m (→Enemies) |
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==Hidden Gumball== |
==Hidden Gumball== |
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[[File:Revenge Archer.png|thumb|right|120px]]To get the [[Revenge Archer]] gumball |
[[File:Revenge Archer.png|thumb|right|120px]]To get the [[Revenge Archer]] gumball |
||
− | *Get the [[Chest Key]] early from Investigate option on [[#Teaching Building|Teaching Building]] (2 |
+ | *Get the [[Chest Key]] early from Investigate option on [[#Teaching Building|Teaching Building]] (2 are required to obtain maximum reward) |
− | *From Floor 50 to |
+ | *From Floor 50 to 100 (Floor 100 only happens if your first chest is at floor 90), a [[#Cursed Chest|Cursed Chest]] can appear as a Boss reward (Appears twice in a maze). |
− | *Interact with it to spawn 3 |
+ | *Interact with it to spawn 3 waves of 4, 5 and 6 Manticores. The next wave will only spawn when all the Manticore from the previous wave are killed |
*Kill all 3 waves '''within 15 rounds'''''' '''(On average, you have to kill 1 enemy per turn) |
*Kill all 3 waves '''within 15 rounds'''''' '''(On average, you have to kill 1 enemy per turn) |
||
− | *The chest will turn into Luxuriant Chest |
+ | *The chest will turn into Luxuriant Chest |
− | *Open it with [[Chest Key]] to obtain [[Revenge Archer]] (first time) or 10 [[Revenge Archer]] Fragments |
+ | *Open it with the [[Chest Key]] to obtain [[Revenge Archer]] (first time) or 10 [[Revenge Archer]] Fragments |
*'''Note''': [[Farplane Ranger]] title for [[Nether Wick]]s (or any item that can exile enemy) is recommended, especially for high floor [[#Cursed Chest|Cursed Chest]]. |
*'''Note''': [[Farplane Ranger]] title for [[Nether Wick]]s (or any item that can exile enemy) is recommended, especially for high floor [[#Cursed Chest|Cursed Chest]]. |
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Line 35: | Line 35: | ||
*'''Endless Mode''' - {{Cost|3|Vigor}} |
*'''Endless Mode''' - {{Cost|3|Vigor}} |
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− | |||
− | ==Quests / DP== |
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− | '''PLEASE CHECK THE NOTES, PARTICULARLY THE 3 OBJECTIVES RELATING TO STONES LEVEL''' |
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− | {| class="mw-collapsible mw-collapsed wikitable sortable" style="width: 100%;" |
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− | |- |
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− | ! scope="col" width="25px" | |
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− | ! scope="col" width="35%" |Description |
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− | ! scope="col" width="25px" |DP |
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− | ! scope="col" |Notes |
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− | |- |
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− | | S |
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− | | Use [[Void Genome]] x3 |
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− | | 2 |
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− | | |
||
− | |- |
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− | | S |
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− | | Obtain [[Command Spell]] x3 |
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− | | 2 |
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− | | |
||
− | |- |
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− | | S |
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− | | Obtain [[Luxurious Cassock]] x3 |
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− | | 2 |
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− | | |
||
− | |- |
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− | | S |
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− | | Obtain [[Gaunt's Ring]] x3 |
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− | | 2 |
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− | | |
||
− | |- |
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− | | S |
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− | | Obtain [[Cyclops' Glasses]] x3 |
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− | | 2 |
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− | | |
||
− | |- |
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− | | S |
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− | | Obtain [[Wickedsword]] x3 |
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− | | 2 |
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− | | |
||
− | |- |
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− | | G |
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− | | Obtain a stone no less than lvl.6 |
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− | | 1 |
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− | | Keep the Level 6 Stone in the Stone Holder (Don't use it on Alchemy Lab, or keep 1 until you end the run) |
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− | |- |
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− | | G |
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− | | Obtain a stone no less than lvl.8 |
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− | | 2 |
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− | | Keep the Level 8 Stone in the Stone Holder (Don't use it on Alchemy Lab, or keep 1 until you end the run) |
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− | |- |
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− | | G |
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− | | Obtain a lvl.10 stone |
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− | | 3 |
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− | | Keep the Level 10 Stone in the Stone Holder (Don't use it on Alchemy Lab, or keep 1 until you end the run) |
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− | |- |
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− | | G |
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− | | Use [[Energon (Crystal)]] x20 |
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− | | 2 |
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− | | |
||
− | |- |
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− | | G |
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− | | Kill Depraved Learner x150 |
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− | | 1 |
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− | | |
||
− | |- |
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− | | G |
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− | | Kill Depraved Teacher x150 |
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− | | 1 |
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− | | |
||
− | |- |
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− | | G |
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− | | Kill Test Subject-R31 x150 |
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− | | 1 |
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− | | |
||
− | |- |
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− | | G |
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− | | Kill Test Subject-X59 x150 |
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− | | 1 |
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− | | |
||
− | |- |
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− | | G |
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− | | Kill Test Subject-A66 x150 |
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− | | 1 |
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− | | |
||
− | |- |
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− | | G |
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− | | Kill Cursed Cambion x100 |
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− | | 1 |
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− | | |
||
− | |- |
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− | | G |
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− | | Kill Treasure Stealer x15 |
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− | | 3 |
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− | | |
||
− | |- |
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− | | G |
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− | | First Kill BOSS |
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− | | 3 |
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− | | |
||
− | |- |
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− | | G |
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− | | Kill BOSS x5 |
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− | | 3 |
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− | | |
||
− | |- |
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− | | G |
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− | | Kill the BOSS engulfed 3 Test Subjects |
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− | | 3 |
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− | | |
||
− | |- |
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− | | G |
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− | | Clear Dormitory x20 |
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− | | 2 |
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− | | |
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− | |- |
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− | | S |
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− | | Reach Floor 60 |
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− | | 1 |
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− | | |
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− | |- |
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− | | S |
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− | | Reach Floor 70 |
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− | | 2 |
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− | | |
||
− | |- |
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− | | S |
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− | | Reach Floor 80 |
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− | | 3 |
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− | | |
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− | |- |
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− | | G |
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− | | Purchase in the College Store x100 |
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− | | 2 |
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− | | |
||
− | |- |
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− | | G |
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− | | Experience an Explosion when blending the energy x10 |
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− | | 3 |
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− | | Check [[#Alchemy Lab|Alchemy Lab]] |
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− | |- |
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− | | G |
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− | | Learn all the Courses |
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− | | 3 |
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− | | Check [[#Teaching Building|Teaching Building]] |
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− | |- |
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− | | G |
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− | | Undergoing a Magical Experiment x20 |
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− | | 3 |
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− | | Check [[#Magic Lab|Magic Lab]] |
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− | |- |
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− | | G |
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− | | Change the stone nature x10 |
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− | | 3 |
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− | | Check [[#Energy Transformer|Energy Transformer]] |
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− | |- |
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− | | G |
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− | | Enter the Secret Land of Treasures |
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− | | 2 |
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− | | Check [[#Portal|Portal]] |
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− | |- |
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− | | G |
||
− | | Activate one resonance attribute |
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− | | 2 |
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− | | Check [[#Resonance Record|Resonance Record]] |
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− | |- |
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− | | G |
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− | | Activate 100 resonance attributes in total 0/100 |
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− | | 3 |
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− | | Check [[#Resonance Record|Resonance Record]] |
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− | |- |
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− | | G |
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− | | Equip a set of the Energy Resonance suit |
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− | | 3 |
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− | | Check [[#Resonance Record|Resonance Record]] |
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− | |- |
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− | | G |
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− | | Insert all the gems on the totipotential ring |
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− | | 5 |
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− | | Check [[#Damaged Magic Array|Damaged Magic Array]] |
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− | Additionally requires use of Alchemy Lab. Successful blends with Legendary Stones can yield necessary gems. |
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− | |- |
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− | | G |
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− | | Obtain hidden Gumball |
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− | | 5 |
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− | | |
||
− | |} |
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− | |||
− | === [[Boss Package]] Reward === |
||
− | |||
− | Kill Boss on 80F to claim 20x [[Revenge Archer]] {{cost||Fragment}} and 20x [[Bone of Moonlight]] |
||
==Enemies== |
==Enemies== |
||
===Usual Enemies=== |
===Usual Enemies=== |
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{{Template:Monster General |
{{Template:Monster General |
||
− | |number of rows= |
+ | |number of rows=6 |
|name1=Depraved Learner |
|name1=Depraved Learner |
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|other6= |
|other6= |
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− | |name7= |
+ | |name7=Bloody Professor |
|class7=Beast |
|class7=Beast |
||
− | |image7=[[File: |
+ | |image7=[[File:bloody_professor.png|thumb|left|x80px]] |
− | |skills7= |
+ | |skills7=See Boss Section |
− | |other7= |
+ | |other7=Boss |
− | |||
− | |name8=Bloody Professor |
||
− | |class8=Beast |
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− | |image8=[[File:bloody_professor.png|thumb|left|x80px]] |
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− | |skills8=See Boss Section |
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− | |other8=Boss |
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}} |
}} |
||
To see more title or gumball-specific monster information, look at [[Bracada College/Specific]]. |
To see more title or gumball-specific monster information, look at [[Bracada College/Specific]]. |
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{| class="article-table article-table" |
{| class="article-table article-table" |
||
+ | |+Bloody Professor |
||
+ | |+''Beast Class'' |
||
+ | |- |
||
!Floor |
!Floor |
||
!Attack |
!Attack |
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!HP |
!HP |
||
+ | !Physical & Spell <br>Resistance |
||
|- |
|- |
||
|30 |
|30 |
||
− | | |
+ | |34 |
|540 |
|540 |
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+ | |20% |
||
|- |
|- |
||
|40 |
|40 |
||
− | | |
+ | |56 |
+ | |1,074 |
||
− | |1074 |
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+ | |20% |
||
|- |
|- |
||
|50 |
|50 |
||
− | | |
+ | |93 |
+ | |2,076 |
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− | |2076 |
||
+ | |20% |
||
|- |
|- |
||
|60 |
|60 |
||
− | | |
+ | |157 |
+ | |3,894 |
||
− | | |
||
+ | |30% |
||
|- |
|- |
||
|70 |
|70 |
||
− | | |
+ | |246 |
+ | |7,195 |
||
− | |7195 |
||
+ | |30% |
||
|- |
|- |
||
|80 |
|80 |
||
− | | |
+ | |416 |
+ | |13,073 |
||
− | |???? |
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+ | |30% |
||
|- |
|- |
||
|90 |
|90 |
||
− | | |
+ | |745 |
+ | |23,540 |
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− | | |
||
+ | |40% |
||
|- |
|- |
||
|100 |
|100 |
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+ | |1,257 |
||
− | | |
||
+ | |39,850 |
||
− | | |
||
+ | |40% |
||
|} |
|} |
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Line 374: | Line 190: | ||
*'''Bio Experiment''': Launch an attack every 3 rounds, deal triple damage to the enemy. '''Poison Plague effect''' attached (Decrease the MAX HP by 10%, this effect can be superimposed and can't be cleaned, valid in this floor) |
*'''Bio Experiment''': Launch an attack every 3 rounds, deal triple damage to the enemy. '''Poison Plague effect''' attached (Decrease the MAX HP by 10%, this effect can be superimposed and can't be cleaned, valid in this floor) |
||
*'''Engulf''': Devour 1 Test Subject when the Hunger is full, increase the Attack by 10% and recover HP by 20% (Lose HP by 3% if there is no Test Subject available) |
*'''Engulf''': Devour 1 Test Subject when the Hunger is full, increase the Attack by 10% and recover HP by 20% (Lose HP by 3% if there is no Test Subject available) |
||
− | *'''Bio Armor''': Physical Resistance + |
+ | *'''Bio Armor''': Physical Resistance +X%, Spell Resistance +X% |
+ | |||
+ | |||
+ | ===Dragon Wish version of the Boss=== |
||
+ | The boss obtained when using the [[Divine Dragon Wishes|Divine Dragon wish]] '''I want to become stronger!''' is almost identical. The only difference is that '''Bio Armor''' is set to 20% no matter which floor you invoke him on.<br />It is unknown if the [[#Cursed Chest|Cursed Chest]] can appear with him. |
||
− | == |
+ | ==Maze Mechanics== |
[[File:stone_holder.png|thumb|right|90px]] |
[[File:stone_holder.png|thumb|right|90px]] |
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<br /> |
<br /> |
||
− | ==Maze |
+ | ==Maze Occurrences == |
+ | ===Various Occurrences=== |
||
+ | |||
+ | ===='''Dormitory''' - Maze Cave==== |
||
[[File:Dormitory.png|thumb|right|75px]] |
[[File:Dormitory.png|thumb|right|75px]] |
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− | ==='''Dormitory''' - Maze Cave=== |
||
{{Smallquote|This dormitory has been abandoned for a long time. But you can always hear some weird sounds coming out from this dormitory.}} |
{{Smallquote|This dormitory has been abandoned for a long time. But you can always hear some weird sounds coming out from this dormitory.}} |
||
* Desk - Gives random from any of these:5 to 7 [[Energy Waste]], 2 or 3 [[Energon (Crystal)|Energon]], 2 or 3 [[Alchemy Note]] or Spells of any rank |
* Desk - Gives random from any of these:5 to 7 [[Energy Waste]], 2 or 3 [[Energon (Crystal)|Energon]], 2 or 3 [[Alchemy Note]] or Spells of any rank |
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Additionally with [[God of Thieves|GoT]] Title or [[Great Detective]]'s Skill (part of the team): |
Additionally with [[God of Thieves|GoT]] Title or [[Great Detective]]'s Skill (part of the team): |
||
*Creepy Paper - Gives [[Creepy Paper]] |
*Creepy Paper - Gives [[Creepy Paper]] |
||
− | *Strange Octopus - Fight [[#Enemies|Strange Octupus]], when killed gives random [[#Stones|Stone]], spells and 2 gems (limit: 6 |
+ | *Strange Octopus - Fight [[#Enemies|Strange Octupus]], when killed gives random [[#Stones|Stone]], spells and 2 gems (limit: 6) ('''TIP''': [[Nether Wick]]s worked well, and hex removes the 100% dodge too) |
*Broken Robot - Search/Repair |
*Broken Robot - Search/Repair |
||
**Search - Gives [[Monokuma's Memory Fragment]](Soul) with some relics and airship mats |
**Search - Gives [[Monokuma's Memory Fragment]](Soul) with some relics and airship mats |
||
**Repair: if failed, gives [[Monokuma's Memory Fragment]](Soul); if successful you will get [[Monokuma]] robot (1x). Success rate is 100% if your main is a mechanical gumball or [[Machinist]] or [[Peter]] and 25% if not. |
**Repair: if failed, gives [[Monokuma's Memory Fragment]](Soul); if successful you will get [[Monokuma]] robot (1x). Success rate is 100% if your main is a mechanical gumball or [[Machinist]] or [[Peter]] and 25% if not. |
||
− | ==='''College Store''' - Maze Store=== |
+ | ===='''College Store''' - Maze Store==== |
[[File:College_Store.png|thumb|right|75px]] |
[[File:College_Store.png|thumb|right|75px]] |
||
*[[Magic Potion]] - 150 EP |
*[[Magic Potion]] - 150 EP |
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**Rank 5: 400 EP |
**Rank 5: 400 EP |
||
− | ==='''Alchemy Lab'''=== |
+ | ===='''Alchemy Lab'''==== |
[[File:alchemy_lab.png|thumb|right|75px]] |
[[File:alchemy_lab.png|thumb|right|75px]] |
||
− | |||
{{Smallquote|Most of the equipment in this abandoned lab was damaged, only little of them can be used! (Refund all the stones after blending the energy)}} |
{{Smallquote|Most of the equipment in this abandoned lab was damaged, only little of them can be used! (Refund all the stones after blending the energy)}} |
||
*Requires 3 [[#Stones|Stones]] for Energy Blending |
*Requires 3 [[#Stones|Stones]] for Energy Blending |
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** "Failure and Explosion": all tiles are flipped and all enemy as well as you receive some damage. 3 [[Energy Waste]] loot (contain 2 [[Energy Waste]] each) will also spawn on the map. |
** "Failure and Explosion": all tiles are flipped and all enemy as well as you receive some damage. 3 [[Energy Waste]] loot (contain 2 [[Energy Waste]] each) will also spawn on the map. |
||
− | ==='''Magic Lab'''=== |
+ | ===='''Magic Lab'''==== |
[[File:magic_lab.png|thumb|right|75px]] |
[[File:magic_lab.png|thumb|right|75px]] |
||
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**Rank 3 Spell: 4 Scroll for 120 MP |
**Rank 3 Spell: 4 Scroll for 120 MP |
||
**Rank 4 Spell: 3 Scroll for 150 MP |
**Rank 4 Spell: 3 Scroll for 150 MP |
||
− | **Rank 5 Spell: 2 Scroll for |
+ | **Rank 5 Spell: 2 Scroll for 200 MP (Portal of Earth unobtainable via this method) |
− | ==='''Infirmary'''=== |
+ | ===='''Infirmary'''==== |
[[File:infirmary.png|thumb|right|75px]] |
[[File:infirmary.png|thumb|right|75px]] |
||
− | |||
{{Smallquote|There are many medical supplies left in this infirmary. You can use these supplies to do some wound care.}} |
{{Smallquote|There are many medical supplies left in this infirmary. You can use these supplies to do some wound care.}} |
||
*Heal - Heal some (or maybe all) your wounds |
*Heal - Heal some (or maybe all) your wounds |
||
*Search - Gives [[Painkiller]], [[All-Heal Potion]], [[Magic Potion]], [[Energy Potion]] or [[Elemental Bottle]] (1 per run) |
*Search - Gives [[Painkiller]], [[All-Heal Potion]], [[Magic Potion]], [[Energy Potion]] or [[Elemental Bottle]] (1 per run) |
||
− | ==='''Teaching Building'''=== |
+ | ===='''Teaching Building'''==== |
[[File:teaching_building.png|thumb|right|75px]] |
[[File:teaching_building.png|thumb|right|75px]] |
||
− | |||
{{Smallquote|Dust and cobwebs are everywhere in this teaching Building. It has been a very long time since the last one came here for cleaning. Different course books are reserved here, you can choose the classes you want to learn! (Options: Investigate and 3 Random Class)}} |
{{Smallquote|Dust and cobwebs are everywhere in this teaching Building. It has been a very long time since the last one came here for cleaning. Different course books are reserved here, you can choose the classes you want to learn! (Options: Investigate and 3 Random Class)}} |
||
*Investigate - Randomly gives [[Chest Key]] (2 per run, 30% chance), a [[#Stones|Stone]] or 2 Spells<ref group="notes"><b>Investigate</b>: Once both [[Chest Key]] are obtained, chance of [[#Stones|Stone]] or spells is 50/50.</ref> |
*Investigate - Randomly gives [[Chest Key]] (2 per run, 30% chance), a [[#Stones|Stone]] or 2 Spells<ref group="notes"><b>Investigate</b>: Once both [[Chest Key]] are obtained, chance of [[#Stones|Stone]] or spells is 50/50.</ref> |
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Line 728: | Line 547: | ||
*Divination Class - Gives a random [[Tarot Cards|Tarot Card]] (any card except the easter-egg [[Death]] card) |
*Divination Class - Gives a random [[Tarot Cards|Tarot Card]] (any card except the easter-egg [[Death]] card) |
||
− | ==='''Library'''=== |
+ | ===='''Library'''==== |
[[File:library.png|thumb|right|75px]] |
[[File:library.png|thumb|right|75px]] |
||
− | |||
{{Smallquote|This abandoned library is marked by wars everywhere. Though shabby, the huge amount of books left in it is highly valuable!}} |
{{Smallquote|This abandoned library is marked by wars everywhere. Though shabby, the huge amount of books left in it is highly valuable!}} |
||
*Search - Gives [[Forgotten Manuscript]], [[Stone Manuscript]], [[The Dawn War I]], [[The Dawn War II]], [[The Lost Dynasty]], [[History Fragment]] or [[Artifacts ]] fragment |
*Search - Gives [[Forgotten Manuscript]], [[Stone Manuscript]], [[The Dawn War I]], [[The Dawn War II]], [[The Lost Dynasty]], [[History Fragment]] or [[Artifacts ]] fragment |
||
− | ==='''Energy Transformer'''=== |
+ | ===='''Energy Transformer'''==== |
[[File:energy_transformer.png|thumb|right|75px]] |
[[File:energy_transformer.png|thumb|right|75px]] |
||
− | |||
{{Smallquote|This odd device is very clean, and it may be used not long ago! (Can transform the stone with this device, and will not degrade the stone)}} |
{{Smallquote|This odd device is very clean, and it may be used not long ago! (Can transform the stone with this device, and will not degrade the stone)}} |
||
*Energy Transform - Change the selected Stone to a different selected one (same level) |
*Energy Transform - Change the selected Stone to a different selected one (same level) |
||
− | ==='''Damaged Magic Array'''=== |
+ | ===='''Damaged Magic Array'''==== |
[[File:damaged_magic_array.png|thumb|right|75px]] |
[[File:damaged_magic_array.png|thumb|right|75px]] |
||
+ | {{Smallquote|A ring is floating in the magic array, its gloomy appearance can't cover it's specialty! (Infuse energy to activate the magic array again)}}Infuse the required Energy (1000) to activate it and become [[#Totipotential Ring|Totipotential Ring]] |
||
− | |||
− | {{Smallquote|A ring is floating in the magic array, its gloomy appearance can't cover it's specialty! (Infuse energy to activate the magic array again)}} |
||
− | Infuse the required Energy (1000) to activate it and become [[#Totipotential Ring|Totipotential Ring]] |
||
*Infuse Energy - Can use [[Energy Waste]] (1 = 10 Energy) and [[Energon (Crystal)]] (1 = 50 Energy) |
*Infuse Energy - Can use [[Energy Waste]] (1 = 10 Energy) and [[Energon (Crystal)]] (1 = 50 Energy) |
||
*Activate Magic Array - Infuse the required energy to activate [[#Totipotential Ring|Totipotential Ring]] |
*Activate Magic Array - Infuse the required energy to activate [[#Totipotential Ring|Totipotential Ring]] |
||
− | *Insert [[Totipotential Ring]] ( |
+ | *Insert [[Totipotential Ring]] (artifact) (activate magic array without needing to infuse 1000 Energy) |
The Damaged Magic Array will remain on the same floor until it's activated - if you don't have enough Energy items you can infuse as many as you can then come back using [[Portal of Earth]] or similar effects to infuse the remaining. |
The Damaged Magic Array will remain on the same floor until it's activated - if you don't have enough Energy items you can infuse as many as you can then come back using [[Portal of Earth]] or similar effects to infuse the remaining. |
||
− | ==='''Totipotential Ring'''=== |
+ | ===='''Totipotential Ring'''==== |
[[File:ring_magic_array.png|thumb|right|75px]] |
[[File:ring_magic_array.png|thumb|right|75px]] |
||
+ | |||
{{Smallquote|A ring is floating in the magic array. The magical elements sprayed from this ring can help you clear the visible threats! (Consume energy to level up the gem.)}} |
{{Smallquote|A ring is floating in the magic array. The magical elements sprayed from this ring can help you clear the visible threats! (Consume energy to level up the gem.)}} |
||
'''Totipotential Ring''' is a persistent [[Ally]] a bit like '''Lost Paradise''' in [[Hell Frontier]] or the '''Ghost Ship'''. Initially, it attacks every 8 turns. |
'''Totipotential Ring''' is a persistent [[Ally]] a bit like '''Lost Paradise''' in [[Hell Frontier]] or the '''Ghost Ship'''. Initially, it attacks every 8 turns. |
||
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Place [[Swift Magatama]], [[Treasure Keeper's Grace]], and [[Vigor Stone]] and can upgrade each individually with Energy. |
Place [[Swift Magatama]], [[Treasure Keeper's Grace]], and [[Vigor Stone]] and can upgrade each individually with Energy. |
||
*Infuse Energy - Can use [[Energy Waste]] (1 = 10 Energy) and [[Energon (Crystal)]] (1 = 50 Energy) |
*Infuse Energy - Can use [[Energy Waste]] (1 = 10 Energy) and [[Energon (Crystal)]] (1 = 50 Energy) |
||
− | *When settling the maze, you gain 2 [[Totipotential Ring]] artifact fragments for each upgrade of [[Swift Magatama]], [[Treasure Keeper's Grace]], and [[Vigor Stone]] for a maximum of 90 fragments per run. This works only |
+ | *When settling the maze, you gain 2 [[Totipotential Ring]] artifact fragments for each upgrade of [[Swift Magatama]], [[Treasure Keeper's Grace]], and [[Vigor Stone]] for a maximum of 90 fragments per run. This works only if all 3 items have been inserted (otherwise you get nothing). |
*Level 1-5, 6-10 and 10-15 require 100,150 and 200 energy per level, respectively. |
*Level 1-5, 6-10 and 10-15 require 100,150 and 200 energy per level, respectively. |
||
*Max upgrade level of each is 15 with added bonus: |
*Max upgrade level of each is 15 with added bonus: |
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|} |
|} |
||
− | ==='''Portal'''=== |
+ | ===='''Portal'''==== |
[[File:portal_bracada.png|thumb|right|75px]] |
[[File:portal_bracada.png|thumb|right|75px]] |
||
+ | {{Smallquote|The portal suddenly opened leads to somewhere unknown. It may be an extreme danger, or bountiful treasures behind the door.}}Randomly appears after killing [[#Enemies|Treasure Stealer]] |
||
− | |||
− | {{Smallquote|The portal suddenly opened leads to somewhere unknown. It may be an extreme danger, or bountiful treasures behind the door.}} |
||
− | Randomly appears after killing [[#Enemies|Treasure Stealer]] |
||
Enter to get to Secret Land of Treasures (can be encountered more than once per run) |
Enter to get to Secret Land of Treasures (can be encountered more than once per run) |
||
*Encounter [[#Enemies|Treasure Stealer]], [[#Enemies|Gold-Collar Goblin]], and [[#Enemies|Cunning Goblin]]. Defeat them to receive random [[#Stones|Stones]], EP, (in 3 encounters, total) 24k coins and 12 gems (limited?) |
*Encounter [[#Enemies|Treasure Stealer]], [[#Enemies|Gold-Collar Goblin]], and [[#Enemies|Cunning Goblin]]. Defeat them to receive random [[#Stones|Stones]], EP, (in 3 encounters, total) 24k coins and 12 gems (limited?) |
||
− | ==='''Cursed Chest'''=== |
+ | ===='''Cursed Chest'''==== |
[[File:cursed_chest.png|thumb|right|75px]] |
[[File:cursed_chest.png|thumb|right|75px]] |
||
Line 809: | Line 623: | ||
*Floor 50: 96 HP,116 HP and 137 HP |
*Floor 50: 96 HP,116 HP and 137 HP |
||
*Floor 60: 178 HP, 219 HP and 261 HP |
*Floor 60: 178 HP, 219 HP and 261 HP |
||
− | *Floor 70: |
+ | *Floor 70: 336 HP,417 HP, and 498 HP |
*Floor 80: 794 HP, 950 HP (and ???) |
*Floor 80: 794 HP, 950 HP (and ???) |
||
*Floor 90: 1133 HP, 1414 HP and 1694 HP |
*Floor 90: 1133 HP, 1414 HP and 1694 HP |
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Line 816: | Line 630: | ||
<br /> |
<br /> |
||
− | =='''Corpses |
+ | ==='''Corpses'''=== |
{| class="article-table" border="0" cellpadding="1" cellspacing="1" |
{| class="article-table" border="0" cellpadding="1" cellspacing="1" |
||
|- |
|- |
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==='''Gumball Specific Loots'''=== |
==='''Gumball Specific Loots'''=== |
||
+ | See [[Bracada College/Specific]] |
||
− | |||
− | * [[Pirate]] can get a random level 3 stone in a Treasure chest. (1x / run ?) |
||
− | * [[Junkman]] can get a random level 3 stone in a Trash can. (1x / run ?) |
||
− | * [[Gang Cadre]]'s special blackmail : random level 7 or 8 stone (2x/run ?) |
||
− | * [[Adventurer]]'s maze specific villagers (1x/run each): |
||
− | ** 5x [[Energon (Crystal)|Energon]] |
||
− | ** 3x random level 6 stone |
||
− | ** 3x [[Alchemy Note]] or 3x [[History Fragment]] |
||
− | ** 1x [[All-Heal Potion]] |
||
==Tips== |
==Tips== |
||
*Save any [[Energy Waste]] and [[Energon (Crystal)]] until you can activate [[#Damaged Magic Array|Damaged Magic Array]] as soon as possible to help in maze run |
*Save any [[Energy Waste]] and [[Energon (Crystal)]] until you can activate [[#Damaged Magic Array|Damaged Magic Array]] as soon as possible to help in maze run |
||
− | *Using [[Great Detective]] with [[Farplane Ranger]] title makes it easier to collect the souls and GoT items, as well as have [[Nether Wick]]s accessible |
+ | *Using [[Great Detective]] with [[Farplane Ranger]] title makes it easier to collect the souls and GoT items, as well as have [[Nether Wick]]s accessible. |
+ | *Priorities for selection of teaching building: Financial(select it whenever appear. it only appear 3 times per run) > search(until 2 keys found in current run, then its priority below pharmacy and alchemy) > alchemy(until all 216 resonance record found, afterward its priority below pharmacy) > pharmacy. magic and martial boost things that pharmacy also could thus ignored, divination only worth it if u have tarot as main/soul link(since tarot card ability based on tarot gumball skill level, only counted if it is main or soul link), otherwise to be ignored. food similar to pharmacy, but inferior due lack of defense raising item and full recovery item that pharmacy give(even if u count the bonus u may get from gastronomy helm, still lacking overall gain due too many item variety) |
||
+ | *this maze doesn't drop any equipment outside maze exclusive one; the only way to got it is from world tarot, in which stuck to 1 star equipment unless you main/ soul link tarot gumball; the exclusive experimental equipment is strong on its own right, so its not really a big deal |
||
+ | *energy transformer building allow you to either balance your stone distribution or rush to reach lv10 on certain stone. latter is better if you have fixed equipment of choice, otherwise go with former if you keep changing equipment mode according situation |
||
+ | ==Quests / DP== |
||
+ | |||
+ | Kill Boss on 80F to claim 20x [[Revenge Archer]] {{cost||Fragment}} and 20x [[Bone of Moonlight]] |
||
+ | |||
+ | '''PLEASE CHECK THE NOTES, PARTICULARLY THE 3 OBJECTIVES RELATING TO STONES LEVEL''' |
||
+ | {| class="mw-collapsible mw-collapsed wikitable sortable" style="width: 100%;" |
||
+ | |- |
||
+ | ! scope="col" width="25px" | |
||
+ | ! scope="col" width="35%" |Description |
||
+ | ! scope="col" width="25px" |DP |
||
+ | ! scope="col" |Notes |
||
+ | |- |
||
+ | | S |
||
+ | | Use [[Void Genome]] x3 |
||
+ | | 2 |
||
+ | | |
||
+ | |- |
||
+ | | S |
||
+ | | Obtain [[Command Spell]] x3 |
||
+ | | 2 |
||
+ | | |
||
+ | |- |
||
+ | | S |
||
+ | | Obtain [[Luxurious Cassock]] x3 |
||
+ | | 2 |
||
+ | | |
||
+ | |- |
||
+ | | S |
||
+ | | Obtain [[Gaunt's Ring]] x3 |
||
+ | | 2 |
||
+ | | |
||
+ | |- |
||
+ | | S |
||
+ | | Obtain [[Cyclops' Glasses]] x3 |
||
+ | | 2 |
||
+ | | |
||
+ | |- |
||
+ | | S |
||
+ | | Obtain [[Wickedsword]] x3 |
||
+ | | 2 |
||
+ | | |
||
+ | |- |
||
+ | | G |
||
+ | | Obtain a stone no less than lvl.6 |
||
+ | | 1 |
||
+ | | Keep the Level 6 Stone in the Stone Holder (Don't use it on Alchemy Lab, or keep 1 until you end the run) |
||
+ | |- |
||
+ | | G |
||
+ | | Obtain a stone no less than lvl.8 |
||
+ | | 2 |
||
+ | | Keep the Level 8 Stone in the Stone Holder (Don't use it on Alchemy Lab, or keep 1 until you end the run) |
||
+ | |- |
||
+ | | G |
||
+ | | Obtain a lvl.10 stone |
||
+ | | 3 |
||
+ | | Keep the Level 10 Stone in the Stone Holder (Don't use it on Alchemy Lab, or keep 1 until you end the run) |
||
+ | |- |
||
+ | | G |
||
+ | | Use [[Energon (Crystal)]] x20 |
||
+ | | 2 |
||
+ | | |
||
+ | |- |
||
+ | | G |
||
+ | | Kill Depraved Learner x150 |
||
+ | | 1 |
||
+ | | |
||
+ | |- |
||
+ | | G |
||
+ | | Kill Depraved Teacher x150 |
||
+ | | 1 |
||
+ | | |
||
+ | |- |
||
+ | | G |
||
+ | | Kill Test Subject-R31 x150 |
||
+ | | 1 |
||
+ | | |
||
+ | |- |
||
+ | | G |
||
+ | | Kill Test Subject-X59 x150 |
||
+ | | 1 |
||
+ | | |
||
+ | |- |
||
+ | | G |
||
+ | | Kill Test Subject-A66 x150 |
||
+ | | 1 |
||
+ | | |
||
+ | |- |
||
+ | | G |
||
+ | | Kill Cursed Cambion x100 |
||
+ | | 1 |
||
+ | | |
||
+ | |- |
||
+ | | G |
||
+ | | Kill Treasure Stealer x15 |
||
+ | | 3 |
||
+ | | |
||
+ | |- |
||
+ | | G |
||
+ | | First Kill BOSS |
||
+ | | 3 |
||
+ | | |
||
+ | |- |
||
+ | | G |
||
+ | | Kill BOSS x5 |
||
+ | | 3 |
||
+ | | |
||
+ | |- |
||
+ | | G |
||
+ | | Kill the BOSS engulfed 3 Test Subjects |
||
+ | | 3 |
||
+ | | |
||
+ | |- |
||
+ | | G |
||
+ | | Clear Dormitory x20 |
||
+ | | 2 |
||
+ | | |
||
+ | |- |
||
+ | | S |
||
+ | | Reach Floor 60 |
||
+ | | 1 |
||
+ | | |
||
+ | |- |
||
+ | | S |
||
+ | | Reach Floor 70 |
||
+ | | 2 |
||
+ | | |
||
+ | |- |
||
+ | | S |
||
+ | | Reach Floor 80 |
||
+ | | 3 |
||
+ | | |
||
+ | |- |
||
+ | | G |
||
+ | | Purchase in the College Store x100 |
||
+ | | 2 |
||
+ | | |
||
+ | |- |
||
+ | | G |
||
+ | | Experience an Explosion when blending the energy x10 |
||
+ | | 3 |
||
+ | | Check [[#Alchemy Lab|Alchemy Lab]] |
||
+ | |- |
||
+ | | G |
||
+ | | Learn all the Courses |
||
+ | | 3 |
||
+ | | Check [[#Teaching Building|Teaching Building]] |
||
+ | |- |
||
+ | | G |
||
+ | | Undergoing a Magical Experiment x20 |
||
+ | | 3 |
||
+ | | Check [[#Magic Lab|Magic Lab]] |
||
+ | |- |
||
+ | | G |
||
+ | | Change the stone nature x10 |
||
+ | | 3 |
||
+ | | Check [[#Energy Transformer|Energy Transformer]] |
||
+ | |- |
||
+ | | G |
||
+ | | Enter the Secret Land of Treasures |
||
+ | | 2 |
||
+ | | Check [[#Portal|Portal]] |
||
+ | |- |
||
+ | | G |
||
+ | | Activate one resonance attribute |
||
+ | | 2 |
||
+ | | Check [[#Resonance Record|Resonance Record]] |
||
+ | |- |
||
+ | | G |
||
+ | | Activate 100 resonance attributes in total 0/100 |
||
+ | | 3 |
||
+ | | Check [[#Resonance Record|Resonance Record]] |
||
+ | |- |
||
+ | | G |
||
+ | | Equip a set of the Energy Resonance suit |
||
+ | | 3 |
||
+ | | Check [[#Resonance Record|Resonance Record]] |
||
+ | |- |
||
+ | | G |
||
+ | | Insert all the gems on the totipotential ring |
||
+ | | 5 |
||
+ | | Check [[#Damaged Magic Array|Damaged Magic Array]] |
||
+ | Additionally requires use of Alchemy Lab. Successful blends with Legendary Stones can yield necessary gems. |
||
+ | |- |
||
+ | | G |
||
+ | | Obtain hidden Gumball |
||
+ | | 5 |
||
+ | | |
||
+ | |} |
||
==Notes== |
==Notes== |
||
<references group="notes" /> |
<references group="notes" /> |
Revision as of 02:10, 3 June 2020
Bracada College | |
---|---|
Type | Maze |
Source/Unlock | Purchase from Shop for 50 after clearing Forest of Whispers |
Normal reward | Principal & Revenge Archer gumballs |
Raid boost | N/A |
Raid reward | Holy Crystal +1, Totipotential Ring +2 fragments |
Gumball Specific | Gumball specific infos |
- Spend 50 Gems to unlock. You will get 125 Fruits of World Tree after Purchase (Clear Forest of Whispers first to unlock)
- Complete maze to recruit Principal
Hidden Gumball
To get the Revenge Archer gumball
- Get the Chest Key early from Investigate option on Teaching Building (2 are required to obtain maximum reward)
- From Floor 50 to 100 (Floor 100 only happens if your first chest is at floor 90), a Cursed Chest can appear as a Boss reward (Appears twice in a maze).
- Interact with it to spawn 3 waves of 4, 5 and 6 Manticores. The next wave will only spawn when all the Manticore from the previous wave are killed
- Kill all 3 waves 'within 15 rounds' (On average, you have to kill 1 enemy per turn)
- The chest will turn into Luxuriant Chest
- Open it with the Chest Key to obtain Revenge Archer (first time) or 10 Revenge Archer Fragments
- Note: Farplane Ranger title for Nether Wicks (or any item that can exile enemy) is recommended, especially for high floor Cursed Chest.
Stages
Enemies
Usual Enemies
Enemy | Skill | Other info |
---|---|---|
Depraved Learner
Human |
Team Work: Physical Resistance +20% for each Depraved Learner that exists
Defense Enchantment: Physical Resistance +20% |
|
Depraved Teacher
Human |
Arcane Shock: Launch an attack every 3 rounds, deal damage to the enemy equals to the 5% of the enemy MAX HP
Arcane Rampage: Arcane Shock effect doubled when the HP is lower than 50% |
|
Test Subject-R31
Human |
Stink: When present, the enemy lose HP by X each round.[notes 1]
X = 3 + (Floor / 4) |
|
Test Subject-X59
Human |
Energy Increase: When present, increase all companions' Attack by 30%
Unstable Energy: 20% chance to explode and deal quadruple damage to the enemy when under attack[notes 2] |
|
Test Subject-A66
Human |
The Distorted: High HP
Elemental Resistance: Physical Resistance +30%, Spell Resistance +30% |
|
Cursed Cambion
Demon |
Curse: Launch a ranged attack every 2 rounds, curse effect attached (Decrease the Attack, last for 3 rounds)
Nightmare: When present, immobilizing the enemy summoned creatures
|
To see more title or gumball-specific monster information, look at Bracada College/Specific.
Special Enemies
Enemy | Skill | Other info |
---|---|---|
Treasure Stealer
Beast |
Flee: Flee after 10 rounds | In Secret Land of Treasures
Drops random Stones and EP |
Gold-Collar Goblin
Beast |
Flee: Flee after 10 rounds | In Secret Land of Treasures
Drops random Stones and EP |
Cunning Goblin
Beast |
Flee: Flee after 10 rounds | In Secret Land of Treasures
Drops random Stones and EP |
Manticore
Demon |
Roar: Help self and friendly targets increase Attack and HP after suffering damage
Venom: While countering, inflicts Poison effect (loses HP each round, lasts 3 rounds) |
Spawned from #Cursed Chest |
Strange Octopus
Gumball |
Agility: Dodge +100%
Self-healing: Recover HP by 20% every round
|
Found via God of Thieves |
Boss (Bloody Professor)
Floor | Attack | HP | Physical & Spell Resistance |
---|---|---|---|
30 | 34 | 540 | 20% |
40 | 56 | 1,074 | 20% |
50 | 93 | 2,076 | 20% |
60 | 157 | 3,894 | 30% |
70 | 246 | 7,195 | 30% |
80 | 416 | 13,073 | 30% |
90 | 745 | 23,540 | 40% |
100 | 1,257 | 39,850 | 40% |
Skills:
- Bio Experiment: Launch an attack every 3 rounds, deal triple damage to the enemy. Poison Plague effect attached (Decrease the MAX HP by 10%, this effect can be superimposed and can't be cleaned, valid in this floor)
- Engulf: Devour 1 Test Subject when the Hunger is full, increase the Attack by 10% and recover HP by 20% (Lose HP by 3% if there is no Test Subject available)
- Bio Armor: Physical Resistance +X%, Spell Resistance +X%
Dragon Wish version of the Boss
The boss obtained when using the Divine Dragon wish I want to become stronger! is almost identical. The only difference is that Bio Armor is set to 20% no matter which floor you invoke him on.
It is unknown if the Cursed Chest can appear with him.
Maze Mechanics
Stones
Each stone has a level between 1 and 10. Maze specific equipment pieces can be inserted with 3 stones. Stones can be freely removed or replaced without any loss.
Stone Holder
Obtained on floor 1, this item can be used to increase or decrease the levels of your stones and view all the Resonances you know.
In the main menu of the Stone Holder, there are two buttons:
- "Rapid Synthesis": Quickly performs all the possible upgrades (see below)
- "Resonance Record": pops-up the Resonance Record menu (see section below)
The main page also shows all the types of stones and how many you own of each type.
Clicking on one of the gems brings up a sub menu where you can do the following:
- Upgrade: Click on a green "up" arrow to lose two identical level n stones to get 1 level n+1 stone of the same type in exchange
- Downgrade: Click on a red "down" arrow to lose one stone of level n+1 to get 2 identical stones of level n in exchange
- Rapid Transform: opens an command to quickly converges all your stone of that type toward a desired level using upgrades and downgrades as needed.
Note: to switch between upgrade and downgrade, click on the blue icon in the top right form the sub-menu.
Stones Effects
These are the bonuses that the stones give to any equipment on which they are inserted.
Name | Attribute | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7 | Lv.8 | Lv.9 | Lv.10 | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Uru | Attack | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | ||
Bayle | Earth Spell Effect | +1% | +2% | +3% | +4% | +5% | +6% | +7% | +8% | +9% | +10% | ||
Harcar | HP | +10 | +20 | +30 | +40 | +50 | +60 | +70 | +80 | +90 | +100 | ||
Sower | Water Spell Effect | +1% | +2% | +3% | +4% | +5% | +6% | +7% | +8% | +9% | +10% | ||
Cana | Fire Spell Effect | +1% | +2% | +3% | +4% | +5% | +6% | +7% | +8% | +9% | +10% | ||
Anse | Power | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | ||
Tiva | Earth Spell Effect | +1% | +2% | +3% | +4% | +5% | +6% | +7% | +8% | +9% | +10% | ||
Ayr | Light Spell Effect | +1% | +2% | +3% | +4% | +5% | +6% | +7% | +8% | +9% | +10% | ||
Ryde | MP | +10 | +20 | +30 | +40 | +50 | +60 | +70 | +80 | +90 | +100 | ||
Aee | Dark Spell Effect | +1% | +2% | +3% | +4% | +5% | +6% | +7% | +8% | +9% | +10% |
Stone Drop Distribution
Floor Range | Stone Levels | ||
---|---|---|---|
Monster Drops & Steals |
Buildings & Remains |
Cave sundries | |
1 to 20 | 1 to 3 | 3 to 5 | 3 to 7 |
21 to 50 | 2 to 3 | 3 to 5
(improved distribution) |
3 to 7
(improved distribution) |
51 to 80 | 2 to 4 | 4 to 6 | 4 to 8 |
81+ | 3 to 4 | 4 to 6
(improved distribution) |
4 to 8
(improved distribution) |
There can be exceptions to the table above. Drops from other sources (like for instance Bunny's eggs) follow different patterns. Note that high-quality steals and steals form the Boss come with a +1 level bonus to the stolen stone.
Drop rates from common monsters as well as Learner's Remains and Teacher's Remains vary but are all roughly around 50%.
Experimental Equipment
Can be received from Learner's Remains
Name | Name | ||
---|---|---|---|
Experimental Helmet | Experimental Necklace | ||
Experimental Armor | Experimental Ring | ||
Experimental Gloves | Experimental Cloak | ||
Experimental Belt | Experimental Boots | ||
Experimental Orb |
- Each part has its own Resonance Record (check next section)
Resonance Record
Gives different bonus attributes to the Experimental Equipment using different Stones combinations. The values of the bonus attributes depend on the levels of the Stones
- Resonance records are learned forever.
- Due to the complexity of the combinations of Stones, Equipment Part, and Energy Resonance, please check it further here
Maze Occurrences
Various Occurrences
Dormitory - Maze Cave
- Desk - Gives random from any of these:5 to 7 Energy Waste, 2 or 3 Energon, 2 or 3 Alchemy Note or Spells of any rank
- Berth - Sleep. If its a dream, some HP and MP is restored. If if is a nightmare, Mp is lowered by 10.
- Sundries pile: one of 3x Old Poker, Music Box, 2x Cross, Burned Parchment, Magic Broom, 200~300 EP, Stone (level between 3 and 8, at least level 4 for floors >50)[notes 4]
Additionally with GoT Title or Great Detective's Skill (part of the team):
- Creepy Paper - Gives Creepy Paper
- Strange Octopus - Fight Strange Octupus, when killed gives random Stone, spells and 2 gems (limit: 6) (TIP: Nether Wicks worked well, and hex removes the 100% dodge too)
- Broken Robot - Search/Repair
- Search - Gives Monokuma's Memory Fragment(Soul) with some relics and airship mats
- Repair: if failed, gives Monokuma's Memory Fragment(Soul); if successful you will get Monokuma robot (1x). Success rate is 100% if your main is a mechanical gumball or Machinist or Peter and 25% if not.
College Store - Maze Store
- Magic Potion - 150 EP
- Energy Potion - 150 EP
- Energon (Crystal) - 150 EP
- 5 Energy Waste - 150 EP
- Painkiller - 300 EP
- All-Heal Potion - 500 EP
- Stones:
- 2-Star: 80 EP
- 3-Star: 150 EP
- 4-Star: 280 EP
- 5-Star: 500 EP (rare before floor 51)
- Spell Scrolls:
- Rank 1: 5 EP
- Rank 2: 10 EP
- Rank 3: 25 EP
- Rank 4: 100 EP
- Rank 5: 400 EP
Alchemy Lab
- Requires 3 Stones for Energy Blending
- If all 3 stones are level 6 or higher: A Legendary Gem (Swift Magatama, Treasure Keeper's Grace, or Vigor Stone) is given (100% success rate and 3 times only). The 3 stones will be returned with 5 level lower (e.g. if level 6 stone are used, level 1 stones will be returned)[notes 5]
- If any of the Stones is below level 6 or after all Legendary Gems are obtained, the 3 stones are returned intact and either:
- "Success": 2-3 (?) Energon (Crystal) is given
- "Failure": 1-5 (?) Energy Waste is given
- "Failure and Explosion": all tiles are flipped and all enemy as well as you receive some damage. 3 Energy Waste loot (contain 2 Energy Waste each) will also spawn on the map.
Magic Lab
- Magical Experiment - Select a random spell scroll with the corresponding amount of MP in exchange
- Rank 1 Spell: 8 Scroll for 80 MP
- Rank 2 Spell: 6 Scroll for 100 MP
- Rank 3 Spell: 4 Scroll for 120 MP
- Rank 4 Spell: 3 Scroll for 150 MP
- Rank 5 Spell: 2 Scroll for 200 MP (Portal of Earth unobtainable via this method)
Infirmary
- Heal - Heal some (or maybe all) your wounds
- Search - Gives Painkiller, All-Heal Potion, Magic Potion, Energy Potion or Elemental Bottle (1 per run)
Teaching Building
- Investigate - Randomly gives Chest Key (2 per run, 30% chance), a Stone or 2 Spells[notes 6]
- Martial Class - Increases 2 Attack or 30 HP
- Magic Class - Increases 2 Power or 30 MP
- Alchemy Class - Gives Alchemy Note or random Stone if Resonance Record is complete (it is 216 combinations)
- Food Class - Gives random food ( Roasted Meat, Roasted Spider, Roasted Lizard, Roasted Squid, Smoked Salmon, Cheese Lobster, Fried Cod Fillet, Oyster Stew, Trout Soup )
- Pharmacy Class - Gives Painkiller, 1 All-Heal Potion, 1-2 Magic Potion or 1-2 Energy Potion
- Financial Class - Gives bonus: Decrease the EP consumption in the stores by 10%. Limited to 3 times per run.
- Divination Class - Gives a random Tarot Card (any card except the easter-egg Death card)
Library
- Search - Gives Forgotten Manuscript, Stone Manuscript, The Dawn War I, The Dawn War II, The Lost Dynasty, History Fragment or Artifacts fragment
Energy Transformer
- Energy Transform - Change the selected Stone to a different selected one (same level)
Damaged Magic Array
Infuse the required Energy (1000) to activate it and become Totipotential Ring
- Infuse Energy - Can use Energy Waste (1 = 10 Energy) and Energon (Crystal) (1 = 50 Energy)
- Activate Magic Array - Infuse the required energy to activate Totipotential Ring
- Insert Totipotential Ring (artifact) (activate magic array without needing to infuse 1000 Energy)
The Damaged Magic Array will remain on the same floor until it's activated - if you don't have enough Energy items you can infuse as many as you can then come back using Portal of Earth or similar effects to infuse the remaining.
Totipotential Ring
Totipotential Ring is a persistent Ally a bit like Lost Paradise in Hell Frontier or the Ghost Ship. Initially, it attacks every 8 turns.
Place Swift Magatama, Treasure Keeper's Grace, and Vigor Stone and can upgrade each individually with Energy.
- Infuse Energy - Can use Energy Waste (1 = 10 Energy) and Energon (Crystal) (1 = 50 Energy)
- When settling the maze, you gain 2 Totipotential Ring artifact fragments for each upgrade of Swift Magatama, Treasure Keeper's Grace, and Vigor Stone for a maximum of 90 fragments per run. This works only if all 3 items have been inserted (otherwise you get nothing).
- Level 1-5, 6-10 and 10-15 require 100,150 and 200 energy per level, respectively.
- Max upgrade level of each is 15 with added bonus:
Gem Name | Bonus (Max Level) | |
---|---|---|
Swift Magatama | Attack+300%, attack cooldown -4 | |
Treasure Keeper's Grace | 30% chance to obtain an extra stone when killing the monster (This effect also works for Gumball) | |
Vigor Stone | Increase the recovery effect by 60% (scrolls and props only) |
Portal
Randomly appears after killing Treasure Stealer
Enter to get to Secret Land of Treasures (can be encountered more than once per run)
- Encounter Treasure Stealer, Gold-Collar Goblin, and Cunning Goblin. Defeat them to receive random Stones, EP, (in 3 encounters, total) 24k coins and 12 gems (limited?)
Cursed Chest
Kill 3 batches of monsters to remove the curse! (An extra reward will be available if you kill all the monsters within 15 rounds)
Enemy | Skill |
---|---|
Manticore Demon |
Roar: Help self and friendly targets increase Attack and HP after suffering damage
|
After will change into Luxuriant Chest, use Chest Key to open
- First time, within 15 rounds, will recruit Revenge Archer Gumball
- With Revenge Archer recruited gives ?
- Non-Revenge Archer gives 10 Revenge Archer fragments, up to 2 times per run.
The chest shows up twice from floor 50 to 110 (Floor 110 only happen if your first chest is at floor 100) in an endless run.
Manticore Initial Stats
- Floor 50: 96 HP,116 HP and 137 HP
- Floor 60: 178 HP, 219 HP and 261 HP
- Floor 70: 336 HP,417 HP, and 498 HP
- Floor 80: 794 HP, 950 HP (and ???)
- Floor 90: 1133 HP, 1414 HP and 1694 HP
- Floor 100: 1906 HP, 2380HP and 2853 HP
- Floor 110: 3058 HP, 3820 HP and 4581 HP
Corpses
Corpse | Regular Loot | Farplane's Lantern Soul |
---|---|---|
Learner's Remains (Multiple) | Stone Holder and Ragged Package (on F1) | Broken Mage's Soul: Power +10 (Valid in this floor)
or Complete Mage's Soul: Power +1 |
Random part of Experimental Equipment, Alchemy Note (if Resonance Record isn't the full list yet) or Energon (Crystal) or Energy Waste | ||
Teacher's Remains (Multiple) | Random Stone and Spells | Broken Mage's Soul: Power +10 (Valid in this floor)
or Complete Mage's Soul: Power +1 |
Wickedsword Bearer's Remains (1x) | Wickedsword | Renji Hiiragiis' Soul: Wickedsword, ability enhanced (from Attack+4,Power+4 to Attack+6,Power+6 When attacking, 20% chance to deal double damages) |
Maid's Remains (1x) | Luxurious Cassock | Index's Soul: Power+3, No rank limitation when casting spells |
Mutant's Remains (1x) | Cyclops' Glasses | Scott's Soul: Attack +2, ignore the enemy physical resistance +5% |
Lad's Remains (1x) | Command Spell | Shirou Emiya's Soul: Brave soul ability enhanced[notes 7] (Check Below this table) |
Elder Warlock's Remains (1x) | Gaunt's Ring and Erberry Wand | Dumbledore's Soul: Enhance the effect of all spells by 5% |
Crystallized Remains (1x) | Void Genome | Ouma Shu's Soul: Void Genome, ability enhanced (added: 5% chance to obtain 1 extra stone when killing the enemy) |
Gumball's Brave Soul - Persistant Ally summon from Command Spell
- Inherits 60% of gumball's base attack and 70% (to be confirmed) of gumball's HP.
- Inceptive Sword: 30% chance to deal double damage when attacking
- Brave Soul: Decrease the damage sustained by 20%, 20% chance to be immune to all damage
Enhancement through Shirou Emiya's Soul
- Penetrative Blade: 50% chance to spurt the enemies of the same row when attacking
Loots
Potion Formula
(from Learner's Remains)
Out-of-Maze Loot
Get these items in the maze and carry them away:
- Totipotential Ring artifact fragments (see above)
- Fairy Spring, Star Mint, Blue Crystal Gel, Crystal Egg
- And all the usual (Fruit of World Tree, main and hidden Gumball fragments, coins, whatever you can get with your Compass, whatever you can get from your gumballs exclusive skills, Rare Enemies and Divine Dragon Wishes ...)
For raid results, see here
Title Loots
For items available here through the God of Thieves title, see here or check Dormitory section.
For souls available here using the Farplane's Bow and Farplane Arrow, see here.
Gumball Specific Loots
Tips
- Save any Energy Waste and Energon (Crystal) until you can activate Damaged Magic Array as soon as possible to help in maze run
- Using Great Detective with Farplane Ranger title makes it easier to collect the souls and GoT items, as well as have Nether Wicks accessible.
- Priorities for selection of teaching building: Financial(select it whenever appear. it only appear 3 times per run) > search(until 2 keys found in current run, then its priority below pharmacy and alchemy) > alchemy(until all 216 resonance record found, afterward its priority below pharmacy) > pharmacy. magic and martial boost things that pharmacy also could thus ignored, divination only worth it if u have tarot as main/soul link(since tarot card ability based on tarot gumball skill level, only counted if it is main or soul link), otherwise to be ignored. food similar to pharmacy, but inferior due lack of defense raising item and full recovery item that pharmacy give(even if u count the bonus u may get from gastronomy helm, still lacking overall gain due too many item variety)
- this maze doesn't drop any equipment outside maze exclusive one; the only way to got it is from world tarot, in which stuck to 1 star equipment unless you main/ soul link tarot gumball; the exclusive experimental equipment is strong on its own right, so its not really a big deal
- energy transformer building allow you to either balance your stone distribution or rush to reach lv10 on certain stone. latter is better if you have fixed equipment of choice, otherwise go with former if you keep changing equipment mode according situation
Quests / DP
Kill Boss on 80F to claim 20x Revenge Archer and 20x Bone of Moonlight
PLEASE CHECK THE NOTES, PARTICULARLY THE 3 OBJECTIVES RELATING TO STONES LEVEL
Description | DP | Notes | |
---|---|---|---|
S | Use Void Genome x3 | 2 | |
S | Obtain Command Spell x3 | 2 | |
S | Obtain Luxurious Cassock x3 | 2 | |
S | Obtain Gaunt's Ring x3 | 2 | |
S | Obtain Cyclops' Glasses x3 | 2 | |
S | Obtain Wickedsword x3 | 2 | |
G | Obtain a stone no less than lvl.6 | 1 | Keep the Level 6 Stone in the Stone Holder (Don't use it on Alchemy Lab, or keep 1 until you end the run) |
G | Obtain a stone no less than lvl.8 | 2 | Keep the Level 8 Stone in the Stone Holder (Don't use it on Alchemy Lab, or keep 1 until you end the run) |
G | Obtain a lvl.10 stone | 3 | Keep the Level 10 Stone in the Stone Holder (Don't use it on Alchemy Lab, or keep 1 until you end the run) |
G | Use Energon (Crystal) x20 | 2 | |
G | Kill Depraved Learner x150 | 1 | |
G | Kill Depraved Teacher x150 | 1 | |
G | Kill Test Subject-R31 x150 | 1 | |
G | Kill Test Subject-X59 x150 | 1 | |
G | Kill Test Subject-A66 x150 | 1 | |
G | Kill Cursed Cambion x100 | 1 | |
G | Kill Treasure Stealer x15 | 3 | |
G | First Kill BOSS | 3 | |
G | Kill BOSS x5 | 3 | |
G | Kill the BOSS engulfed 3 Test Subjects | 3 | |
G | Clear Dormitory x20 | 2 | |
S | Reach Floor 60 | 1 | |
S | Reach Floor 70 | 2 | |
S | Reach Floor 80 | 3 | |
G | Purchase in the College Store x100 | 2 | |
G | Experience an Explosion when blending the energy x10 | 3 | Check Alchemy Lab |
G | Learn all the Courses | 3 | Check Teaching Building |
G | Undergoing a Magical Experiment x20 | 3 | Check Magic Lab |
G | Change the stone nature x10 | 3 | Check Energy Transformer |
G | Enter the Secret Land of Treasures | 2 | Check Portal |
G | Activate one resonance attribute | 2 | Check Resonance Record |
G | Activate 100 resonance attributes in total 0/100 | 3 | Check Resonance Record |
G | Equip a set of the Energy Resonance suit | 3 | Check Resonance Record |
G | Insert all the gems on the totipotential ring | 5 | Check Damaged Magic Array
Additionally requires use of Alchemy Lab. Successful blends with Legendary Stones can yield necessary gems. |
G | Obtain hidden Gumball | 5 |
Notes
- ↑ Stun, Freeze and other forms of immobilization do not protect from Test Subject-R31's Stink. Timestill and similar effects do.
- ↑ Test Subject-X59 explosion can trigger on different things: standard attack, attack from an Ally, damage from Lightning Totem, ...
- ↑ Strange Octopus flee counter starts when you talk to him to put him in combat mode.
- ↑ The dormitory reward "Sundries pile" is separate from the potential God of Thieves reward of the same name.
- ↑ As a result, it is wasteful to use stones with a level 7 or more at the Alchemy Lab, you will waste less if you first downgrade such a stone to level 6 (see #Stone Holder for how to do downgrades)
- ↑ Investigate: Once both Chest Key are obtained, chance of Stone or spells is 50/50.
- ↑ Shirou Emiya's Soul doesn't seem to work if used when no Brave Soul is present. Does however seems to work on future invocations of Brave Soul if used when the Ally is present. That or maybe the behavior has been modified since the maze was first released.