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==='''Totipotential Ring'''=== |
==='''Totipotential Ring'''=== |
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[[File:ring_magic_array.png|thumb|right|75px]] |
[[File:ring_magic_array.png|thumb|right|75px]] |
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⚫ | |||
+ | '''Totipotential Ring''' is a persistent [[Ally]] a bit like '''Lost Paradise''' in [[Hell Frontier]] or the '''Ghost Ship'''. Initially, it attacks every 8 turns. |
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⚫ | {{Smallquote|A ring is floating in the magic array. The magical elements sprayed from this ring can help you clear the visible threats! (Consume energy to level up the gem.) |
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Place [[Swift Magatama]], [[Treasure Keeper's Grace]], and [[Vigor Stone]] and can upgrade each individually with Energy. |
Place [[Swift Magatama]], [[Treasure Keeper's Grace]], and [[Vigor Stone]] and can upgrade each individually with Energy. |
||
*Infuse Energy - Can use [[Energy Waste]] (1 = 10 Energy) and [[Energon (Crystal)]] (1 = 50 Energy) |
*Infuse Energy - Can use [[Energy Waste]] (1 = 10 Energy) and [[Energon (Crystal)]] (1 = 50 Energy) |
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− | * |
+ | *When settling the maze, you gain 2 [[Totipotential Ring]] artifact fragments for each upgrade of [[Swift Magatama]], [[Treasure Keeper's Grace]], and [[Vigor Stone]] for a maximum of 90 fragments per run. This works only of all 3 items have been inserted (otherwise you get nothing). |
*Level 1-5, 6-10 and 10-15 require 100,150 and 200 energy per level, respectively. |
*Level 1-5, 6-10 and 10-15 require 100,150 and 200 energy per level, respectively. |
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− | *Max upgrade of each is 15 with added bonus: |
+ | *Max upgrade level of each is 15 with added bonus: |
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Revision as of 16:07, 21 August 2019
Bracada College | |
---|---|
Type | Maze |
Source/Unlock | Purchase from Shop for 50 after clearing Forest of Whispers |
Normal reward | Principal & Revenge Archer gumballs |
Raid boost | N/A |
Raid reward | Holy Crystal +1, Totipotential Ring +2 fragments |
- Spend 50 Gems to unlock. You will get 125 Fruits of World Tree after Purchase (Clear Forest of Whispers first to unlock)
- Complete maze to recruit Principal
Hidden Gumball
To get the Revenge Archer gumball
- Get the Chest Key early from Investigate option on Teaching Building (2 is required to obtain maximum reward)
- From Floor 50 to 110 (Floor 110 only happen if your first chest is at floor 100), a Cursed Chest can appear as a Boss reward (Appear twice in a maze).
- Interact with it to spawn 3 wave of 4, 5 and 6 Manticores. The next wave will only spawn when all the Manticore of previous wave is killed
- Kill all 3 waves 'within 15 rounds' (On average, you have to kill 1 enemy per turn)
- The chest will turn into Luxuriant Chest.
- Open it with Chest Key to obtain Revenge Archer (first time) or 10 Revenge Archer Fragments
- Note: Farplane Ranger title for Nether Wicks (or any item that can exile enemy) is recommended, especially for high floor Cursed Chest.
Stages
Quests / DP
PLEASE CHECK THE NOTES, PARTICULARLY THE 3 OBJECTIVES RELATING TO STONES LEVEL
Description | DP | Notes | |
---|---|---|---|
S | Use Void Genome x3 | 2 | |
S | Obtain Command Spell x3 | 2 | |
S | Obtain Luxurious Cassock x3 | 2 | |
S | Obtain Gaunt's Ring x3 | 2 | |
S | Obtain Cyclops' Glasses x3 | 2 | |
S | Obtain Wickedsword x3 | 2 | |
G | Obtain a stone no less than lvl.6 | 1 | Keep the Level 6 Stone in the Stone Holder (Don't use it on Alchemy Lab, or keep 1 until you end the run) |
G | Obtain a stone no less than lvl.8 | 2 | Keep the Level 8 Stone in the Stone Holder (Don't use it on Alchemy Lab, or keep 1 until you end the run) |
G | Obtain a lvl.10 stone | 3 | Keep the Level 10 Stone in the Stone Holder (Don't use it on Alchemy Lab, or keep 1 until you end the run) |
G | Use Energon (Crystal) x20 | 2 | |
G | Kill Depraved Learner x150 | 1 | |
G | Kill Depraved Teacher x150 | 1 | |
G | Kill Test Subject-R31 x150 | 1 | |
G | Kill Test Subject-X59 x150 | 1 | |
G | Kill Test Subject-A66 x150 | 1 | |
G | Kill Cursed Cambion x100 | 1 | |
G | Kill Treasure Stealer x15 | 3 | |
G | First Kill BOSS | 3 | |
G | Kill BOSS x5 | 3 | |
G | Kill the BOSS engulfed 3 Test Subjects | 3 | |
G | Clear Dormitory x20 | 2 | |
S | Reach Floor 60 | 1 | |
S | Reach Floor 70 | 2 | |
S | Reach Floor 80 | 3 | |
G | Purchase in the College Store x100 | 2 | |
G | Experience an Explosion when blending the energy x10 | 3 | Check Alchemy Lab |
G | Learn all the Courses | 3 | Check Teaching Building |
G | Undergoing a Magical Experiment x20 | 3 | Check Magic Lab |
G | Change the stone nature x10 | 3 | Check Energy Transformer |
G | Enter the Secret Land of Treasures | 2 | Check Portal |
G | Activate one resonance attribute | 2 | Check Resonance Record |
G | Activate 100 resonance attributes in total 0/100 | 3 | Check Resonance Record |
G | Equip a set of the Energy Resonance suit | 3 | Check Resonance Record |
G | Insert all the gems on the totipotential ring | 5 | Check Damaged Magic Array
Additionally requires use of Alchemy Lab. Successful blends with Legendary Stones can yield necessary gems. |
G | Obtain hidden Gumball | 5 |
Boss Package Reward
Kill Boss on 80F to claim 20x Revenge Archer and 20x Bone of Moonlight
Enemies
Enemy | Skill | Stealing List (use Bandit, Kaito, or Bloody Wolf) | |
---|---|---|---|
Common item | Rare item | ||
Depraved Learner Human |
Team Work: Physical Resistance +20% for each depraved learner that exists
Defense Enchantment: Physical Resistance +20% |
1 Stone | 2x Energon |
Depraved Teacher Human |
Arcane Shock: Launch an attack every 3 rounds, deal damage to the enemy equals to the 5% of the enemy MAX HP
Arcane Rampage: Arcane Shock effect doubled when the HP is lower than 50% |
1 Stone | 2x Energon |
Test Subject-R31 Human |
Stink: When present, the enemy lost HP by 3 each round | 1 Stone | 1 Stone (level +1) |
Test Subject-X59 Human |
Energy Increase: When present, increase all companions' Attack by 30%
Unstable Energy: 20% chance to explode and deal quadruple damage to the enemy when under attack |
1 Stone | 1 Stone (level +1) |
Test Subject-A66 Human |
The Distorted: High HP
Elemental Resistance: Physical Resistance +30%, Spell Resistance +30% |
1 Stone | 1 Stone (level +1) |
Cursed Cambion Demon |
Curse: Launch a ranged attack every 2 rounds, curse effect attached (Decrease the Attack, last for 3 rounds)
Nightmare: When present, immobilizing the enemy summoned creatures
|
1 Stone | 1 Stone (level +1) |
Treasure Stealer Beast |
Flee: Flee after 10 rounds | 200 EP | 1 Stone (level +1) |
Gold-Collar Goblin (in Secret Land of Treasures) Beast |
Flee: Flee after 10 rounds | 1 Stone | 1 Stone (level +1) |
Cunning Goblin (in Secret Land of Treasures) Beast |
Flee: Flee after 10 rounds | Random level 4 or 5 spell (except Portal of Earth and Blade of Ruin) | |
Strange Octopus (via GoT) Gumball |
Agility: Dodge +100%
|
50 EP | 150 EP |
Boss (Bloody Professor) Beast |
See below | 1 Stone (level +1) | 2 Stones (level +1) |
Boss
Bloody Professor
Floor | Attack | HP | |
---|---|---|---|
30 | 26 | 540 | |
40 | 46 | 1074 | |
50 | 79 | 2076 | |
60 | |||
70 | 192 | 7195 | |
80 | 320 | ???? | |
90 | |||
100 |
Skills
- Bio Experiment - Launch an attack every 3 rounds, deal triple damage to the enemy. Poison Plague effect attached (Decrease the MAX HP by 10%, this effect can be superimposed and can't be cleaned, valid in this floor)
- Engulf - Devour 1 Test Subject when the Hunger is full, increase the Attack by 10% and recover HP by 20% (Lost HP by 3% if there is no Test Subject available)
- Bio Armo - Physical Resistance +20%, Spell Resistance +20%
Special Maze Mechanics
Stones
Each stone has a level between 1 and 10. Maze specific equipment pieces can be inserted with 3 stones. Stones can be freely removed or replaced without any loss.
Stone Holder
Obtained on floor 1, this item can be used to increase or decrease the levels of your stones and view all the Resonances you know.
In the main menu of the Stone Holder, there are two buttons:
- "Rapid Synthesis": Quickly performs all the possible upgrades (see below)
- "Resonance Record": pops-up the Resonance Record menu (see section below)
The main page also shows all the types of stones and how many you own of each type.
Clicking on one of the gems brings up a sub menu where you can do the following:
- Upgrade: Click on a green "up" arrow to lose two identical level n stones to get 1 level n+1 stone of the same type in exchange
- Downgrade: Click on a red "down" arrow to lose one stone of level n+1 to get 2 identical stones of level n in exchange
- Rapid Transform: opens an command to quickly converges all your stone of that type toward a desired level using upgrades and downgrades as needed.
Note: to switch between upgrade and downgrade, click on the blue icon in the top right form the sub-menu.
Stones Effects
These are the bonuses that the stones give to any equipment on which they are inserted.
Name | Attribute | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7 | Lv.8 | Lv.9 | Lv.10 | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Uru | Attack | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | ||
Bayle | Earth Spell Effect | +1% | +2% | +3% | +4% | +5% | +6% | +7% | +8% | +9% | +10% | ||
Harcar | HP | +10 | +20 | +30 | +40 | +50 | +60 | +70 | +80 | +90 | +100 | ||
Sower | Water Spell Effect | +1% | +2% | +3% | +4% | +5% | +6% | +7% | +8% | +9% | +10% | ||
Cana | Fire Spell Effect | +1% | +2% | +3% | +4% | +5% | +6% | +7% | +8% | +9% | +10% | ||
Anse | Power | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | ||
Tiva | Earth Spell Effect | +1% | +2% | +3% | +4% | +5% | +6% | +7% | +8% | +9% | +10% | ||
Ayr | Light Spell Effect | +1% | +2% | +3% | +4% | +5% | +6% | +7% | +8% | +9% | +10% | ||
Ryde | MP | +10 | +20 | +30 | +40 | +50 | +60 | +70 | +80 | +90 | +100 | ||
Aee | Dark Spell Effect | +1% | +2% | +3% | +4% | +5% | +6% | +7% | +8% | +9% | +10% |
Stone Drop Distribution
Floor Range | Stone Levels | ||
---|---|---|---|
Monster Drops & Steals |
Buildings & Remains |
Cave sundries | |
1 to 20 | 1 to 3 | 3 to 5 | 3 to 7 |
21 to 50 | 2 to 3 | 3 to 5
(improved distribution) |
3 to 7
(improved distribution) |
51 to 80 | 2 to 4 | 4 to 6 | 4 to 8 |
81+ | 3 to 4 | 4 to 6
(improved distribution) |
4 to 8
(improved distribution) |
There can be exceptions to the table above. Drops from other sources (like for instance Bunny's eggs) follow different patterns. Note that high-quality steals and steals form the Boss come with a +1 level bonus to the stolen stone.
Drop rates from common monsters as well as Learner's Remains and Teacher's Remains vary but are all roughly around 50%.
Experimental Equipment
Can be received from Learner's Remains
Name | Name | ||
---|---|---|---|
Experimental Helmet | Experimental Necklace | ||
Experimental Armor | Experimental Ring | ||
Experimental Gloves | Experimental Cloak | ||
Experimental Belt | Experimental Boots | ||
Experimental Orb |
- Each part has its own Resonance Record (check next section)
Resonance Record
Gives different bonus attributes to the Experimental Equipment using different Stones combinations. The values of the bonus attributes depend on the levels of the Stones
- Resonance records are learned forever.
- Due to the complexity of the combinations of Stones, Equipment Part, and Energy Resonance, please check it further here
Maze Specific Interactions
Dormitory - Maze Cave
- Desk - Gives random from any of these:5 to 7 Energy Waste, 2 or 3 Energon, 2 or 3 Alchemy Note or Spells of any rank
- Berth - Sleep. If its a dream, some HP and MP is restored. If if is a nightmare, Mp is lowered by 10.
- Sundries pile: one of 3x Old Poker, Music Box, 2x Cross, Burned Parchment, Magic Broom, 200~300 EP, Stone (level between 3 and 8, at least level 4 for floors >50)[notes 2]
Additionally with GoT Title or Great Detective's Skill (part of the team):
- Creepy Paper - Gives Creepy Paper
- Strange Octopus - Fight Strange Octupus, when killed gives random Stone, spells and 2 gems (limit: 6?) (TIP: Nether Wicks worked well, and hex removes the 100% dodge too)
- Broken Robot - Search/Repair
- Search - Gives Monokuma's Memory Fragment(Soul) with some relics and airship mats
- Repair: if failed, gives Monokuma's Memory Fragment(Soul); if successful you will get Monokuma robot (one-time only)
College Store - Maze Store
- Magic Potion - 150 EP
- Energy Potion - 150 EP
- Energon (Crystal) - 150 EP
- 5 Energy Waste - 150 EP
- Painkiller - 300 EP
- All-Heal Potion - 500 EP
- Stones:
- 2-Star: 80 EP
- 3-Star: 150 EP
- 4-Star: 280 EP
- 5-Star: 500 EP (rare before floor 51)
- Spell Scrolls:
- Rank 1: 5 EP
- Rank 2: 10 EP
- Rank 3: 25 EP
- Rank 4: 100 EP
- Rank 5: 400 EP
Alchemy Lab
- Requires 3 Stones for Energy Blending
- If all 3 stones are level 6 or higher: A Legendary Gem (Swift Magatama, Treasure Keeper's Grace, or Vigor Stone) is given (100% success rate and 3 times only). The 3 stones will be returned with 5 level lower (e.g. if level 6 stone are used, level 1 stones will be returned)[notes 3]
- If any of the Stones is below level 6 or after all Legendary Gems are obtained, the 3 stones are returned intact and either:
- "Success": 2-3 (?) Energon (Crystal) is given
- "Failure": 1-5 (?) Energy Waste is given
- "Failure and Explosion": all tiles are flipped and all enemy as well as you receive some damage. 3 Energy Waste loot (contain 2 Energy Waste each) will also spawn on the map.
Magic Lab
- Magical Experiment - Select a random spell scroll with the corresponding amount of MP in exchange
- Rank 1 Spell: 8 Scroll for 80 MP
- Rank 2 Spell: 6 Scroll for 100 MP
- Rank 3 Spell: 4 Scroll for 120 MP
- Rank 4 Spell: 3 Scroll for 150 MP
- Rank 5 Spell: 2 Scroll for 100 MP (Portal of Earth unobtainable via this method)
Infirmary
- Heal - Heal some (or maybe all) your wounds
- Search - Gives Painkiller, All-Heal Potion, Magic Potion, Energy Potion or Elemental Bottle (1 per run)
Teaching Building
- Investigate - Randomly gives Chest Key (2 per run, 30% chance), a Stone or 2 Spells
- Martial Class - Increases 2 Attack or 30 HP
- Magic Class - Increases 2 Power or 30 MP
- Alchemy Class - Gives Alchemy Note or random Stone if Resonance Record is complete (it is 216 combinations)
- Food Class - Gives random food ( Roasted Meat, Roasted Spider, Roasted Lizard, Roasted Squid, Smoked Salmon, Cheese Lobster, Fried Cod Fillet, Oyster Stew, Trout Soup )
- Pharmacy Class - Gives Painkiller, 1 All-Heal Potion, 1-2 Magic Potion or 1-2 Energy Potion
- Financial Class - Gives bonus: Decrease the EP consumption in the stores by 10%. Limited to 3 times per run.
- Divination Class - Gives a random Tarot Card (any card except the easter-egg Death card)
Library
- Search - Gives Forgotten Manuscript, Stone Manuscript, The Dawn War I, The Dawn War II, The Lost Dynasty, History Fragment or Artifacts fragment
Energy Transformer
- Energy Transform - Change the selected Stone to a different selected one (same level)
Damaged Magic Array
Infuse the required Energy (1000) to activate it and become Totipotential Ring
- Infuse Energy - Can use Energy Waste (1 = 10 Energy) and Energon (Crystal) (1 = 50 Energy)
- Activate Magic Array - Infuse the required energy to activate Totipotential Ring
- Insert Totipotential Ring (artefact) (activate magic array without needing to infuse 1000 Energy)
The Damaged Magic Array will remain on the same floor until it's activated - if you don't have enough Energy items you can infuse as many as you can then come back using Portal of Earth or similar effects to infuse the remaining.
Totipotential Ring
Totipotential Ring is a persistent Ally a bit like Lost Paradise in Hell Frontier or the Ghost Ship. Initially, it attacks every 8 turns.
Place Swift Magatama, Treasure Keeper's Grace, and Vigor Stone and can upgrade each individually with Energy.
- Infuse Energy - Can use Energy Waste (1 = 10 Energy) and Energon (Crystal) (1 = 50 Energy)
- When settling the maze, you gain 2 Totipotential Ring artifact fragments for each upgrade of Swift Magatama, Treasure Keeper's Grace, and Vigor Stone for a maximum of 90 fragments per run. This works only of all 3 items have been inserted (otherwise you get nothing).
- Level 1-5, 6-10 and 10-15 require 100,150 and 200 energy per level, respectively.
- Max upgrade level of each is 15 with added bonus:
Gem Name | Bonus (Max Level) | |
---|---|---|
Swift Magatama | Attack+300%, attack cooldown -4 | |
Treasure Keeper's Grace | 30% chance to obtain an extra stone when killing the monster (This effect also works for Gumball) | |
Vigor Stone | Increase the recovery effect by 60% (scrolls and props only) |
Portal
Randomly appears after killing Treasure Stealer Enter to get to Secret Land of Treasures (can be encountered more than once per run)
- Encounter Treasure Stealer, Gold-Collar Goblin, and Cunning Goblin. Defeat them to receive random Stones, EP, (in 3 encounters, total) 24k coins and 12 gems (limited?)
Cursed Chest
Kill 3 batches of monsters to remove the curse! (An extra reward will be available if you kill all the monsters within 15 rounds)
Enemy | Skill |
---|---|
Manticore Demon |
Roar: Help self and friendly targets increase Attack and HP after suffering damage
|
After will change into Luxuriant Chest, use Chest Key to open
- First time, within 15 rounds, will recruit Revenge Archer Gumball
- With Revenge Archer recruited gives ?
- Non-Revenge Archer gives 10 Revenge Archer fragments, up to 2 times per run.
The chest shows up twice from floor 50 to 110 (Floor 110 only happen if your first chest is at floor 100) in an endless run.
Manticore Initial Stats
- Floor 50: 96 HP,116 HP and 137 HP
- Floor 60: 178 HP, 219 HP and 261 HP
- Floor 70:
- Floor 80: 794 HP, 950 HP (and ???)
- Floor 90: 1133 HP, 1414 HP and 1694 HP
- Floor 100: 1906 HP, 2380HP and 2853 HP
- Floor 110: 3058 HP, 3820 HP and 4581 HP
Corpses and Souls
Corpse | Regular Loot | Farplane's Lantern Soul |
---|---|---|
Learner's Remains | Gives Stone Holder and Ragged Package at start of maze, random part of Experimental Equipment, Alchemy Note (if Resonance Record isn't the full list yet) or Energon (Crystal) or Energy Waste | Broken Mage's Soul: Power +10 (Valid in this floor)
Complete Mage's Soul: Power +1 |
Teacher's Remains | Gives Random Stone and Spells | Broken Mage's Soul: Power +10 (Valid in this floor)
Complete Mage's Soul: Power +1 |
Wickedsword Bearer's Remains | Gives Wickedsword | Renji Hiiragiis' Soul: Wickedsword, ability enhanced (from Attack+4,Power+4 to Attack+6,Power+6 When attacking, 20% chance to deal double damages) |
Maid's Remains | Gives Luxurious Cassock | Index's Soul: Power+3, No rank limitation when casting spells |
Mutant's Remains | Gives Cyclops' Glasses | Scott's Soul: Attack +2, ignore the enemy physical resistance +5% |
Lad's Remains | Receive Command Spell | Shirou Emiya's Soul: brave soul ability enhanced (Check Below this table) |
Elder Warlock's Remains | Receive Gaunt's Ring and Erberry Wand | Dumbledore's Soul: Enhance the effect of all spells by 5% |
Crystallized Remains | Receive Void Genome | Ouma Shu's Soul: Void Genome, ability enhanced (added: 5% chance to obtain 1 extra stone when killing the enemy) |
Gumball's Brave Soul - Persistant Ally summon from Command Spell
- Inherits 60% of gumball's base attack and 70% (to be confirmed) of gumball's HP.
- Inceptive Sword: 30% chance to deal double damage when attacking
- Brave Soul: Decrease the damage sustained by 20%, 20% chance to be immune to all damage
Enhancement through Shirou Emiya's Soul
- Penetrative Blade: 50% chance to spurt the enemies of the same row when attacking
Loots
Potion Formula
(from Learner's Remains)
Out-of-Maze Loot
Get these items in the maze and carry them away:
- Totipotential Ring artifact fragments (see above)
- Fairy Spring, Star Mint, Blue Crystal Gel, Crystal Egg
- And all the usual (Fruit of World Tree, main and hidden Gumball fragments, coins, whatever you can get with your Compass, whatever you can get from your gumballs exclusive skills, Rare Enemies and Divine Dragon Wishes ...)
For raid results, see here
Title Loots
For items available here through the God of Thieves title, see here or check Dormitory section.
For souls available here using the Farplane's Bow and Farplane Arrow, see here.
Gumball Specific Loots
- Pirate can get a random level 3 stone in a Treasure chest. (1x / run ?)
- Junkman can get a random level 3 stone in a Trash can. (1x / run ?)
- Gang Cadre's special blackmail : random level 7 or 8 stone (2x/run ?)
Tips
- Save any Energy Waste and Energon (Crystal) until you can activate Damaged Magic Array as soon as possible to help in maze run
- Using Great Detective with Farplane Ranger title makes it easier to collect the souls and GoT items, as well as have Nether Wicks accessible
Notes
- ↑ Strange Octopus flee counter starts when you talk to him to put him in combat mode.
- ↑ The dormitory reward "Sundries pile" is separate from the potential God of Thieves reward of the same name.
- ↑ As a result, it is wasteful to use stones with a level 7 or more at the Alchemy Lab, you will waste less if you first downgrade such a stone to level 6 (see #Stone Holder for how to do downgrades)