Gumballs & Dungeons Wikia
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Gumballs & Dungeons Wikia
Chaos Field is full of unknowns and opportunities, but the turbulence of time and space in this place making it impossible to get closer! Thus, powerful alliances will unite at regular intervals to stabilize the turbulence by various means, and project quantities of fleets into Chaos Field for exploration!

Overview[]

An alliance event-style Space sector set to open every 2 weeks. Starts with a 24-hr registration period, then opens for 12 hours after for exploration.[notes 1]

NEXT INFO NEEDS VERIFICATION ON SOME POINTS:[notes 2]

  • There are different Universe which an alliance can belong to. This is determined by how the alliance ranked in the previous event.
  • Each Universe can have 30-100 alliances in it (Universe 1 only has 15), then split into groups. (Number of alliances varies per Universe. The higher number the Universe, the more alliances participating in the particular Universe)
  • Each Universe have different counts of rewards. Only Universe 1 have an extra ranking rewards. (The higher number the Universe, the lower the count of rewards. It is approximately 20% lower than than previous Universe. After the event has concluded, the rewards in gems are distributed to the players that participated in the event. )
  • Overall Space Score of the participating alliance members in the alliance will determine the Universe they belong to in the next event.
Chaos map-overview.png

Planets and Cosmic Core[]

In the Chaos Field, some ancient planets remained. These planets were originally occupied by some advanced civilizations. But due to the harsh living environment of Chaos Field, some civilizations chose to migrate, and others were extinct!
  • Planets have 66 spots for fleets to station and generates 80 credits per minute
  • Cosmic Core have 76 spots for fleets to station and generates 160 credits per minute
  • Can only station fleets if the alliance own the rights to occupy (See Planet Rules for additional details)
  • Energy Shields cannot be used by the fleets that are stationed
  • Fortifications can be built provided that the required Fleet Analysis is learned. Only one Fortification can be built on a fleet.
# Name Occupation Bonus (limited to Chaos Field)
1 Satoguya Fleet movement speed +20%
2 Ellas Aoluwei Fleet's Energy +50000, all attributes +10
3 Berea Fleet maintenance speed +25%, clone recovery speed +25%
4 Roman Abyss Fleet's Energy +50000, all attributes +10
5 Cosmic Core All fleets' Energy +50000, all attributes +10
6 Clenda Canas Fleet's Energy +50000, all attributes +10
7 Harmer Credit acquisition speed +15%
8 Babylon Ranger Fleet's Energy +50000, all attributes +10
9 Ers Attack giant creature and deal Damage +15%

Asteroids[]

  • Asteroids are free-for-all spots to have fleets stationed that are scattered all throughout the Universe.
  • Asteroids have 59 spots for fleets to station and generate 26 credits per minute The core spot generates 10 more.
  • Fleets when stationed on an asteroid can use Energy Shield or Fortification. They cannot be used simultaneously.
  • Fortifications can be built provided that the required Fleet Analysis is learned. Fortification can be built per fleet when the Energy Shield isn't up.

Giant Creatures[]

In this space, there came a deafening roar, and the entire fleet trembled for that. It seems to be a powerful enemy settling in the depths of this space. After winning the battle, you can get a bountiful reward.
  • These are Order Field space bosses scattered all throughout the Chaos Universe. Check the Giant Creature Rules.
  • A Giant Creature can have multiple levels (Max Level: 5) found on different points. The higher the level, the higher the Energy and Attributes and thus yields more credits and rewards.
    For a list of Giant Creatures, their stats and a partial list of the possible rewards, check here
  • Rewards are found in Alliance > Alliance Gift Package > Space Package (Alliance coins, G/U/E Storage Devices, Accelerators, Competent Cells, Order Field coins and Order Field Wonder mats randomly.
  • Relic Fragments are required to attack. Only one fleet can attack only one giant creature, at one time. Fleet clones will not have battle damaged. Relic Fragments Costs for attacking per trip:
1 2 3 4 5 6 7 8 9 10 11 12+ (Max)
10k 19,500 38,000 71,500 128,400 219,500 358k 559,500 842k 1,225,900 1,734,000 2M


Rules[]

Participation Rules[]

  1. The alliance reaches level 20 can register within 24h to participate in the Chaos Field Exploration before its open.
  2. After the Chaos Field enters the preparation period, alliance members registered for the Chaos Field may not quit or be evicted from the alliance.
  3. The Chaos Field will be officially opened after the preparation period. Registered players can explore in the Chaos Field after that.
  4. Eden will be projected into the Chaos Field. Exploration in the Chaos Field will not conflict with that in the Order Field. Fleet grouping will not be allowed in the Chaos Field!
  5. There are multiple universes in the Chaos Field, and several groups in each universe. Lesser groups and more bountiful rewards for the higher rank universe. An extra ranking reward will be issued for the 1st Universe!
  6. You will only encounter the players of the same group while exploring the Chaos Field.
  7. After the Chaos Field ends, Universe Rank will be adjusted for promotion or demotion based on the alliance performance during the exploration.


Planet Rules[]

  1. There are two kinds of planets: main planet and asteroid. Players can dispatch fleet to station on the asteroid directly, but need to occupy the main planet first before stationing.
  2. The planet center can be attacked after all the monsters and fleets on this main planet are defeated (planet center will not deal damage, and the fight will be passively ended after three rounds).
  3. The alliance of highest total damages will occupy the main planet after the center is broken. The main planet will enter the protection period after that.
  4. Monsters of the main planet will restore Energy gradually after the fight. Monsters defeated in the fights will show up again after 3h.
  5. The original station base will fell into ruin after the stationed fleet is defeated or withdrawn. The ruin will exist for 3h, and no fleet will be allowed to station there during this period.
  6. While the fleet is stationed, the Energy Shield can be turned on and the fleet will not be attacked. Withdraw the fleet will free the Energy Shield directly. Energy Shield cannot be turned on while the fleet is stationed on the main planet or space station.


Giant Creature Rules[]

  1. Giant creatures in the Chaos Field have relatively higher Energy, but will not restore Energy after the fight. Each fight will be passively ended after three rounds.
  2. Clones on the fleet will not suffer battle damage when fighting with the giant creature in the Chaos Field, but the fleet will still suffer damage while losing the fight.
  3. Consume Relics Fragments to attack giant creatures in the Chaos Field. Consumption grows as the fight restarts every time. Consumption will be reset every time when the Chaos Field opens.
  4. Players can dispatch only one fleet to attack the giant creatures in the Chaos Field each time.
  5. The alliance that did the most damage to a giant creature will get a "Damage Package".
  6. The player that gets the last hit (killing blow), on a giant creature will give his alliance a "Killing Package".


Credit Obtaining Rules[]

  1. Obtaining credits every minute when the fleet is stationed on the planet. This credits will be calculated directly based on the stationing duration, and no need to withdraw the fleet.
  2. When attacking or under attack, the credits obtained will be calculated based on the enemy clones battle damage.
  3. Obtaining credits each time when attacking the giant creature. Credits will be calculated based on the damages dealt by the fleet.
  4. Credits obtained from the main planet will be higher than that obtained from the Asteroid (stationing, fighting and so on).
  5. Alliance credits will be calculated based on the total Chaos Field credits obtain by alliance members.
  6. When the Chaos Field ends, alliance will obtain extra alliance credits for each main planet that occupied. (50,000 extra credits for each main planet that occupied, and 100,000 extra credits for the cosmic core that occupied).


Fleet Analysis Rules[]

  1. All fleets in the Chaos Field will receive 1 Fleet Analysis for each rank 6 airship you have (60 points at most).
  2. The Analysis of each fleet will be calculated independently and will not conflict with each other. Consume 1 Analysis each time to operate the fleet analysis.
  3. Some fleet analysis can unlock special fleet instruction and fortification construction! When launching an attack, can choose the special fleet instruction; When stationing on a planet, can conduct fortification construction to enable the fleet with special ability.
  4. Consume 5 gems to reset the fleet analysis. All fleets can be reset once freely each time when the Chaos Field opens (Free reset will be counted for each fleet separately).


Revenge Rules[]

  1. When in Chaos Field, fleets can publish a revenge in the corresponding Attacked Report after being attacked! All reports will be applicable only during Chaos event.
  2. Can launch only one revenge for each Attacked Report. Players can publish the report to alliance and request for revenge assistance, or revenge on their own.
  3. Consume 2,000 alliance coins to publish each report to alliance and request for assistance. Can publish only one report at the same time.
  4. Players will have 60s to prepare for the battle after confirming the revenge. Will enter the battle directly regardless of the location after the countdown is over (fleet analysis will not work for the battle)
  5. Revenge expires if the preparation fails (enemy fleet breakdown or energy shield is on for example), can revenge again after that.
  6. Cannot revenge after the Chaos closes. Revenge waiting for assistance from the alliance will also expire.


Rewards[]

CHAOS Exchange Shop[]

Exchange Explorer Medal to the corresponding items. Accessible via Space > Space Map > Exchange Store
Each item can only be purchased once all the items above in the same table have been completely purchased.

Gumballs and Fragments[]

Name Cost Cost
to 5 stars
with certif
Notes
Goodwill Ambassador 24 Medal Aoluwei's Blade, Magic

Talent: In Space, when carrying out the Homeplanet goodwill, decrease the consumption of coins by 5/10/15/20/25/30%, and additionally obtain 1/1/2/2/3/3 Friendliness

Goodwill Ambassador Gumball Fragment x5 12 Medal 984 Medal
Mechanical Apostle 120 Medal Abyss' Roar, Adventure

Talent: In Space, Satellite max level + -/1/2/3/4/5 when enhancing the satellite.

Mechanical Apostle Gumball Fragment x5 20 Medal 1,560 Medal
Cosmic Police 168 Medal Ranger's Song, Melee

Talent: In space, all fleets enhanced: Total Energy increases by -/2000/6000/15000/30000, Speed increases by -/2/3/4/5.

Cosmic Police Gumball Fragment x5 28 Medal 2,128 Medal
Omega 216 Medal Canas' Enlightenment, Magic

Talent: In Sky and Space, all fleets enhanced: all Gumballs' Energy + -/200/300/400/500

Omega Gumball Fragment x5 36 Medal 2808 Medal
Samael 264 Medal Ranger's Song, Magic

Talent: In Space, all fleets enhanced: Speed + 5/10/15/20/25

Samael Gumball Fragment x5 44 Medal 3696 Medal
Raphael 312 Medal Canas' Enlightenment, Magic

Talent: In Space, all fleets enhanced: Luck + 5/10/15/20/25

Raphael Gumball Fragment x5 52 Medal 4368 Medal
Leviathan 360 Medal Abyss' Roar, Melee

Talent: In Space, all fleets enhanced: Armor + 5/10/15/20/25

Leviathan Gumball Fragment x5 60 Medal 5040 Medal
Uriel 408 Medal Aoluwei's Blade, Magic

Talent: In Space, all fleets enhanced: Fire + 5/10/15/20/25

Uriel Gumball Fragment x5 68 Medal 5712 Medal

Airship Chips[]

Name Cost Cost to Max Notes
Phoenix Airship Chip x5 12 Medal 1,008 Medal Magic Airship

Halo: In Space, all fleets enhanced: Planet Expropriation Efficiency + -/8/12/16/20/24%

Heimdall Airship Chip x5 20 Medal 1,680 Medal Magic Airship

Halo: In the Chaos Field, all fleets enhanced: Decrease the battle damage of Super Clone by 1/2/3/4/5/6%

Snake of Emptiness Airship Chip x5 28 Medal 2,350 Medal Special Airship. Good cannon

Halo: Energy + 4000/8000/12000/16000/20000/24000, all attributes + 1/2/3/4/5/6

Dark Titan Airship Chip x5 36 Medal 3,192 Medal Special Airship

Halo: In Sky and Space, all fleets enhanced: Energy + -/4000/6000/8000/10000/12000, all attributes + -/2/3/4/5/6

Damocles Airship Chip x5 44 Medal 3,696 Medal Special Airship, Good PvP cannon

Halo: In Space, all fleets enhanced: Speed + -/10/15/20/25/30

Achilles Airship Chip x5 52 Medal 4,368 Medal Tech Airship

Halo: In Space, all fleets enhanced: Armor + -/10/15/20/25/30

Hermes Airship Chip x5 60 Medal 5,040 Medal Magic Airship

Halo: In Space, all fleets enhanced: Luck + -/10/15/20/25/30

Ares Airship Chip x5 68 Medal 5,712 Medal Magic Airship

Cannon: Enemy Armor -8/16/24/32/40/48% starting from round 3
Halo: In Space, all fleets enhanced: Fire + -/10/15/20/25/30

Wonder Blueprints and Materials[]

Icon Name Cost Total
for level V
Notes
Steel Fortress1.png Steel Fortress Blueprint 60 Medal Tech research speed + 2/4/8/15/25%
Rand Alloy I 12 Medal 4,092 Medal
Ancestor Blood Pool.png Ancestor Blood Pool Blueprint 100 Medal Clones, cultivation speed + 2%, 4%, 8%, 15%, 25%
Blood Crystal I 20 Medal 6,820 Medal
Poseidon Statue.png Poseidon Statue Blueprint 140 Medal In Space, all fleets' Crit Damage +1500, 4500, 9k, 18k, 30k

In Space, all fleets Reflect Damage + 1500, 4500, 9k, 18k, 30k

Star of Disaster.png Cobalt Blue Ore I 28 Medal 9,548 Medal
Astrology Platform.png Astrology Platform Blueprint 180 Medal In Space, all fleets Total Energy + 6k, 18k, 36k, 72k, 120k 

In Space, all fleets all attributes +1, 2, 4, 6, 8

Moonstone I 36 Medal 12,276 Medal
Hall of Light.png Hall of Light Blueprint 220 Medal In Space, all fleets Armor + 2, 4, 8, 15, 25

In Space, decrease damage taken in round 1 by 12k, 24k, 48k, 90k, 150k

Divine Source Gem I 44 Medal 15,224 Medal
Cloud Tower.png Cloud Tower Blueprint 260 Medal In Space, per 10 deployed Super clones, all attributes + 1, 2, 4, 7, 12
Chalcedony I 52 Medal 17,992 Medal
Dragon Cliff.png Dragon Cliff Blueprint 300 Medal In Space, all fleets Total Energy + 12k, 24k, 48k, 90, 150k

In Space, all fleets all attributes + 1, 3, 5, 9, 15

Obsidian I 60 Medal 20,760 Medal
Alaya Junction Station.png Alaya Junction Station Blueprint 340 Medal In Space, max number of robots in group + 1, 2, 3, 4, 5

In Space, energy of deployed robots + 2%, 4%, 8%, 15%, 25%

Self-Consciousness Module I 68 Medal 23,528 Medal

Clones[]

Gene Segments - Lower Clones
(Each requires 60 Segments to obtain the gene, Segments sold by lots of 5)

Name Cost
/ lot
Cost
/ Clone
Notes
Stone Statue Sentry Lower Clone Segment 12 Medal 144 Medal Armor
Poison Eye Lower Clone Segment 18 Medal 216 Medal Fire
Shadow Attendant Lower Clone Segment 24 Medal 288 Medal Armor

Gets a boost in Space/S01

Predator Lower Clone Segment 30 Medal 360 Medal Speed
Ripper Lower Clone Segment 36 Medal 432 Medal Fire
Blood Slave Lower Clone Segment 42 Medal 504 Medal Luck

Gene Segments - Higher Clones
(Each requires 120 Segments to obtain the gene, Segments sold by lots of 5)

Name Cost
/ lot
Cost
/ Clone
Notes
Stone Statue Guard Higher Clone Segment 12 Medal 288 Medal Armor
Evil Eye Higher Clone Segment 20 Medal 480 Medal Fire
Nightmare War Horse Higher Clone Segment 28 Medal 672 Medal Luck

Gets a boost in Space/S01

Void Hunter Higher Clone Segment 36 Medal 864 Medal Speed

Gets a boost in Space/S01

Skeleton Dragonling Higher Clone Segment 44 Medal 1056 Medal Armor
Immoral Mage Higher Clone Segment 52 Medal 1248 Medal Fire

Gene Segments - Super Clones
(Each requires 200 Segments to obtain the gene, Segments sold by lots of 5)

Name Cost
/ lot
Cost
/ Clone
Notes
Gargoyle King Super Clone Segment 12 Medal 480 Medal Armor

Gets a boost from Kars Camp at level 4

Depraved Eye Super Clone Segment 24 Medal 960 Medal Fire

Gets a boost from Kars Camp at level 6
Gets +1 assignment in Space/S01

Demon Fighter Super Clone Segment 36 Medal 1,440 Medal Speed

Gets a boost in Space/S01

Sand Lord Super Clone Segment 48 Medal 1,920 Medal Armor
Astral General Super Clone Segment 60 Medal 2,400 Medal Speed

Gets a boost in Space/S03

Apocalypse Saint Super Clone Segment 72 Medal 2,880 Medal Luck

Alliance rewards[]

  • Alliance score
    • Reward tiers - badges for all in the alliance, gems and resources.
    • Chaos field alliance reward: badge with 120k to all fleets, +x stats +y% expropriation efficiency.

These work much the same as the sky events, reach X points to get Y reward. The difference is that the points obtained count for the entire alliance and everyone must work together.

  • 2m points: 400 badges, 10k alliance coins, 15 sacks of stone, 100 gems
  • 1.2m points: 240 badges, 6k alliance coins, 12 sacks of stone, 60 gems
  • 600k points: 120 b, 3k ac, 9 sacks, 30 gems
  • 400k points: 80 b, 2k ac, 6 sacks, 20 gems
  • 200k points:
Score U1 Medals U1 Score U2 U2 Score U3 U3 Score U4 U4 Score U5 U5
200k 40 160k 32 140k 28 120k 24 100k 20
400k 80 320k 64 280k 56 240k 48 200k 40
600k 120 480k 96 420k 84 360k 72 300k 60
1.2m 240 960k 192 840k 168 720k 144 600k 120
2m 400 1.6m 320 1.4m 280 1.2m 240 1m 200

Chaos field ranking rewards[]

Badges awarded in addition to the above rewards only available in Universe 1

Rank Badge Resources
1 Pioneer Badge Lv.5 10 of each big container
2 Pioneer Badge Lv.4 8
3-5 Pioneer Badge Lv.3 6
6-10 Pioneer Badge Lv.2 4
11-15 Pioneer Badge Lv.1 2

Personal score rewards[]

Reach the indicated credits to get the corresponding explorer medals. This will be on top of the overall alliance ranking bonus as seen in Alliance Rewards

Target Credits Medals Received Medal
U1 U2 U3 U4 U5 U6
500 20 16 14 12 10 8
1,200 30 24 21 18 15 12
2,500 50 40 35 30 25 20
5,000 100 80 70 60 50 40
9,000 160 128 112 96 80 64
15,000 240 192 168 144 120 96
25,000 400 320 280 240 200 160
Total 1000 800 700 600 500 400

Token Cost Comparison[]

The below attempts to analyze the cost / benefit of how to spend chaos tokens.

SUPER CLONES

Each super clone will give +10 to stats and +90k energy to each fleet. Special abilities are ignored. Resource costs of clones is ignored. Level5 clones are assumed. Available space is assumed.

Tokens Stats Energy Stat/Token Energy/Token
480 10 90,000 .0208 187.5
960 10 90,000 .0104 93.75
1,440 10 90,000 .0069 62.5


SHIPS

Each ship is assumed to grant +109 stats to a single fleet (so 1/4 as much as an average across the 4 fleets). Each ship will also allow for +12 lower clones, +4.5 higher, and +0.75 super - the stats and energy of the clones is also included (which assumes you have enough clones to fill out all your fleets to capacity). 6.5k energy for lower clones and 19k energy for higher. Averaged to 1/4 across the 4 fleets.

Tokens Stats Energy Stat/Token Energy/Token
984 49.75 57,750 0.0505 58.7
1560 49.75 57,750 0.0319 37.0
2128 49.75 57,750 0.0234 37.0
2808 73.75 69,750 0.0262 24.8


WONDERS

+50 clone wonder is analyzed both as costing 9,548 and 16,368 (if one were to ignore the second wonder entirely). Also looked at 4th wonder on a  stand-alone basis. 

Tokens Stats Energy Stat/Token Energy/Token
9,548 385.4 1,056,250 0.0403 110.6
16,368 385.4 1,056,250 0.0235 64.5
13,640 200.0 500,000 0.0146 36.7


How to read this: If you were to save up 17k tokens, and could max out all fleets with clones, it would be better to go for the wonders than all the clones+ships, and you would get more total stats + more energy. That being said, the first teir clones / ships are pretty valuable, all things considered.

Points[]

You get points for holding/camping planets and asteroids as well as attacking and defeating monsters, or attacking and defeating other players. The score gained is related to the amount of damage you deal.

Fleet Analysis[]

Each fleet has 3 preset analysis slots, you get points based on the number of 6 star ships you have unlocked with a limit of 60.

See Space Analysis/Chaos for more details.

Fortifications[]

  • Escape Exit - There is a chance to flee from the battle directly when severely damaged!
  • Interference Tower - Enable the fleet to refuse the enemy scout!
  • Projection Device - Information scouted by the enemy will be higher than the actuality!
  • Invisible Device - Information scouted by the enemy will be lower than the actuality!
  • Emergency Center - Decrease friendly clone battle damage when losing the fight!
  • Warning Radar - Decrease the success rate of the enemy special fleet instruction!

Notes[]

  1. First Global Registration Period started on the 16th of August'19 at 6 PM (Server time, GMT+8);
    Event ran from 6 PM of August 17 until 6 PM of August 18 2019 (Server time, GMT+8) - Still set for 24-hr run then was closed down for bug fixing and readjustments. Reopened with a different schedule on the 12th of October 19 wherein Registration Period started at 9:55 AM (Server time, GMT+8) and Event opened at 10 AM next day.
  2. Based on the first run, please correct any changes if there is
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