Gumballs & Dungeons Wikia
Gumballs & Dungeons Wikia
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==='''Totipotential Ring'''===
 
==='''Totipotential Ring'''===
 
[[File:ring_magic_array.png|thumb|right|75px]]
 
[[File:ring_magic_array.png|thumb|right|75px]]
 
{{Smallquote|A ring is floating in the magic array. The magical elements sprayed from this ring can help you clear the visible threats! (Consume energy to level up the gem.)}}
  +
'''Totipotential Ring''' is a persistent [[Ally]] a bit like '''Lost Paradise''' in [[Hell Frontier]] or the '''Ghost Ship'''. Initially, it attacks every 8 turns.
   
{{Smallquote|A ring is floating in the magic array. The magical elements sprayed from this ring can help you clear the visible threats! (Consume energy to level up the gem.)<br/>When settling the maze, will calculate the artifact fragments based on the total gem level after inserting all the gems!}}
 
 
Place [[Swift Magatama]], [[Treasure Keeper's Grace]], and [[Vigor Stone]] and can upgrade each individually with Energy.
 
Place [[Swift Magatama]], [[Treasure Keeper's Grace]], and [[Vigor Stone]] and can upgrade each individually with Energy.
 
*Infuse Energy - Can use [[Energy Waste]] (1 = 10 Energy) and [[Energon (Crystal)]] (1 = 50 Energy)
 
*Infuse Energy - Can use [[Energy Waste]] (1 = 10 Energy) and [[Energon (Crystal)]] (1 = 50 Energy)
*Each upgrade of [[Swift Magatama]], [[Treasure Keeper's Grace]], and [[Vigor Stone]] gives 2 [[Totipotential Ring]] artifact fragments (all 3 legendary gems must be inserted first), up to 90 fragments per run
+
*When settling the maze, you gain 2 [[Totipotential Ring]] artifact fragments for each upgrade of [[Swift Magatama]], [[Treasure Keeper's Grace]], and [[Vigor Stone]] for a maximum of 90 fragments per run. This works only of all 3 items have been inserted (otherwise you get nothing).
 
*Level 1-5, 6-10 and 10-15 require 100,150 and 200 energy per level, respectively.
 
*Level 1-5, 6-10 and 10-15 require 100,150 and 200 energy per level, respectively.
*Max upgrade of each is 15 with added bonus:
+
*Max upgrade level of each is 15 with added bonus:
 
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Revision as of 16:07, 21 August 2019

Mazes
Adventurer's Forest, Ancient Arena, Avalon Fortress, Bloody Fortress, Borderland, Bracada College, Card Wonderland, Chaos Abyss, City of Oblivion, City of Steam, Cloud Island, Desert Oasis, District 91, Dracula's Castle, Dragon Valley, Eden's Land, Erathia, Forest of Whispers, Gods' Chessboard, Hell Frontier, Hero's Village, Land of Comet Crash, Lost Temple, Martial Art Island, Pirate's Port, Promised Land of Forging, Saint's Tower, Sdorica, Skeleton Island, Spacecraft Ruins, Temple of Mars, Wonderland of Nature
Bracada College
Bracada College
Type Maze
Source/Unlock Purchase from Shop for 50 Gem after clearing Forest of Whispers
Normal reward Principal & Revenge Archer gumballs
Raid boost N/A
Raid reward Holy Crystal +1, Totipotential Ring +2 fragments
"The precipitate Dawn War III harshly struck Bracada College. Numerous research findings were lost in this battle..."
Principal
  • Spend 50 Gems to unlock. You will get 125 Fruits of World Tree after Purchase (Clear Forest of Whispers first to unlock)

Hidden Gumball

Revenge Archer

To get the Revenge Archer gumball

  • Get the Chest Key early from Investigate option on Teaching Building (2 is required to obtain maximum reward)
  • From Floor 50 to 110 (Floor 110 only happen if your first chest is at floor 100), a Cursed Chest can appear as a Boss reward (Appear twice in a maze).
  • Interact with it to spawn 3 wave of 4, 5 and 6 Manticores. The next wave will only spawn when all the Manticore of previous wave is killed
  • Kill all 3 waves 'within 15 rounds' (On average, you have to kill 1 enemy per turn)
  • The chest will turn into Luxuriant Chest.
  • Open it with Chest Key to obtain Revenge Archer (first time) or 10 Revenge Archer Fragments

Stages

  • Old College - 2 Vigor
    Floors 30 (Difficulty 30)
  • New Magic's Glory! - 2 Vigor
    Floors 35 (Difficulty 31)
  • Abandoned Library - 2 Vigor
    Floors 35 (Difficulty 31)
  • Activate! Energy Resonance! - 2 Vigor
    Floors 40 (Difficulty 33)
  • Endless Mode - 3 Vigor

Quests / DP

PLEASE CHECK THE NOTES, PARTICULARLY THE 3 OBJECTIVES RELATING TO STONES LEVEL

Description DP Notes
S Use Void Genome x3 2
S Obtain Command Spell x3 2
S Obtain Luxurious Cassock x3 2
S Obtain Gaunt's Ring x3 2
S Obtain Cyclops' Glasses x3 2
S Obtain Wickedsword x3 2
G Obtain a stone no less than lvl.6 1 Keep the Level 6 Stone in the Stone Holder (Don't use it on Alchemy Lab, or keep 1 until you end the run)
G Obtain a stone no less than lvl.8 2 Keep the Level 8 Stone in the Stone Holder (Don't use it on Alchemy Lab, or keep 1 until you end the run)
G Obtain a lvl.10 stone 3 Keep the Level 10 Stone in the Stone Holder (Don't use it on Alchemy Lab, or keep 1 until you end the run)
G Use Energon (Crystal) x20 2
G Kill Depraved Learner x150 1
G Kill Depraved Teacher x150 1
G Kill Test Subject-R31 x150 1
G Kill Test Subject-X59 x150 1
G Kill Test Subject-A66 x150 1
G Kill Cursed Cambion x100 1
G Kill Treasure Stealer x15 3
G First Kill BOSS 3
G Kill BOSS x5 3
G Kill the BOSS engulfed 3 Test Subjects 3
G Clear Dormitory x20 2
S Reach Floor 60 1
S Reach Floor 70 2
S Reach Floor 80 3
G Purchase in the College Store x100 2
G Experience an Explosion when blending the energy x10 3 Check Alchemy Lab
G Learn all the Courses 3 Check Teaching Building
G Undergoing a Magical Experiment x20 3 Check Magic Lab
G Change the stone nature x10 3 Check Energy Transformer
G Enter the Secret Land of Treasures 2 Check Portal
G Activate one resonance attribute 2 Check Resonance Record
G Activate 100 resonance attributes in total 0/100 3 Check Resonance Record
G Equip a set of the Energy Resonance suit 3 Check Resonance Record
G Insert all the gems on the totipotential ring 5 Check Damaged Magic Array

Additionally requires use of Alchemy Lab. Successful blends with Legendary Stones can yield necessary gems.

G Obtain hidden Gumball 5

Boss Package Reward

Kill Boss on 80F to claim 20x Revenge Archer Gumball Fragment and 20x Bone of Moonlight

Enemies

Enemy Skill Stealing List (use Bandit, Kaito, or Bloody Wolf)
Common item Rare item
Depraved Learner
Human
Depraved learner
Team Work: Physical Resistance +20% for each depraved learner that exists

Defense Enchantment: Physical Resistance +20%

1 Stone 2x Energon
Depraved Teacher
Human
Depraved teacher
Arcane Shock: Launch an attack every 3 rounds, deal damage to the enemy equals to the 5% of the enemy MAX HP

Arcane Rampage: Arcane Shock effect doubled when the HP is lower than 50%

1 Stone 2x Energon
Test Subject-R31
Human
Subject r31
Stink: When present, the enemy lost HP by 3 each round 1 Stone 1 Stone (level +1)
Test Subject-X59
Human
Subject x59
Energy Increase: When present, increase all companions' Attack by 30%

Unstable Energy: 20% chance to explode and deal quadruple damage to the enemy when under attack

1 Stone 1 Stone (level +1)
Test Subject-A66
Human
Subject a66
The Distorted: High HP

Elemental Resistance: Physical Resistance +30%, Spell Resistance +30%

1 Stone 1 Stone (level +1)
Cursed Cambion
Demon
Cursed cambion
Curse: Launch a ranged attack every 2 rounds, curse effect attached (Decrease the Attack, last for 3 rounds)

Nightmare: When present, immobilizing the enemy summoned creatures
Energy Increase: Attack +30%

1 Stone 1 Stone (level +1)
Treasure Stealer
Beast
Treasure stealer
Flee: Flee after 10 rounds 200 EP 1 Stone (level +1)
Gold-Collar Goblin (in Secret Land of Treasures)
Beast
Gold-collar goblin
Flee: Flee after 10 rounds 1 Stone 1 Stone (level +1)
Cunning Goblin (in Secret Land of Treasures)
Beast
Cunning goblin
Flee: Flee after 10 rounds Random level 4 or 5 spell (except Portal of Earth and Blade of Ruin)
Strange Octopus (via GoT)
Gumball
Kurosensei
Agility: Dodge +100%


Self-healing: Recover HP by 20% every round

Learner Test: Escape after 6 rounds[notes 1]

50 EP 150 EP
Boss (Bloody Professor)
Beast
See below 1 Stone (level +1) 2 Stones (level +1)


Boss

Bloody professor

Bloody Professor

Floor Attack HP
30 26 540
40 46 1074
50 79 2076
60
70 192 7195
80 320 ????
90
100



Skills

  • Bio Experiment - Launch an attack every 3 rounds, deal triple damage to the enemy. Poison Plague effect attached (Decrease the MAX HP by 10%, this effect can be superimposed and can't be cleaned, valid in this floor)
  • Engulf - Devour 1 Test Subject when the Hunger is full, increase the Attack by 10% and recover HP by 20% (Lost HP by 3% if there is no Test Subject available)
  • Bio Armo - Physical Resistance +20%, Spell Resistance +20%

Special Maze Mechanics

Stone holder

Stones

Each stone has a level between 1 and 10. Maze specific equipment pieces can be inserted with 3 stones. Stones can be freely removed or replaced without any loss.

Stone Holder

Obtained on floor 1, this item can be used to increase or decrease the levels of your stones and view all the Resonances you know.

In the main menu of the Stone Holder, there are two buttons:

  • "Rapid Synthesis": Quickly performs all the possible upgrades (see below)
  • "Resonance Record": pops-up the Resonance Record menu (see section below)

The main page also shows all the types of stones and how many you own of each type.
Clicking on one of the gems brings up a sub menu where you can do the following:

  • Upgrade: Click on a green "up" arrow to lose two identical level n stones to get 1 level n+1 stone of the same type in exchange
  • Downgrade: Click on a red "down" arrow to lose one stone of level n+1 to get 2 identical stones of level n in exchange
  • Rapid Transform: opens an command to quickly converges all your stone of that type toward a desired level using upgrades and downgrades as needed.

Note: to switch between upgrade and downgrade, click on the blue icon in the top right form the sub-menu.

Stones Effects

These are the bonuses that the stones give to any equipment on which they are inserted.

Name Attribute Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
Uru stone
Uru Attack +1 +2 +3 +4 +5 +6 +7 +8 +9 +10
Bayle stone
Bayle Earth Spell Effect +1% +2% +3% +4% +5% +6% +7% +8% +9% +10%
Harcar stone
Harcar HP +10 +20 +30 +40 +50 +60 +70 +80 +90 +100
Sower stone
Sower Water Spell Effect +1% +2% +3% +4% +5% +6% +7% +8% +9% +10%
Cana stone
Cana Fire Spell Effect +1% +2% +3% +4% +5% +6% +7% +8% +9% +10%
Anse stone
Anse Power +1 +2 +3 +4 +5 +6 +7 +8 +9 +10
Tiva stone
Tiva Earth Spell Effect +1% +2% +3% +4% +5% +6% +7% +8% +9% +10%
Ayr stone
Ayr Light Spell Effect +1% +2% +3% +4% +5% +6% +7% +8% +9% +10%
Ryde stone
Ryde MP +10 +20 +30 +40 +50 +60 +70 +80 +90 +100
Aee stone
Aee Dark Spell Effect +1% +2% +3% +4% +5% +6% +7% +8% +9% +10%


Stone Drop Distribution

Floor Range Stone Levels
Monster Drops &
Steals
Buildings &
Remains
Cave sundries
1 to 20 1 to 3 3 to 5 3 to 7
21 to 50 2 to 3 3 to 5

(improved distribution)

3 to 7

(improved distribution)

51 to 80 2 to 4 4 to 6 4 to 8
81+ 3 to 4 4 to 6

(improved distribution)

4 to 8

(improved distribution)

There can be exceptions to the table above. Drops from other sources (like for instance Bunny's eggs) follow different patterns. Note that high-quality steals and steals form the Boss come with a +1 level bonus to the stolen stone.

Drop rates from common monsters as well as Learner's Remains and Teacher's Remains vary but are all roughly around 50%.

Experimental Equipment

This standard equipment is rough in craftsmanship. It's an experimental item of the college. Some simple magical lines are engraved on this equipment, 3 grooves are linked by these lines.

Can be received from Learner's Remains

Name Name
Experimental Helmet
Experimental Helmet
Experimental Necklace
Experimental Necklace
Experimental Armor
Experimental Armor
Experimental Ring
Experimental Ring
Experimental Gloves
Experimental Gloves
Experimental Cloak
Experimental Cloak
Experimental Belt
Experimental Belt
Experimental Boots
Experimental Boots
Experimental Orb
Experimental Orb
  • Each part has its own Resonance Record (check next section)

Resonance Record

Record overview

Gives different bonus attributes to the Experimental Equipment using different Stones combinations. The values of the bonus attributes depend on the levels of the Stones

  • Resonance records are learned forever.
  • Due to the complexity of the combinations of Stones, Equipment Part, and Energy Resonance, please check it further here


Maze Specific Interactions

Dormitory

Dormitory - Maze Cave

This dormitory has been abandoned for a long time. But you can always hear some weird sounds coming out from this dormitory.

Additionally with GoT Title or Great Detective's Skill (part of the team):

College Store - Maze Store

College Store

Alchemy Lab

Alchemy lab
Most of the equipment in this abandoned lab was damaged, only little of them can be used! (Refund all the stones after blending the energy)
  • Requires 3 Stones for Energy Blending
  • If all 3 stones are level 6 or higher: A Legendary Gem (Swift Magatama, Treasure Keeper's Grace, or Vigor Stone) is given (100% success rate and 3 times only). The 3 stones will be returned with 5 level lower (e.g. if level 6 stone are used, level 1 stones will be returned)[notes 3]
  • If any of the Stones is below level 6 or after all Legendary Gems are obtained, the 3 stones are returned intact and either: 
    • "Success": 2-3 (?) Energon (Crystal) is given
    • "Failure": 1-5 (?) Energy Waste is given
    • "Failure and Explosion": all tiles are flipped and all enemy as well as you receive some damage. 3 Energy Waste loot (contain 2 Energy Waste each) will also spawn on the map. 

Magic Lab

Magic lab
This ramshackle lab is marked with various magic arrays. You can use them to undergoing some magical experiments! (Consume MP to conduct the experiment after selecting a target)
  • Magical Experiment - Select a random spell scroll with the corresponding amount of MP in exchange
    • Rank 1 Spell: 8 Scroll for 80 MP
    • Rank 2 Spell: 6 Scroll for 100 MP
    • Rank 3 Spell: 4 Scroll for 120 MP
    • Rank 4 Spell: 3 Scroll for 150 MP
    • Rank 5 Spell:​​​​​​ 2 Scroll for 100 MP (Portal of Earth unobtainable via this method)

Infirmary

Infirmary
There are many medical supplies left in this infirmary. You can use these supplies to do some wound care.

Teaching Building

Teaching building
Dust and cobwebs are everywhere in this teaching Building. It has been a very long time since the last one came here for cleaning. Different course books are reserved here, you can choose the classes you want to learn! (Options: Investigate and 3 Random Class)

Library

Library
This abandoned library is marked by wars everywhere. Though shabby, the huge amount of books left in it is highly valuable!

Energy Transformer

Energy transformer
This odd device is very clean, and it may be used not long ago! (Can transform the stone with this device, and will not degrade the stone)
  • Energy Transform - Change the selected Stone to a different selected one (same level)

Damaged Magic Array

Damaged magic array
A ring is floating in the magic array, its gloomy appearance can't cover it's specialty! (Infuse energy to activate the magic array again)

Infuse the required Energy (1000) to activate it and become Totipotential Ring

The Damaged Magic Array will remain on the same floor until it's activated - if you don't have enough Energy items you can infuse as many as you can then come back using Portal of Earth or similar effects to infuse the remaining.

Totipotential Ring

Ring magic array
A ring is floating in the magic array. The magical elements sprayed from this ring can help you clear the visible threats! (Consume energy to level up the gem.)

Totipotential Ring is a persistent Ally a bit like Lost Paradise in Hell Frontier or the Ghost Ship. Initially, it attacks every 8 turns.

Place Swift Magatama, Treasure Keeper's Grace, and Vigor Stone and can upgrade each individually with Energy.

  • Infuse Energy - Can use Energy Waste (1 = 10 Energy) and Energon (Crystal) (1 = 50 Energy)
  • When settling the maze, you gain 2 Totipotential Ring artifact fragments for each upgrade of Swift Magatama, Treasure Keeper's Grace, and Vigor Stone for a maximum of 90 fragments per run. This works only of all 3 items have been inserted (otherwise you get nothing).
  • Level 1-5, 6-10 and 10-15 require 100,150 and 200 energy per level, respectively.
  • Max upgrade level of each is 15 with added bonus:
Gem Name Bonus (Max Level)
Swift magatama
Swift Magatama Attack+300%, attack cooldown -4
Treasure keeper's grace
Treasure Keeper's Grace 30% chance to obtain an extra stone when killing the monster (This effect also works for Gumball)
Vigor stone
Vigor Stone Increase the recovery effect by 60% (scrolls and props only)

Portal

Portal bracada
The portal suddenly opened leads to somewhere unknown. It may be an extreme danger, or bountiful treasures behind the door.

Randomly appears after killing Treasure Stealer Enter to get to Secret Land of Treasures (can be encountered more than once per run)

Cursed Chest

Cursed chest
This exquisite chest is protected by a cursed evil power, and you can't get closer! (Can use the key to open the chest after clearing the curse)
Kill 3 batches of monsters to remove the curse! (An extra reward will be available if you kill all the monsters within 15 rounds)
Enemy Skill
Manticore
Demon
蝎狮
Roar: Help self and friendly targets increase Attack and HP after suffering damage


Venom: While countering, inflicts Poison effect (loses HP each round, lasts 3 rounds)

Luxuriant chest

After will change into Luxuriant Chest, use Chest Key to open

The chest shows up twice from floor 50 to 110 (Floor 110 only happen if your first chest is at floor 100) in an endless run.

Manticore Initial Stats

  • Floor 50: 96 HP,116 HP and 137 HP
  • Floor 60: 178 HP, 219 HP and 261 HP
  • Floor 70:
  • Floor 80: 794 HP, 950 HP (and ???)
  • Floor 90: 1133 HP, 1414 HP and 1694 HP
  • Floor 100: 1906 HP, 2380HP and 2853 HP
  • Floor 110: 3058 HP, 3820 HP and 4581 HP


Corpses and Souls

Corpse Regular Loot Farplane's Lantern Soul
Learner's Remains
Learner's Remains
Gives Stone Holder and Ragged Package at start of maze, random part of Experimental Equipment, Alchemy Note (if Resonance Record isn't the full list yet) or Energon (Crystal) or Energy Waste Broken Mage's Soul: Power +10 (Valid in this floor)

Complete Mage's Soul: Power +1

Teacher's Remains
Teacher's Remains
Gives Random Stone and Spells Broken Mage's Soul: Power +10 (Valid in this floor)

Complete Mage's Soul: Power +1

Wickedsword Bearer's Remains
Wickedsword bearer's remains
Gives Wickedsword Renji Hiiragiis' Soul: Wickedsword, ability enhanced (from Attack+4,Power+4 to Attack+6,Power+6 When attacking, 20% chance to deal double damages)
Maid's Remains
Maid's Remains
Gives Luxurious Cassock Index's Soul: Power+3, No rank limitation when casting spells
Mutant's Remains
Mutant's Remains
Gives Cyclops' Glasses Scott's Soul: Attack +2, ignore the enemy physical resistance +5%
Lad's Remains
Lads Remains
Receive Command Spell Shirou Emiya's Soul: brave soul ability enhanced (Check Below this table)
Elder Warlock's Remains
Elder warlock remains
Receive Gaunt's Ring and Erberry Wand Dumbledore's Soul: Enhance the effect of all spells by 5%
Crystallized Remains
Crystallized Remain
Receive Void Genome Ouma Shu's Soul: Void Genome, ability enhanced (added: 5% chance to obtain 1 extra stone when killing the enemy)

Gumball's Brave Soul - Persistant Ally summon from Command Spell

  • Inherits 60% of gumball's base attack and 70% (to be confirmed) of gumball's HP.
  • Inceptive Sword: 30% chance to deal double damage when attacking
  • Brave Soul: Decrease the damage sustained by 20%, 20% chance to be immune to all damage

Enhancement through Shirou Emiya's Soul

  • Penetrative Blade: 50% chance to spurt the enemies of the same row when attacking


Loots

Potion Formula

This yellow paper smells sour. It seems like it was used for blowing noses. Some askew words and hasty patterns are marked on the paper. You really hope that the writer's alchemy skill exceeds his writing level.

(from Learner's Remains)

Formula


Out-of-Maze Loot

Get these items in the maze and carry them away:

For raid results, see here

Title Loots

For items available here through the God of Thieves title, see here or check Dormitory section.

For souls available here using the Farplane's Bow and Farplane Arrow, see here.

Gumball Specific Loots

  • Pirate can get a random level 3 stone in a Treasure chest. (1x / run ?)
  • Junkman can get a random level 3 stone in a Trash can. (1x / run ?)
  • Gang Cadre's special blackmail : random level 7 or 8 stone (2x/run ?)

Tips

Notes

  1. Strange Octopus flee counter starts when you talk to him to put him in combat mode.
  2. The dormitory reward "Sundries pile" is separate from the potential God of Thieves reward of the same name.
  3. As a result, it is wasteful to use stones with a level 7 or more at the Alchemy Lab, you will waste less if you first downgrade such a stone to level 6 (see #Stone Holder for how to do downgrades)

External links