Gumballs & Dungeons Wikia
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Gumballs & Dungeons Wikia

Main Cannon (Tech)[]

Airship Cannon Effect
Gumball (Airship) Guardian Cannon Guardian Cannon EXPLORE : The Gumball's Cannon has been improved by the Captain. Attacking the Monster Floating Islands grants a 20% chance of getting the attention of the "Guardian's Statue" and 1/2/3/4/5/6 Mysterious Statues for victory.
Musashi (Ship) Lava Cannon Lava Cannon BATTLE : Musasimaru from far east always adheres to the ancient martial art. Its Lava Cannon is able to discover the enemy's weak point and penetrate their armor (Casts the skill after an attack each round to decrease the enemy's Armor by 3/6/9/12/15.)
Caribbean Plunderer Plunderer EXPLORE : The Caribbean is also called as Pirate in the Sky. It carries Plunderer's Electromagnetic Gun, which is able to strongly absorb others. When you plunder other airships, it may help you grab more resources (3/6/9/12/15/18% rate to get 3000 Ancient Relics Fragments) (only works when plundering other players, not for exploration or trial tower fights)
Death Star Death Star Beam Death Star Beam BATTLE : Death Star is Mechanical Empire's ultimate weapon. Its Energy Beam is as powerful as a star's core, which can destroy a whole planet. (Activates after the first 3 rounds of attack and causes 10/15/20/25/30/35%, 20/30/40/50/60/70%, 30/45/60/75/90/105% of damage respectively)
Universal Falcon Sub Light Drive Sub Light Drive BATTLE : Universal Falcon's main cannon is able to generate high-frequency vibration sublight blades which can cut off the enemy's bodies and largely accelerate friendly targets' speed. (Casts the skill after an attack each round and increases Speed by 2/4/6/8/10/12 each time.)
Steel Fist Gamma Ray Gamma Ray BATTLE : Steel Fist's Gamma Bomb is able to cause destructive damage and unleash terrifying Gamma Rays during the explosion. It can additionally enhance main cannon power of friendlies by 4/8/12/16/20/24% throughout a battle (Launches in the round 1 of a battle.)
Tech Ball EMP Energy Cannon EMP Energy Cannon EXPLORE : Tech Balls are generally used for scout and patrol. It carries ordinary but energy-efficient weapons. When it encounters a battle while exploring, it is able to retrieve energy (4/6/8/10/12/14% chance to recover 1 point of Radar energy after a victory.)
Goblin Airship Scavenger Scavenger EXPLORE : This disproportionately built airship is the work of an infamous Goblin Syndicate. The Sweeper Grand Cannon installed on the airship can loot every last bit of resources when assaulting Monsters Floating Island (After the battle is won, receives 2/4/6/8/10/12 points of Sky EP)
Night Wing Quantum Tunnel Quantum Tunnel EXPLORE : Night Wing, a huge interstellar space station, travels amongst various planes. It can open Quantum Tunnel when attacking Player's Airship and transfer away the captured resources (2/4/6/8/10/12% chance to obtain 3 modification materials after winning the battle)
Behemoth's Horn Behemoth's Horn (Cannon) Behemoth's Horn BATTLE : Behemoth, a symbol of destruction, is the largest death beast in ancient time. This airship was once its horn, and has the ability to penetrate the enemy's defense (Activates in the first three rounds of the battle, decreases Armor by 3/4/5/6/7/11, 6/8/10/12/14/19 and 9/12/15/18/21/27 points respectively)
Behemoth's Claw Behemoth's Claw (Cannon) Behemoth's Claw BATTLE : Behemoth, a symbol of destruction, is the largest death beast in ancient time. This airship was once its sharp claw, and has the ability to disrupt enemy's firepower (Activates in the first three rounds of the battle, decreases Fire by 3/4/5/6/7/11, 6/8/10/12/14/19, and 9/12/15/18/21/27 points respectively)
Behemoth Behemoth's Wrath Behemoth's Wrath BATTLE : As the symbol of destruction, Behemoth is the largest beast of ancient times. Its horrible power that destroys everything can deprive the enemy of the courage to fight (launches on the first 3 rounds of battle, decreasing all attributes of the enemy by -/6/7/8/9/10)
  • Behemoth's Wrath debuffs are cumulative and last for the whole combat
  • If facing multiple waves of enemies (like in Space Rifts), debuffs are not carried over to the next wave.
Orbit Satellite Anti-satellite Beam Anti-satellite Beam BATTLE : The Orbit Satellite designed by Dr. Strange is born of the Erathia Defense Satellite and is much more accomplish. In the face of the defense system of some mazes (example: Avalon Fortress) it is obviously much more outstanding (additionally improve Main Cannon power by 10/20/30/40/50/60%)
Eden No.1 Probe Beam (Gas) Probe Beam (Gas) EXPLORE : Eden No.1 of the World Hall possesses incredible carrying and gathering capacity. It is equipped with non-aggressive probe beam, and has a 10/20/30/40/50/60% chance to complete energy resource prospecting when exploring Floating Island (additionally receive 6 units of Gas)
Eden No.2 Probe Beam (Uranium Ore) Probe Beam (Uranium Ore) EXPLORE : Eden No.2 of the World Hall possesses incredible carrying and gathering capacity. It is equipped with non-aggressive probe beam, and has a 10/20/30/40/50/60% chance to complete energy resource prospecting when exploring Floating Island (additionally receive 6 units of Uranium Ore)
Eden No.3 Probe Beam (Electricity) Probe Beam (Electricity) EXPLORE : Eden No.3 of the World Hall possesses incredible carrying and gathering capacity. It is equipped with non-aggressive probe beam, and has a 10/20/30/40/50/60% chance to complete energy resource prospecting when exploring Floating Island (additionally receive 6 units of Electricity)
Viking Fighter Lansel Flying Grenade Lansel Flying Grenade BATTLE : Viking Fighter obtains a new ability after being infected by Zerg creatured. Its Lansel Flying Grenade is not only corrosive, but also can kill enemies (deal Damage by 25/30/35/40/45/50%), and decrease enemy Armor by 5/10/15/20/25/30 (Launched at the beginning of Round 2, debuff lasts until the end of the fight)
Battle Cruise Ship Thunder Shot Thunder Shot BATTLE : As the main force of the interstellar war, Battle Cruise Ship carries a powerful Thunder Shot. As long as you give it enough time to recharge, it can deal a devastating blow to the enemy (launch from Round 3 of the battle, dealing Damage by 50/60/70/80/90/100%)
Cicada Chirp Frigate High Energy Piezoelectric Gun High Energy Piezoelectric Gun BATTLE : As a defensive warship of Asa, the firepower of the Cicada Chirp Frigate can not be underestimated. It is equipped with high-energy piezoelectric guns, which can quickly attack the enemy (deal damage by 4/8/12/16/20/24%) and Paralyze the enemy, lasting 1 round (Launch after the attack of round 1)
Laser UFO OCS Arsenal OCS Arsenal BATTLE : This singularly shaped airship is an invincible laser UFO. It carries the arsenal and can constantly improve its lethality while attacking the enemy (launches after each round of attack, and improves the main cannon's power by 5/6/7/8/9/10% each time)
Medical Transport Machine First Aid Beam First Aid Beam BATTLE : As a lifeguard in the battlefield, the medical transport aircraft is highly respected by friendly forces. In the case of war contingencies, it is always able to release the first aid beam in time, and improve self total Energy by 5/7/9/11/13/15% (Launch since round 2)
Cutter-MR Cutting Light Edge Cutting Light Edge BATTLE : The Cutter-MR, full of sense of science and technology, is equipped with a variety of sophisticated weapons and is extremely aggressive. Its cutting light edge can destroy the enemy's weapon system, and reduce the power of the main cannon by 4/8/12/16/20/24%, for this round (launched at the beginning of Round 1)
Interstellar Hiker Concealed Force Field Concealed Force Field BATTLE : The streamlined interstellar hiker comes from a higher civilization and is good at tracking and hiding. When it starts the hidden force field, there is a 5/10/15/20/25/30% chance to be immune to all abnormal states for the entire battle (launched at the beginning of Round 1)
Zeppelin Zeppelin Cannon Unstable Energy BATTLE : Zeppelin is an airship developed by a certain starfield during the first Star War. Its energy is not stable, and will cause explosion to perish together with enemy when dying (true death that cannot be resurrected) (dealing Damage by 50/60/70/80/90/100%)
Invader Invader Cannon Annihilation Beam BATTLE : The notorious Invader is armed with frightening superweapons. Its Annihilator Beam can easily disintegrate the enemy's defense and Weaken the enemy for the entire round (At the beginning of each round, 5/10/15/20/25/30% chance to launch)
Wheel of Fate Fate Judgement Fate Judgement COMBO : Wheel of Fate is powerful and unpredictable, and the Fate Judgement born on it is just like an unstable bomb that can greatly influence the Combos (25/30/35/40/45/50% chance to launch at the beginning of each round, decrease or increase the Combo damage by 30%, valid in this round)
Voyager Ion Capacitor Ion Capacitor BATTLE : Voyager is unique in structure, it can hide from the enemy fire after increasing its Speed (decrease the damage sustained by 1% for each 8/7/6/5/4/3 Speed that increased, up to 20%.
  • Need to work with other method to increase Speed, Gasified Shell of Overlord for example)
Avenger Hell Lava Core Hell Lava Core BATTLE : Hell Lava Core equipped by Avenger contains infinite power. It can protect the airship (4/8/12/16/20/24% chance to launch when damaged, decrease the damage sustained by 25%) and set fire at the enemy (launch at the end of each round, deal damage by 2/4/6/8/10/12%)
Aurora Solar Wind Solar Wind COMBO : Aurora enjoys the reputation of the most beautiful airship. Its weapon can absorb energy from sun and decrease the enemy Combo Skill trigger chance by 5/10/15/20/25/30%, valid in this fight (launch at the beginning of the 1st round)
Shirman Vow of Wind Vow of Wind BATTLE : As one of the Four Ancient Artifacts, Shirman was blessed by wind elf. Its Vow of Wind can bless itself, there is a 7/14/21/28/35/42% chance to clear all the debuffs and increase all the attributes by 5 (launch at the end of each round)
Freewalker-X Space Jump Space Jump BATTLE : Freewalker-X controls space power, it can greatly protect itself when facing the heavy fires of the enemy. There is a 5/10/15/20/25/30% chance to activate the Space Jump and hide into another dimension to avoid the damage when attacked by the main cannon.
Beetle Incrassate Shell Incrassate Shell BATTLE : Beetle was designed by following the characteristics of a giant bug and thus simulated the great defensive ability from this bug. Its Incrassate Shell can decrease the damage taken by 3/6/9/12/15/18%, valid in this fight (launch at the start of the 2nd round of the fight)
Falcon-α Falcon-α Cannon Plunge Form BATTLE : Free and agile Falcon-α soars in the sky just like a falcon. It will activate Plunge Form when severely damaged (launches when the HP is lower than 50%, increasing all attributes by 5/8/11/14/17/20. Once only)
Falcon-β Falcon-β Cannon Hunt Form COMBO : Falcon-β is a nightmare-like hunter hidden in the starry nights. It would activate Hunt Form when it's capable (Combo Skill damage +4/8/12/16/20/24% when the HP is higher than 50%)
Mirage Mirage Cannon Phase Crystal BATTLE : The Phase Crystal equipped by Mirage can enable the Mirage mode to protect itself in emergent cases. Damage dealt by the enemy -30/40/50/60/70/80%, lasts for 1 round (launches when the Energy is lower than 50%. Once only)



Main Cannon (Magic)[]

Airship Cannon Effect
Devil (Ship) Energy-absorbing Beam Energy-absorbing Beam BATTLE : Demon Pill from Endless Abyss is able to unleash evil energy-absorbing beam. When it hits the enemy, it starts to absorb their energy. (Casts the skill after an attack each round to enhance friendly targets' Combat Strength by the amount that is equal to 3/6/9/12/15/18% of damage caused.)
Lucifer's Sword Apocalypse Apocalypse COMBO : Lucifer's Sword from Dark Plane is strong enough to destroy Gods. When it opens Apocalypse, it is able to increase the chance to cast friendly targets' Combo Skills by 20/40/60/80/100/120%. The effect lasts in current round. (Casts in the round 3 of a battle.)
Prometheus Heavenly Railgun Heavenly Railgun BATTLE : Prometheus's Heavenly Railgun possesses supernatural mysterious power. It is able to summon heavenly fire to fry the enemy: inflicts 10/15/20/25/30/35% of damage and Burn the enemy (6% of Max Energy), lasting for 1 round. (Activates after 2 rounds of attack of battle)
Chimera's Wings Toxic Fire Spray Toxic Fire Spray BATTLE : Chimera's Wings from Magic Plane carries powerful Jet weapons. It is able to breathe toxic flame which can strongly corrode and melt objects to decrease all the enemy attributes by 3/6/9/12/15/18 (Casts the skill after the round 3 of a battle.)
Montezuma Obsidian Ray Obsidian Ray EXPLORE : Montezuma from the ancient civilization possesses mysterious obsidian rays. When it encounters a battle while exploring, it is able to unleash rays to dissociate the enemy and absorb matters that are being dissociated. (Gets 3/6/9/12/15/? Ancient Relics Fragment after an attack each round.)
Alastor Abyss Stone Abyss Stone BATTLE : As the main airship of Abyss Army, Alastor carries the Abyss Stone which means destruction to the world. It is able to unleash high temperature lava to attack the enemy and enhance friendly targets' Firepower by 30/45/60/75/90/105. The effect lasts for current round. (Cast the skill in the round 2 of a battle.)
The Smuggler Magic Light Beam Magic Light Beam BATTLE : The Smuggler from alien planet is able to absorb etheric matter from space and then launch mysterious Magic Light Beams to destroy the enemy’s weapon system (Each attack decreases the main cannon power by 2/4/6/8/10/12%, up to 30%)
Elemental Continent Elemental Torrent Elemental Torrent EXPLORE : This airship was actually part of the ancient continent. When you encounter Sky Colossus, it will release the blustering Elemental Torrent to erode and absorb the energy core of the Colossus (Additionally obtain 10/20/30/40/50/60 Sky EP after you win the battle)
Frozen Throne Ice Storm Ice Storm BATTLE : From the most frigid polar regions comes the Frozen Throne, it holds the powerful force of ice and frost and can summon Ice Storm to freeze the enemy, decreasing the enemy's overall attributes by 5/10/15/20/25/30 and chance of activating Combat Skills by half (activate from the 2 round)
Traveler Collection Beam Collection Beam EXPLORE : The Traveller, which is called "Wilderness Explorer", is not good at fighting. The Collection Light Beam that it carries can gather remains and resources on the battlefield when attacking Monster Floating Island (2/4/6/8/10/12% chance to additionally receive 3 modification materials after winning the battle)
Hovering Umbrella Thorn Poison Umbrella Thorn Poison BATTLE : The huge plankton that wanders around space is beautiful, yet extremely ferocious. The spikes below its umbrella can quickly spray out venom to attack the enemy (dealing 5/10/15/20/25/30% damage) and inflicting them with a 5% poison, lasts for 1 round (Activates from Round 1 of the battle)
Void Stingray Void Electric Arc Void Electric Arc BATTLE : The mysterious and dangerous Void Stingray is the undisputed conqueror of the twisted void. When it hunts, it releases megavolts of high tension electricity to attack and Paralyze the enemy (5/10/15/20/25/30% chance to activate at the beginning of each round)
Behemoth's Wings Behemoth's Wings (Cannon) Behemoth's Wings BATTLE : Behemoth, a symbol of destruction, is the largest death beast in ancient time. This airship was once its wings, and has the ability to impair the enemy's movement (Activates in the first three rounds of the battle, decreases Speed by 3/4/5/6/7/11, 6/8/10/12/14/19, and 9/12/15/18/21/27 points respectively)
Cube Energy Detonation Energy Detonation BATTLE : Cube is an airship composed of pure energy. When Energy is lower than 20/22/24/26/28/30%, it will detonate itself, dealing deadly damage to both sides (Damage equivalent to 20/22/24/26/28/30% of our own total Energy, Energy is decreased to 1 at most, 1 time only)
Hera Power of the Queen of Heaven Power of the Queen of Heaven COMBO : Hera, from the Kingdom of God, has extraodinary power. It can additionally increase the activation chance of all Combo Skills on one's own side by 5/10/15/20/25/30%, lasts throughout the battle. It can also Seal the enemy's Combo Skills, lasts for 1 round (activates from Round 1 of the battle)
The Sixth Heaven Buddhist Sound Buddhist Sound BATTLE : As the special space exploited by the Dharmapalas, the Sixth Heaven contains the base laws of the divine world. It can cast Buddhist Sound to attack the enemies (inflicts 4/8/12/16/20/24% damage) and Weaken them for this round (launch at the 1st round of battle)
Eden No.4 Energy Field Energy Field COMBO : Eden No.4 from the World Hall plays a very important role on the battlefield. The energy field it carries, though not aggressive, can directly intercept most of the enemy's attacks (Decrease the Combo Damage suffered by 3/6/9/12/15/18%)
Angel's Wings (Ship) God's Punishment God's Punishment COMBO : Angel's Wings, from the upper plane, has an unimaginable power. It can release God's Punishment Beam to the enemy (deal damage by 4/8/12/16/20/24%), and Seal his Combo Skills, lasting 1 round (launch from Round 2 of the battle)
Verdimon Stagnation Beam Stagnation Beam BATTLE : This huge airship is a mechanical imitation of the ancient devil, Verdimon. It can emit a distorted and viscous beam when it locks the target, to Slow down the enemy (At the beginning of each round, 4/8/12/16/20/24% chance to launch
Netherstorm Emptiness' Tentacle Emptiness' Tentacle BATTLE : Gorgeous and dangerous, Netherstorm is the most powerful killer of the elemental plane. It carries the Tentacle of Emptiness, which can condense the magical energy. After the main cannon attacks the enemy, there is a 5/8/11/14/17/20% chance to launch a chase (dealing damage by 50%)
Night Ship Light of Moon Light of Moon BATTLE : Known as the "Moon Ship", Night Ship has a very gorgeous appearance. And, it is equipped with the Light of Moon, which can greatly enhance the combat capability. Launched at the beginning of the 3 rounds before the battle, to increase self total energy by 1/2/3/4/5/6%, and Luck by 1/2/3/4/5/6
Cloud Ship Cloud Ring Cloud Ring BATTLE : The cloud ship is hidden in the clouds all year round, just like its name, full of mystery. It relies on the flexibility of the body to fight to the extreme (Main Cannon's damage is increased by 1% every 22/20/18/16/14/12 Speed)
Petitioner Entropy Ship Entropy Beam Entropy Beam BATTLE : It can cast entropy beams to attack the enemy (deal damage by 10%-30%/12%-40%/14%-50%/16-60%/18-70%/20-80% at random), and weaken the enemy, lasting for this round (launched after Round 2).
Despotic Shark Deep Sea Roar Deep Sea Roar BATTLE : This bionic airship is made according to the appearance of the beast "Despotic Shark". It is equipped with a deep sea roar that can stimulate its potential and increase Fire by 10/20/30/40/50/60 and main cannon's power by 10/20/30/40/50/60%, lasting for this round (launched after round 3)
Valkyr Wrath of Valkyrie Wrath of Valkyrie BATTLE : As a female goddess in ancient mythology, Valkyrie is powerful. When she is provoked, she will motivate her potential, and increase main cannon's power by 10/20/30/40/50/60%, for this round, and increase Total Energy by 2/4/6/8/10/12% (Launched at the beginning of Round 3)
The Dominator Dominator Cannon Dominate BATTLE : This mysterious Dominator comes from the cruel and ruthless moon beast race. The domninant force field that it carries can make the confrontation party lose its fighting spirit, and decrease its Luck by 8/12/13/20/24% for entire battle (launched at the beginning of Round 3)
Phoenix (Airship) Reborn from Fire Reborn from Fire BATTLE : Phoenix has experienced countless deaths and resurrections, but it becomes stronger every time after rebirth. When it is resurrected in a battle (Requires other resurrection means, such as: Light of Death of Shadow Dragon), all its attributes will increase by 5/10/15/20/25/30.
Heimdall Insight Insight BATTLE : Heimdall, known as "God of Daybreak", has the ability to perceive everything. He can see through opponent's weaknesses in battle and decrease enemy's Fire and Armor by 10/20/30/40/50/60, lasting 1 round (launch at the beginning of Round 1).
Far Gate Spacetime Distortion Spacetime Distortion BATTLE : The Far Gate with the ability to control space-time is the biggest variable in the battlefield. It has a 5/10/15/20/25/30% chance to make a distortion of the space time when fighting the enemy, so as to stand the Damage (Damage sustained reduced by 50%, 3 times only)
Rune Ark Make Haste Make Haste BATTLE : The Rune Ark contains the runic power and is free from all movement impairing effects (Immune to Slow down). Besides, it can activate Haste to increase the Speed by 30/40/50/60/70/80, valid in this round (Launch at the beginning of the 2nd round)
Dreamer Explosive Blocks Explosive Blocks BATTLE : This airship is unique in battle style, and part of itself can be deployed by the Explosive Blocks borne on it for attacking (Launch at the beginning of each round, decrease your total Energy by 10% and deal damage to the enemy equals to the -/12/13/14/15/16% of your total Energy)
Eva Everlasting Flame Everlasting Flame BATTLE : Eva was born from the fire, thus is very familiar with flame (immune to Burn). Its Everlasting Flame can increase an extra main cannon power by 3/6/9/12/15/18%, valid in this fight (launch at the beginning of the 1st round)
Wendy Vow of Water Vow of Water BATTLE : As one of the Four Ancient Artifacts, Wendy was blessed by water elf. Its Vow of Water can block movement impairing (immune to Sluggish) and greatly improve the self-repair capability (Energy recovery effect +5/10/15/20/25/30%)
Sarah Vow of Fire Vow of Fire BATTLE : As one of the Four Ancient Artifacts, Sarah was blessed by fire elf. It can deal an extra damage to the burned enemy by 3/6/9/12/15/18%. When fighting, there is a 6/12/18/24/30/36% chance to burn the enemy, lasts for 1 round (launch at the end of each attack)
Whale Energy Merging Energy Merging BATTLE : Whale from Void Sea is famous for its huge body and never satisfied stomach. It can devour the enemy energy when attacking (launch when the Combo Skill deals damage, increase the Energy that equals to the 50/60/70/80/90/100% of the damage dealt)
Grace of God Baptism Beam Baptism Beam BATTLE : Grace of God is gifted with viability. Baptism Beam equipped on it can increase 2/4/6/8/10/12% energy and deal damage to the enemy by 50% of the increased energy in emergent cases (launches at the beginning of the 3rd round)
Asmodeus File:.Havoc Baptism.png Havoc Baptism ??? : ???



Main Cannon (Special)[]

Airship Cannon Effect
Yamato Source Interference Source Interference BATTLE : As the oldest battleship, Daiwa Maru is a true flying fortress. Its source field is able to disturb all kinds of energy. The enemy can only cast normal attacks. The effects last only in current round. (Casts the skill when friendly targets' Combat Strength is lower than 20/24/28/32/36%. Once only.)
Knights of the Round Arbitrament Ion Arbitrament Ion BATTLE : Knights of the Round Table's Arbitrament Ion is not only able to deal great damage to enemies, but also substantially increase their own potential. Increase 2/4/6/8/10% self's Energy and Armor by 8/12/16/20/24 (Casts the skill when friendly targets' Combat Strength is lower than 30%. Once only.)
Universal Master Chaos Energy Chaos Energy COMBO : As the dominator of Dark Universe, Universal Emperor's chaos energy is able to transform matter and enhance friendly targets' Combo Skill's extra damage by 3/6/9/12/15/18%. The effect lasts through the whole battle. (Casts the skill in the round 1 of a battle.)
Evil Eye Tyrant Dark Gaze Dark Gaze BATTLE : Considering the rules in dark fields, Evil Eye Tyrant's dark gaze is able to continually attack a targeted enemy (Casts the skill after the round 2 and 6 of a battle to cause 10/20/30/40/50/60% of damage)
Shadow Dragon Light of Death Light of Death BATTLE : Shadow Dragon is able to unleash Light of Death to corrode the enemy while flying in the void. What's more, it is able to revive with the help of the light. (40/50/60/70/80/90% chance to revive after being killed and then enhance friendly targets' total Combat Strength by 15%. Once only.)
Darla Montes Energy Wave Energy Wave BATTLE : Darla Montes from Land of Machines also known as Plane Devourer. It is able to unleash special energy waves and decrease the damage dealt by the enemy by 30/40/50/60/70/80%. The effect lasts for current round. (Casts the skill in the round 3 of a battle.)
Eternal Tower Star Light Star Light BATTLE : No one knows how and when Eternal Tower existed. It is able to unleash beams which contains endless star power to attack the enemy and enhance friendly targets' potentials at the same time. It helps increase Luck and Armor by 2/4/6/8/10/12 (Casts skill in round 1 and 3 of battle)
The Alliance Hover Beam Hover Beam BATTLE : Even on a continental scale, the ALLIANCE is an airship that cannot be overlooked. When you encounter other airships during exploration, it will unleash Flow Beam to dissolve and absorb the enemy's energy (After the battle is won, receives 2/4/6/8/10/12 points of Sky EP)
Eternal Throne (Airship) Eternal Light Eternal Light BATTLE : The Eternal Throne, which symbolizes the supreme royalty, comes from the power of the Divinity. It can bestow the Eternal Light during the battle to continuously weaken the enemy's ability (launch at the beginning of each round, decrease Firepower by 2/4/6/8/10/12 each round
Arcane Snail Arcane Ray Arcane Ray BATTLE : The arcane snail that crawls slowly through the universe is the nightmare of all spellcasters. The Arcane Ray it releases has a 6/8/10/12/14/16% chance to counterattack after the enemy uses Combo Skills (Activates at the end of each round, inflicting 50% damage)
Overlord Gasified Shell Gasified Shell BATTLE : As the transport unit of the swarm, the Overlord possesses remarkable mobility. When it is attacked, it will spurt out highly pressurized air from its carapace, additionally increasing its speed by +10/15/20/25/30/35, valid throughout the entire battle (activates at the beginning of Round 2)
UFO Capturing Ray Capturing Ray BATTLE : The UFO that crosses in between different planes is the symbol of well-developed extraterrestrial civilization. It can unleash some sort of mysterious light beam that has a 30/40/50/60/70/80% chance to capture 1 Gumball from its opponent, making his Combo Skills invalid (activates at the beginning of Round 1)
Behemoth's Heart Behemoth's Heart (Cannon) Behemoth's Heart BATTLE : Behemoth, a symbol of destruction, is the largest death beast in ancient time. This airship was once its heart, and has the ability to curse the enemy's fate (Activates in the first three rounds of the battle, decreases Luck by 3/4/5/6/10/11, 6/8/10/12/17/19, and 9/12/15/18/24/27 points respectively)
Star Destroyer Turbo Laser Cannon Turbo Laser Cannon BATTLE : "Star Destroyer" carries countless turbo laser cannons. When they open fire, they can easily penetrate the enemies' armors and even destroy the entire planet directly (When Main Cannon attacks, ignore the enemy's Armor by 10/15/20/25/30/35)
Star Frigate Guard Barrier Guard Barrier BATTLE : As a loyal guardian of the mothership, Star Frigate is responsible for escort and vigilance. When it is attacked, it will immediately enable the guardian shield, and improve its own armor by 45/60/75/90/105/120, lasting 1 round (Launch since round 2)
Shield of Salvation Salvation Salvation BATTLE : The outer armor is of the Shield of Salvation is made of the hardest cosmic alloy. When it is in danger it will start the defense mode, increasing Armor by 15/30/45/60/75/90 and there is a 5% chance to immunize all damages (launched when one's own Energy is lower than 50%, 1 time only)
Snake of Emptiness Lord of Evil's Power Lord of Evil's Power BATTLE : Snake of Emptiness is the embodiment of anger. With unparalleled strength, it can attack enemy with Lord of Evil's Power and deal high Damage (launch at the beginning of Round 1, Damage equals to 5/10/15/20/25/30% of enemy's total Energy, but no more than 15/30/45/60/75/90% of self total Energy)
Dark Titan Doomsday Weapon Doomsday Weapon BATTLE : Since its day of birth, Dark Titan has undertaken the mission to destroy everything. When he is in battle, if enemy's Energy is lower than 30%, there is a chance of 9/12/15/18/21/24% to launch Doomsday Weapon which could kill the enemy directly (launch at the beginning of each round, limited to 1 time)
Gaea Primal Strength Primal Strength BATTLE : Gaea, which symbolizes creation and destruction, can be born again in the chaos (100% chance to launch when dying for the first time, increasing one's own total energy by 30%, 1 time only), after rebirth, the main cannon's power is increased by 30% for 1 round.
Breath of Life Revival Revival BATTLE : With infinite vitality, Breath of Life is always invincible on the battlefield. When severely damaged, it will activate Revival for rebirth (Launch when Energy is lower than 30% at the end of each round, increases total energy by 1/2/3/4/5/6%, limited for 3 times)
Sunset Cavalry Proton Cannon Proton Cannon BATTLE : Though will be partly spoiled (change the main cannon power to 75%), Proton Cannon loaded on Sunset Cavalry can deal horrible successive attacks to the enemy (launch after each attack, 45/50/55/60/65/70% chance to deal an extra attack)
Ymir Giant's Fury Giant's Fury BATTLE : Ymir is the origin, its huge body can cover the sky. It will seal all your Combo Skills and increase the main cannon by 42/48/54/60/66/72% when using Giant's Fury, valid in this fight (launch at the beginning of the 1st round in this fight)
Noam Vow of Earth Vow of Earth BATTLE : As one of the Four Ancient Artifacts, Noam was blessed by earth elf. It can increase Armor by 10/20/30/40/50/60 at the cost of Attack (decrease Fire by 2/4/6/8/10/12 each round), valid in this fight (launch of the beginning of the 1st round in the fight)
Shining Light Particle Cutting Particle Cutting BATTLE : Shining Light controls the most advanced technologies. When attacking, it can release energetic particles (can ignore enemy Armor) to cut the enemy (decrease the enemy all attributes by 1/1/1/2/?/3 at the end of each attack) at the cost of main cannon power (decrease main cannon damage by 50/48/46/44/42/40%)
Ghost Ship Fading Fading BATTLE : No one can predict the route of this mysterious and strange Ghost Ship. By fading itself, it can decrease the damage taken from Combo Skill by 35/45/55/65/75/85% (launch at the start of the 2nd round of this fight, valid in this round)
Fury AI (Ship) Berserk Berserk BATTLE : Destructive Fury AI is always about to lose control. and will enter the Berserk mode while in danger. It will increase Fire by 5/10/15/20/25/30 and main cannon power by 5/10/15/20/25/30%, decrease Armor by 100% (launch when Energy is lower than 50%, valid in this fight)
Kate Anti-armor Missile Anti-armor Missile BATTLE : As the newest Space cruiser, Kate is well armed with advanced weapons and can break all the defensive systems. When its main cannon is firing, there is a 5/10/15/20/25/30% chance for the Anti-armor Missile equipped on it to ignore the enemy Armor and deal full damage.
Darknight Phantom Gloomy Beam Gloomy Beam BATTLE : Gloomy Beam loaded on Darknight Phantom absorbs energy from the enemy (launches at the beginning of the battle. Absorbs all attributes by 2/4/6/8/10/12 respectively). But the energy absorbed will be declined (After the 2nd round of the battle, decreases all attributes by 1/2/3/4/5/6 respectively in each round)
Faith Refugee's Shelter Refugee's Shelter ??? : ???
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