Gumballs & Dungeons Wikia
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Gumballs & Dungeons Wikia
Mazes
Adventurer's Forest, Ancient Arena, Avalon Fortress, Bloody Fortress, Borderland, Bracada College, Card Wonderland, Chaos Abyss, City of Oblivion, City of Steam, Cloud Island, Desert Oasis, District 91, Dracula's Castle, Dragon Valley, Eden's Land, Erathia, Forest of Whispers, Gods' Chessboard, Hell Frontier, Hero's Village, Land of Comet Crash, Lost Temple, Martial Art Island, Pirate's Port, Promised Land of Forging, Saint's Tower, Sdorica, Skeleton Island, Spacecraft Ruins, Temple of Mars, Wonderland of Nature
Card Wonderland
Card Wonderland
Type Maze
Source/Unlock Shop
Normal reward Scarecrow (Gumball) & Wondrous Cube gumball
Raid boost Wondrous Cube
Raid reward Mysterious Statue
Gumball Specific Gumball specific infos
"It's a mirage-like illusionary world. Challengers keep swarming into this place, but all lost here. Maybe only the true mighty can survive here!"
File:Scarecrow (Gumball).png
  • Spend 50 Gems to unlock. You will get 200 Fruits of World Tree after Purchase (Clear Bloody Fortress first to unlock)

Hidden Gumball

Wondrous Cube

To get the Wondrous Cube gumball:

Goal Sequence (Blood=1, Large=2, Medium=3, Small=4)
L=32 M=25 S=20 1→2,2→3,2→4,3→1,1→2,1→3,2→1,4→1
L=20 M=17 S=10 1→3,3→4,3→2,4→1,1→3,3→4,3→2,4→1,1→3, 3→2, 2→1
L=18 M=13 S=9)

1→3    37  0 13  0
3→2    37 13  0  0
1→3    24 13 13  0
3→2    24 18  8  0
3→4    24 18  0  8
1→3    11 18 12  8
2→1    29  0 12  8
3→2    29 12  0  8
1→3    16 12 13  8
3→2    16 18  7  8
2→1    34  0  7  8
3→2    34  7  0  8
1→3    21  7 13  8
3→2    21 18  2  8
2→1    39  0  2  8

NOTE:

...

Stages

  • Moving Grove - 2 Vigor
    Floors 40 (Difficulty 34)
  • Chase! Goblin thief! - 2 Vigor
    Floors 45 (Difficulty 35)
  • Accidentally trespassed into the Farm - 2 Vigor
    Floors 45 (Difficulty 36)
  • Dream and Reality - 2 Vigor
    Floors 50 (Difficulty 37)
  • Endless Mode - 3 Vigor

Quests / DP

Description DP Notes
S Obtain Unstable Dice x3 2 From Duelist's Remain
S Obtain Mage Traveler's Cloak x3 2 From Mage Traveler's Remain
S Obtain Number Tag x3 2 From Magician's Remain
S Obtain Spinning Top x3 2 From Dream Inceptor's Body
S Obtain Mana Card x3 2 From Maid's Corpse
S Collect and equip 3 Tree Pixie Suit 3 select "Fell" option from grounded tree pixie
S Use Match (Matchstick) x9 2 From Lass' Body
G Use Dream Mushroom x15 2
G Use Miscanthus x15 2
G Use Nighthawk Feather x15 3
G Kill Goblin x200 1
G Kill Brute Bull x200 1
G Kill Tree Pixie x200 1
G Kill Magic Mayfly x200 1
G Kill Tattooed Elf x200 1
G Kill Grove Mage x200 1
G First Kill BOSS 3
G Kill BOSS x5 3
G Clear Thornwood x20 2
S Reach Floor 70 of the maze 2
S Reach Floor 80 of the maze 3
S Reach Floor 90 of the maze 3
G Purchasing from the Card Store x30 2
G Card Master Enhanced Card x60 3
G Card Smelter Smelts Card x30 3
G Obtain 5 level-10 Attack cards 3
G Obtain 5 level-10 Mana cards 3
G Obtain 5 level-10 Adventure cards 3
G Obtain 3 level-10 Special cards 3
G Use Card to Kill the Enemy x200 2
G Successive 10 cards in 1 round 3 Use cards that have +1 draw, "Celerity" cards help a lot, 'Change' cards are useful too
G Complete Monster Quest x50 3
G Advance 10 floors in soul state 3 Please check Tips
G Obtain hidden Gumball 5

Boss Package Reward

Kill Boss on 100F to claim 20x Wondrous Cube Gumball Fragment and 20x Star Scrap

Enemies

Enemy Skill Stealing List (use Bandit, Kaito, or Bloody Wolf)
Common item Rare item
Goblin
Beast
Goblin mon
Summon: Launch every 5 rounds, summon a goblin[notes 1]

Mischief: 5% chance to obtain 1 card at the time of death

Illusionary Sand x1 ?
Tattooed Elf
Elemental
Tattooed Elf
Mana Pouring: Recover HP by 50% for all companions at the same time of death

Patterned Enchantment: Decrease the damage sustained by 50% (Card can inflict full damage)

Illusionary Sand x1 Dream Mushroom x1
Brute Bull
Beast
Brute Bull
Protection: Withstand 30% damage for the companions of other types

Brutal Impact: Launch an attack when other companions die

Illusionary Sand x1 ?
Magic Mayfly
Elemental
Magic Mayfly
Time Stagnated: When present, enemy drawing cooldown +2

Weaken: Extremely high dodge (50%)

Illusionary Sand x1 ?
Tree Pixie
Plant
Tree Pixie
Entwine: Launch every 4 rounds, cast Entwine on the enemy (Unable to play cards, last for 2 rounds)

Growth: Increase 2 Attack and 10 HP for each round

Illusionary Sand x1 ?
Grove Mage
Plant
Grove Mage
Magic Vortex: Launch a ranged attack every 2 rounds, force the enemy to discard 1 card

Witchcraft: Consume the enemy MP when dying

Illusionary Sand x1 ?
Chest Imp
Elemental
Chest Imp
Bite: Launch an attack each round, Bleeding Effect attached (Lose HP each round, lasts for 3 rounds) Empty Bottle Empty Bottle
Boss (Wonderland Dragon)
Beast
See below Illusionary Sand x3 ?
Boss in Wonderland Gate (Dragon Heart)
Beast
See below Illusionary Sand x3 ?

Boss

Wonderland Dragon

Wonderland Dragon

Floor Attack HP
30 39 746
40 69 1489
50 121 2883
60 212 5412
70 339 10211
80 573 18435
90 ??? ????
100 ??? ????

Skills

  • Dragon Roar - Launch every 3 rounds (deal Damage equals to 30% of the enemy full HP if the Fury is full, and unlock Wonderland Gate (see next part); otherwise, deal double Damage to the enemy with Corrosive[notes 2] effect attached, last for 3 rounds)
  • Emerald Dragon Scale - Decrease the Damage sustained by 99%; Increase Fury each time when attacked (this buff can't be dispelled)



Wonderland Gate

This ancient portal is open now, and the destination is covered behind the whirling magical vortex. (Will remove all debuffs of the Wonderland Dragon when entering)

Have Status Wonderland: Decrease HP by 10% each round, will be banished from the Wonderland Gate after 3 rounds

Dragon Heart

Dragon Heart

The HP will be the same as what was left on Wonderland Dragon before entering the Wonderland Gate
Killing the heart will cause Wonderland Dragon HP become 1 and automatically exit the gate

Entering the Gate will cause Wonderland Status: Decrease HP by 10% each round, will be banished from the Wonderland after 3 rounds

Skills

  • Emerald Dragon Heart - Increase the sustained card damage by 100%, be immune to all control status (Timestill included)
  • Life Link - Wonderland Dragon loses the same ration of HP as Dragon Heart lost when under attacked


Special Maze Mechanics

Card group

Cards

Deck Box

This well-designed box has many wondrous cards inside. Open it and let your wonderland journey begin!

NOTE: Card levels increases/decreases specific values. Highlighted values are what changes. Due to different factors affecting the values, only base/initial values recorded are indicated and might be different each time. Please check: [notes 3]

Starting Situation

You start with a deck of 8 cards. Which cards you start with depends on the titles type of your main gumball (see #Main Gumball Type Mastery for details). 4 of those cards will be part of your starting hand.

You have a starting TP and max TP of 8, a hand size of 4 and a cooldown of 5.

How it works

Click on the deck at the bottom left of the screen to use the cards or view your deck. When you use a card, its effects are applied immediately (no round is spent) and the card goes back into the deck.
The number in the upper left corner of each card is the amount of TP you need to spend to use the card.


When the cooldown reaches 0:

  • you draw a card if the number of cards in your hand is less than your hand size.
    • Note: Each card of your deck can only be drawn once per floor
  • you recover 3 TP

When you go to the next floor:

  • the cards in your hand are put back into the deck, the deck is shuffled and a new hand is drawn.
  • you recover all TP (?)

Attack Cards

Card attack
Name Details TP Cost
Card NormalAtt
Normal Attack (Max Level 10) Cause 10 Damage to a single target. 2
Card DoubleSlash
Double Slash (Max Level 10) Launch 4 slashes to attack visible enemies
(Each slash deals 8 Damage)
3
Card Puncture
Puncture (Max Level 10) Deal Damage to the enemy by X, increase the Attack by 1 for each Y Shields obtained[notes 4]

At level 1: X = 21 + 15% Attack, Y = 7
At level 10: X = 84 + 60% Attack, Y = 3

3
Card WhirlingSlash
Whirling Slash (Max Level 10) Deal Damage to the target and nearby enemies by 20 (Damage +6 for each card left in the deck) 4
Card ShieldSlam
Shield Slam (Max Level 10) Obtain 6 Shields for each 30 Damage dealt (Last for 2 rounds) 2
Card Batto-jutsu
Batto-jutsu (Max Level 10) Deal Damage to the enemy by 36, deal 3 times Damage to the enemy with HP lower than 30% (Deal 2 times Damage to BOSS) 5
Card Hunting
Hunting (Max Level 10) Deal Damage to the enemy by 26, draw 1 extra cards 3
Card LifeDrain
Life Drain (Max Level 10) Deal Damage to the enemy by 25, increase the HP by 5 if that kills the enemy 3
Card WrathBurst
Wrath Burst (Max Level 10) Deal Damage to the enemy by 30. After playing, "Wrath Burst" Damage +15 (Valid in this floor) 2
Card Swordsmanship
Swordsmanship (Max Level 10) Deal Damage to the enemy by 30 (Damage +10 for each Attack card played in this round) 2


Mana Cards

Card mana
Name Details TP Cost
Card MagicMissiles
Magic Missiles (Max Level 10) Consume 6 MP to deal damage to the enemy by 30 2
Card MagicBurning
Magic Burning (Max Level 10) Consume 12 MP to deal 27 damage to 3 random enemies and burn the enemies (Last for 3 rounds) 4
Card TheWord
The Word (Max Level 10) Consume 9 MP to deal damage to the enemy by 35 and recover HP by 18 3
Card ArcaneWard
Arcane Ward (Max Level 10)

Recover MP by X, Power +Y for each card played (Effect can be superimposed, last for 1 rounds) At level 1: X= 15, Y= 6
At level 10: X= __, Y= 15

3
Card Prophecy
Prophecy (Max Level 10) Recover MP by X, draw 1 extra Mana cards

At level 1: X = 15
At level 10: X = 60

2
Card Voodoo
Voodoo (Max Level 10) Consume 12 MP to deal damage to the enemy by 43 and poison the enemy (Poison Damage +100% for each Mana Card played in this round) 4
Card Eternal
Eternal (Max Level 10)

Recover MP by X, draw 2 extra cards, Y% chance to cast Timestill

At level 1: X= 25, Y= 18
At level 10: X= __, Y= __

4
Card SoulContainer
Soul Container (Max Level 10) Consume 12 MP to deal Damage to the enemy by 54, increase MP by 6 if that kills the enemy 3
Card MagicArts
Magic Arts (Max Level 10) Consume 9 MP to deal Damage to the enemy by 47, 24% chance to deal 2 times Damage 3
Card SourceDisaster
Source of Disaster (Max Level 10) Consume all MP to deal damage by 155 to all visible enemies
Recover MP by 6% for each enemy killed (Damage is influenced by the MP consumed)
5


Adventure Cards

Card venture
Name Details TP Cost
Card Focus
Focus (Max Level 10)

Increase the next card damage by X% (Last for 1 round)

At level 1, X= 80.

At level 10, X= 125.

3
Card Celerity
Celerity (Max Level 1) Draw extra 1 cards, and recover TP by 4 1
Card Change
Change (Max Level 1) Return your hand into your deck and draw cards equal to the number you returned 2
Card GodsHand
God's Hand (Max Level 10) Deal Damage to the enemy by X , If that kills the enemy, obtain EP by Y

At level 1: X = 24 + 10% Attack , Y = 24
At level 10: X= 96 + 55% Attack , Y = 60

3
Card SpatialTransference
Spatial Transference (Max Level 10) Randomly return 2 cards played to the deck, 10% chance to return 2 more (Invalid to this card and Special cards) 2
Card Sneak
Sneak (Max Level 1) Cast 1 times more when playing card the next time (Invalid to Special cards) 3
Card ShadowAssault
Shadow Assault (Max Level 10) Deal 30 Damage to the enemies of the same row, 20% chance to deal 2 times Damage 4
Card Stimulant
Stimulant (Max Level 10)

Consume X HP. When playing cards, increase the extra damage by +Y% (Last for 1 rounds)

At level 1: X= 200, Y= 33
At level 10: X= 20, Y= 50

5
Card Harisenbon
Harisenbon (Max Level 10) Shoot 5 spines to attack the visible enemies. Each spine deals 6 Damage (Spine number +1 for each Adventure card played in this round) 4
Card HerosFootstep
Hero's Footstep (Max Level 10) Recover HP by 30, MP by 9, and TP by 4 1


Special Cards

Card special
Name Details TP Cost
Card GodsPunishment
Punishment (Max Level 10) Turn over all slates of this floor immediately and deal Damage to all enemies by 45, remove the features (Last for 2 rounds) 5 Rare Steal from Wonderland Dragon
Card AngelBlessing
Blessing (Max Level 10)

Increase Attack and Power by 2 (Will be removed from the deck after X times of using)

At level 1, X=6.

At level 10, X=15.

2 check #Tips for DP Quest - Soul State
Card Hallucination
Fairy Ward (Max Level 10)

Summon wonderland fairy to inherit X% Attributes of the Gumball

At level 1, X=33.

At level 10, X=60.

3 Touch Antique Mirror a couple of times
Card Meditation
Meditation (Max Level 10)

Recover energy of exclusive skill by X

At level 1: X= 23
At level 10: X= 50

3 Grove Mage: Communicate
Card AbsoluteField
Hegemony (Max Level 1) Immune to all Damages (Last for 1 rounds) 5 Tree Pixie: Cheat It (When wearing full Tree Pixie Set)
Card SolomonTreasure
Solomon's Treasure (Max Level 1) Obtain 2 gems (First 3 times)/Obtain 10k Coin (Play the card to remove it from the deck) 1 Need GGoT, check here
Card DragonRoar
Dragon Roar (Max Level 10) Deal Damage to all enemies by 35, decrease the Damage of enemies by 50% (Last for 3 rounds) 4 Main a Dragon gumball and Touch Antique Mirror
Card DemonsPact
Demon's Pact (Max Level 10) Consume 50% HP. When playing cards, don't cost TP (Last for 1 rounds) 5 Main a Demon gumball and Touch Antique Mirror
Card Electromagnetic
Interfere (Max Level 10) Deal Damage to the enemy by 29, prolong the hourglass time of the enemy by 2 rounds 3 Main a Mechanical gumball and Touch Antique Mirror


Main Gumball Type Mastery

Depending on the titles type of your main gumball, you get access to 3 specific spells using their own pool of energy. You access them by clicking on the symbol in the upper right of your screen.[notes 5].
You gain 10 energy points each floor and can store up to 100 energy.

Venture Mastery

When Venture Gumball is selected, automatically master Venture skill which consumes energy!
(Recover energy by 10 in each floor)

Open Deck Box for the titles and 8 Starting Cards: x2 Normal Attack (Level 1), x1 Normal Attack (Level 2), x1 Double Slash (Level 1), x1 The Word (Level 1), x1 Focus (Level 2), x1 God's Hand (Level 2), x1 God's Hand (Level 3)

See Cards for details
Name Details Release Cost (Energy)
Petrified Gaze
Explore Obtain 1 random card 30
Summon Magic Puppet
Inspiration Recover TP by 5 each round (Last for 4 rounds) 50
Primal Source Drain
Sprint Draw cards until your hand is full 60


Melee Mastery

When Melee Gumball is selected, automatically master Melee skill which consumes energy!
(Recover energy by 10 in each floor)

Open Deck Box for the titles and 8 Starting Cards: x3 Normal Attack (Level 1), x2 Normal Attack (Level 2), x1 Normal Attack (Level 3), x1 Double Slash (Level 2), x1 Whirling Slash (Level 1)

See Cards for details
Name Details Release Cost (Energy)
Penalty Halo
Enhance Level up 1 card in the deck 80
Guard Halo
Calm Down Half the TP cost when playing card (Last for 5 rounds) 50
Card skillm3
Valor Increase Attack by 5% for each 1 card played (Valid in this floor) 60


Magic Mastery

When Magic Gumball is selected, automatically master Magic skill which consumes energy!
(Recover energy by 10 in each floor)

Open Deck Box for the titles and 8 Starting Cards: x2 Normal Attack (Level 1), x1 Double Slash (Level 1), x1 Magic Missiles (Level 1), x1 Magic Missiles (Level 2), x1 Magic Missiles (Level 3), x1 Magic Burning (Level 2), x1 Prophecy (Level 2)

See Cards for details
Name Details Release Cost (Energy)
Card skillf1
Smelt Delete 1 card in the deck and increase gumball's Attributes 60
Elf's Fire
Awake Recover TP by 100% 50
Card skillf3
Wisdom Obtain 1 scroll randomly for each 3 cards played (Valid in this floor) 60


Blood

Empty Bottle
Name/Type Source
Full Bottle
Dilute Blood Use Empty Bottle on Goblin or Brute Bull
Thick Blood Use Empty Bottle on Wonderland Dragon
Dragon Essence Use Empty Bottle on Dragon Heart

Special Occurrences

Little Demon

Little Demon
"Hey, living here is really a hard thing. I can help you, and you only need to pay some price!"
(Lose HP by 30 at most to deal with the demon)

Pick one out of the 3 random options

Options Details
Illusionary Sand
Illusionary Sand ×8
Card otherd2
Obtain 1 random card ranged from level 3 to 6
Card otherd3
Obtain 1 random equipment ranged from level 3 to 6
Card otherd4
Can delete 3 cards in your deck at most
Card otherd5
Max Hand Card +1
Card otherd6
Drawing Cooldown -1
Card otherd7
Draw Cards +1
Card otherd8
Copy 1 card from the deck


Little Fairy

Fairy
"Thanks for saving me. I'm the fairy in this wonderland. Please allow me to offer you my blessing!"

Pick one out of the 3 random options

Options Details
Card otherf1
Attack+2, HP+20
Gem of Life
Power+2, MP+20
Magic Rune
Dodge +2%, decrease the enemy attack +1
Card otherf4
All spells' effects +2%
Card otherf5
Recover Shield by 30 for each time entering the next floor
Enchanter's Rune
Recover HP and MP by 2% for each time entering the next floor
Card otherf7
Recover TP by 1 for each time entering the next floor
(Can exceed the MAX TP)


Monster Quests

Goblin

Goblin mon
This goblin is different, very timid. It huddles over there, and its whole body can't stop trembling.

Brute Bull

Brute Bull
Brute bull senses can't defeat you, so it turns back and rushes into a cave with enigmatic symbols engraved on the walls.

Tree Pixie

Tree Pixie
Tree pixie seems don't want to fight with you and transforms into a huge tree standing still, you decide?

Magic Mayfly

Magic Mayfly
Magic mayfly is cornered by you and has no place to escape. It huddles and charges energy, ready for a self-explosion to give you a last shot.

Tattooed Elf

Tattooed Elf
Tattooed elf senses dangerous and hurriedly hide in the egg. He seems will not be out again.

Grove Mage

Grove Mage
Grove mage has been fighting with you for a while and no one wins. He dodged aside, seems doesn't want to waste time anymore. You decide?


Normal Buildings

Thornwood

Thornwood - Maze Cave

This channel in the flourishing thorn woods is only wide enough for one person to pass through, and it's easy to get scratched in the passage.


Card Store

Card Store - buy items with EP

  • Any Level 1 Attack, Mana, Adventure Card - 200 EP
  • Any Level 2 Attack, Mana, Adventure Card - 350 EP
  • Any Level 3 Attack, Mana, Adventure Card - 500 EP


Card Master

Card Master

This Card Master clad in a strange style seems to be extraordinary. Maybe you can pay your price to ask him to level up your cards!
  • Consume 3 Illusionary Sand to level up card
  • Cost adds +1 per upgrade on the same floor, resets back to 3 for the next floor encounter


Card Smelter

Card Smelter

The green flame flowing in this smelter can decompose the card into initial energy!
  • Consume 3 Illusionary Sand to remove the card from the deck
  • Each card smelted gives random bonus to random stat
  • Cost increase by 1 after each use. Costs resets back to 3 when entering next floor.


Angel Gift

Angel's Packed Gift

This well-designed box has an angel holding a shinning card engraved outside!
(Can transform with cards level no less than "random # from 1-10"))
  • The random number is based on the card it randomly picked, then you'll need a different card with level higher
  • Gives Strange Card if card used is max level


Fear Mirror

Antique Mirror

This antique mirror is very weird. When you look into it, it mirrors not yourself, but a mass of illusionary figure.
  • Touch - Gives random Card that depends on your main gumball's type (Melee-Attack; Magic-Mana; Venture-Adventure) or After a couple of times, receive Special Card - Fairy Ward. Main gumballs with a special Type or Subtype (Dragon, Machine, Demon) can receive a #Special Card specific to that type.


Creator Cabin

Creator Cabin

Cobwebs and dust are everywhere in this old cabin, it may have been abandoned for a very long time.
  • Inside there's two things, a Console and Broken Cube
  • The Console has 4 things: first one is the Blood Bottle, next is a Large Bottle, then Medium and lastly the Small one
  • Check Hidden Gumball for the sequence


Corpses

Corpse Regular Loot Farplane's Lantern Soul
Adventurer's Remains
Adventurer's Remains med
Gives Illusionary Sand or Miscanthus or Venture Equiptment Broken Traveler's Soul: Receive 50~100 EP at random

Complete Traveler's Soul: Receive 100-200 EP at random

Mage Traveler's Remain
Mage Traveler's Remains card
Gives Mage Traveler's Cloak Jace Beleren's Soul: Mage Traveler's Cloak, ability enhanced
Dragonkin's Remain
Dragonkin's Remains
Gives Ambergris Dragonkin's Soul: Reduce EP cost by 10% in the card store
Maid's Corpse
Maid's Corpse
Gives Mana Card Sakura's Soul: Seal State (If the next card played kills the enemy, card level +3, valid in this floor)
Duelist's Remain
Duelist's Remains
Gives Unstable Dice Jounouchi's Soul: 50% chance to draw 1 card (50% chance to continue drawing if succeed, repeating until your hand is full)
Lass' Body
Lass Body
Receive Matchstick Little Girl's Soul: Fantasy status (Recover HP and MP by 20% each round, change the HP and MP to 1 after 8 rounds)
Dream Inceptor's Body
DreamInceptor Body
Receive Spinning Top Cobb's Soul: Discard a random hand card to cast Timestill
Magician's Remain
Magicians Remain
Receive Number Tag Hisoka's Soul: Gum Status (Turn over all slates and fix all enemies in place, valid in this floor, invalid against Boss)


Loots

Potion Formula

This yellow paper smells sour. It seems like it was used for blowing noses. Some askew words and hasty patterns are marked on the paper. You really hope that the writer's alchemy skill exceeds his writing level.

(from Adventurer's Remains)

Formula


Out-of-Maze Loot

Get these items in the maze and carry them away:

For raid results, see here


Title Loots

For items available here through the God of Thieves title, see here.

For souls available here using the Farplane's Bow and Farplane Arrow, see here.


Other Loots

Tips

Notes

  1. Each Goblin can summon up to 3 Goblins. Summoned goblins have the same stats as 'normal' goblins except that they cannot summon.
  2. Status Corrode: Decrease Attack by 50% and lose HP each round. (Last 2 rounds)
  3. The card values were initially recorded on Story Mode runs and 2 Endless Mode runs with different teams switching the main gumball type, but as the values differ from one run to another and patterns weren't that clear, I've decided to remove the values per level so it won't cause any confusion or lead to misinformation -PuffedSmoke
  4. Shields are the bonus HP you can gain from other sources (Ice Shield, Aurora Barrier, Little Fairy rune, etc)
  5. Strangely, the maze's special spells do *not* show up in your spell book like exclusive skill and special spells normally do.

External links

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