Also called Summoned Creatures, Allies are creatures or gumballs (not counting your team) that help you fight in a maze. There are various types of allies and various sources that can invoke them.
There are "target floor only" allies like the Skeleton Husky in Borderland or the Zerglings. Those allies are only active in a single room, they disappear when you go to the next floor and will not follow you into a cave (they wait for you at the entrance of the cave).
And there are "maze persistent" allies or simply "persistent" allies that will follow you as you go to the next floor. Examples: the villagers brainwashed by Athena or the Ghost Ship in Skeleton Island.
Some of those will follow you into caves (like the allies in Hell Frontier) and others will wait for you at the entrance (like the Ghost Ship).
You cannot have more that 2 persistent allies at the same moment. Exceptions are Image of Demi-Gods and Semi-Devils that does not count in the limit and the 3 special partners in Cloud Island that do count toward the limit but can still, as an exception, all be with you at the same time.
Modes of Operation Edit
Special allies and Partners Edit
Some allies work quite differently:
- Ghost Ship in Skeleton Island has no HP (cannot be destroyed), has an active skill and is boosted by special maze mechanics
- Ghost Ship invoked via Ghost Horn has no HP (cannot be destroyed)
- Mechanical Spider in City of Steam has an active skill and is boosted by special maze mechanics
- Magic Vine has an active skill and is boosted by special maze mechanics
- Weiss, Pheasant and Chimpanzee partners in Cloud Island: have active skills and are boosted by special maze mechanics
Furthermore, Cloud Island allies are called Partners and do not benefit from effects and talents that apply to allies (like Paladin's Halo or Checkers' talent) . The Ghost Ship in Skeleton Island and the Magic Vine in Forest of Whispers also suffer the same limitation.
Starting Stats Edit
Each type of ally has its own rules to determine their starting stats. The most common rules are as follow:
- Some inherits a fixed % of the Gumball's HP and Attack at the time of casting
- Some inherits a fixed % of the Gumball's HP and base Attack at the time of casting. (Attack taking equipment into account but not ongoing buffs or debuffs)
- Some inherits a % of the Gumball's stats that increase with the floor level
- Some have always the same starting stats
- Some have stats that depends on the floor at which they are invoked
- And more ...
Often, they share the dodge attribute of the Gumball with sometimes a bonus of their own on top of it. They also always implicitly share the defense of the Gumball since defense actually decrease monsters' Attack scores.
Passive Boosts Edit
Cumulative Ally boosting talents:
Active Boosts Edit
These include the following non-exhaustive list:
- Gumball's Baby (Checkers,Black & White Queen) : up to Attack +10, HP +50 when hosted by a Parasite in the team
- Cytus (Canas) when in team with Three-eye King through the memorization of Three-eye King's active skill.
- Paladin (Aoluwei): Can cast various Halos that boost allies.
- Angelia (Abyss): Can recover HP for herself and allies
- Mahiraga (Ranger): With any Dharmapala as main (including himself), can inject his energy into the Image to give up to buff allies.
- Great Elf King's Lantern provides a boost to Attack and HP when the relevant title is taken.
Maze specific effects: