NEXT INFO NEEDS VERIFICATION ON SOME POINTS:[notes 2]
- There are different Universes an alliance can belong to.
- Each Universe can have 30-100 alliances in it, then split into groups. (Number of alliances varies per Universe, the higher the Universe, the more alliances are)
- Each Universe have different counts of rewards. Only Universe 1 have an extra ranking rewards. (The higher the Universe, the lower the count of rewards there is; 20% lower than the previous Universe)
- Overall space score of the participating members of an alliance determines the Universe they'll belong to. (The first run had bugs that caused the Universe grouping different from the intended)
Planets and Cosmic Core Edit
- Planets have 66 spots for fleets to station and generates 40 credits per minute
- Cosmic Core have 76 spots for fleets to station and generates 80 credits per minute
- Can only station fleets if the alliance own the rights to occupy (See Planet Rules for additional details)
- Energy Shields cannot be used by the fleets that are stationed
- Fortifications can be built provided that the required Fleet Analysis is learned
|#||Name||Occupation Bonus (limited to Chaos Field)|
|1||Satoguya||Fleet movement speed +20%|
|2||Ellas||Aoluwei Fleet's Energy +50000, all attributes +10|
|3||Berea||Fleet maintenance speed +25%, clone recovery speed +25%|
|4||Roman||Abyss Fleet's Energy +50000, all attributes +10|
|5||Cosmic Core||All fleets' Energy +50000, all attributes +10|
|6||Clenda||Canas Fleet's Energy +50000, all attributes +10|
|7||Harmer||Credit acquisition speed +15%|
|8||Babylon||Ranger Fleet's Energy +50000, all attributes +10|
|9||Ers||Attack giant creature and deal Damage +15%|
- Asteroids are free-for-all spots to have fleets stationed that are scattered all throughout the Universe.
- Asteroids have 59 spots for fleets to station and generate 10 credits per minute
- Energy Shields can be used by the fleets that are stationed. Shield Duration is stackable per Energy Shield used.
- Fortifications can be built provided that the required Fleet Analysis is learned
Giant Creatures Edit
- These are Order Field space bosses scattered all throughout the Universe.
- Each can have multiple levels of it on different points. The higher the level, the higher the Energy and Attributes and thus yields more credits and rewards. (Levels: I, II, III, IV and V)
- Rewards are found in Alliance > Alliance Gift Package > Space Package (Accelerators, Competent Cells, Order Field coins (depends on the giant creature) and Order Field Wonder mats (depends on the giant creature)
- Relic Fragments are required to attack; Only one fleet can attack and only one giant creature can be attacked at a time; Fleet doesn't get battle damaged
- Check the Giant Creature Rules
Participation Rules Edit
- The alliance reaches level 20 can register within 24h to participate in the Chaos Field Exploration before its open.
- After the Chaos Field enters the preparation period, alliance members registered for the Chaos Field may not quit or be evicted from the alliance.
- The Chaos Field will be officially opened after the preparation period. Registered players can explore in the Chaos Field after that.
- Eden will be projected into the Chaos Field. Exploration in the Chaos Field will not conflict with that in the Order Field. Fleet grouping will not be allowed in the Chaos Field!
- There are multiple universes in the Chaos Field, and several groups in each universe. Lesser groups and more bountiful rewards for the higher rank universe. An extra ranking reward will be issued for the 1st Universe!
- You will only encounter the players of the same group while exploring the Chaos Field.
- After the Chaos Field ends, Universe Rank will be adjusted for promotion or demotion based on the alliance performance during the exploration.
Planet Rules Edit
- There are two kinds of planets: main planet and asteroid. Players can dispatch fleet to station on the asteroid directly, but need to occupy the main planet first before stationing.
- The planet center can be attacked after all the monsters and fleets on this main planet are defeated (planet center will not deal damage, and the fight will be passively ended after three rounds).
- The alliance of highest total damages will occupy the main planet after the center is broken. The main planet will enter the protection period after that.
- Monsters of the main planet will restore Energy gradually after the fight. Monsters defeated in the fights will show up again after 3h.
- The original station base will fell into ruin after the stationed fleet is defeated or withdrawn. The ruin will exist for 3h, and no fleet will be allowed to station there during this period.
- While the fleet is stationed, the Energy Shield can be turned on and the fleet will not be attacked. Withdraw the fleet will free the Energy Shield directly. Energy Shield cannot be turned on while the fleet is stationed on the main planet or space station.
Giant Creature Rules Edit
- Giant creatures in the Chaos Field have relatively higher Energy, but will not restore Energy after the fight. Each fight will be passively ended after three rounds.
- Clones on the fleet will not suffer battle damage when fighting with the giant creature in the Chaos Field, but the fleet will still suffer damage while losing the fight.
- Consume Relics Fragments to attack giant creatures in the Chaos Field. Consumption grows as the fight restarts every time. Consumption will be reset every time when the Chaos Field opens.
- Players can dispatch only one fleet to attack the giant creatures in the Chaos Field each time.
- Players that killed the giant creature will benefit their alliance members with Space Packages.
Credit Obtaining Rules Edit
- Obtaining credits every minute when the fleet is stationed on the planet. This credits will be calculated directly based on the stationing duration, and no need to withdraw the fleet.
- When attacking or under attacking, the credits obtained will be calculated based on the enemy clones battle damage.
- Obtaining credits each time when attacking the giant creature. Credits will be calculated based on the damages dealt by the fleet.
- Credits obtained from the main planet will be higher than that obtained from the Asteroid (stationing, fighting and so on).
- Alliance credits will be calculated based on the total Chaos Field credits obtain by alliance members.
- When the Chaos Field ends, alliance will obtain extra alliance credits for each main planet that occupied. (50,000 extra credits for each main planet that occupied, and 100,000 extra credits for the cosmic core that occupied).
Fleet Analysis Rules Edit
- All fleets in the Chaos Field will receive 1 Fleet Analysis for each rank 6 airship you have (60 points at most).
- The Analysis of each fleet will be calculated independently and will not conflict with each other. Consume 1 Analysis each time to operate the fleet analysis.
- Some fleet analysis can unlock special fleet instruction and fortification construction! When launching an attack, can choose the special fleet instruction; When stationing on a planet, can conduct fortification construction to enable the fleet with special ability.
- Consume 5 gems to reset the fleet analysis. All fleets can be reset once freely each time when the Chaos Field opens (Free reset will be counted for each fleet separately).
Exchange Shop Edit
Exchange Explorer Medal to the corresponding items. Accessible via Space > Space Map > Exchange Store
Gumballs and FragmentsEdit
to 5 stars
|Goodwill Ambassador||24||Unlocks the gumball|
|Goodwill Ambassador Fragments x5||12||984||Talent: Diplomacy on main planets : Coin Cost -5/10/15/20/25/30%, and extra +1/1/2/2/3/3 Friendliness|
|Mechanical Apostle||120||Unlocks the gumball; Need to purchase all Goodwill Ambassador Fragments first|
|Mechanical Apostle Fragments x5||20||1,560|| Unlocks after getting the gumball
Talent: Satellite max level + -/1/2/3/4
|Cosmic Police||168||Unlocks the gumball; Need to purchase all Mechanical Apostle Fragments first|
|Cosmic Police Fragments x5||28||2,128|| Unlocks after getting the gumball
Talent: Space Energy + -/2000/6000/15000/30000 and Speed + -/2/3/4/5
|Omega||216||Unlocks the gumball; Need to purchase all Cosmic Police Fragments first|
|Omega Fragments x5||36||2808|| Unlocks after getting the gumball
Talent: Cultivation consumption for lower clones reduced by -/2/3/4/5%
|Name||Cost||Cost to Max||Notes|
|Phoenix (Airship) Chip X5||12||1,008|| Unlocks the airship
Halo: Planet Expropriation Efficiency + 4/8/12/16/20/24%
|Heimdall Chip x5||20||1,680|| Unlocks the airship; Need to purchase all Phoenix Chip first
Halo: In Chaos, Decrease the battle damage of Super Clone by 1/2/3/4/5/6%
|Snake of Emptiness Chip x5||28||2,350|| Unlocks the airship; Need to purchase all Heimdall Chip first
Halo: In Chaos, when attacking giant creatures:
|Dark Titan Chip x5||36||3,192||Unlocks the airship; Need to purchase all Snake of Emptiness Chip first|
Wonder Blueprints and MaterialsEdit
for level V
|Steel Fortress Blueprint||60||Unlocks the wonder|
|Rand Alloy I||12||4092||Tech Hall Research speed +2/4/8/15/25%|
|Ancestor Blood Pool Blueprint||100||Unlocks the wonder; Need to purchase all Rand Alloy I first|
|Blood Crystal I||20||6820|| Unlocks the after getting the Ancestor Blood Pool Blueprint
Clones Cultivation Speed speed +2/4/8/15/25%
|Poseidon Statue Blueprint||140||Unlocks the wonder; Need to purchase all Blood Crystal I first|
|Cobalt Blue Mine I||28||9,548|| Unlocks the after getting the Poseidon Statue Blueprint
Increase Clone Capacity by: +4/8/16/30/50
|Astrology Platform Blueprint||180||Unlocks the wonder; Need to purchase all Cobalt Blue Mine I first|
|Moonstone I||36|| Unlocks the after getting the Astrology Platform Blueprint
Increase All Fleet Energy by: 40k/80k/160k/300k/500k
Gene Segments - Lower Clones
(Each requires 60 Segments to obtain the gene, Segments sold by lots of 5)
|Stone Statue Sentry Gene Segments||12||144|
|Poison Eye Gene Segments||18||216||Need to purchase all Stone Statue Sentry Gene Segments first|
|Shadow Attendant Gene Segments||24||288||Need to purchase all Poison Eye Gene Segments first|
|Predator (Clone) Gene Segments||30||360||Need to purchase all Shadow Attendant Gene Segments first|
|Ripper Gene Segments||36||432||Need to purchase all Predator Gene Segments first|
|Plague Spore Gene Segments||42||504||Need to purchase all Ripper Gene Segments first|
Gene Segments - Higher Clones
(Each requires 120 Segments to obtain the gene, Segments sold by lots of 5)
|Stone Statue Guard Gene Segments||12||288|
|Evil Eye Gene Segments||20||480||Need to purchase all Stone Statue Guard Gene Segments first|
|Nightmare War Horse Gene Segments||28||672||Need to purchase all Evil Eye Gene Segments first|
|Void Hunter Gene Segments||36||864||Need to purchase all Nightmare War Horse Gene Segments first|
Gene Segments - Super Clones
(Each requires 200 Segments to obtain the gene, Segments sold by lots of 5)
|Gargoyle King Gene Segments||12||480|
|Depraved Eye Gene Segments||24||960||Need to purchase all Gargoyle King Gene Segments first|
|Demon Fighter Gene Segments||36||1,440||Need to purchase all Depraved Eye Gene Segments first|
Alliance rewards Edit
- Alliance score
- Reward tiers - badges for all in the alliance, gems and resources.
- Chaos field alliance reward: badge with 120k to all fleets, +x stats +y% expropriation efficiency.
These work much the same as the sky events, reach X points to get Y reward. The difference is that the points obtained count for the entire alliance and everyone must work together.
- 2m points: 400 badges, 10k alliance coins, 15 sacks of stone, 100 gems
- 1.2m points: 240 badges, 6k alliance coins, 12 sacks of stone, 60 gems
- 600k points: 120 b, 3k ac, 9 sacks, 30 gems
- 400k points: 80 b, 2k ac, 6 sacks, 20 gems
- 200k points:
|Score U1||Medals U1||Score U2||U2||Score U3||U3||Score U4||U4||Score U5||U5|
Chaos field ranking rewards Edit
Badges awarded in addition to the above rewards only available in Universe 1
|1||Pioneer Badge Lv.5||10 of each big container|
|2||Pioneer Badge Lv.4||8|
|3-5||Pioneer Badge Lv.3||6|
|6-10||Pioneer Badge Lv.2||4|
|11-15||Pioneer Badge Lv.1||2|
Personal score rewards Edit
Todo: reach x score for y medals reward.
Token Cost Comparison Edit
The below attempts to analyze the cost / benefit of how to spend chaos tokens.
Each super clone will give +10 to stats and +90k energy to each fleet. Special abilities are ignored. Resource costs of clones is ignored. Level5 clones are assumed. Available space is assumed.
Each ship is assumed to grant +109 stats to a single fleet (so 1/4 as much as an average across the 4 fleets). Each ship will also allow for +12 lower clones, +4.5 higher, and +0.75 super - the stats and energy of the clones is also included (which assumes you have enough clones to fill out all your fleets to capacity). 6.5k energy for lower clones and 19k energy for higher. Averaged to 1/4 across the 4 fleets.
+50 clone wonder is analyzed both as costing 9,548 and 16,368 (if one were to ignore the second wonder entirely). Also looked at 4th wonder on a stand-alone basis.
How to read this: If you were to save up 17k tokens, and could max out all fleets with clones, it would be better to go for the wonders than all the clones+ships, and you would get more total stats + more energy. That being said, the first teir clones / ships are pretty valuable, all things considered.
You get points for holding/camping planets and asteroids as well as attacking and defeating monsters, or attacking and defeating other players. The score gained is related to the amount of damage you deal.
Each fleet has 3 preset analysis slots, you get points based on the number of 6 star ships you have unlocked with a limit of 60.
See Space Analysis/Chaos for more details.
- Escape Exit - There is a chance to flee from the battle directly when severely damaged!
- Interference Tower - Enable the fleet to refuse the enemy scout!
- Projection Device - Information scouted by the enemy will be higher than the actuality!
- Invisible Device - Information scouted by the enemy will be lower than the actuality!
- Emergency Center - Decrease friendly clone battle damage when losing the fight!
- Warning Radar - Decrease the success rate of the enemy special fleet instruction!