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Fixtures: |
Fixtures: |
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* Left ''Vagrant's Tent'', starts at 1 round left, monsters in the tent: old Lincoln |
* Left ''Vagrant's Tent'', starts at 1 round left, monsters in the tent: old Lincoln |
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− | * Right ''Vagrant's Tent'', starts at 3 rounds left, monsters in the tent: butcher x2, Bandit x2 |
+ | * Right ''Vagrant's Tent'', starts at 3 rounds left, monsters in the tent: butcher x2, Bandit x2 |
+ | Appears at end of round...: |
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+ | * 1 : Butcher (left tent) |
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+ | * 3 : Musketeer (right) |
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+ | * 4 : Drunkard (left) |
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==Walkthrough== |
==Walkthrough== |
Revision as of 23:02, 27 July 2018
Info
Enemies
Enemy | Skill | Drops |
---|---|---|
Bounty Hunter's Mirror Image Gumball |
Attack:45, HP:1000
Mark of Prey: Launch every 5 rounds, casts the marked effect on the enemy (damage suffered is increased by 50% for 3 rounds) |
|
Old Lincoln Human |
(inside left tent)
Attack 35, HP 120
|
|
Butcher Human |
Attack 24, HP 30 | |
Musketeer Human |
Attack 15, HP 35
Shooting Launch a long range attack every 2 rounds |
|
Drunkard Human |
Attack 16, HP 40
Make Spirits: Double Butcher and Bandit's Attack while being present |
|
Bandit Human |
Attack 20, HP 35
Bully: Decreases Attack each time an ally is killed |
Other
You start with 3 Warrants:
- Kill 1 Old Lincoln: 400EP
- Kill 5 Bandit: 400EP
- Kill 5 Butcher: 400EP
Fixtures:
- Left Vagrant's Tent, starts at 1 round left, monsters in the tent: old Lincoln
- Right Vagrant's Tent, starts at 3 rounds left, monsters in the tent: butcher x2, Bandit x2
Appears at end of round...:
- 1 : Butcher (left tent)
- 3 : Musketeer (right)
- 4 : Drunkard (left)
Walkthrough
Note: This requires significant help from faction gumballs. If you don't have most/all of the relevant booster gumballs, don't bother trying, this will be impossible.
- You are going to take 533 damage (counting the 1 def from Rune Master) before you get to heal in this run. You gain 20 hp from Explorationist. 6 Star Minstrel is not needed, 5 stars may be. I tried to collect as much information on this fight as I could so more people could make it work with their team.
- You can enter with 520 hp
- Gain some Def from Mammoth ( each point saves 16 points of damage where it matters)
- Dodge Damage with Panda ( the opening attacks from Bounty Hunter are worth 44 points each and quick to reload)
- The healing from the Cross item seems to be dependent on Bounty Hunter Gumball's Power I am not sure what the minimum power needed is.
- Buy Treasure Seeker x1, Explorationist x2, and Rune Master x1
- Attack Bounty Hunter x4
- Kill Musketeer
- Kill Drunkard
- Kill Butcher
- Kill Butcher
- Attack Bounty Hunter x2
- Kill Musketeer
- Kill Drunkard
- Kill Bandit
- Enter Left Tent
- Attack Old Lincoln x2/3
- Open Chest
- Leave tent
- Use Red Arrest Warrant, buy Weapon Master x1
- Use Weapon Master License
- Use Cross
- Kill Musketeer
- Kill Butcher
- Enter Right Tent
- Kill Butcher x2
- Kill Bandit x2
- Open Chest
- Leave tent
- Kill Bandit x2
- Use Yellow Warrants, buy Great Swordsmith and Great Swordsmith HP
- Use Swordsmith Rune
- Use Cross (optional)
- Attack Bounty Hunter until he is dead
Reward: Bounty Hunter's Pearl x3, Golden Pot, Coin x100000