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This page regroups information about the Card Wonderland maze that are specific to one or a few gumballs.

Generic guidelines (there can be exceptions):

  • If it's essential to the maze (like getting the hidden gumball), put the info in the main page and eventually a link to it in this "/specific" page
  • If some special encounter is available to all gumballs but with special results or options for some gumball(s), you can duplicate the information if it is very small (like "Vampire gets +10 HP"). If not; it is usually better to have the main page give a link to the sub-page like this:
    • Special results with [[Vampire]] as main, see [[thismaze/specific#Vampire|details here]].


Monster specific infoEdit

Usual EnemiesEdit

Enemy Skill Other info
Goblin
Beast
Goblin mon
Summon: Launch every 5 rounds, summon a goblin[notes 1]

Mischief: 5% chance to obtain 1 card at the time of death

May drop Illusionary Sand or a random card
Tattooed Elf
Elemental
Tattooed Elf
Mana Pouring: Recover HP by 50% for all companions at the same time of death

Patterned Enchantment: Decrease the damage sustained by 50% (Card can inflict full damage)

May drop Illusionary Sand
Brute Bull
Beast
Brute Bull
Protection: Withstand 30% damage for the companions of other types

Brutal Impact: Launch an attack when other companions die

May drop Illusionary Sand
Magic Mayfly
Elemental
Magic Mayfly
Time Stagnated: When present, enemy drawing cooldown +2

Weaken: Extremely high dodge (50%)

May drop Illusionary Sand
Tree Pixie
Plant
Tree Pixie
Entwine: Launch every 4 rounds, cast Entwine on the enemy (Unable to play cards, last for 2 rounds)

Growth: Increase 2 Attack and 10 HP for each round

May drop Illusionary Sand
Grove Mage
Plant
Grove Mage
Magic Vortex: Launch a ranged attack every 2 rounds, force the enemy to discard 1 card

Witchcraft: Consume the enemy MP when dying

May drop Illusionary Sand
Chest Imp
Elemental
Chest Imp
Bite: Launch an attack each round, Bleeding Effect attached (Lose HP each round, lasts for 3 rounds) Appears randomly in Thornwood
Wonderland Dragon
Beast
Wonderland Dragon
See Boss Section Boss
Dragon Heart
Beast
Dragon Heart
See Boss Section Boss

Enemy Steals
Common item Rare item
Goblin
Beast
Goblin mon
Illusionary Sand x1 200EP
Tattooed Elf
Elemental
Tattooed Elf
Illusionary Sand x1 Dream Mushroom x1
Brute Bull
Beast
Brute Bull
Illusionary Sand x1 Gravity x1/2
Magic Mayfly
Elemental
Magic Mayfly
Illusionary Sand x1 Illusionary Sand x3
Tree Pixie
Plant
Tree Pixie
Illusionary Sand x1 Miscanthus x1
Grove Mage
Plant
Grove Mage
Illusionary Sand x1 Meteor Shower x1/2
Chest Imp
Elemental
Chest Imp
Empty Bottle Empty Bottle
Wonderland Dragon
Beast
Wonderland Dragon
Illusionary Sand x3 Punishment Card
Dragon Heart
Beast
Dragon Heart
Illusionary Sand x3 Illusionary Sand x5

Enemy Souls
Goblin
Beast
Goblin mon
Broken Beast's Soul: Attack +10 (Floor only)

or Complete Beast's Soul: Attack +1

Tattooed Elf
Elemental
Tattooed Elf
NA
Brute Bull
Beast
Brute Bull
Broken Beast's Soul: Attack +10 (Floor only)

or Complete Beast's Soul: Attack +1

Magic Mayfly
Elemental
Magic Mayfly
NA
Tree Pixie
Plant
Tree Pixie
Broken Plant's Soul: Recover 30 MP

or Complete Plant's Soul: MP +20

Grove Mage
Plant
Grove Mage
Broken Plant's Soul: Recover 30 MP

or Complete Plant's Soul: MP +20

Chest Imp
Elemental
Chest Imp
NA
Wonderland Dragon
Beast
Wonderland Dragon
Normal soul:

Special souls:

Dragon Heart
Beast
Dragon Heart
N/A

Enemy Photos
Goblin
Beast
Goblin mon
Blurry Wild Beast's Photo: Attack +10 (Floor only)

or Clear Wild Beast's Photo: Attack +1

Tattooed Elf
Elemental
Tattooed Elf
Blurry Elemental Creature's Photo: Effect of all aid spell +1%

or Clear Elemental Creature's Photo: All spell duration +1 (Floor only)

Brute Bull
Beast
Brute Bull
Blurry Wild Beast's Photo: Attack +10 (Floor only)

or Clear Wild Beast's Photo: Attack +1

Magic Mayfly
Elemental
Magic Mayfly
Blurry Elemental Creature's Photo: Effect of all aid spell +1%

or Clear Elemental Creature's Photo: All spell duration +1 (Floor only)

Tree Pixie
Plant
Tree Pixie
Blurry Plant's Photo: Recover 30 MP

or Clear Plant's Photo: MP +20

Grove Mage
Plant
Grove Mage
Blurry Plant's Photo: Recover 30 MP

or Clear Plant's Photo: MP +20

Chest Imp
Elemental
Chest Imp
Blurry Elemental Creature's Photo: Effect of all aid spell +1%

or Clear Elemental Creature's Photo: All spell duration +1 (Floor only)

Wonderland Dragon
Beast
Wonderland Dragon
Wonderland Dragon's Picture (Active): Power +2, Obtain 3 Illusionary Sand
Dragon Heart
Beast
Dragon Heart
Dragon Heart's Picture: Upgrade 2 levels for a random card


Improved CardsEdit

Some cards are improved when you have a specific gumball as main. Those happen to be the same cards that are restricted to melee/magic/adventure gumballs.

Work In progress

Card Max Lv Type Effects Tied
Gumball
TP Cost
Batto-jutsu
Card Batto-jutsu
10 Attack Deal Damage to the enemy by X, deal 3 times Damage to the enemy with HP lower than 30% (Deal 2 times Damage to BOSS)

At level 1: X = 30 + 10% Attack
At level 10: X = 120 + 100% Attack

Improved into:
Deal Damage to all enemies by X, deal 3 times Damage to the enemy with HP lower than 30% (Deal 2 times Damage to BOSS)

Formula is unchanged.

Musashi 5
Hunting
Card Hunting
10 Attack Deal Damage to the enemy by X, draw 1 extra cards

At level 1: X = 21 + 7% Attack
At level 10: X = 84 + 70% Attack


Improved into:
Deal Damage to the enemy by X, draw 2 extra cards
At level 1: X = 24 + 8% Attack
At level 10: X = 96 + 80% Attack

Predator 3
Life Drain
Card LifeDrain
10 Attack Deal Damage to the enemy by X, increase the HP by Y if that kills the enemy

At level 1: X = 18 + 6% Attack, Y = 5
At level 10: X = 72 + 60% Attack, Y = 10

Improved into:
Deal Damage to the enemy by X, recover HP by Z. If that kills the enemy, improve HP for gumball by Y.

At level 1: X = 21 + 7% Attack, Y = 5, Z = ?
At level 10: X = 84 + 70% Attack, Y = 10, Z = ?

Vampire 3
Wrath Burst
Card WrathBurst
10 Attack Deal Damage to the enemy by X. After playing, "Wrath Burst" Damage +Y (Valid in this floor)

At level 1: X = 18 + 16% Attack, Y = 9 + 8% Attack
At level 10: X = 72 + 70% Attack, Y = 36 + 35% Attack

Improved into:
Deal Damage to the enemy by X, Z % chance don't cost the card. After playing, "Wrath Burst" Damage +Y (Valid in this floor)

At level 1: Z = 21
At level 10: Z= 30
The rest is unchanged.

Duelist 3
Sword
Card Swordsmanship
10 Attack Deal Damage to the enemy by X (Damage +Y for each Attack card previously played in this round)

At level 1: X = 24 + 8% Attack, Y = 9 + 3% Attack
At level 10: X = 96 + 80% Attack, Y = 36 + 30% Attack


Improved into:
Deal Damage to the enemy by X, Z% chance to deal 2 times Damage. (Damage +Y for each Attack card previously played in this round)

At level 1: X = 24 + 8% Attack, Y = 9 + 3% Attack, Z = 32%
At level 10: X = 96 + 80% Attack, Y = 36 + 30% Attack, Z = 50%

Swordsman 4
Sneak
Card Sneak
1 Adventure Cast 1 times more when playing card the next time (Invalid to Special cards)


Improved into:
Cast 1 times more when playing card the next time.
50% chance to cast 2 times more instead. (Invalid to Special cards)

Spy 3
Assault
Card ShadowAssault
10 Adventure Deal X Damage to the enemies of the same column, Y chance to deal 2 times Damage

At level 1: X = 21 + 12% Attack; Y = 22%
At level 10: X = 84 + 75% Attack; Y = 40%


Improved into:
Deal X Damage to the enemies of the same column, Y chance to deal 3 times Damage
At level 1: X = 24 + 13% Attack; Y = 22%
At level 10: X = 96 + 85% Attack; Y = 40%

Shadow Assassin 4
Stimulant
Card Stimulant
10 Adventure Consume X HP. When playing cards, increase the extra damage by +Y% (Last for 1 rounds)

At level 1: X= 200, Y= 33
At level 10: X= 20, Y= 60


Improved into:
Increase the extra Damage by Y% when playing cards. (Last for 5 rounds)
At level 1: X= 0, Y= 36
At level 10: X= 0, Y= 72

Commando 5
Harisenbon
Card Harisenbon
10 Adventure Shoot 5 spines to attack the enemies. Each spine deals Damage by X
(Spine number +1 for each Adventure card previously played in this round)

At level 1: X = 6 + round.down(2% Attack)
At level 10: X= 24 + round.down(20% Attack)

As usual, this can further be increased by an eventual ongoing Focus or Stimulant.[notes 2]

Improved into:

  • Shoot 5 spines to attack the visible enemies. Each spine deals X Damage, bleeding effect attached. Effect can be superimposed
    (Spine number +1 for each Adventure card played in this round)
  • Bleed effects deals Y damage per round per spine applied on the monster and lasts 3 rounds

Base damage as in the original formula.

At level 1: Y = 1 + round.down( 1.4% Attack)
At level 10: Y= 10 + round.down( 5% Attack)

Bleed damage is not impacted by effects improving card damage.

Cactus 4
Heroic
Card HerosFootstep
10 Adventure Recover HP by X, MP by Y and TP by 4

At level 1: X = 30, Y= 9
At level 10: X= 120, Y= 36

Improved into:
Recover HP by X, MP by Y and TP by 4 (After using, Z% chance to summon a villager)
At level 1: X = 45, Y= 12, Z= 6
At level 10: X= 180, Y= 48, Z= 15

Adventurer 1
Voodoo
Card Voodoo
10 Mana Consume C MP to deal damage to the enemy by X and poison the enemy for 3 rounds. (Poison Damage +100% for each Mana Card previously played in this round)

At level 1: C= 12, X= 36 + 14% Power
At level 10: C= 48, X= 144 + 140% Power

Poison damage is :
At level 1: 9 + 3% Power
At level 10: 36 + 30% Power


Improved into:
Consume C MP to deal damage to the enemy by X, Voodoo effect attached. (Poison Damage +100% for each Mana Card previously played in this round)

At level 1: C= 12, X= 42 + 16% Power
At level 10: C= 48, X= 168 + 160% Power

Voodoo effect:
Decrease Attack by 50% and lose HP by Z each round
At level 1: Z= 12 + 4% Power
At level 10: Z= 48 + 40% Power
Last 3 rounds, uses DoT debuff slot.

Witch 4
Eternal
Card Eternal
10 Mana Recover MP by X, draw 2 extra cards, Y% chance to cast Timestill (Last 1 round)

At level 1: X= 27, Y= 18
At level 10: X= 108, Y= 36


Improved into:
Recover MP by X, draw 2 extra cards, Y% chance to cast Timestill (Last 3 round)
At level 1: X= 33, Y= 18
At level 10: X= 132, Y= 36

Odin 4
Soul Holder
Card SoulContainer
10 Mana Consume C MP to deal Damage to the enemy by X, increase MP by Y if that kills the enemy

At level 1: C= 9, X= 30 + 13% Power, Y= 5
At level 10: C= 36, X= 120 + 130% Power, Y= 10


Improved into:

  • Consume C MP to deal Damage to the enemy by X, increase MP by Y if that kills the enemy, Z chance to obtain 1 extra Magic Broom.


At level 1: C= 9, X= 39 + 15% Power, Y= 5, Z = 6%
At level 10: C= 36, X= 156 + 150% Power, Y= 10, Z = 15%

Broom can be:

Magic Boy 3
Magic Arts
Card MagicArts
10 Mana Consume C MP to deal Damage to the enemy by X, Y% chance to deal 2 times Damage

At level 1: C= 9, X= 33 + 21% Power, Y= 24 
At level 10: C=36, X= 132 + 120% Power, Y= 60


Improved into:
Unknown

Mage 3
Disaster
Card SourceDisaster
10 Mana Consume all MP to deal damage by X * Y to all visible enemies
Recover MP by 6% for each enemy killed (Damage is influenced by the MP consumed)

At level 1: X = 48 + Round.Down(20% Power)
At level 10: X = 192 + 2 * Power

For MP >=240: Y= (140 + 25% MP) / 100[notes 3]
Note: as MP goes below 240, the expected damage quickly goes down.

Improved into:

  • Consume all MP to turn over all slates of this floor immediately and deal Damage to all visible enemies by X * Y. Recover MP by 10% for each enemy killed (Damage is influenced by the MP consumed)

At level 1: X = 60 + Round.Down(24% Power)
At level 10: X = 240 + Round.Down(240% Power)

For MP >=240: Y= (140 + 25% MP) / 100

Pandora 5


AdventurerEdit

As main or soul-link.

Adventurer's villagers (tested with stage version of maze):

Almost certainly limited to 1/run for each of the above.

As main, adventure Card Heroic has a chance to summon a villager. (See above)

AthenaEdit

As soul-link only.

With Adventurer as main, she can brainwash the villager that Heroic has a chance to summon.

BunnyEdit

As main or soul-link

Easter eggs can contain maze dependent items: In colored eggs:

Additionally In silver and gold eggs:

  • Level 1 to 3 Cards (you can refuse them as you pick them)
  • Miscanthus

The sheer amount of sand he gives is very welcome.

Chef Edit

See above for the regular drops and Cooking#Card Wonderland for detailed information.

Highlights:

  • Remove random card of lowest rank
  • +1% to cards damage
  • +5TP
  • Open portal to dragon heart with +5 rounds (1x/run)

Remember that cooking food does consume a round.

CytusEdit

As main or soul-link.

Cytus cannot copy the cards or special spells available here.

Future Cat, Prince & othersEdit

Bank VIP Box gives:

Gang CadreEdit

As main or soul-link.

Gang Cadre blackmail allows you to accept or reject each card you successfully blackmail.

Special blackmail:

Junkman Edit

Maze specific trash can:

Paparazzi Edit

See above and Shoot#Card Wonderland

Pirate Edit

Maze specific chests:

Space Wizard Edit

You cannot use the cards in the Space Door caves. On the other hand, Meditation allows you to use Space Door about once every floor instead of once every 6 floors or so.

TarotEdit

Verified as main. To be confirmed as soul-link.

After a bunch of upgrades with the Card Master he asked to be allowed to take 3 random Tarot cards. He then gave 3 Gem as reward. This occurred after around 15 upgrades or so (with multiple Card masters) upon upgrading my first card to level 10.

Apparently limited to 1 time ever only. (No alternative reward, just no special interaction at all.)

Notes Edit

  1. Each Goblin can summon up to 3 Goblins. Summoned goblins have the same stats as 'normal' goblins except that they cannot summon.
  2. Harisenbon: A final +5 damage per spine is then often applied (+2 against Tattooed Elf). This extra damage per spine at the end is not explained anywhere in the game and might be a bug
  3. The Disaster damage formula is very unwieldy. Exemple: MP=240 -> Y=2; MP=640 -> Y=3; MP=1040 -> Y=4; MP=1440 -> Y=5; MP=1840 -> Y=6;... And that is multiplied by the X formula described above that depends on the Power and on the level of the card
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