Artemis
Artemis.png
Faction Canas' Enlightenment Canas' Enlightenment.png
Type Melee Melee Title.png
Trial/Statue Trial and Statue Info Gold Statue.png
Easter Eggs Not released
Fashion Fashion Fashion.png

Artemis is a maiden huntress who always wears a girl's short skirt and hunting boots and carries a bow, a quiver and arrows. Accompanied by her hunting dogs and stag, she wanders throughout the jungle to perform her excellent hunting and fighting skills. Besides, she is also the protector of hunters.

How to Get

Summon at Mercenary Camp using 30 fragments.

Exchange for 500 Hunting Coin in the event exchange store of Erathia Sports Competition (Hunting Competition); 10 frags for 200 Hunting Coin after (no limit of exchanges)

Talent

(Talents are shared across all gumballs and increase with star rank)

In the maze, Hunter's Set ability enhanced: Increases the trap power by -/10/20/30/40%

Exclusive Skill

("Hunting Master". Exclusive skills can be soul linked in battle. Feed to improve exclusive skills)

Artemis Gumball always wears the Hunter's Set and wanders in jungles. She places the hunting trap (upgrade skill to enhance the effect) on each floor to hunt the prey.

How it works:

  • A trap is visible whenever you enter next floor:
    • Randomly chosen between Freezing, blade or firing trap for normal floors
    • Always a quicksand trap on normal Boss floors
    • No traps in caves, unique caves with special Bosses and Divine Dragon Wishes Boss floors
  • The slate with the trap is not considered open: you cannot turn over the slates around it until you reach the trap or activate it.
  • You can "activate" the trap by selecting it and clicking "Activate".
  • You don't need to clear a path to the trap to use it, you can use it immediately if you like.
  • Using the trap spends a round
  • Like for any traps, you are properly credited for the direct kills made the traps (but not for kills by burns).
  • Unlike Bomberman's bombs, Artemis' traps do not turn over slates other than their own slate.

See #Artemis Trap Effects below for more details.

As main or soul-link, enter the maze with the Hunter's Set

Combat Skills

Skill Effect
Spike Trap Armor+3 Fire+4 Luck+3

Upgrades

Max Stats

(For gumball reached 5 stars, feeding completed, and weapon and certificate are fully upgraded.)

Maze Airship
Attack Power HP MP Fire Speed Armor Luck
28 14 320 260 3 3 0 0

Weapon and Certificate

(Blacksmith gumball decreases weapon coin cost)

Rank Weapon Bonus Weapon Cost Certificate Bonus Certificate Cost
1 n/a n/a n/a n/a
2 Attack+2 Magic Iron x120, Crystal x40
coin x5,000
HP+20 MP+20 Fragment x30
5000 Coins
3 Attack+3 Power+1 Dark Steel x180, Soul Crystal x60
coin x30,000
HP+30 MP+30 Fragment x60
30,000 Coins
4 Attack+4 Power+2 Mithril x240, Arcane Crystal x80
coin x100,000
HP+40 MP+40

Decrease enemy Attack+1

Fragment x120
100,000 Coins
5 Attack+5 Power+3

In Sky and Space, Speed+3

Eternal Gold x300, Holy Crystal x100
coin x 250,000
HP+50 MP+50

In Sky and Space, Fire+3

Fragment x180
250,000 Coins

Feeding

(Help!)

Level Upgrade Effect
1
Goblin's Chocolate.png
Goblin's Chocolate:

Cream Berry x10, coin x50

EP+50 when entering a maze
2
Caveman's Gingerbread.png
Caveman's Gingerbread:

Magic Bean Pod x10, Vanilla Flour x10, coins x50

HP+15 MP+15
3
Goblin's Pizza.png
Goblin's Pizza:

Magic Bean Pod x10, Vanilla Flour x10, coins x50

Attack+1
4
Witch's Chocolate.png
Witch's Chocolate:

Magic Bean Pod x10, Lizard's Spawn x10, coin x50

EP+50 when entering a maze
5
Gumball Jelly.png
Gumball Jelly:

Lizard's Spawn x10, Cream Berry x10, coin x50

Exclusive skill level +1
6
Soul Cake.png
Soul Cake:

Vanilla Flour x10, Lizard's Spawn x10, coin x50

HP+10 MP+10
7
Dryad's Ice Cream.png
Dryad's Ice Cream:

Lizard's Spawn x20, Fairy Spring x10, Blue Crystal Gel x10, coin x500

Attack+1 Power+1
8
Bishop's Chocolate.png
Bishop's Chocolate:

Cream Berry x20, Star Mint x10, Blue Crystal Gel x10, coin x500

EP+100 when entering a maze
9
Comet Cake.png
Comet Cake:

Lizard's Spawn x20, Star Mint x10, Fantasy Fruit x10, coin x500

Attack+1 HP+20
10
Sapphire Jelly.png
Sapphire Jelly:

Magic Bean Pod x20, Blue Crystal Gel x10, Fantasy Fruit x10, coin x500

Exclusive skill level +1
11
Dwarf's Bitter.png
Dwarf's Bitter:

Magic Bean Pod x20, Fairy Spring x10, Star Mint x10, coin x500

Attack+2
12
Demon's Chocolate.png
Demon's Chocolate:

Star Mint x20, Evil Pumpkin x10, Elf's Dust x10, coin x5,000

EP+100 when entering a maze
13
Angel's Puff.png
Angel's Puff:

Blue Crystal Gel x20, Crystal Egg x10, Tower Flower x10, coin x5,000

HP+30 MP+30
14
Unicorn's Cheese.png
Unicorn's Cheese:

Fantasy Fruit x20, Crystal Egg x10, Elf's Dust x10, coin x5,000

Attack+1 Power+2
15
Miracle Jelly.png
Miracle Jelly:

Blue Crystal Gel x20, Elf's Dust x10, Tower Flower x10, coin x5,000

Exclusive skill level +1
16
Lava Cheese.png
Lava Cheese:

Blue Crystal Gel x20, Evil Pumpkin x10, Crystal Egg x10, coin x5,000

Attack+3
17
Emperor's Chocolate.png
Emperor's Chocolate:

Tower Flower x20, Heart of Ancient Tree x10, Dragon's Rib x10, coin x50,000

EP+200 when entering a maze
18
Medusa Brandy.png
Medusa Brandy:

Tower Flower x20, Rainbow Shell x10, Bone of Moonlight x10, coin x50,000

Attack+1 Power+3
19
Cake of Oracle.png
Cake of Oracle:

Crystal Egg x20, Heart of Ancient Tree x10, Holy Blood x10, coin x50,000

HP+50 MP+30
20
Starmoon Vodka.png
Starmoon Vodka:

Elf's Dust x20, Star Scrap x10, Bone of Moonlight x10, coin x50,000

Attack+2 Power+1 Exclusive skill level +1

Enhanced items

Hunter's Set



Artemis Trap Effects

Everything below is at skill level 5.

Bomb Range Effects
Freezing Trap
Freezing Trap.png
All visible Damage Modifier = 1

Place a Frozen effects for 4 rounds

Blade Trap
Blade Trap.png
Distance of 3
(in each direction)
Damage Modifier = 4

Place a Split effect for 4 rounds

Split: Attack -50%

Firing Trap
Firing Trap.png
All visible Damage Modifier = 1.6

Place a Burn effect for 4 rounds.

Burn effect: Lose 1 HP per round.

Quicksand Trap
Quicksand Trap.png
Boss No Damage

Increase Boss hourglass timer by 4.

More precisely: the boss timer is increased by 5 but a round is then immediately spent. All other timers are reduced by 1 since a round is spent.

At skill level 5, damage is computed as follow:

  • Damage = RoundDown( (Damage Modifier * (Floor + 15)*(Floor + 15)*(Difficulty + 60) / 4800 ) + Difficulty / 2 ) * ( 1 + Artemis Talent Effect) + Other Trap enhancing Talents & food.

Where "Artemis Talent Effect" is 0 if you don't have the full Hunter's Suit equipped and can otherwise be as high as 40% with Artemis at rank 5 (See Talent above).

Notes:

  • For stage runs, the Difficulty is displayed when you enter the maze. For endless mode runs, it's usually equal or very close to difficulty of the last stage.
  • A bug that was basically doubling the damage done by the traps has been corrected (it was previously "2 + Artemis Talent Effect")
  • The damage displayed when you examine the trap takes everything into account except the Artemis Talent Effect
  • If the damage done to a monster is redirected to another (like Earth Elementals in Lost Temple), the original target still suffers the extra effect.
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