lot
/ Clone
Stone Statue Guard Gene Segments 12 EM 288 EM
Evil Eye Gene Segments 20 EM 480 EM Need to purchase all Stone Statue Guard Gene Segments first
Nightmare War Horse Gene Segments 28 EM 672 EM Need to purchase all Evil Eye Gene Segments first
Void Hunter Gene Segments 36 EM 864 EM Need to purchase all Nightmare War Horse Gene Segments first

Gene Segments - Super Clones
(Each requires 200 Segments to obtain the gene, Segments sold by lots of 5)

Name Cost
/ lot
/ Clone
Gargoyle King Gene Segments 12 EM 480 EM
Depraved Eye Gene Segments 24 EM 960 EM Need to purchase all Gargoyle King Gene Segments first
Demon Fighter Gene Segments 36 EM 1,440 EM Need to purchase all Depraved Eye Gene Segments first

Alliance rewards Edit

  • Alliance score
    • Reward tiers - badges for all in the alliance, gems and resources.
    • Chaos field alliance reward: badge with 120k to all fleets, +x stats +y% expropriation efficiency.

These work much the same as the sky events, reach X points to get Y reward. The difference is that the points obtained count for the entire alliance and everyone must work together.

  • 2m points: 400 badges, 10k alliance coins, 15 sacks of stone, 100 gems
  • 1.2m points: 240 badges, 6k alliance coins, 12 sacks of stone, 60 gems
  • 600k points: 120 b, 3k ac, 9 sacks, 30 gems
  • 400k points: 80 b, 2k ac, 6 sacks, 20 gems
  • 200k points:
Score U1 Medals U1 Score U2 U2 Score U3 U3 Score U4 U4 Score U5 U5
200k 40 160k 32 140k 28 120k 24 100k 20
400k 80 320k 64 280k 56 240k 48 200k 40
600k 120 480k 96 420k 84 360k 72 300k 60
1.2m 240 960k 192 840k 168 720k 144 600k 120
2m 400 1.6m 320 1.4m 280 1.2m 240 1m 200

Chaos field ranking rewards Edit

Badges awarded in addition to the above rewards only available in Universe 1

Rank Badge Resources
1 Pioneer Badge Lv.5 10 of each big container
2 Pioneer Badge Lv.4 8
3-5 Pioneer Badge Lv.3 6
6-10 Pioneer Badge Lv.2 4
11-15 Pioneer Badge Lv.1 2

Personal score rewards Edit

Todo: reach x score for y medals reward.

Score Medals U1 U2 U3 U4 U5 U6
500 20 16 14 12 10 8
1200 30 24 21 18 15 12
2500 50 40 35 30 25 20
5000 160 128 112 96 80 40
9000 240 192 168 144 120 64
15000 400 320 280 240 200 96
25000 1000 800 700 600 500 160

Token Cost Comparison Edit

The below attempts to analyze the cost / benefit of how to spend chaos tokens.


Each super clone will give +10 to stats and +90k energy to each fleet. Special abilities are ignored. Resource costs of clones is ignored. Level5 clones are assumed. Available space is assumed.

Tokens Stats Energy Stat/Token Energy/Token
480 10 90,000 .0208 187.5
960 10 90,000 .0104 93.75
1,440 10 90,000 .0069 62.5


Each ship is assumed to grant +109 stats to a single fleet (so 1/4 as much as an average across the 4 fleets). Each ship will also allow for +12 lower clones, +4.5 higher, and +0.75 super - the stats and energy of the clones is also included (which assumes you have enough clones to fill out all your fleets to capacity). 6.5k energy for lower clones and 19k energy for higher. Averaged to 1/4 across the 4 fleets.

Tokens Stats Energy Stat/Token Energy/Token
984 49.75 57,750 0.0505 58.7
1560 49.75 57,750 0.0319 37.0
2128 49.75 57,750 0.0234 37.0
2808 73.75 69,750 0.0262 24.8


+50 clone wonder is analyzed both as costing 9,548 and 16,368 (if one were to ignore the second wonder entirely). Also looked at 4th wonder on a  stand-alone basis. 

Tokens Stats Energy Stat/Token Energy/Token
9,548 385.4 1,056,250 0.0403 110.6
16,368 385.4 1,056,250 0.0235 64.5
13,640 200.0 500,000 0.0146 36.7

How to read this: If you were to save up 17k tokens, and could max out all fleets with clones, it would be better to go for the wonders than all the clones+ships, and you would get more total stats + more energy. That being said, the first teir clones / ships are pretty valuable, all things considered.

Points Edit

You get points for holding/camping planets and asteroids as well as attacking and defeating monsters, or attacking and defeating other players. The score gained is related to the amount of damage you deal.

Fleet AnalysisEdit

Each fleet has 3 preset analysis slots, you get points based on the number of 6 star ships you have unlocked with a limit of 60.

See Space Analysis/Chaos for more details.

Fortifications Edit

  • Escape Exit - There is a chance to flee from the battle directly when severely damaged!
  • Interference Tower - Enable the fleet to refuse the enemy scout!
  • Projection Device - Information scouted by the enemy will be higher than the actuality!
  • Invisible Device - Information scouted by the enemy will be lower than the actuality!
  • Emergency Center - Decrease friendly clone battle damage when losing the fight!
  • Warning Radar - Decrease the success rate of the enemy special fleet instruction!

Notes Edit

  1. First Global Registration Period started on the 16th of August at 6 PM (Server time, GMT+8);
    Event ran from 6 PM of August 17 until 6 PM of August 18 2019 (Server time, GMT+8)
  2. Based on the first run, please correct any changes if there is
Community content is available under CC-BY-SA unless otherwise noted.