m (→Boss (Wonderland Dragon): changed layout to make it more compacted and better looking) |
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|- |
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| S |
| S |
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− | | Collect and equip 3 [[Tree Pixie Suit]] |
+ | | Collect and equip the 3 parts of[[Tree Pixie Suit]] |
| 3 |
| 3 |
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|select "Fell" option from grounded tree pixie |
|select "Fell" option from grounded tree pixie |
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==Enemies== |
==Enemies== |
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− | === |
+ | ===Usual Enemies=== |
{{Template:Monster General |
{{Template:Monster General |
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|number of rows=7 |
|number of rows=7 |
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To see more title or gumball-specific monster information, look at [[Card Wonderland/Specific]]. |
To see more title or gumball-specific monster information, look at [[Card Wonderland/Specific]]. |
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− | === |
+ | ===Boss (Wonderland Dragon)=== |
[[File:Wonderland_Dragon.png|thumb|350px|Wonderland Dragon]] |
[[File:Wonderland_Dragon.png|thumb|350px|Wonderland Dragon]] |
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{| class="article-table" style="width: 40%;" |
{| class="article-table" style="width: 40%;" |
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+ | |+Wonderland Dragon |
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+ | |+''Beast Class'' |
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+ | |- |
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!Floor |
!Floor |
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!Attack |
!Attack |
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<br /> |
<br /> |
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− | + | <u>Wonderland Gate</u> |
|
+ | |||
{{Smallquote|This ancient portal is open now, and the destination is covered behind the whirling magical vortex. |
{{Smallquote|This ancient portal is open now, and the destination is covered behind the whirling magical vortex. |
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− | (Will remove all debuffs of the Wonderland Dragon when entering)}} |
+ | (Will remove all debuffs of the Wonderland Dragon when entering)}} |
+ | |||
[[File:Dragon_Heart.png|thumb|center|150px]] |
[[File:Dragon_Heart.png|thumb|center|150px]] |
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<p style="text-align: center;">'''Dragon Heart'''</p> |
<p style="text-align: center;">'''Dragon Heart'''</p> |
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{{Smallquote|The HP will be the same as what was left on Wonderland Dragon before entering the Wonderland Gate<br>Killing the heart will cause Wonderland Dragon HP become 1 and automatically exit the gate}} |
{{Smallquote|The HP will be the same as what was left on Wonderland Dragon before entering the Wonderland Gate<br>Killing the heart will cause Wonderland Dragon HP become 1 and automatically exit the gate}} |
||
− | Entering the Gate will cause |
+ | When the '''Wonderland Dragon''' attacks at full Fury, the Wonderland Gate will open. Here, you will find the '''Dragon Heart''', which will allow you to properly damage the boss. Entering the Gate will cause ''Wonderland Status'': Decrease HP by 10% each round, will be banished from the Wonderland after <b>X</b> rounds. Floors 30-50->X=3; 60-80->X=4; 90+->X=5. |
Skills: |
Skills: |
||
*'''Emerald Dragon Heart''': Increase the sustained card damage by 100%, be immune to all control status ([[Timestill]] included)<ref group="notes">While '''Dragon Heart''' is not immune to [[Disrupting Ray]], it is immune to [[Dragon's Whisper|Dragon's Influence]] in its entirety. Damage part of spells like [[Gravity]] does work.</Ref> |
*'''Emerald Dragon Heart''': Increase the sustained card damage by 100%, be immune to all control status ([[Timestill]] included)<ref group="notes">While '''Dragon Heart''' is not immune to [[Disrupting Ray]], it is immune to [[Dragon's Whisper|Dragon's Influence]] in its entirety. Damage part of spells like [[Gravity]] does work.</Ref> |
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− | *'''Life Link''': Wonderland Dragon loses the same |
+ | *'''Life Link''': Wonderland Dragon loses the same ratio of HP as Dragon Heart lost when under attacked |
<br /> |
<br /> |
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===<u>Dragon Wish version of the Boss</u>=== |
===<u>Dragon Wish version of the Boss</u>=== |
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The boss obtained when using the [[Divine Dragon Wishes|Divine Dragon wish]] '''I want to become stronger!''' is somewhat different. |
The boss obtained when using the [[Divine Dragon Wishes|Divine Dragon wish]] '''I want to become stronger!''' is somewhat different. |
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+ | |||
<div class= "mw-collapsible mw-collapsed"> |
<div class= "mw-collapsible mw-collapsed"> |
||
Skills: |
Skills: |
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− | * '''Dragon Roar''': Launch an attack every 3 rounds, deal double Damage to the enemy with Corrosion effect (Half the attack and lose HP each round, last for 3 rounds) |
+ | * '''Dragon Roar''': Launch an attack every 3 rounds, deal double Damage to the enemy with Corrosion effect (Half the attack and lose HP each round, last for 3 rounds) |
* '''Emerald Dragon Scale''': Decrease the damage sustained by 20% |
* '''Emerald Dragon Scale''': Decrease the damage sustained by 20% |
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</div> |
</div> |
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+ | |||
− | == |
+ | ==Maze Mechanics== |
[[File:card_group.png|thumb|right|90px]] |
[[File:card_group.png|thumb|right|90px]] |
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At level 1: '''X''' = 48 + Round.Down(20% Power) |
At level 1: '''X''' = 48 + Round.Down(20% Power) |
||
− | <br |
+ | <br />At level 10: '''X''' = 192 + 2 * Power |
For MP >=240: '''Y'''= (140 + 25% MP) / 100<ref group="notes">The '''Disaster''' damage formula is very unwieldy. Exemple: MP=240 -> Y=2; MP=640 -> Y=3; MP=1040 -> Y=4; MP=1440 -> Y=5; MP=1840 -> Y=6;... And that is multiplied by the X formula described above that depends on the Power and on the level of the card</ref> |
For MP >=240: '''Y'''= (140 + 25% MP) / 100<ref group="notes">The '''Disaster''' damage formula is very unwieldy. Exemple: MP=240 -> Y=2; MP=640 -> Y=3; MP=1040 -> Y=4; MP=1440 -> Y=5; MP=1840 -> Y=6;... And that is multiplied by the X formula described above that depends on the Power and on the level of the card</ref> |
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At level 1: '''X''' = 30, '''Y'''= 9 |
At level 1: '''X''' = 30, '''Y'''= 9 |
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<br />At level 10: '''X'''= 120, '''Y'''= 36 |
<br />At level 10: '''X'''= 120, '''Y'''= 36 |
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− | |||
| 1 |
| 1 |
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| Y |
| Y |
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|} |
|} |
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+ | |||
<br /> |
<br /> |
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|[[File:card_GodsPunishment.png|thumb|center|55px]] |
|[[File:card_GodsPunishment.png|thumb|center|55px]] |
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|Punishment (Max Level 10) |
|Punishment (Max Level 10) |
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− | |Turn over all slates of this floor immediately and deal Damage to all enemies by '''X''', remove the features (Last for <b>2</b> rounds)<ref group="notes"><b>Punishment</b> actually puts ''Features Elimination'' effect on all enemies that removes all buffs for <b>3</b> rounds. This uses its own debuff slot and isn't considered a control effect. This means that it can be combined with any other debuff. Doesn't remove the BOSS' <b>Emerald Dragon Scale</b> nor any of the <b>Dragon Heart</b> effects.</ref> |
+ | |Turn over all slates of this floor immediately and deal Damage to all enemies by '''X''', remove the features (Last for <b>2</b> rounds)<ref group="notes"><b>Punishment</b> actually puts ''Features Elimination'' effect on all enemies that removes all buffs for <b>3</b> rounds. This uses its own debuff slot and isn't considered a control effect. This means that it can be combined with any other debuff. Doesn't remove the BOSS' <b>Emerald Dragon Scale</b> nor any of the <b>Dragon Heart</b> effects.</ref> |
At level 1: '''X'''= 36 + 6% (Attack+Power)<br />At level 10: '''X'''= 144 + 60% (Attack+Power) |
At level 1: '''X'''= 36 + 6% (Attack+Power)<br />At level 10: '''X'''= 144 + 60% (Attack+Power) |
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|5 |
|5 |
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|} |
|} |
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− | == |
+ | ==Maze Occurrences== |
==='''Little Demon'''=== |
==='''Little Demon'''=== |
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[[File:Little_Demon.png|thumb|right|75px]] |
[[File:Little_Demon.png|thumb|right|75px]] |
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*Keep Cornering - Gives [[Green Dragon Scale]]<ref group="notes" name="Green Dragon Scale"/> or random [[#Mana Cards|Mana Card]] |
*Keep Cornering - Gives [[Green Dragon Scale]]<ref group="notes" name="Green Dragon Scale"/> or random [[#Mana Cards|Mana Card]] |
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*Stand By - Gives ___ EP |
*Stand By - Gives ___ EP |
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+ | *Dodge - Gives random Broken or Complete Souls<ref group="notes"><b>Magic Mayfly</b> quest's possible random souls types (Broken or Complete): Beast, Poisonous, Scoundrel, Mercenary, Mage, Orc, Demon, Plant, Mammal, Chalicotherium (20 different souls)</ref> |
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− | *Dodge - Gives random Broken or Completed Souls |
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===='''Tattooed Elf Quests'''==== |
===='''Tattooed Elf Quests'''==== |
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'''Thornwood''' - Maze Cave |
'''Thornwood''' - Maze Cave |
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[[File:Thornwood.png|thumb|right|75px]] |
[[File:Thornwood.png|thumb|right|75px]] |
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+ | |||
{{Smallquote|This channel in the flourishing thorn woods is only wide enough for one person to pass through, and it's easy to get scratched in the passage.}} |
{{Smallquote|This channel in the flourishing thorn woods is only wide enough for one person to pass through, and it's easy to get scratched in the passage.}} |
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*Shabby Storage Chest - Random from any of these: [[Dream Mushroom]], [[Illusionary Sand]], [[Miscanthus]], [[Nighthawk Feather]] |
*Shabby Storage Chest - Random from any of these: [[Dream Mushroom]], [[Illusionary Sand]], [[Miscanthus]], [[Nighthawk Feather]] |
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'''Card Master''' |
'''Card Master''' |
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[[File:Card_Master.png|thumb|right|75px]] |
[[File:Card_Master.png|thumb|right|75px]] |
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+ | |||
{{Smallquote|This Card Master clad in a strange style seems to be extraordinary. Maybe you can pay your price to ask him to level up your cards!}} |
{{Smallquote|This Card Master clad in a strange style seems to be extraordinary. Maybe you can pay your price to ask him to level up your cards!}} |
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*Consume 3 [[Illusionary Sand]] to level up card |
*Consume 3 [[Illusionary Sand]] to level up card |
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'''Card Smelter''' |
'''Card Smelter''' |
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[[File:Card_Smelter.png|thumb|right|75px]] |
[[File:Card_Smelter.png|thumb|right|75px]] |
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+ | |||
{{Smallquote|The green flame flowing in this smelter can decompose the card into initial energy!}} |
{{Smallquote|The green flame flowing in this smelter can decompose the card into initial energy!}} |
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*Consume 3 [[Illusionary Sand]] to remove the card from the deck |
*Consume 3 [[Illusionary Sand]] to remove the card from the deck |
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*The random number is based on the card it randomly picked, then you'll need a different card with level higher |
*The random number is based on the card it randomly picked, then you'll need a different card with level higher |
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*Gives [[Strange Card]] if card used is max level |
*Gives [[Strange Card]] if card used is max level |
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− | * '''Angel's Packed Gift''' can appear once you reach floor |
+ | * '''Angel's Packed Gift''' can appear once you reach floor 51 and can be used up to 3 times per maze run. |
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*[[Straw Air Freshener]] |
*[[Straw Air Freshener]] |
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*[[Emerald Perfume]] |
*[[Emerald Perfume]] |
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− | <br /> |
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+ | {{Clr}} |
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==='''Out-of-Maze Loot'''=== |
==='''Out-of-Maze Loot'''=== |
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Get these items in the maze and carry them away: |
Get these items in the maze and carry them away: |
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For raid results, see '''[[Bandit's Raid#Result Table|here]]''' |
For raid results, see '''[[Bandit's Raid#Result Table|here]]''' |
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− | |||
− | <br /> |
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− | |||
==='''Title Loots'''=== |
==='''Title Loots'''=== |
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− | |||
For items available here through the [[God of Thieves]] title, see '''[[God of Thieves Items#Card Wonderland|here]]'''. |
For items available here through the [[God of Thieves]] title, see '''[[God of Thieves Items#Card Wonderland|here]]'''. |
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⚫ | |||
− | |||
⚫ | |||
− | |||
− | <br /> |
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− | |||
− | ==='''Other Loots'''=== |
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− | * |
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==Tips== |
==Tips== |
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**When you die, you'll instead receive ''Status Soul'' effect: Decrease all attributes by 50% (valid until you leave the current maze) |
**When you die, you'll instead receive ''Status Soul'' effect: Decrease all attributes by 50% (valid until you leave the current maze) |
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**Continue 10 floors to complete the DP and find the tombstone, '''claim it''' and receive [[#Special Cards|Special Card - Blessing]]. This also remove the ''Status Soul'' debuff. |
**Continue 10 floors to complete the DP and find the tombstone, '''claim it''' and receive [[#Special Cards|Special Card - Blessing]]. This also remove the ''Status Soul'' debuff. |
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− | * Special skills that requires to be credited with kills do work with kills by cards (but, as expected, not with kills by Damage over Time effects placed by cards). |
+ | * Special skills that requires to be credited with kills do work with kills by cards (but, as expected, not with kills by Damage over Time effects placed by cards). |
* Duration of spells or effects cast by card (like [[Timestill]] by '''Eternal''') cannot be increased. (Things like [[Bodhi Buddha Beads]] have not effect on them.) |
* Duration of spells or effects cast by card (like [[Timestill]] by '''Eternal''') cannot be increased. (Things like [[Bodhi Buddha Beads]] have not effect on them.) |
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* Any gumball with an active skill that is powerful but limited because you gain energy slowly will be very powerful here. |
* Any gumball with an active skill that is powerful but limited because you gain energy slowly will be very powerful here. |
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* '''Life Drain''' and <b>God's Hand</b> are very nice cards to level early on but do consider them as fodder for <b>Angel's Packed Gift</b> later on. |
* '''Life Drain''' and <b>God's Hand</b> are very nice cards to level early on but do consider them as fodder for <b>Angel's Packed Gift</b> later on. |
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− | * [[Potions]] to take inside this maze: whatever fits your style or [[Emerald Perfume]]. Anything raising Attack if you play venture or melee ( [[Potion of Titans]], [[Armor Penetration Potion]], ...). Anything raising Power or helping recover MP if playing magic ( [[Archmage Potion]], [[Fountain of Eden]], [[Potion of Cabala]], [[Glacier Silver Reagent]],...) |
+ | * [[Potions]] to take inside this maze: whatever fits your style or [[Emerald Perfume]]. Anything raising Attack if you play venture or melee ( [[Potion of Titans]], [[Armor Penetration Potion]], ...). Anything raising Power or helping recover MP if playing magic ( [[Archmage Potion]], [[Fountain of Eden]], [[Potion of Cabala]], [[Glacier Silver Reagent]],...) |
* For infos related to specific gumballs, see [[Card Wonderland/Specific]] |
* For infos related to specific gumballs, see [[Card Wonderland/Specific]] |
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Revision as of 22:18, 16 May 2020
Card Wonderland | |
---|---|
Type | Maze |
Source/Unlock | Purchase from Shop for 50 after clearing Bloody Fortress |
Normal reward | Scarecrow (Gumball) & Wondrous Cube gumball |
Raid boost | Wondrous Cube |
Raid reward | Mysterious Statue |
Gumball Specific | Gumball specific infos |
Complete maze to recruit Scarecrow (Gumball)
Hidden Gumball
To get the Wondrous Cube gumball:
- Get Empty Bottle (see Thornwood for details)
- Use Empty Bottle on Dragon Heart to get Dragon Essence[notes 1]
- From F61-F101 you'll randomly encounter Creator's Cabin
- Inside, the goal is to meet the required counts of blood (39ml), which will have either one of these:
Goal | Sequence (Blood=1, Large=2, Medium=3, Small=4) |
---|---|
L=32 M=25 S=20 | 1→2,2→3,2→4,3→1,1→2,1→3,2→1,4→1 |
L=20 M=17 S=10 | 1→3,3→4,3→2,4→1,1→3,3→4,3→2,4→1,1→3, 3→2, 2→1 |
L=18 M=13 S=9) |
1→3 37 0 13 0 |
- After blending, you'll receive Blended Blood
- Use the Blended Blood on the Broken Cube to wake Wondrous Cube and recruit him or receive 20 .
Stages
Quests / DP
Description | DP | Notes | |
---|---|---|---|
S | Obtain Unstable Dice x3 | 2 | From Duelist's Remain |
S | Obtain Mage Traveler's Cloak x3 | 2 | From Mage Traveler's Remain |
S | Obtain Number Tag x3 | 2 | From Magician's Remain |
S | Obtain Spinning Top x3 | 2 | From Dream Inceptor's Body |
S | Obtain Mana Card x3 | 2 | From Maid's Corpse |
S | Collect and equip the 3 parts ofTree Pixie Suit | 3 | select "Fell" option from grounded tree pixie |
S | Use Match (Matchstick) x9 | 2 | From Lass' Body |
G | Use Dream Mushroom x15 | 2 | |
G | Use Miscanthus x15 | 2 | |
G | Use Nighthawk Feather x15 | 3 | |
G | Kill Goblin x200 | 1 | |
G | Kill Brute Bull x200 | 1 | |
G | Kill Tree Pixie x200 | 1 | |
G | Kill Magic Mayfly x200 | 1 | |
G | Kill Tattooed Elf x200 | 1 | |
G | Kill Grove Mage x200 | 1 | |
G | First Kill BOSS | 3 | |
G | Kill BOSS x5 | 3 | |
G | Clear Thornwood x20 | 2 | |
S | Reach Floor 70 of the maze | 2 | |
S | Reach Floor 80 of the maze | 3 | |
S | Reach Floor 90 of the maze | 3 | |
G | Purchasing from the Card Store x30 | 2 | |
G | Card Master Enhanced Card x60 | 3 | |
G | Card Smelter Smelts Card x30 | 3 | |
G | Obtain 5 level-10 Attack cards | 3 | |
G | Obtain 5 level-10 Mana cards | 3 | |
G | Obtain 5 level-10 Adventure cards | 3 | |
G | Obtain 3 level-10 Special cards | 3 | |
G | Use Card to Kill the Enemy x200 | 2 | |
G | Successive 10 cards in 1 round | 3 | Use cards that have +1 draw, "Celerity" cards help a lot, 'Change' cards are useful too |
G | Complete Monster Quest x50 | 3 | |
G | Advance 10 floors in soul state | 3 | Please check Tips |
G | Obtain hidden Gumball | 5 |
Boss Package Reward
Kill Boss on 100F to claim 20x Wondrous Cube and 20x Star Scrap
Enemies
Usual Enemies
Enemy | Skill | Other info |
---|---|---|
Goblin
Beast |
Summon: Launch every 5 rounds, summon a goblin[notes 2]
Mischief: 5% chance to obtain 1 card at the time of death |
May drop Illusionary Sand or a random card |
Tattooed Elf
Elemental |
Mana Pouring: Recover HP by 50% for all companions at the same time of death
Patterned Enchantment: Decrease the damage sustained by 50% (Card can inflict full damage) |
May drop Illusionary Sand |
Brute Bull
Beast |
Protection: Withstand 30% damage for the companions of other types
Brutal Impact: Launch an attack when other companions die |
May drop Illusionary Sand |
Magic Mayfly
Elemental |
Time Stagnated: When present, enemy drawing cooldown +2
Weaken: Extremely high dodge (50%) |
May drop Illusionary Sand |
Tree Pixie
Plant |
Entwine: Launch every 4 rounds, cast Entwine on the enemy (Unable to play cards, last for 2 rounds)
Growth: Increase 2 Attack and 10 HP for each round |
May drop Illusionary Sand |
Grove Mage
Plant |
Magic Vortex: Launch a ranged attack every 2 rounds, force the enemy to discard 1 card
Witchcraft: Consume the enemy MP when dying |
May drop Illusionary Sand |
Chest Imp
Elemental |
Bite: Launch an attack each round, Bleeding Effect attached (Lose HP each round, lasts for 3 rounds) | Appears randomly in Thornwood |
To see more title or gumball-specific monster information, look at Card Wonderland/Specific.
Boss (Wonderland Dragon)
Floor | Attack | HP | Hits to Max Fury |
---|---|---|---|
30 | 46 | 746 | 6 |
40 | 76 | 1,489 | 6 |
50 | 128 | 2,883 | 6 |
60 | 217 | 5,412 | 9 |
70 | 341 | 10,004 | 9 |
80 | 577 | 18,183 | 9 |
90 | 1,035 | 32,745 | 12 |
100 | 1,748 | 55,437 | 12 |
Skills:
- Dragon Roar: Launch every 3 rounds (deal Damage equals to 30% of the enemy full HP if the Fury[notes 3] is full, and unlock Wonderland Gate (see next part); otherwise, deal double Damage to the enemy with Corrosive[notes 4] effect attached, last for 3 rounds)
- Emerald Dragon Scale: Decrease the Damage sustained by 99%; Increase Fury each time when attacked (this buff can't be dispelled)[notes 5]
- (not displayed): All debuffs placed on BOSS are removed when you enter the Wonderland Gate
Wonderland Gate
Dragon Heart
Killing the heart will cause Wonderland Dragon HP become 1 and automatically exit the gate
When the Wonderland Dragon attacks at full Fury, the Wonderland Gate will open. Here, you will find the Dragon Heart, which will allow you to properly damage the boss. Entering the Gate will cause Wonderland Status: Decrease HP by 10% each round, will be banished from the Wonderland after X rounds. Floors 30-50->X=3; 60-80->X=4; 90+->X=5.
Skills:
- Emerald Dragon Heart: Increase the sustained card damage by 100%, be immune to all control status (Timestill included)[notes 6]
- Life Link: Wonderland Dragon loses the same ratio of HP as Dragon Heart lost when under attacked
Dragon Wish version of the Boss
The boss obtained when using the Divine Dragon wish I want to become stronger! is somewhat different.
Skills:
- Dragon Roar: Launch an attack every 3 rounds, deal double Damage to the enemy with Corrosion effect (Half the attack and lose HP each round, last for 3 rounds)
- Emerald Dragon Scale: Decrease the damage sustained by 20%
Also:
- There is no Dragon Heart
- You can use your card deck but you are left with whatever you had at the time of making the wish (similar to entering a cavern)
- The special floor has only room for 2 summoned allies
- It is unknown if steals and souls are as normal
Maze Mechanics
Cards
Deck Box
NOTE: Card levels increases/decreases specific values. Highlighted values are what changes. Due to different factors affecting the values, only base/initial values recorded are indicated and might be different each time. Please check: [notes 7]
- Cards can be enhanced through Card Master or via Melee Mastery Skill - Enhance
Starting Situation
You start with a deck of 8 cards. Which cards you start with depends on the titles type of your main gumball (see #Main Gumball Type Mastery for details). 4 of those cards will be part of your starting hand.
You have a starting TP and max TP of 8, a hand size of 4 and a cooldown of 5.
How it works
Click on the deck at the bottom left of the screen to use the cards or view your deck.
When you use a card, its effects are applied immediately (no round is spent) and the card goes back into the deck.
The number in the upper left corner of each card is the amount of TP you need to spend to use the card.
When the cooldown reaches 0:
- you draw a card if the number of cards in your hand is less than your hand size.
- Note: Each card of your deck can only be drawn once per floor
- you recover 3 TP
When you go to the next floor:
- the cards in your hand are put back into the deck, the deck is shuffled and a new hand is drawn.
- you recover all TP. If you receive a specific buff from the Little Fairy, your current TP will exceed your max TP by X, with X being the number of times you received the buff.
Attack Cards
Name | Details | TP Cost | Melee Only | |
---|---|---|---|---|
Attack (Max Level 10) | Cause X Damage to a single target.
At level 1, X = 15 + 5% Attack
|
2 | ||
Slash (Max Level 10) | Launch X slashes to attack visible enemies (Each slash deals Y Damage) At level 1: X = 4, Y = 7 + 2.5% Attack
|
3 | ||
Puncture (Max Level 10) | Deal Damage to the enemy by X, increase the Attack by 1 for each Y Shields obtained[notes 8]
At level 1: X = 21 + 15% Attack, Y = 7
|
3 | ||
Whirling (Max Level 10) | Deal Damage to the target and nearby enemies by X (Damage +X/3 for each card left in the hand)
At level 1: X = 18 + 6% Attack
|
4 | ||
Shield Slam (Max Level 10) | Obtain X Shields for each 30 Damage dealt (Last for 2 rounds)
At level 1, X = 6
|
2 | ||
Batto-jutsu (Max Level 10) | Deal Damage to the enemy by X, deal 3 times Damage to the enemy with HP lower than 30% (Deal 2 times Damage to BOSS[notes 9]
At level 1: X = 30 + 10% Attack
|
5 | Y | |
Hunting (Max Level 10) | Deal Damage to the enemy by X, draw 1 extra cards
At level 1: X = 21 + 7% Attack
|
3 | Y | |
Life Drain (Max Level 10) | Deal Damage to the enemy by X, increase the HP by Y if that kills the enemy
At level 1: X = 18 + 6% Attack, Y = 5
|
3 | Y | |
Wrath Burst (Max Level 10) | Deal Damage to the enemy by X. After playing, "Wrath Burst" Damage +Y (Valid in this floor)
At level 1: X = 18 + 16% Attack, Y = 9 + 8% Attack
|
3 | Y | |
Sword (Max Level 10) | Deal Damage to the enemy by X (Damage +Y for each Attack card played in this round)
At level 1: X = 24 + 8% Attack, Y = 9 + 3% Attack
|
4 | Y |
Mana Cards
Name | Details | TP Cost | Magic Only | |
---|---|---|---|---|
Missiles (Max Level 10) | Consume C MP to deal damage to the enemy by X
At level 1: C = 6; X = 24 + 10% Power
|
2 | ||
Magic Burn (Max Level 10) | Consume C MP to deal X damage to 3 random enemies and burn the enemies (Last for 3 rounds)
At level 1: C = 12; X= 21 + 8% Power
Burn damage is :
|
4 | ||
The Word (Max Level 10) | Consume C MP to deal damage to the enemy by X and recover HP by X/2
At level 1, C = 9, X = 30 + 12% Power
|
3 | ||
Arcane Ward (Max Level 10) | Recover MP by X, Power +Y for each card played (Effect can be superimposed, last for 1 rounds)
At level 1: X= 21, Y= 6
|
3 | ||
Prophecy (Max Level 10) | Recover MP by X, draw 1 extra Mana cards
At level 1: X = 15
|
2 | ||
Voodoo (Max Level 10) | Consume C MP to deal damage to the enemy by X and poison the enemy for 3 rounds. (Poison Damage +100% for each Mana Card previously played in this round)
At level 1: C= 12, X= 36 + 14% Power
Poison damage is :
|
4 | Y | |
Eternal (Max Level 10) | Recover MP by X, draw 2 extra cards, Y% chance to cast Timestill (Last 1 round)
At level 1: X= 27, Y= 18
|
4 | Y | |
Soul Holder (Max Level 10) | Consume C MP to deal Damage to the enemy by X, increase MP by Y if that kills the enemy
At level 1: C= 9, X= 30 + 13% Power, Y= 5
|
3 | Y | |
Magic Arts (Max Level 10) | Consume C MP to deal Damage to the enemy by X, Y% chance to deal 2 times Damage
At level 1: C= 9, X= 33 + 21% Power, Y= 24
|
3 | Y | |
Disaster (Max Level 10) | Consume all MP to deal damage by X * Y to all visible enemies Recover MP by 6% for each enemy killed (Damage is influenced by the MP consumed) At level 1: X = 48 + Round.Down(20% Power)
For MP >=240: Y= (140 + 25% MP) / 100[notes 10]
|
5 | Y |
Adventure Cards
Name | Details | TP Cost | Adventure Only | |
---|---|---|---|---|
Focus (Max Level 10) | Increase the next card damage by X% (Last for 1 round)[notes 11]
At level 1, X= 80.
|
3 | ||
Celerity (Max Level 1) | Draw extra 1 cards, and recover TP by 4 | 1 | ||
Change (Max Level 1) | Return your hand into your deck and draw cards equal to the number you returned | 2 | ||
God's Hand (Max Level 10) | Deal Damage to the enemy by X , If that kills the enemy, obtain EP by Y
At level 1: X = 24 + 10% Attack , Y = 24
|
3 | ||
Teleport (Max Level 10) | Randomly return 2 cards played to the deck, 10% * Level chance to return 2 more (Invalid to this card and Special cards) | 2 | ||
Sneak (Max Level 1) | Cast 1 times more when playing card the next time (Invalid to Special cards) | 3 | Y | |
Assault (Max Level 10) | Deal X Damage to the enemies of the same column, Y chance to deal 2 times Damage
At level 1: X = 21 + 12% Attack; Y = 22%
|
4 | Y | |
Stimulant (Max Level 10) | Consume X HP. When playing cards, increase the extra damage by +Y% (Last for 1 rounds)
At level 1: X= 200, Y= 33
|
5 | Y | |
Harisenbon (Max Level 10) | Shoot 5 spines to attack the visible enemies. Each spine deals X Damage (Spine number +1 for each Adventure card played in this round)
At level 1: X = 6 + 2% Attack
|
4 | Y | |
Heroic (Max Level 10) | Recover HP by X, MP by Y and TP by 4
At level 1: X = 30, Y= 9
|
1 | Y |
Special Cards
Name | Details | TP Cost | ||
---|---|---|---|---|
Punishment (Max Level 10) | Turn over all slates of this floor immediately and deal Damage to all enemies by X, remove the features (Last for 2 rounds)[notes 12]
At level 1: X= 36 + 6% (Attack+Power) |
5 | Rare Steal from Wonderland Dragon | |
Blessing (Max Level 10) |
Increase Attack and Power by 2 (Will be removed from the deck after X times of using) At level 1, X=6 |
2 | check #Tips for DP Quest - Soul State | |
Fairy Ward (Max Level 10) |
Summon Wonderland Fairy to inherit X% Attributes of the Gumball At level 1, X=33 Wonderland Fairy has 30% chance to deal double damage when attacking and restore TP by 2 when dying. |
3 | Touch Antique Mirror a couple of times | |
Meditation (Max Level 10) |
Recover energy of exclusive skill by X[notes 13] At level 1: X= 23 |
3 | Grove Mage: Communicate | |
Hegemony (Max Level 1) | Immune to all Damages (Last for 1 rounds) | 5 | Tree Pixie: Cheat It (When wearing full Tree Pixie Set) | |
Treasure (Max Level 1) | Obtain 2 gems (First 3 times)/Obtain 10k Coin (Play the card to remove it from the deck) | 1 | Need GGoT, check here | |
Dragon Roar (Max Level 10) | Deal Damage to all enemies by 35, decrease the Damage of enemies by 50% (Last for 3 rounds) | 4 | Main a Dragon gumball and Touch Antique Mirror | |
Dark Pact (Max Level 10) | Consume X% HP. When playing cards, don't cost TP (Last for 1 rounds)
At level 1: X= 50 |
5 | Main a Demon gumball and Touch Antique Mirror | |
Interfere (Max Level 10) | Deal Damage to the enemy by X, prolong the hourglass time of the enemy by 2 rounds
At level 1: X= 24 + 4% (Attack+Power) |
3 | Main a Mechanical gumball and Touch Antique Mirror |
Main Gumball Type Mastery
Depending on the titles type of your main gumball, you get access to 3 specific spells using their own pool of energy.
You access them by clicking on the symbol in the upper right of your screen.[notes 14].
You gain 10 energy points each floor and can store up to 100 energy.
Venture Mastery
(Recover energy by 10 in each floor)
Open Deck Box for the titles and 8 Starting Cards: x2 Normal Attack (Level 1), x1 Normal Attack (Level 2), x1 Double Slash (Level 1), x1 The Word (Level 1), x1 Focus (Level 2), x1 God's Hand (Level 2), x1 God's Hand (Level 3)
See Cards for detailsName | Details | Release Cost (Energy) | |
---|---|---|---|
Explore | Obtain 1 random card | 30 | |
Inspiration | Recover TP by 5 each round (Last for 4 rounds) | 50 | |
Sprint | Draw cards until your hand is full | 60 |
Melee Mastery
(Recover energy by 10 in each floor)
Open Deck Box for the titles and 8 Starting Cards: x3 Normal Attack (Level 1), x2 Normal Attack (Level 2), x1 Normal Attack (Level 3), x1 Double Slash (Level 2), x1 Whirling Slash (Level 1)
See Cards for detailsName | Details | Release Cost (Energy) | |
---|---|---|---|
Enhance | Level up 1 card in the deck | 80 | |
Calm Down | Half the TP cost when playing card (Last for 5 rounds) | 50 | |
Valor | Increase Attack by 5% for each 1 card played (Valid in this floor) | 60 |
Magic Mastery
(Recover energy by 10 in each floor)
Open Deck Box for the titles and 8 Starting Cards: x2 Normal Attack (Level 1), x1 Double Slash (Level 1), x1 Magic Missiles (Level 1), x1 Magic Missiles (Level 2), x1 Magic Missiles (Level 3), x1 Magic Burning (Level 2), x1 Prophecy (Level 2)
See Cards for detailsName | Details | Release Cost (Energy) | |
---|---|---|---|
Smelt | Delete 1 card in the deck and increase gumball's Attributes | 60 | |
Awake | Recover TP by 100% | 50 | |
Wisdom | Obtain 1 scroll randomly for each 3 cards played (Valid in this floor) | 60 |
Blood
- This is possible only after acquiring Empty Bottle
- Use Empty Bottle on a monster to collect some blood
- Only Dragon Essence from Dragon Heart gives 20 frags, while the others give only 5 when used on Creator's Cabin
Name/Type | Source | |
---|---|---|
Dilute Blood | Use Empty Bottle on Goblin or Brute Bull | |
Thick Blood | Use Empty Bottle on Wonderland Dragon | |
Dragon Essence | Use Empty Bottle on Dragon Heart |
Maze Occurrences
Little Demon
(Lose HP by 30 at most to deal with the demon)
Pick one out of the 3 random options
Options | Details | Limit /run |
---|---|---|
Illusionary Sand ×8 | ||
Obtain 1 random card ranged from level 3 to 6 | ||
Obtain 1 random equipment ranged from level 3 to 6 | ||
Can delete 3 cards in your deck at most | ||
Max Hand Card +1 | 1 | |
Drawing Cooldown -1 | 1 | |
Draw Cards +1 | 1 | |
Copy 1 card from the deck[notes 15] | 3 |
Little Fairy
Pick one out of the 3 random options
Options | Details | Limit /run |
---|---|---|
Attack+2, HP+20 | ||
Power+2, MP+20 | ||
Dodge +2%, decrease the enemy attack +1 | ||
All spells' effects +2% | ||
Recover Shield by 30 for each time entering the next floor | ||
Recover HP and MP by 2% for each time entering the next floor | 2 | |
Recover TP by 1 for each time entering the next floor (Can exceed the MAX TP) |
2 |
Monster Quests
Goblin Quests
- Let it go - Gives Green Dragon Scale[notes 16] or 4-6x Illusionary Sand
- Kill it - Drops a random Attack Card
- Plunder it - One of: Bandit Claw (high chance), Beast's Teeth, Unknown Meat, Rotten Fruit, Eyeball, Tribal Signet
Brute Bull Quests
- Chase - Drops a random Attack Card
- Copy the Symbol - Drops a Raging Bull's Signet
- Explore the Cave - Gives random from any of these: Green Dragon Scale[notes 16] or a random piece from a Melee Suit.
Tree Pixie Quests
- Shaking the ancient tree - Gives Nighthawk Feather (random?)
- Burn It - Drops a random Adventure Card
- Cheat It (When wearing Tree Pixie Set) - Drops a Special Card - Hegemony
- Fell - Drops random from any of these: Bark Armor, Leaf Crown, Snags, Psywoon Fruit (once only)
Magic Mayfly Quests
- Keep Cornering - Gives Green Dragon Scale[notes 16] or random Mana Card
- Stand By - Gives ___ EP
- Dodge - Gives random Broken or Complete Souls[notes 17]
Tattooed Elf Quests
- Fire It - Gives Illusionary Sand
- Wait Patiently - Drops a random Adventure Card
- Smash Eggshell - Gives Broken Eggshells or Enchanted Egg (+1 Max Hand size, once only)
Grove Mage Quests
- Steal It - Drops a random Mana Card
- Continue to fight - Gives Ambergris (once only) or a random piece from a Magic Suit.
- Communicate - Drops a Special Card - Meditation or Spell Scroll
Normal Buildings
Thornwood - Maze Cave
- Shabby Storage Chest - Random from any of these: Dream Mushroom, Illusionary Sand, Miscanthus, Nighthawk Feather
- Cage - Free the Fairy and get a bonus (See Little Fairy for more details)
- Odd Chest - There's a random chance that this will appear
- Search and it'll turn into Chest Imp then obtain Empty Bottle by either killing or stealing from it.
Card Store - Buy items with EP
- Any Level 1 Attack, Mana, Adventure Card - 200 EP
- Any Level 2 Attack, Mana, Adventure Card - 350 EP
- Any Level 3 Attack, Mana, Adventure Card - 500 EP
Card Master
- Consume 3 Illusionary Sand to level up card
- Cost adds +1 per upgrade on the same floor, resets back to 3 for the next floor encounter
Card Smelter
- Consume 3 Illusionary Sand to remove the card from the deck
- Cost increase by 1 after each use. Costs resets back to 3 when entering next floor.
- Each card smelted gives a stat boost as reward
- The reward from Smelting depend on the card level:
- level 1-4: +1 Attack, +1 Power, +10 HP or +10 MP
- level 5-9: +1 Attack and Power
- level 10: +3 Attack and Power
Angel's Packed Gift
(Can transform with cards level no less than "random # from 1-10"))
- The random number is based on the card it randomly picked, then you'll need a different card with level higher
- Gives Strange Card if card used is max level
- Angel's Packed Gift can appear once you reach floor 51 and can be used up to 3 times per maze run.
Antique Mirror
- Touch - Gives random Card that depends on your main gumball's type (Melee-Attack; Magic-Mana; Venture-Adventure) -OR- receive Special Card - Fairy Ward. Main gumballs with a special Type or Subtype (Dragon, Machine, Demon) can receive a Special Card specific to that type.
Creator Cabin
- Inside there's two things, a Console and Broken Cube
- The Console has 4 things: first one is the Blood Bottle, next is a Large Bottle, then Medium and lastly the Small one
- Check Hidden Gumball for the sequence
Corpses
Corpse | Regular Loot | Farplane's Lantern Soul |
---|---|---|
Adventurer's Remains (Multiple) | Illusionary Sand or Miscanthus or Venture Equipment | Broken Traveler's Soul: Receive 50~100 EP at random
or Complete Traveler's Soul: Receive 100-200 EP at random |
Mage Traveler's Remain (1x) | Mage Traveler's Cloak | Jace Beleren's Soul: Mage Traveler's Cloak, ability enhanced |
Dragonkin's Remain (1x) | Ambergris | Dragonkin's Soul: Reduce EP cost by 10% in the card store |
Maid's Corpse (1x) | Mana Card | Sakura's Soul: Seal State (If the next card played kills the enemy, card level +3, valid in this floor) |
Duelist's Remain (1x) | Unstable Dice | Jounouchi's Soul: 50% chance to draw 1 card (50% chance to continue drawing if succeed, repeating until your hand is full) |
Girl's Body (1x) | Matchstick | Little Girl's Soul: Fantasy status (Recover HP and MP by 20% each round, change the HP and MP to 1 after 8 rounds) |
Dream Inceptor's Body (1x) | Spinning Top | Cobb's Soul: Discard a random hand card to cast Timestill |
Magician's Remain (1x) | Number Tag | Hisoka's Soul: Gum Status (Turn over all slates and fix all enemies in place, valid in this floor, invalid against Boss) |
Loots
Potion Formula
(from Adventurer's Remains)
Out-of-Maze Loot
Get these items in the maze and carry them away:
- Star Mint, Blue Crystal Gel, Fantasy Fruit, Evil Pumpkin
- And all the usual (Fruit of World Tree, main and hidden Gumball fragments, coins, whatever you can get with your Compass, whatever you can get from your gumballs exclusive skills, Rare Enemies and Divine Dragon Wishes ...)
For raid results, see here
Title Loots
For items available here through the God of Thieves title, see here.
For souls available here using the Farplane's Bow and Farplane Arrow, see here.
Tips
- Main Melee gumball for the Melee Mastery Skill - Enhance to help with the DP Quest of Max Level Attack/Mana/Adventure/Special cards
- Don't straight upgrade a card from low levels to max levels in one go as it gets expensive doing it on the same floor. Check Card Master
- For DP Quest Soul State:
- Have Strange Card (check Angel's Packed Gift)
- When you die, you'll instead receive Status Soul effect: Decrease all attributes by 50% (valid until you leave the current maze)
- Continue 10 floors to complete the DP and find the tombstone, claim it and receive Special Card - Blessing. This also remove the Status Soul debuff.
- Special skills that requires to be credited with kills do work with kills by cards (but, as expected, not with kills by Damage over Time effects placed by cards).
- Duration of spells or effects cast by card (like Timestill by Eternal) cannot be increased. (Things like Bodhi Buddha Beads have not effect on them.)
- Any gumball with an active skill that is powerful but limited because you gain energy slowly will be very powerful here.
- Life Drain and God's Hand are very nice cards to level early on but do consider them as fodder for Angel's Packed Gift later on.
- Potions to take inside this maze: whatever fits your style or Emerald Perfume. Anything raising Attack if you play venture or melee ( Potion of Titans, Armor Penetration Potion, ...). Anything raising Power or helping recover MP if playing magic ( Archmage Potion, Fountain of Eden, Potion of Cabala, Glacier Silver Reagent,...)
- For infos related to specific gumballs, see Card Wonderland/Specific
Notes
- ↑ Empty Bottle can be used on any monster but it can only be used once per maze run. If used on any monster other than the Dragon Heart, you get a lesser amount of fragments at the Creator Cabin
- ↑ Each Goblin can summon up to 3 Goblins. Summoned goblins have the same stats as 'normal' goblins except that they cannot summon.
- ↑ Fury: Spells that do not do damage do not count. Damage over time effects do not count either. The usual ways to generate Fury quickly are the Slash card and Meteor Shower. Some exclusive skills like Great Guardian's 'Energy Shock' are also effective.
- ↑ Status Corrode: Decrease Attack by 50% and lose HP each round. (Last 2 rounds)
- ↑ Boss in dragon form is however not immune to HP decrease effects like the one on Curse with Witch's talent.
- ↑ While Dragon Heart is not immune to Disrupting Ray, it is immune to Dragon's Influence in its entirety. Damage part of spells like Gravity does work.
- ↑ The card values were initially recorded on Story Mode runs and 2 Endless Mode runs with different teams switching the main gumball type, but as the values differ from one run to another and patterns weren't that clear, I've decided to remove the values per level so it won't cause any confusion or lead to misinformation -PuffedSmoke
- ↑ Shields are the bonus HP you can gain from other sources (Ice Shield, Aurora Barrier, Little Fairy rune, etc)
- ↑ The 2x damage to boss on Batto-Jutsu is apparently always applicable and is on-top of the 3x damage to enemies with HP lower than 30%. To be confirmed...
- ↑ The Disaster damage formula is very unwieldy. Exemple: MP=240 -> Y=2; MP=640 -> Y=3; MP=1040 -> Y=4; MP=1440 -> Y=5; MP=1840 -> Y=6;... And that is multiplied by the X formula described above that depends on the Power and on the level of the card
- ↑ Focus does not apply to Burns and other damages over time done by cards. Use of a non-damage card will not remove the effect.
- ↑ Punishment actually puts Features Elimination effect on all enemies that removes all buffs for 3 rounds. This uses its own debuff slot and isn't considered a control effect. This means that it can be combined with any other debuff. Doesn't remove the BOSS' Emerald Dragon Scale nor any of the Dragon Heart effects.
- ↑ Meditation only works on proper gumball exclusive active skills. It doesn't work on things like Dragon Magic nor on this maze special spells nor on automatic exclusive skills like Ancient Source from World Tree or Rune Master's skill. Does however also work with Ray Adas' Baader Form
- ↑ Strangely, the maze's special spells do *not* show up in your spell book like exclusive skill and special spells normally do.
- ↑ Little Demon's copy doesn't work with Special Cards
- ↑ 16.0 16.1 16.2 Green Dragon Scale increases Max TP by 2, it can be obtained once from the Goblin, once from the Brute Bull and once from the Magic Mayfly. Chance of getting it on the first try is 50%
- ↑ Magic Mayfly quest's possible random souls types (Broken or Complete): Beast, Poisonous, Scoundrel, Mercenary, Mage, Orc, Demon, Plant, Mammal, Chalicotherium (20 different souls)