Card Wonderland | |
---|---|
Type | Maze |
Source/Unlock | Shop |
Normal reward | Scarecrow (Gumball) & Wondrous Cube gumball |
Raid boost | Wondrous Cube |
Raid reward | Mysterious Statue |
Gumball Specific | Gumball specific infos |
- Spend 50 Gems to unlock. You will get 200 Fruits of World Tree after Purchase (Clear Bloody Fortress first to unlock)
- Complete maze to recruit Scarecrow (Gumball)
Hidden Gumball
To get the Wondrous Cube gumball:
- Get Empty Bottle (see Thornwood for details)
- Use Empty Bottle on Dragon Heart to get Dragon Essence
- From F61-F101 you'll randomly encounter Creator's Cabin
- Inside, the goal is to meet the required counts of blood (39ml), which will have either one of these:
Goal | Sequence (Blood=1, Large=2, Medium=3, Small=4) |
---|---|
L=32 M=25 S=20 | 1→2,2→3,2→4,3→1,1→2,1→3,2→1,4→1 |
L=20 M=17 S=10 | 1→3,3→4,3→2,4→1,1→3,3→4,3→2,4→1,1→3, 3→2, 2→1 |
L=18 M=13 S=9) |
1→3 37 0 13 0 |
- After blending, you'll receive Blended Blood
NOTE:
Stages
Quests / DP
Description | DP | Notes | |
---|---|---|---|
S | Obtain Unstable Dice x3 | 2 | From Duelist's Remain |
S | Obtain Mage Traveler's Cloak x3 | 2 | From Mage Traveler's Remain |
S | Obtain Number Tag x3 | 2 | From Magician's Remain |
S | Obtain Spinning Top x3 | 2 | From Dream Inceptor's Body |
S | Obtain Mana Card x3 | 2 | From Maid's Corpse |
S | Collect and equip 3 Tree Pixie Suit | 3 | select "Fell" option from grounded tree pixie |
S | Use Match (Matchstick) x9 | 2 | From Lass' Body |
G | Use Dream Mushroom x15 | 2 | |
G | Use Miscanthus x15 | 2 | |
G | Use Nighthawk Feather x15 | 3 | |
G | Kill Goblin x200 | 1 | |
G | Kill Brute Bull x200 | 1 | |
G | Kill Tree Pixie x200 | 1 | |
G | Kill Magic Mayfly x200 | 1 | |
G | Kill Tattooed Elf x200 | 1 | |
G | Kill Grove Mage x200 | 1 | |
G | First Kill BOSS | 3 | |
G | Kill BOSS x5 | 3 | |
G | Clear Thornwood x20 | 2 | |
S | Reach Floor 70 of the maze | 2 | |
S | Reach Floor 80 of the maze | 3 | |
S | Reach Floor 90 of the maze | 3 | |
G | Purchasing from the Card Store x30 | 2 | |
G | Card Master Enhanced Card x60 | 3 | |
G | Card Smelter Smelts Card x30 | 3 | |
G | Obtain 5 level-10 Attack cards | 3 | |
G | Obtain 5 level-10 Mana cards | 3 | |
G | Obtain 5 level-10 Adventure cards | 3 | |
G | Obtain 3 level-10 Special cards | 3 | |
G | Use Card to Kill the Enemy x200 | 2 | |
G | Successive 10 cards in 1 round | 3 | Use cards that have +1 draw, "Celerity" cards help a lot, 'Change' cards are useful too |
G | Complete Monster Quest x50 | 3 | |
G | Advance 10 floors in soul state | 3 | Please check Tips |
G | Obtain hidden Gumball | 5 |
Boss Package Reward
Kill Boss on 100F to claim 20x Wondrous Cube and 20x Star Scrap
Enemies
Enemy | Skill | Stealing List (use Bandit, Kaito, or Bloody Wolf) | |
---|---|---|---|
Common item | Rare item | ||
Goblin Beast |
Summon: Launch every 5 rounds, summon a goblin[notes 1]
Mischief: 5% chance to obtain 1 card at the time of death |
Illusionary Sand x1 | ? |
Tattooed Elf Elemental |
Mana Pouring: Recover HP by 50% for all companions at the same time of death
Patterned Enchantment: Decrease the damage sustained by 50% (Card can inflict full damage) |
Illusionary Sand x1 | Dream Mushroom x1 |
Brute Bull Beast |
Protection: Withstand 30% damage for the companions of other types
Brutal Impact: Launch an attack when other companions die |
Illusionary Sand x1 | ? |
Magic Mayfly Elemental |
Time Stagnated: When present, enemy drawing cooldown +2
Weaken: Extremely high dodge (50%) |
Illusionary Sand x1 | ? |
Tree Pixie Plant |
Entwine: Launch every 4 rounds, cast Entwine on the enemy (Unable to play cards, last for 2 rounds)
Growth: Increase 2 Attack and 10 HP for each round |
Illusionary Sand x1 | ? |
Grove Mage Plant |
Magic Vortex: Launch a ranged attack every 2 rounds, force the enemy to discard 1 card
Witchcraft: Consume the enemy MP when dying |
Illusionary Sand x1 | ? |
Chest Imp Elemental |
Bite: Launch an attack each round, Bleeding Effect attached (Lose HP each round, lasts for 3 rounds) | Empty Bottle | Empty Bottle |
Boss (Wonderland Dragon) Beast |
See below | Illusionary Sand x3 | ? |
Boss in Wonderland Gate (Dragon Heart) Beast |
See below | Illusionary Sand x3 | ? |
Boss
Wonderland Dragon
Floor | Attack | HP | |
---|---|---|---|
30 | 39 | 746 | |
40 | 69 | 1489 | |
50 | 121 | 2883 | |
60 | 212 | 5412 | |
70 | 339 | 10211 | |
80 | 573 | 18435 | |
90 | ??? | ???? | |
100 | ??? | ???? |
Skills
- Dragon Roar - Launch every 3 rounds (deal Damage equals to 30% of the enemy full HP if the Fury is full, and unlock Wonderland Gate (see next part); otherwise, deal double Damage to the enemy with Corrosive[notes 2] effect attached, last for 3 rounds)
- Emerald Dragon Scale - Decrease the Damage sustained by 99%; Increase Fury each time when attacked (this buff can't be dispelled)
Wonderland Gate
Have Status Wonderland: Decrease HP by 10% each round, will be banished from the Wonderland Gate after 3 rounds
Dragon Heart
Killing the heart will cause Wonderland Dragon HP become 1 and automatically exit the gate
Entering the Gate will cause Wonderland Status: Decrease HP by 10% each round, will be banished from the Wonderland after 3 rounds
Skills
- Emerald Dragon Heart - Increase the sustained card damage by 100%, be immune to all control status (Timestill included)
- Life Link - Wonderland Dragon loses the same ration of HP as Dragon Heart lost when under attacked
Special Maze Mechanics
Cards
Deck Box
NOTE: Card levels increases/decreases specific values. Highlighted values are what changes. Due to different factors affecting the values, only base/initial values recorded are indicated and might be different each time. Please check: [notes 3]
- Cards can be enhanced through Card Master or via Melee Mastery Skill - Enhance
Starting Situation
You start with a deck of 8 cards. Which cards you start with depends on the titles type of your main gumball (see #Main Gumball Type Mastery for details). 4 of those cards will be part of your starting hand.
You have a starting TP and max TP of 8, a hand size of 4 and a cooldown of 5.
How it works
Click on the deck at the bottom left of the screen to use the cards or view your deck.
When you use a card, its effects are applied immediately (no round is spent) and the card goes back into the deck.
The number in the upper left corner of each card is the amount of TP you need to spend to use the card.
When the cooldown reaches 0:
- you draw a card if the number of cards in your hand is less than your hand size.
- Note: Each card of your deck can only be drawn once per floor
- you recover 3 TP
When you go to the next floor:
- the cards in your hand are put back into the deck, the deck is shuffled and a new hand is drawn.
- you recover all TP (?)
Attack Cards
Name | Details | TP Cost | ||
---|---|---|---|---|
Normal Attack (Max Level 10) | Cause 10 Damage to a single target. | 2 | ||
Double Slash (Max Level 10) | Launch 4 slashes to attack visible enemies (Each slash deals 8 Damage) |
3 | ||
Puncture (Max Level 10) | Deal Damage to the enemy by X, increase the Attack by 1 for each Y Shields obtained[notes 4]
At level 1: X = 21 + 15% Attack, Y = 7
|
3 | ||
Whirling Slash (Max Level 10) | Deal Damage to the target and nearby enemies by 20 (Damage +6 for each card left in the deck) | 4 | ||
Shield Slam (Max Level 10) | Obtain 6 Shields for each 30 Damage dealt (Last for 2 rounds) | 2 | ||
Batto-jutsu (Max Level 10) | Deal Damage to the enemy by 36, deal 3 times Damage to the enemy with HP lower than 30% (Deal 2 times Damage to BOSS) | 5 | ||
Hunting (Max Level 10) | Deal Damage to the enemy by 26, draw 1 extra cards | 3 | ||
Life Drain (Max Level 10) | Deal Damage to the enemy by 25, increase the HP by 5 if that kills the enemy | 3 | ||
Wrath Burst (Max Level 10) | Deal Damage to the enemy by 30. After playing, "Wrath Burst" Damage +15 (Valid in this floor) | 2 | ||
Swordsmanship (Max Level 10) | Deal Damage to the enemy by 30 (Damage +10 for each Attack card played in this round) | 2 |
Mana Cards
Name | Details | TP Cost | ||
---|---|---|---|---|
Magic Missiles (Max Level 10) | Consume 6 MP to deal damage to the enemy by 30 | 2 | ||
Magic Burning (Max Level 10) | Consume 12 MP to deal 27 damage to 3 random enemies and burn the enemies (Last for 3 rounds) | 4 | ||
The Word (Max Level 10) | Consume 9 MP to deal damage to the enemy by 35 and recover HP by 18 | 3 | ||
Arcane Ward (Max Level 10) |
Recover MP by X, Power +Y for each card played (Effect can be superimposed, last for 1 rounds)
At level 1: X= 15, Y= 6
|
3 | ||
Prophecy (Max Level 10) | Recover MP by X, draw 1 extra Mana cards
At level 1: X = 15
|
2 | ||
Voodoo (Max Level 10) | Consume 12 MP to deal damage to the enemy by 43 and poison the enemy (Poison Damage +100% for each Mana Card played in this round) | 4 | ||
Eternal (Max Level 10) |
Recover MP by X, draw 2 extra cards, Y% chance to cast Timestill At level 1: X= 25, Y= 18
|
4 | ||
Soul Container (Max Level 10) | Consume 12 MP to deal Damage to the enemy by 54, increase MP by 6 if that kills the enemy | 3 | ||
Magic Arts (Max Level 10) | Consume 9 MP to deal Damage to the enemy by 47, 24% chance to deal 2 times Damage | 3 | ||
Source of Disaster (Max Level 10) | Consume all MP to deal damage by 155 to all visible enemies Recover MP by 6% for each enemy killed (Damage is influenced by the MP consumed) |
5 |
Adventure Cards
Name | Details | TP Cost | ||
---|---|---|---|---|
Focus (Max Level 10) |
Increase the next card damage by X% (Last for 1 round) At level 1, X= 80. At level 10, X= 125. |
3 | ||
Celerity (Max Level 1) | Draw extra 1 cards, and recover TP by 4 | 1 | ||
Change (Max Level 1) | Return your hand into your deck and draw cards equal to the number you returned | 2 | ||
God's Hand (Max Level 10) | Deal Damage to the enemy by X , If that kills the enemy, obtain EP by Y
At level 1: X = 24 + 10% Attack , Y = 24
|
3 | ||
Spatial Transference (Max Level 10) | Randomly return 2 cards played to the deck, 10% chance to return 2 more (Invalid to this card and Special cards) | 2 | ||
Sneak (Max Level 1) | Cast 1 times more when playing card the next time (Invalid to Special cards) | 3 | ||
Shadow Assault (Max Level 10) | Deal 30 Damage to the enemies of the same row, 20% chance to deal 2 times Damage | 4 | ||
Stimulant (Max Level 10) |
Consume X HP. When playing cards, increase the extra damage by +Y% (Last for 1 rounds) At level 1: X= 200, Y= 33
|
5 | ||
Harisenbon (Max Level 10) | Shoot 5 spines to attack the visible enemies. Each spine deals 6 Damage (Spine number +1 for each Adventure card played in this round) | 4 | ||
Hero's Footstep (Max Level 10) | Recover HP by 30, MP by 9, and TP by 4 | 1 |
Special Cards
Name | Details | TP Cost | ||
---|---|---|---|---|
Punishment (Max Level 10) | Turn over all slates of this floor immediately and deal Damage to all enemies by 45, remove the features (Last for 2 rounds) | 5 | Rare Steal from Wonderland Dragon | |
Blessing (Max Level 10) |
Increase Attack and Power by 2 (Will be removed from the deck after X times of using) At level 1, X=6. At level 10, X=15. |
2 | check #Tips for DP Quest - Soul State | |
Fairy Ward (Max Level 10) |
Summon wonderland fairy to inherit X% Attributes of the Gumball At level 1, X=33. At level 10, X=60. |
3 | Touch Antique Mirror a couple of times | |
Meditation (Max Level 10) |
Recover energy of exclusive skill by X At level 1: X= 23 |
3 | Grove Mage: Communicate | |
Hegemony (Max Level 1) | Immune to all Damages (Last for 1 rounds) | 5 | Tree Pixie: Cheat It (When wearing full Tree Pixie Set) | |
Solomon's Treasure (Max Level 1) | Obtain 2 gems (First 3 times)/Obtain 10k Coin (Play the card to remove it from the deck) | 1 | Need GGoT, check here | |
Dragon Roar (Max Level 10) | Deal Damage to all enemies by 35, decrease the Damage of enemies by 50% (Last for 3 rounds) | 4 | Main a Dragon gumball and Touch Antique Mirror | |
Demon's Pact (Max Level 10) | Consume 50% HP. When playing cards, don't cost TP (Last for 1 rounds) | 5 | Main a Demon gumball and Touch Antique Mirror | |
Interfere (Max Level 10) | Deal Damage to the enemy by 29, prolong the hourglass time of the enemy by 2 rounds | 3 | Main a Mechanical gumball and Touch Antique Mirror |
Main Gumball Type Mastery
Depending on the titles type of your main gumball, you get access to 3 specific spells using their own pool of energy.
You access them by clicking on the symbol in the upper right of your screen.[notes 5].
You gain 10 energy points each floor and can store up to 100 energy.
Venture Mastery
(Recover energy by 10 in each floor)
Open Deck Box for the titles and 8 Starting Cards: x2 Normal Attack (Level 1), x1 Normal Attack (Level 2), x1 Double Slash (Level 1), x1 The Word (Level 1), x1 Focus (Level 2), x1 God's Hand (Level 2), x1 God's Hand (Level 3)
See Cards for detailsName | Details | Release Cost (Energy) | |
---|---|---|---|
Explore | Obtain 1 random card | 30 | |
Inspiration | Recover TP by 5 each round (Last for 4 rounds) | 50 | |
Sprint | Draw cards until your hand is full | 60 |
Melee Mastery
(Recover energy by 10 in each floor)
Open Deck Box for the titles and 8 Starting Cards: x3 Normal Attack (Level 1), x2 Normal Attack (Level 2), x1 Normal Attack (Level 3), x1 Double Slash (Level 2), x1 Whirling Slash (Level 1)
See Cards for detailsName | Details | Release Cost (Energy) | |
---|---|---|---|
Enhance | Level up 1 card in the deck | 80 | |
Calm Down | Half the TP cost when playing card (Last for 5 rounds) | 50 | |
Valor | Increase Attack by 5% for each 1 card played (Valid in this floor) | 60 |
Magic Mastery
(Recover energy by 10 in each floor)
Open Deck Box for the titles and 8 Starting Cards: x2 Normal Attack (Level 1), x1 Double Slash (Level 1), x1 Magic Missiles (Level 1), x1 Magic Missiles (Level 2), x1 Magic Missiles (Level 3), x1 Magic Burning (Level 2), x1 Prophecy (Level 2)
See Cards for detailsName | Details | Release Cost (Energy) | |
---|---|---|---|
Smelt | Delete 1 card in the deck and increase gumball's Attributes | 60 | |
Awake | Recover TP by 100% | 50 | |
Wisdom | Obtain 1 scroll randomly for each 3 cards played (Valid in this floor) | 60 |
Blood
- This is possible only after acquiring Empty Bottle
- Hit a Beast Type Enemy first to get them bleeding so you can use Empty Bottle to collect some blood
- Only Dragon Essence gives 20 frags, while the others are just 5 when used on Creator's Cabin
Name/Type | Source | |
---|---|---|
Dilute Blood | Use Empty Bottle on Goblin or Brute Bull | |
Thick Blood | Use Empty Bottle on Wonderland Dragon | |
Dragon Essence | Use Empty Bottle on Dragon Heart |
Special Occurrences
Little Demon
(Lose HP by 30 at most to deal with the demon)
Pick one out of the 3 random options
Options | Details | |
---|---|---|
Illusionary Sand ×8 | ||
Obtain 1 random card ranged from level 3 to 6 | ||
Obtain 1 random equipment ranged from level 3 to 6 | ||
Can delete 3 cards in your deck at most | ||
Max Hand Card +1 | ||
Drawing Cooldown -1 | ||
Draw Cards +1 | ||
Copy 1 card from the deck |
Little Fairy
Pick one out of the 3 random options
Options | Details | |
---|---|---|
Attack+2, HP+20 | ||
Power+2, MP+20 | ||
Dodge +2%, decrease the enemy attack +1 | ||
All spells' effects +2% | ||
Recover Shield by 30 for each time entering the next floor | ||
Recover HP and MP by 2% for each time entering the next floor | ||
Recover TP by 1 for each time entering the next floor (Can exceed the MAX TP) |
Monster Quests
Goblin
- Let it go - Gives Green Dragon Scale or Illusionary Sand
- Kill it - Drops a random Attack Card
- Plunder it - Gives Tribal Signet or random Consumable/Throw-able Items
Brute Bull
- Chase - Drops a random Attack Card
- Copy the Symbol - Drops a Raging Bull's Signet
- Explore the Cave - Gives random from any of these: Green Dragon Scale, Melee Equipment
Tree Pixie
- Shaking the ancient tree - Gives Nighthawk Feather (random?)
- Burn It - Drops a random Adventure Card
- Cheat It (When wearing Tree Pixie Set) - Drops a Special Card - Hegemony
- Fell - Drops random from any of these: Bark Armor, Leaf Crown, Snags, Psywoon Fruit
Magic Mayfly
- Keep Cornering - Gives Green Dragon Scale or random Mana Card
- Stand By - Gives 300 EP
- Dodge - Gives random Broken or Completed Souls
Tattooed Elf
- Fire It - Gives Illusionary Sand
- Wait Patiently - Drops a random Adventure Card
- Smash Eggshell - Gives Broken Eggshells or Enchanted Egg
Grove Mage
- Steal It - Drops a random Mana Card
- Continue to fight - Gives Ambergris, Mages Equipment
- Communicate - Drops a Special Card - Meditation or Spell Scroll
Normal Buildings
Thornwood - Maze Cave
- Shabby Storage Chest - Random from any of these: Dream Mushroom, Illusionary Sand, Miscanthus, Nighthawk Feather
- Cage - Free the Fairy and get a bonus (See Little Fairy for more details)
- Odd Chest - There's a random chance that this will appear
- Search and it'll turn into Chest Imp then steal Empty Bottle from it, better if you get Bandit Claw from Monster Quest - Goblin early
Card Store - buy items with EP
- Any Level 1 Attack, Mana, Adventure Card - 200 EP
- Any Level 2 Attack, Mana, Adventure Card - 350 EP
- Any Level 3 Attack, Mana, Adventure Card - 500 EP
Card Master
- Consume 3 Illusionary Sand to level up card
- Cost adds +1 per upgrade on the same floor, resets back to 3 for the next floor encounter
Card Smelter
- Consume 3 Illusionary Sand to remove the card from the deck
- Each card smelted gives random bonus to random stat
- Cost increase by 1 after each use. Costs resets back to 3 when entering next floor.
Angel's Packed Gift
(Can transform with cards level no less than "random # from 1-10"))
- The random number is based on the card it randomly picked, then you'll need a different card with level higher
- Gives Strange Card if card used is max level
Antique Mirror
- Touch - Gives random Card that depends on your main gumball's type (Melee-Attack; Magic-Mana; Venture-Adventure) or After a couple of times, receive Special Card - Fairy Ward. Main gumballs with a special Type or Subtype (Dragon, Machine, Demon) can receive a #Special Card specific to that type.
Creator Cabin
- Inside there's two things, a Console and Broken Cube
- The Console has 4 things: first one is the Blood Bottle, next is a Large Bottle, then Medium and lastly the Small one
- Check Hidden Gumball for the sequence
Corpses
Corpse | Regular Loot | Farplane's Lantern Soul |
---|---|---|
Adventurer's Remains | Gives Illusionary Sand or Miscanthus or Venture Equiptment | Broken Traveler's Soul: Receive 50~100 EP at random
Complete Traveler's Soul: Receive 100-200 EP at random |
Mage Traveler's Remain | Gives Mage Traveler's Cloak | Jace Beleren's Soul: Mage Traveler's Cloak, ability enhanced |
Dragonkin's Remain | Gives Ambergris | Dragonkin's Soul: Reduce EP cost by 10% in the card store |
Maid's Corpse | Gives Mana Card | Sakura's Soul: Seal State (If the next card played kills the enemy, card level +3, valid in this floor) |
Duelist's Remain | Gives Unstable Dice | Jounouchi's Soul: 50% chance to draw 1 card (50% chance to continue drawing if succeed, repeating until your hand is full) |
Lass' Body | Receive Matchstick | Little Girl's Soul: Fantasy status (Recover HP and MP by 20% each round, change the HP and MP to 1 after 8 rounds) |
Dream Inceptor's Body | Receive Spinning Top | Cobb's Soul: Discard a random hand card to cast Timestill |
Magician's Remain | Receive Number Tag | Hisoka's Soul: Gum Status (Turn over all slates and fix all enemies in place, valid in this floor, invalid against Boss) |
Loots
Potion Formula
(from Adventurer's Remains)
- Potion of Thorn Protector
- Potion of Goblin's Homebrew
- Potion of Straw Air Freshener
- Potion of Emerald Perfume
Out-of-Maze Loot
Get these items in the maze and carry them away:
- Star Mint, Blue Crystal Gel, Fantasy Fruit, Evil Pumpkin
- And all the usual (Fruit of World Tree, main and hidden Gumball fragments, coins, whatever you can get with your Compass, whatever you can get from your gumballs exclusive skills, Rare Enemies and Divine Dragon Wishes ...)
For raid results, see here
Title Loots
For items available here through the God of Thieves title, see here.
For souls available here using the Farplane's Bow and Farplane Arrow, see here.
Other Loots
Tips
- Main Melee gumball for the Melee Mastery Skill - Enhance to help with the DP Quest of Max Level Attack/Mana/Adventure/Special cards
- Don't straight upgrade a card from low levels to max levels in one go as it gets expensive doing it on the same floor. Check Card Master
- For DP Quest Soul State:
- Have Strange Card (check Angel's Packed Gift)
- When you die, Soul State will be activated
- Continue 10 floors to complete the DP and find the tombstone, claim it and receive Special Card - Blessing
- For infos related to specific gumballs, see Card Wonderland/Specific
Notes
- ↑ Each Goblin can summon up to 3 Goblins. Summoned goblins have the same stats as 'normal' goblins except that they cannot summon.
- ↑ Status Corrode: Decrease Attack by 50% and lose HP each round. (Last 2 rounds)
- ↑ The card values were initially recorded on Story Mode runs and 2 Endless Mode runs with different teams switching the main gumball type, but as the values differ from one run to another and patterns weren't that clear, I've decided to remove the values per level so it won't cause any confusion or lead to misinformation -PuffedSmoke
- ↑ Shields are the bonus HP you can gain from other sources (Ice Shield, Aurora Barrier, Little Fairy rune, etc)
- ↑ Strangely, the maze's special spells do *not* show up in your spell book like exclusive skill and special spells normally do.